$94-08-29-04-1-0 [soundStopAll] [enableFullScreen] [sceneSet A 131201 1] [sceneSet B 151701 1] [sceneSet C 108000 1] [sceneSet D 182600 1] [sceneSet E 182700 1] [sceneSet F 182800 1] [sceneSet G 184800 1] [sceneSet H 184900 1] [sceneSet I 183000 1] [sceneSet J 183200 1] [sceneSet K 184300 1] [sceneSet L 183300 1] [sceneSet M 183400 1] [sceneSet N 183500 1] [sceneSet O 183600 1] [sceneSet P 150103 1] [sceneSet R 180900 1] [charaSet S 3019001 1 "Effect 1"] [charaSet T 3019001 1 "Effect 2"] [charaScale A 1.1] [charaScale B 1.2] [charaScale C 1.4] [charaScale D 1.1] [charaScale E 1.1] [charaScale F 1.1] [charaScale G 1.3] [charaScale H 1.2] [charaScale I 1.1] [charaScale J 1.1] [charaScale K 1.2] [charaScale L 1.4] [charaScale M 1.1] [charaScale N 1.3] [charaScale O 1.3] [charaScale P 1.1] [charaScale R 1.4] [charaTalk depthOff] [charaDepth A 1] [charaDepth B 2] [charaDepth C 3] [charaDepth D 4] [charaDepth S 8] [charaDepth T 9] [scene 10000] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_171 0.1] @ [lr]There is no applause to be heard. I am alone here. Completely alone. [k] [messageOff] [fadeout black 0.2] [wait fade] [charaPut S 0,0] [charaEffect S bit_talk_sparks_fs] [charaPut T 0,-100] [charaEffect T bit_talk_fire_fs] [charaFadein A 1.5 50,-200] [charaMove A -50,-200 10.5] [wt 0.5] [se ad11] [seVolume ad11 0 0] [seVolume ad11 1.5 0.3] [fadein black 1.5] [wait fade] [wt 2.5] [charaFadein B 0.6 -50,-220] [charaMove B 50,-220 10.5] [wt 3.0] [charaFadeout A 0.1] [charaFadein C 0.6 80,-250] [charaMoveScale C 1.2 7.0] [wt 3.0] [charaFadeout B 0.1] [charaFadein D 0.6 50,-200] [charaMove D -50,-200 10.5] [wt 3.0] [seVolume ad11 1.0 0] [bgm BGM_EVENT_171 1.0 0.5] [fadeout black 1.0] [wait fade] [charaPut S 2000,2000] [charaPut T 2000,2000] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.2] [fadein black 1.0] [wait fade] @ People die, consumed by the fires of war. Soldiers die, killed in action on the battlefield. [k] [messageOff] [fadeout black 0.1] [wait fade] [charaDepth E 1] [charaDepth F 2] [charaDepth G 3] [charaDepth H 4] [charaPut S 2000,2000] [charaPut T 2000,2000] [wt 0.1] [charaFadein E 0.6 -50,-200] [charaMove E 50,-200 10.5] [charaPut S 0,0] [charaPut T 0,-100] [seVolume ad11 1.0 0.3] [fadein black 1.0] [wait fade] [wt 2.5] [charaFadein F 0.6 50,-170] [charaMove F -50,-170 10.5] [wt 3.0] [charaFadeout E 0.1] [charaFadein G 0.6 0,-250] [charaMoveScale G 1.1 10.5] [wt 3.0] [charaFadeout F 0.1] [charaFadein H 0.6 50,-150] [charaMove H 50,-200 7.5] [wt 3.0] [seVolume ad11 1.0 0] [bgm BGM_EVENT_171 1.0 0.5] [fadeout black 1.0] [wait fade] [charaPut S 2000,2000] [charaPut T 2000,2000] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.2] [fadein black 1.0] [wait fade] @ Someone drowns, swallowed up by the stormy sea. Someone dies by the roadside, amidst a pile of trash. [k] [messageOff] [fadeout black 0.1] [wait fade] [charaDepth I 1] [charaDepth J 2] [charaDepth K 3] [charaDepth