$01-00-02-11-4-0 [soundStopAll] [bgm BGM_EVENT_3 0.1] [scene 20700 0] [charaSet A 8001000 1 Mash] [charaSet B 98003003 1 "Dr. Roman"] [charaSet C 98002000 1 Fou] [charaSet D 1005001 1 Nero] [charaSet E 98006300 1 "Unknown Humanoid"] [charaSet F 7011001 1 ???] [charaSet G 7003001 1 "Lu Bu"] [charaSet H 6011001 1 "Jing Ke"] [charaFace F 2] [charaFadein F 0 1] [fadein black 1] [wait fade] [voice 701100_0_B100] [wait voice 701100_0_B100] @F:??? [image berserker_language_2][line 2]! [k] [wt 2] [charaFadeout F 0.1] [charaFace A 0] [charaFadein A 0.1 2] [charaFace D 5] [charaFadein D 0.1 0] @Nero Wh-What's this sound?[sr]A beast howling? [k] [charaFace A 7] @Mash No, it's a Servant's presence.[sr]It's possible that an enemy Servant has appeared. [k] [charaFace D 0] @Nero A big gun like Mash and the others? An enemy[sr]commander? In that case, one of the "emperors"[line 2] [k] [charaFace A 2] @Mash First, let's draw back our men. Humans don't stand[sr]a chance against that, they'll be slaughtered! [k] [charaFace D 2] @Nero Right, gotcha! So the instant we[sr]move Boudica to the rear, this happens? [k] [charaFace A 7] @Mash Let's head to the front.[sr]Master! [k] [charaFadeout A 0.4] [charaFadeout D 0.4] [messageOff] [wipeout rightToLeft 0.4 1] [wait wipe] [wt 0.3] [scene 20700 0] [charaFace E 0] [charaFadein E 0.4 1] [wipein rightToLeft 0.4 1] [wait wipe] [wt 0.3] [charaFadeout E 0.1] [charaFace A 7] [charaFadein A 0.1 1] @Mash I have them in my sights.[sr]That's... [k] [charaFadeout A 0.1] [communicationCharaLoop 98003003 1 5 0 5] @Dr. Roman I'm picking up multiple magical energy signatures.[sr]All belong to that of necromancy, but with this number... perhaps a Caster? [k] [communicationCharaClear] [wait communicationChara] [charaFace A 7] [charaFadein A 0.1 1] @Mash Multiple non-human, hostile creatures.[sr]We haven't confirmed the source of the roar. [k] @Mash It may be a Berserker. Master, we should[sr]eradicate this group of hostile creatures. [k] ?1:Please! ?2:Pay attention to Servants! ?! [charaFace A 7] @Mash Right! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]