$94-08-50-00-2-0 [enableFullScreen] [soundStopAll] [charaSet A 8001410 1 Mash] [charaSet B 1098267100 1 Medusa] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 9015000 1 Iyo] [charaSet E 1098268600 1 Spartacus] [charaSet F 3028002 1 "Jaguar Warrior"] [charaSet G 1098267100 1 Medusa_Effects] [sceneSet I 10000 1] [charaScale I 1.05] [sceneSet J 136900 1] [sceneSet K 136900 1] [charaScale J 1.2] [charaScale K 1.2] [charaSet T 98115000 1 Effect] [scene 136900] [charaFadein J 0.1 50,-220] [wt 0.5] [se ad527] [seVolume ad527 0 0.1] [seVolume ad527 2.5 1.0] [cueSe SE_21 21_ad1066] [seVolume 21_ad1066 0 0.1] [seVolume 21_ad1066 2.5 1.0] [wt 1.5] [charaMove J -100,-220 30.0] [cueSe SE_23 23_ad1313] [seVolume 23_ad1313 0 0.1] [seVolume 23_ad1313 1.5 1.0] [fadein black 1.5] [seStop ad527 2.5] [seStop 21_ad1066 2.5] [wait fade] [wt 4.0] [bgm BGM_EVENT_81 0.1] [charaFadeout J 1.5] [wt 2.5] [sceneSet J 136900 1] [charaScale J 1.2] ?1:Man, talk about a creepy woods. ?! [seStop 23_ad1313 2.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash Yes. There are so many unfamiliar plants here, it's impossible to tell where we might be. [k] @Mash The temperature, humidity, and atmospheric conditions aren't telling me anything useful either. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa ...I can tell from the smell that whatever this place is, it's not copying any real location. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1] [se ad13] [charaEffect T bit_talk_10_LowLevel] [wt 0.1] [charaTalk C] [charaFace C 25] [charaFadein C 0.1 1] [wt 0.3] @Da Vinci Since ancient times, forests have been seen as both entrances to other worlds, and as other worlds themselves. [k] @Da Vinci Maybe this place was just made to vaguely seem like an enchanted forest or lost woods? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1200,1200] [bgmStop BGM_EVENT_81 2.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa Beats me. [sr]Let's just keep moving for now and[line 2]Wait. Hold on. [k] [charaFace B 3] @Medusa There's something here. And it's getting closer. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad527] [seStop ad527 0.5] [wt 1.2] [se ad27] [wt 0.3] [subCameraOn 2] [charaLayer A sub #A] [charaLayer J sub #A] [charaLayer B sub #B] [charaLayer D sub #B] [charaLayer K sub #B] [subCameraFilter #A maskEdge cut359_mask04 3 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask04 3 0,0,0,0] [subRenderDepth #A 7] [subRenderDepth #B 8] [charaScale A 1.2] [charaScale B 1.25] [charaDepth A 7] [charaDepth J 6] [charaDepth B 5] [charaDepth J 4] [charaTalk off] [charaFace A 7] [charaFadein A 0.1 -220,270] [charaFadein J 0.1 100,0] [charaFace B 3] [charaFadein B 0.1 200,260] [charaFadein K 0.1 -100,0] [wt 1.0] [subRenderFadein #A 0.2 -50,-260] [subRenderMove #A 0,-260 0.2] [subRenderFadein #B 0.2 50,-470] [subRenderMove #B 0,-470 0.2] [wt 1.5] [subRenderMove #A 50,-260 0.2] [subRenderMove #B -50,-470 0.2] [subRenderFadeout #A 0.2] [subRenderFadeout #B 0.2] [wt 0.2] [charaFadeout B 0.1] [charaFadeout K 0.1] [wt 0.1] [charaScale B 1.1] [subCameraFilter #B through] [subRenderFadein #B 0 0,0] [wt 0.5] [se ad7] [cueSe SE_23 23_ad1314] [charaScale D 1.1] [charaFace D 14] [charaFadein D 0.2 0,-50] [charaMove D 0,10 0.2] [wt 0.4] [subCameraFilter #A maskEdge cut359_mask04 3 15,30,30,0] @Iyo Waaah! Futureee![bgm BGM_EVENT_146 0.1] Are you the rescue party?