$94-08-36-02-1-0 [soundStopAll] [enableFullScreen] [charaSet A 4043001 1 "Taigong Wang (Play-by-Play)"] [charaSet B 28003000 1 "Lady Avalon (Reporter)"] [charaSet C 6019001 1 "Fuuma Kotarou"] [charaSet D 1098267400 1 "Katou Danzo"] [charaSet E 5028001 1 Illya] [charaSet F 2027000 1 Chloe] [charaSet G 5041001 1 Miyu] [sceneSet I 187100 1] [sceneSet J 187101 1] [sceneSet K 187100 1] [charaSet L 98115000 1 "Effect (Danzo Eye) Mist 2"] [charaSet M 98115000 1 "Effect (Mist)"] [charaSet N 98115000 1 "Effect (Sublayer Mist)"] [charaSet O 98115000 1 "Effect (Ruby)"] [subCameraOn 2] [subCameraFilter #A maskEdge cut359_mask14 5 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask16 5 255,255,255,255] [subRenderScale #A 1.0] [subRenderScale #B 0.9] [charaLayer A sub #A] [charaLayer I sub #A] [charaLayer O sub #B] [charaLayer E sub #B] [charaLayer G sub #B] [charaLayer F sub #B] [charaLayer J sub #B] [charaLayer N sub #B] [charaTalk depthOff] [charaDepth A 2] [charaDepth I 1] [charaDepth O 4] [charaDepth E 2] [charaDepth G 2] [charaDepth F 2] [charaDepth J 1] [charaScale A 0.7] [charaScale I 1.2] [charaFace A 2] [charaFadein A 0.1 470,10] [charaFadein I 0.1 200,0] [charaScale E 1.3] [charaScale G 1.3] [charaScale F 1.3] [charaScale J 1.2] [charaFace G 8] [charaFadein G 0.1 50,250] [charaFadein J 0.1 -350,-40] [charaScale N 1.0] [charaPut N 1] [charaEffect N bit_talk_white_fog01] [scene 186800] [charaScale M 1.2] [charaPut M 2000,2000] [charaEffect M bit_talk_white_fog01] [fadein black 1.0] [wait fade] [wt 1.5] [charaTalk A] [subRenderFadeinFSSideR 0.6 -100,-220] [subRenderMoveFSSideR -150,-220 0.6] [wt 0.6] [bgm BGM_MAP_64 0.1] @Taigong Wang (Play-by-Play) All right, folks, this is it! We're in the final stretch now! [k] @Taigong Wang (Play-by-Play) Novum Chaldea's newest festival has been a nonstop series of death traps, killer karakuri, and obstacle Servants... [k] [charaFace A 0] @Taigong Wang (Play-by-Play) ...all meticulously arranged by Kashin Koji, one of history's greatest sorcerers and karakuri masters! [k] [charaFace A 2] @Taigong Wang (Play-by-Play) Some contestants have fought admirably! [k] @Taigong Wang (Play-by-Play) Some contestants couldn't go the distance! [k] [charaFace A 1] [charaMove A 470,25 4.0] [charaMoveScale A 0.8 4.0] @Taigong Wang (Play-by-Play) But in the end, the first to escape the forest and arrive at this castle... [k] [charaFace A 7] [charaMove A 470,40 0.2] [charaMoveScale A 0.9 0.2] [charaShake A 0.02 3 3 0.4] [messageShake 0.05 5 5 0.4] @Taigong Wang (Play-by-Play) ...was you, [&Lord:Lady] [%1]! [k] [messageOff] [charaFace A 1] [charaMove A 470,10 0.5] [charaMoveScale A 0.7 0.5] [wt 0.7] @Taigong Wang (Play-by-Play) Congratulations. Now, let's watch as [&his:her] team makes[sr]it out of the final forest... [k] @Taigong Wang (Play-by-Play) Can you see them, everyone? It should be any moment now... [k] [messageOff] [wipeout rectangleStripLeftToRight 0.8 1.0] [bgm BGM_MAP_64 0.8 0.4] [wait wipe] [subRenderFadeout #A 0.1] [pictureFrame cut063_cinema] [charaDepth B 2] [charaDepth K 1] [charaScale B 1.2] [charaScale K 1.2] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 -20,-60] [charaFadein K 0.1 -120,-300] [wt 0.5] [wipein rectangleStripRightToLeft 0.8 1.0] [bgm BGM_MAP_64 0.8 1.0] [charaMove K -100,-300 0.8] [charaMove B 0,-60 0.8] [wait wipe] [wt 0.5] @Lady Avalon (Reporter) Yup, I can see them.[sr][wt 0.8][charaFace B 2]Master's team is just about to reach the goal! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_MAP_64 1.5] [wait fade] [pictureFrame] [subRenderFadeout #A 0.1] [charaFadeout B 0.1] [charaFadeout K 0.1] [charaPut M 0,-200] [charaEffect M bit_talk_white_fog01] [wt 0.1] [scene 187101] [wt 1.0] [fadein black 1.0] [wait fade] ?1:We made it! Although... ?! [bgm BGM_EVENT_81 0.1] ?1:This fog could still be a problem. ?! [charaDepth L 2] [charaDepth D 1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Danzo Allow me, Master.