L 4] [charaPut S 2000,2000] [charaPut T 2000,2000] [wt 0.1] [charaFadein I 0.6 -50,-200] [charaMove I 50,-200 10.5] [charaPut S 0,0] [charaPut T 0,-100] [seVolume ad11 1.0 0.3] [fadein black 1.0] [wait fade] [wt 2.5] [charaFadein J 0.6 50,-200] [charaMove J -50,-200 10.5] [wt 3.0] [charaFadeout I 0.1] [charaFadein K 0.6 0,-220] [charaMove K 0,-270 7.0] [wt 3.0] [charaFadeout J 0.1] [charaFadein L 0.6 -50,-200] [charaMove L 50,-200 10.5] [wt 3.0] [seVolume ad11 1.0 0] [bgm BGM_EVENT_171 1.0 0.5] [fadeout black 1.0] [wait fade] [charaPut S 2000,2000] [charaPut T 2000,2000] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.2] [fadein black 1.0] [wait fade] @ Some lives fade slowly in filthy sickbeds. Some lives are extinguished in the name of justice. [k] [messageOff] [fadeout black 0.1] [wait fade] [charaDepth M 1] [charaDepth N 2] [charaDepth O 3] [charaDepth P 4] [charaPut S 2000,2000] [charaPut T 2000,2000] [wt 0.1] [charaFadein M 0.6 50,-200] [charaMove M -50,-200 10.5] [charaPut S 0,0] [charaPut T 0,-100] [seVolume ad11 1.0 0.3] [fadein black 1.0] [wait fade] [wt 2.5] [charaFadein N 0.6 0,-220] [charaMove N 0,-270 7.0] [wt 3.0] [charaFadeout M 0.1] [charaFadein O 0.6 50,-250] [charaMoveScale O 1.1 10.5] [wt 3.0] [charaFadeout N 0.1] [charaFadein P 0.6 -50,-200] [charaMove P 50,-200 10.5] [wt 3.0] [seVolume ad11 1.0 0] [bgm BGM_EVENT_171 1.0 0.5] [fadeout black 1.0] [wait fade] [charaPut S 2000,2000] [charaPut T 2000,2000] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.2] [fadein black 1.0] [wait fade] @ Lives are wasted in the pursuit of human prosperity. Cities, entire civilizations, are built on the backs of the dead. [k] [messageOff] [seStop ad11 1.5] [bgm BGM_EVENT_171 1.5 0.5] [fadeout black 0.2] [wait fade] [charaPut S 2000,2000] [charaPut T 2000,2000] [pictureFrame cut063_cinema] [wt 1.0] [sceneSet A 180900 1] [sceneSet B 180900 1] [sceneSet C 180900 1] [charaScale A 1.4] [charaScale B 1.4] [charaScale C 1.3] [charaDepth R 1] [charaDepth A 2] [charaDepth B 3] [charaDepth C 4] [charaFadein R 0.1 0,-430] [scene 180900] [bgm BGM_EVENT_171 1.5 1.0] [fadein black 1.5] [wait fade] @ The backs of countless, nameless dead who died all alone. [k] @ The City Eater Beast asks: Who will be present for the end of all things? [k] [messageOff] [charaFadein A 0.7 250,-250] [wt 1.0] @ The City Eater Beast answers: I, who devours civilizations for pleasure, can be present. [k] [charaFadeout R 0.1] @ At the very end, when all is empty and devoid of life, I can say to myself, “That was delicious.” [k] [messageOff] [charaFadein B 0.7 -250,-250] [wt 1.0] @ Oh, that is evil just as surely as it is love. [k] [charaFadeout A 0.1] @ But then, if that should come to pass... [k] [messageOff] [charaFadeout B 0.7] [wt 1.2] @ ...who will be present for her, left all alone after the end of the world? [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_171 2.0] [wait fade] [soundStopAll] [end]