[sr]Please tell me you're the rescue party! [k] [charaTalk on] [charaTalk A] [charaFace A 6] [charaPut A -430,270] [subRenderFadein #A 0.2 0,-240] @Mash Iyo? What are[line 2] [k] [messageOff] [charaTalk off] [subRenderFadeout #A 0.2] [charaFace B 1] [charaFadein B 0.3 450,10] [charaMove B 300,10 0.3] [wt 0.2] [fowardEffect bit_talk_14] [se bac9] [wt 0.1] [charaFace D 8] [charaShake D 0.05 3 3 0.4] [wt 0.1] [charaMove B 200,-40 0.4] [charaMove D -100,-40 0.4] [wt 0.1] [cueSe SE_22 22_ade804] [seVolume 22_ade804 0 0.7] [charaFadeout B 0.3] [charaFadeout D 0.3] [wt 0.5] [se ad51] [seStop ad51 0.4] [wt 1.0] [subRenderFadeout #B 0] [charaFadeout A 0.1] [charaFadeout J 0.1] [charaFadeout D 0.1] [charaFadeout B 0.1] [wt 0.1] [subCameraOff] [charaLayer A normal] [charaLayer J normal] [charaLayer D normal] [charaLayer B normal] [charaLayer K normal] [charaScale D 1.0] [charaScale B 1.0] [charaScale A 1.0] ?1:Stooop! ?! [charaTalk on] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Medusa ...[sr](Instantly stopping) [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.4 0,-20] [charaMove D 0,0 0.4] [charaShake D 0.1 3 3 0.4] [se ad77] [seStop ad77 0.7] [wt 0.4] @Iyo Well, at least being suddenly pinned to the ground with a sword to my throat got my mind off of being lost. [k] @Iyo So, um, who's that kinda scary lady with you? [k] [messageOff] [wipeout rollRight 1.0 0.5] [bgmStop BGM_EVENT_146 1.0] [wait wipe] [charaFadeout D 0.1] [wt 1.0] [wipein rollLeft 1.0 0.5] [wait wipe] [wt 0.3] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Medusa I see. So you're not an enemy. Sorry about that. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Iyo Th-that's okay. I guess it's partly my fault for just popping up out of nowhere... [k] ?1:What were you doing here? ?! [charaFace D 12] @Iyo Well, um... Basically just being lost, I guess. [k] @Iyo Before I knew it, I found myself deep in this forest. And just like that, I was lost! [k] [charaFace D 9] @Iyo It kind of felt like I'd been trapped too, AND there were these creepy sounds coming from up ahead, so I was starting to freak out! [k] [charaFace D 10] @Iyo The only thing I could think to do to calm down was meditate and collect acorns! [k] [charaFace D 15] @Iyo I found a whole bunch, too. See? Ehehe. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci So you were in the simulator when this all went down. Any idea what caused the woods to pop up? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk D] [charaFace D 11] [charaFadein D 0.1 1] @Iyo No, I'm afraid not. [k] [charaFace D 9] @Iyo Oh, wait. I DID drop some of the snacks I snuck into the simulator while I was out walking... [k] @Iyo ...and I spilled the tea I brought, too! Could that be what broke the simulator!? [k] @Iyo Th-that would make this all my fault! I'm so sorryyy! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Da Vinci It'd take a lot more than that to break the simulator, but still, be careful with your snacks from now on. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash So what did the creepy sounds you heard turn out to be? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Iyo Oh, I meant to check on them after I'd calmed down, so I hadn't actually gotten to it yet... [k] [charaFace D 10] @Iyo All I know is they were real creepy and kind of sounded like deep, guttural groans. [k] @Iyo Whatever it was, it must've been one hell of a curse. Please be careful! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa There's only one way to find out. Let's keep moving. [k] [messageOff] [se ad527] [seStop ad527 2.0] [cueSe SE_21 21_ad1066] [seStop 21_ad1066 2.0] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_77 1.0] [wait wipe] [charaFadeout B 0.1] [scene 187700] [cameraMove 0.1 0,0 1.01] [wt 1.0] [cueSe SE_21 23_ad1313] [seVolume 23_ad1313 0 0.1] [seVolume 23_ad1313 1.0 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [cameraMove 1.0 20,0 1.1] [wt 1.5] [cameraMove 1.5 -20,0 1.1] [wt 2.0] [cameraMove 1.0 0,0 1.01] [wt 1.5] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Every path we could take has been completely cut off. [k] @Mash It's almost like the branches and vines came together to form walls... Do you think it's just a coincidence? [k] [charaFadeout A 0.1] [wt 0.1] [seStop 23_ad1313 1.