$94-08-50-01-1-1 [soundStopAll] [enableFullScreen] [charaSet A 1098267100 1 Medusa] [charaSet B 8001400 1 Mash] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 11004002 1 Gorgon] [sceneSet F 187800 1] [charaScale F 1.2] [imageSet G back10000 1 1] [charaScale G 1.05] [charaSet T 98115000 1 Effect] [charaPut T 2000,2000] [charaEffect T bit_talk_10_LowLevel] [scene 187800] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Gorgon ...Revolting. If I have to look in an old mirror, I'd much rather it be my irritating child self than you. [k] @Gorgon Well, no matter. I've fulfilled my obligations. Continue your expedition. You still have a long road ahead of you. [k] [messageOff] [charaFadeout D 0.7] [se ad671] [seVolume ad671 0 0.3] [seStop ad671 0.9] [se ad460] [seVolume ad460 0 0.6] [seStop ad460 0.8] [se ad200] [seStop ad200 1.0] [se adm76] [seVolume adm76 0 0.2] [seStop adm76 1.0] [wt 1.4] [se ad671] [seVolume ad671 0 0.3] [seStop ad671 1.3] [se ad460] [seVolume ad460 0 0.15] [seStop ad460 1.0] [se ad200] [seVolume ad200 0 0.5] [seStop ad200 1.2] [wt 2.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.5] [se ad658] [charaCrossFade B 8001410 0 0.3] [wait charaCrossFade B] [wt 0.2] @Mash Gorgon has left. I don't think her heart was really in that fight. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa ...[sr]... [k] @Medusa I have no idea why she was here, or what it is she wanted to do... [k] @Medusa ...but at least she's not standing in our way anymore. [k] @Medusa There's another one of those walls up ahead. Come on. Let's get back to the job we came to do. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Actually, I was hoping you could take a look at that spring first. [k] @Da Vinci If we can verify that the water's safe, then we can put up a simple Bounded Field and use it as a rest spot. [k] ?1:Good point. Especially since it looks like we still have a long way to go. ?2:Good idea. Haste makes waste and all that. ?! [charaFadeout C 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Right. Once we've confirmed it's safe here, why don't we take a rest as well? [k] @Mash There's no telling when we might get another chance! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa ...All right. Fine with me. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_70 1.5] [wait fade] [charaFadeout A 0.1] [charaTalk depthOff] [charaDepth A 3] [charaDepth G 2] [charaDepth F 1] [charaScale A 1.2] [charaFadein F 1.0 0,-230] [pictureFrame cut063_cinema] [wt 2.0] [charaMove F -50,-230 1.5] [fadein black 1.5] [wait fade] [wt 0.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.5 0,-30] [wt 1.0] [charaFadeTime G 0.3 0.5] [wt 0.3] [bgm BGM_EVENT_11 0.1] @Medusa (This golden sword, Chrysaor, is kind of like my offspring, in a way.) [k] @Medusa (That's how I could tell it didn't want to cut down anything it didn't consider a challenge. But...) [k] [messageOff] [charaFadeout G 0.3] [wt 1.8] [charaFaceFade A 12 0.2] @Medusa I guess using it to fight another version of myself wasn't as fun as I thought it'd be... [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_11 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]