[sr][wt 0.6][charaFace D 5]Enhanced vision activated. [k] [messageOff] [charaPut L -5,143] [charaEffect L bit_talk_ranmaru_eye1_gold] [se ad790] [cueSe Servants_1001100 m47904] [cueSe Servants_400800 m45707] [wt 1.0] [seStop ad790 0.5] [cueSeStop m47904 0.5] [cueSeStop m45707 0.5] [wt 0.8] [charaFace D 2] @Danzo ...Heat source detected. It appears to be a hostile, high-density magical energy signal. [k] @Danzo There's another enemy here! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.2] [se ad442] [charaMove C 0,-10 0.6] [wt 1.0] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_81 0.7 0.4] [wait wipe] [subRenderFadeout #B 0.1] [charaFadeout C 0.1] [charaEffectDestroy L bit_talk_ranmaru_eye1_gold] [charaPut M 1] [charaPut O 2000,2000] [charaEffect O bit_talk_comic_noisily 0,0 H] [wt 0.4] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_81 0.7 1.0] [wait wipe] [wt 0.4] [charaScale L 1.0] [charaPut L 1] [charaEffect L bit_talk_white_fog01] [wt 1.0] @Sitonai Enemy? Now that's just uncalled for. [k] [messageOff] [charaTalk G] [subRenderFadeinFSR #B 0.6 280,-200] [subRenderMoveFSR #B 250,-200 0.6] [wt 0.6] @Miyu That sounds like Illya, only...different... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 50,250] @Illya Sitonai![sr]Wh-where could she be... Maybe she's beyond the fog! [k] [messageOff] [charaMove E 180,250 0.3] [charaMove J -220,-40 0.3] [wt 0.3] [charaPut O -60,280] @E:Ruby Stay on your guard. It feels like something strong's hiding out there. [k] [messageOff] [charaTalk E] [subRenderMoveFSR #B 280,-200 0.6] [subRenderFadeout #B 0.5] [wt 0.6] [charaPut O 2000,2000] @Sitonai Me? An enemy? [k] @Sitonai Well, maybe you're right. I mean, I never said this would end when you reached the goal. [k] @Sitonai Since you all managed to conquer every obstacle along the way... [k] [bgmStop BGM_EVENT_81 1.0] @Sitonai ...I would be doing you a disservice if I didn't prepare a special welcome for you, don't you think? [k] [messageOff] [se ad128] [wt 1.5] [bgm BGM_BATTLE_62 0.1] [cueSe SE_23 23_ade861] [cueSeVolume 23_ade861 0 0.4] [cueSeVolume 23_ade861 1.0 1.0] [wt 2.0] [wipeout rectangleStripRightToLeft 0.4 1.0] [bgm BGM_BATTLE_62 0.4 0.4] [wait wipe] [charaLayer A normal] [charaLayer B normal] [charaLayer E normal] [charaLayer G normal] [charaLayer I normal] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [charaFadeout G 0.1] [charaFadeout I 0.1] [charaEffectDestroy O bit_talk_comic_noisily] [charaPut L 2000,2000] [charaPut M 0,-200] [charaScale E 1.0] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] [wt 0.5] [wipein rectangleStripLeftToRight 0.4 1.0] [bgm BGM_BATTLE_62 0.4 1.0] [wait wipe] @Illya W-what's that sound!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaScale G 1.0] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] [wt 1.0] [charaFace G 9] @Miyu It sounds like an engine! Master! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Danzo A new kind of karakuri!? It must be an especially huge Kashin Mystic Code to make a sound that loud! [k] ?1:Kashin Mystic Code? [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Fuuma Kotarou Lord Kashin Koji's custom-made weapons! [k] ?2:As in, a new karakuri weapon!? [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Fuuma Kotarou Exactly! [k] ?! [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_BATTLE_62 0.7 0.4] [wait wipe] [charaFadeout C 0.1] [charaFace F 2] [charaFadein F 0.1 50,250] [charaPut L 2000,2000] [charaPut M 1] [wt 0.4] [wipein rectangleStripRightToLeft 0.4 1.0] [bgm BGM_BATTLE_62 0.7 1.0] [wait wipe] [wt 0.4] [wt 1.5] [se ade263] [effect bit_talk_voice02] [shake 0.05 4 4 2.5] [wt 2.8] [se ad324] [seVolume ad324 0 0] [charaTalk F] [subRenderFadeinFSR #B 0.4 350,-200] [subRenderMoveFSR #B 250,-200 0.4] [wt 0.6] @Chloe No way... Was that a Berserker's roar!? [k] ?1:Get ready to fight back, everyone! ?2:Here they come! ?! [messageOff] [subRenderFadeout #B 0.4] [subRenderMoveFSR #B 350,-200 0.4] [wt 0.4] [subCameraOff] [seVolume ad324 1.0 1.0] [se ad128] [cueSe Servants_604200 m45307] [wt 1.0] [se ade329] [wt 0.4] [effect bit_talk_41_fs] [cameraMove 0.2 0,10 1.2] [wait camera] [wt 0.2] [messageOff] [fadeout black 0.5] [bgmStop BGM_BATTLE_62 0.4] [wait fade] [soundStopAll] [end]