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa I don't know if people were behind it, but I don't see any way this could've happened naturally. [k] [charaFadeout B 0.1] [wt 0.1] [shake 0.05 2 3 0.5] [bgm BGM_EVENT_49 0.1] @??? Nraaaaaah! [k] [shakeStop] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Iyo Eee! That was it! That was the sound! [k] [charaFadeout D 0.1] [wt 0.1] @??? Oppression! Grating, overgrown oppression! [k] ?1:I know that voice! ?2:I know that daunting, muscular presence! ?! [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_49 0.7 0.5] [wait wipe] [sceneSet J 187700 1] [sceneSet K 187700 1] [charaScale K 1.2] [subCameraOn 2] [charaLayer A sub #A] [charaLayer B sub #A] [charaLayer D sub #A] [charaLayer C sub #A] [charaLayer T sub #A] [charaLayer J sub #A] [charaLayer F sub #B] [charaLayer K sub #B] [subCameraFilter #A maskEdge cut359_mask07 3 255,255,255,255] [subCameraFilter #B through] [subRenderDepth #A 4] [subRenderDepth #B 5] [charaScale A 1.1] [charaScale B 1.1] [charaScale D 1.1] [charaScale C 1.1] [charaScale T 1.1] [charaScale J 1.1] [charaDepth T 9] [charaDepth A 8] [charaDepth B 7] [charaDepth D 6] [charaDepth C 5] [charaDepth J 4] [charaFace B 0] [charaFadein B 0.1 0,200] [charaFadein J 0.1 -400,0] [cameraMove 0 100,-60 1.25] [wt 0.5] [cameraMove 1.5 130,-60 1.25] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_49 0.7 1.0] [wait wipe] [wt 0.5] [bgmStop BGM_EVENT_49 1.0] [charaTalk E] [charaFace E 0] [charaFadeinFSSideL E 0.4 -400,0] [wt 0.5] [se ad186] [wt 1.5] [cameraHome 1.0] [wt 1.5] [charaTalk B] [subRenderFadeinFSR #A 0.2 220,-200] [bgm BGM_EVENT_7 0.1] @Medusa Uh... There's an overbearing monster stuck in a wall of trees. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 0,200] @Mash That's no monster; it's Spartacus![sr]Wh-what happened to you, Spartacus!? [k] [charaFace E 0] @Spartacus Oh, hello! I was just wandering around looking for new opportunities to rebel when all of a sudden, an outgrowth of trees and greenery sprang up to oppress me! Ah, joy! [k] @Spartacus Naturally, I rebelled with love in my heart! [k] [charaFace E 2] @Spartacus And, of course, that rebellion continues even as we speak! Haha, hahaha, HAHAHAHAHA! [k] [messageOff] [cueSe SE_23 23_ad1315] [seVolume 23_ad1315 0 1.6] [se ad787] [seStop ad787 2.0] [charaShake E 0.1 3 3 1.7] [wt 2.0] [seStop 23_ad1315 0.2] [se ad7] [cueSe SE_23 23_ad1316] [charaCrossFade E 7005001 2 0.3] [charaMoveFSL E -350,0 0.7] [wait charaCrossFade E] [wt 1.0] [charaTalk A] [charaFace A 2] @Mash Wow! Spartacus was so tangled up with the branches that it looked like he was part of the wall... [k] @Mash ...but he managed to break free with the power of his muscles alone! [k] ?1:Never doubted him for a second! ?2:I guess muscles really are the solution to every problem... ?! [messageOff] [charaFace A 6] [charaTalk E] [cueSe SE_23 23_ad1317] [seVolume 23_ad1317 0 0.1] [seVolume 23_ad1317 0.5 1.0] [wt 0.3] [se ade244] [seStop ade244 0.5] [charaMoveFSSideL E -400,0 0.7] [charaShake E 0.1 3 3 1.5] [wt 1.0] [cueSe SE_23 23_ad1315] [seVolume 23_ad1315 0 1.6] [se ad787] [seStop ad787 1.5] [charaCrossFade E 1098268600 5 0.3] [wait charaCrossFade E] [wt 0.5] [seStop 23_ad1315 0.5] [wt 0.5] @Spartacus This oppression doesn't know when to give up! [k] @Spartacus But that only fuels my rebellion further as I await the ecstasy of an explosive liberation! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 0,200] @Medusa And now he's tangled up again. What's with this guy? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,200] @Iyo I see. So this is what I was hearing. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 0,200] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 0,200] @Da Vinci Hmm. It looks like trying to force your way past the tree wall only entangles you more deeply. [k] @Da Vinci If Spartacus isn't strong enough to completely[sr]break free of it, then...[wt 1.0][charaFace C 23] Hm? Hang on. I just[sr]noticed there's another signal right above you. [k] [messageOff] [bgmStop BGM_EVENT_7 1.5] [charaScale F 1.1] [charaScale K 1.2] [charaDepth F 6] [charaDepth K 5] [subRenderFadein #B 0 0,0] [charaFadein K 1.0 0,-220] [charaMove K 0,-280 2.0] [wt 1.0] [subRenderFadeout #A 0] [charaFadeout E 0.1] [charaFadeout C 0.1] [charaFadeout J 0.1] [charaPut T 1200,1200] [wt 0.5] [se ad27] [charaLayer A normal] [charaLayer B normal] [charaLayer D normal] [charaLayer C normal] [charaLayer T normal] [charaLayer J normal] [charaScale A 1.0] [charaScale B 1.0] [charaScale D 1.0] [charaScale C 1.0] [charaScale T 1.0] [wt 1.2] [charaTalk F] [charaPut F 0,10] [charaFace F 1] [se ad73] [fowardEffect bit_talk_quickmove] [charaSpecialEffect F appearance 1 0.25] [wt 0.8] [wait charaSpecialEffect F] [bgm BGM_SENGOKU_1 0.1] @Jaguar Warrior Hiya. I'm a passing jaguar who was just hanging out in the simulator when this weird jungle swallowed me up. [k] [charaFace F 4] @Jaguar Warrior That guy there? He's been in an infinite loop breaking free and getting trapped again about every three minutes. [k] @Jaguar Warrior Just watching him made me feel like I was going crazy... [k] @Jaguar Warrior ...so I decided to curl up in the treetops where I couldn't see anything. [k] [charaFace F 0] @Jaguar Warrior Oh, just so you know, I already tried cutting and burning those branches. No luck. You'd need something as hot as Kuku's sun to even stand a chance. [k] @Jaguar Warrior They grew back so fast I almost got clawed in them myself. [k] ?1:I see... ?2:Not every day we see you in that outfit. [charaFace F 3] @Jaguar Warrior You like it? You think it's sexy? Meeyowza! [k] @Jaguar Warrior Wasn't my choice, though. I just found myself wearing it all of a sudden. [k] ?! [messageOff] [subRenderFadeout #B 0.7] [wt 0.7] [charaFadeout F 0.1] [charaFadeout K 0.1] [wt 0.1] [subCameraOff] [charaLayer F normal] [charaLayer K normal] [charaScale F 1.0] [charaPut T 1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci Hm. So, if you can't force, burn, or cut your way out of those... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1200,1200] [bgmStop BGM_SENGOKU_1 1.5] [wt 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash ...? [k] @Mash Excuse me Master, Medusa. [k] @Mash I was just examining the wall to see if I could gather any more information, and I think you might want to take a look at this yourselves. [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [cameraMove 0.7 40,0 1.07] [wt 1.5] ?1:Is something written there? ?! @ “↓ KICK!” [k] [messageOff] [cameraMove 0.7 0,0 1.01] [wt 1.0] [bgm BGM_MAP_31 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Medusa ...Kick? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Mash O-oh good, so I wasn't just seeing things then. [k] [charaFace A 0] @Mash I suppose it's possible those are random markings that coincidentally resemble letters, but... [k] @Mash ...I think it's more likely a message. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Jaguar Warrior “Kick,” huh? [k] [charaFace F 1] @Jaguar Warrior All right, I can do that! [k] [charaFadeout F 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 22] [charaFadein C 0.1 1] @Da Vinci Wait. We should be careful. It could be a tra[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Jaguar Warrior No more giving up and snoozing away in the treetops for THIS cat. [k] @Jaguar Warrior Just watch! I'm gonna turn this can of worms into a can of tasty tuna! [k] [charaFace F 5] @Jaguar Warrior First I stick my hand in my pocket...lean back like I couldn't care less about anything... [k] [charaFace F 2] @Jaguar Warrior ...and give a mighty mobster[line 2]I mean, jaguar-style kick! Hraaah! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [se bac150] [shake 0.05 3 3 0.5] [wt 2.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa ...Nothing's happening. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Jaguar Warrior Huh? It's still not enough? Do I need to spam the K button more? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaSet E 7005001 1 Spartacus] [cueSe SE_23 23_ad1315] [seVolume 23_ad1315 0 1.8] [se ad787] [seStop ad787 1.2] [wt 1.7] [seStop 23_ad1315 0.2] [se ad7] [cueSe SE_23 23_ad1316] [charaTalk E] [charaFace E 1] [charaFadein E 0.4 1] [wt 1.0] @Spartacus Oho! Yes! To summon righteous love into our hearts, that you may trample upon those oppressors who would trample upon the people! [k] [charaFace E 2] @Spartacus Ah, a true rebellion! I must follow her example! OPPRESSIOOON! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [cueSe Servants_404600 m47227] [seStop m47227 1.0] [shake 0.05 3 3 0.5] [wt 1.5] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Iyo Hey, this could be my chance to redeem myself, too! I pack a pretty mean kick, as well! [k] [charaFace D 6] @Iyo Second Queen of Yamataikoku Ultimate Kiiick!!! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [cueSe Servants_901500 m51811] [seStop m51811 1.0] [shake 0.05 3 4 0.5] [bgmStop BGM_MAP_31 2.0] [wt 2.5] [cueSe SE_23 23_ad1318] [seVolume 23_ad1318 0 0.1] [seVolume 23_ad1318 1.0 1.0] [shake 0.1 4 4 3.0] [wt 1.0] [scene 136900 1.0] [wt 1.0] [seStop 23_ad1318 1.8] [wt 2.0] [bgm BGM_EVENT_94 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash The path just opened up on its own. It's almost like their kicks served as some kind of signal! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Jaguar Warrior Meowhahaha! Now this is the power of the divine cat family! Reconcile! [k] @Jaguar Warrior Now that I've acted like a proper heroine[line 2]no, scratch that. Now that I've proven myself a proper heroine... [k] [bgmStop BGM_EVENT_94 2.5] @Jaguar Warrior ...I am submitting a request for a raw meat exchange event the two of us will remember forev[line 2][wt 1.0][charaFace F 4][charaMove F -15,-2 0.6][charaShake F 0.1 2 2 0.4]Wha...?[wt 0.4][se ad984] [k] [messageOff] [wt 0.2] [charaMove F 15,-4 1.2] [charaShake F 0.1 2 2 1.0] [wt 0.8] [se ad984] [wt 1.2] [charaMove F 15,-22 0.6] [wt 0.2] [charaFadeout F 0.4] [wt 0.2] [se ad144] [wt 1.0] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Spartacus Hahaha! Hahahaha! The oppressor has been destroyed! Haaahahaha! [k] [messageOff] [charaMove E 0,-35 0.6] [wt 0.2] [charaFadeout E 0.4] [wt 0.2] [se ade401] [se ad144] [wt 0.6] [charaTalk D] [charaFace D 11] [charaFadein D 0.1 1] @Iyo Huh? All of a sudden, I feel kind of dizzy... [k] [messageOff] [charaMove D 0,-35 0.6] [wt 0.2] [charaFadeout D 0.4] [wt 0.2] [se ad775] [wt 0.6] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Guys!? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 21] [charaFadein C 0.1 1] @Da Vinci See!? This is why you need to be careful! [k] [messageOff] [fadeout black 1.0] [wait fade] [sceneSet J 136900 1] [charaFadeout C 0.1] [charaPut T 1200,1200] [wt 2.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa ...It's okay. She's just almost out of magical energy. She'll be fine once she rests up. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth D 5] [charaDepth I 1] [charaPut I 1] [charaFadeTime I 0.2 0.5] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Iyo (Oh man, she's letting me use her lap as a pillow. I'm sensing some affectionate vibes from her...) [k] @Iyo (I thought she was kind of scary at first, but maybe there's more to her than that...) [k] [charaFadeout I 0.2] [charaFadeout D 0.2] [wt 0.2] [charaTalk depthOn] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash It looks like Jaguar Warrior and Spartacus are also running low on magical energy. [k] ?1:At least the path's open now. ?2:I'm glad things didn't turn out worse, but... ?! [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Da Vinci The tree wall must have been enchanted. Or it was actually some kind of barrier or Bounded Field someone put in place. [k] @Da Vinci And to deactivate them, we apparently needed to perform a ritual action[line 2]in this case, a kick. [k] [charaFace C 14] @Da Vinci But the Servants who did that also had their magical energy drained in response. [k] @Da Vinci I can't tell if this means we'll need several people to get past other mechanisms, or if just one will be enough depending on the situation. [k] [charaFace C 32] @Da Vinci Hopefully, I can figure out what's going on here and how this forest works, including stuff like that... [k] @Da Vinci ...but I won't be able to do that right away. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa So it will be down to how long we can last. Chaldea has quite a lot of Servants, right? [k] @Medusa So if we must move ahead, we'll need one or more of them to kick down the “door,” even knowing they'll end up exhausted. [k] ?1:I guess we'll have to call on everyone in Chaldea then. ?2:I guess we'll have to have everyone take turns to make progress then. ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash I agree. It looks like our only choice is to have all the other Servants come help... [k] @Mash ...and wait for them to recover as necessary afterwards. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci You might also be able to get help from the Servants who were left behind... [k] @Da Vinci ...like the ones you just ran into here. [k] [charaFace C 8] @Da Vinci For that matter, you might even find places in the woods up ahead where you can let tired Servants rest up. [k] @Da Vinci Once you've made sure they're safe, it could be a good idea to use those, too. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa Once we've made sure they're safe, huh... [k] @Medusa I forgot to mention it earlier, but there's a malicious presence about these woods. It's why I overreacted when this girl showed up earlier. [k] @Medusa I'm pretty sure we'll have to deal with real monsters as we go in deeper. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Don't worry. That's why we're here! [k] [charaFace A 3] @Mash Oh, but it's possible we'll need to take turns with that now, too. [k] @Mash And now I'm worried that I've included you in “we”... [k] @Mash ...even though you haven't actually said you wanted to be included... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Medusa (...Sigh) [k] [charaFace B 0] @Medusa Look, this isn't a matter of me not wanting to work or anything like that. [k] @Medusa [%1] is a Master, and I'm [&his:her] Servant.[sr]If I have a job to do, I'll do it. [k] @Medusa So you and I are in the same position. Right? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash R-right! That's true! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Medusa If I happen to come across as rude or defiant on top of that, well... [k] [charaFace B 10] @Medusa ...that's just me. Get used to it. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Understood! I'll do my very best to get used to it! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] [wt 0.5] ?1:Glad to have you with us, Medusa. ?! [charaFace B 9] @Medusa Take it easy, would you? [k] [messageOff] [charaScale G 1.2] [charaScale J 1.2] [charaTalk depthOff] [charaDepth G 9] [charaDepth J 8] [charaDepth B 7] [charaTalk off] [charaFace G 0] [charaFadein G 1.0 0,10] [charaFadein J 1.0 0,-220] [wt 1.2] @Medusa Anyway, let's get going then. [k] @Medusa I know I made it sound like a threat earlier, but you don't have to worry. [k] @Medusa I'm not a hero; I'm more like a monster myself. [k] @Medusa So there's no point in me even being here if I can't get rid of a few monsters in the forest. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]