$94-08-50-15-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098267100 1 Medusa] [charaSet B 8001410 1 Mash] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 1098182200 1 "Nemo Engineer"] [charaSet E 1098268100 1 "Miss Boot Line"] [charaSet F 2046000 1 Minamoto-no-Tametomo] [charaScale F 1.2] [charaSet G 7032000 1 "Xiang Yu"] [charaScale G 1.2] [charaSet H 5044000 1 "Chen Gong"] [charaScale H 1.2] [charaSet I 7003002 1 "Lu Bu"] [charaSet J 7003002 1 "Lu Bu"] [charaScale J 1.2] [charaSet K 98002000 1 Fou] [charaSet L 2046000 1 Minamoto-no-Tametomo_Effects] [charaSet M 7032000 1 "Xiang Yu_Effects"] [sceneSet N 188800 1] [charaScale N 1.2] [sceneSet O 188800 1] [charaScale O 1.2] [sceneSet P 188800 1] [charaScale P 1.2] [charaSet X 98115000 1 Effect] [charaSet Z 1098120900 1 Static] [charaPut Z 2000,2000] [charaEffect Z bit_talk_10_LowLevel] [scene 188800] [charaFadein N 0.1 50,-220] [wt 0.1] [charaMove N -150,-220 10.5] [cueSe SE_23 23_ad1329] [seVolume 23_ad1329 0 0] [seVolume 23_ad1329 1.0 0.7] [fadein black 1.5] [wait fade] [wt 2.0] [seStop 23_ad1329 2.0] [wt 1.0] [charaFadeout N 1.0] [wt 1.2] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa What is this place? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash This is the heart and soul of the Storm Border: the engine room! [k] [charaFace B 4] @Mash In a way it's quite literally the heart of the ship, so I usually feel like it would be wrong to go in... [k] @Mash Or rather, I know I'd get in trouble for interfering if I did... [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.4 1] [wt 0.4] @Nemo Engineer Hey! The hell's going on around here!? [k] ?1:Hiya, Engineer. [charaFace D 2] @Nemo Engineer Don't you “Hiya” me! [k] ?2:How's it going? [charaFace D 2] @Nemo Engineer How does it LOOK like it's going!? [k] ?! [charaFace D 5] @Nemo Engineer As if my hands aren't full enough dealing with all these damn roots and branches that just started sprouting up outta nowhere! [k] @Nemo Engineer Now I have to deal with those overgrown tin cans hanging around too! Do something about them, would ya!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 10] [charaFadein E 0.1 1] @Miss Boot Line Overgrown tin cans? [k] [messageOff] [wipeout rectangleStripLeftToRight 1.0 1.0] [bgmStop BGM_EVENT_77 1.5] [wait wipe] [charaFadeout E 0.1] [charaTalk depthOff] [charaDepth G 4] [charaDepth P 3] [charaDepth F 2] [charaDepth N 1] [charaFadein N 0.1 0,-220] [wt 0.5] [charaMove N 50,-220 1.0] [wipein rectangleStripRightToLeft 1.0 1.0] [wait wipe] [wt 0.2] [bgm BGM_MAP_5 0.1] [charaTalk off] [charaFace F 0] [charaFadein F 0.4 -200,-10] [wt 1.5] [charaFadein P 1.0 0,-220] [charaMove P -50,-220 1.0] [wt 1.2] [charaFace G 0] [charaFadein G 0.4 200,-10] [wt 2.0] [subCameraOn 2] [charaLayer L sub #A] [charaLayer N sub #A] [charaLayer M sub #B] [charaLayer O sub #B] [subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255] [charaDepth L 8] [charaDepth N 7] [charaDepth M 6] [charaDepth O 5] [charaFace M 0] [charaFadeinFSR M 0.1 50,200] [charaFadein O 0.1 -50,0] [charaFace L 0] [charaFadeinFSL L 0.1 -100,200] [charaFadein N 0.1 50,0] [wt 0.1] [subRenderFadein #A 0.5 -212,-230] [subRenderFadein #B 0.5 212,-230] [wt 1.0] [charaFadeout P 0.1] [charaFadeout G 0.1] [charaFadeout F 0.1] [charaScale G 1.0] [charaScale F 1.0] [charaEffect M bit_talk_armorline_kuu] [charaEffect L bit_talk_armorline_mtm] [cueSe SE_23 23_ad1349] [se ad912] [seVolume ad912 0 0.2] [wt 5.0] [charaFace G 1] @M:Xiang Yu Successful energy transfer confirmed. No compatibility issues detected. [k] [charaFace F 1] @L:Minamoto-no-Tametomo I have determined that your energy replenishment efficiency is equivalent to mine, even though you are of a completely different make and model. Your systems developer is to be commended. [k] [messageOff] [charaTalk off] [charaEffectStop M bit_talk_armorline_kuu] [charaEffectStop L bit_talk_armorline_mtm] [wt 1.2] ?1:Whoa! Two giant badasses in the same room! ?2:Double robot power for the win! ?! [subRenderFadeout #A 0.5] [subRenderFadeout #B 0.5] [wt 0.5] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.2 1] [wt 0.2] @Xiang Yu Hello, Master. I am not surprised you are here, for I had already calculated your arrival. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Minamoto-no-Tametomo Good day, Master. I can report that the two of us are currently replenishing our energy supply. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash You mean, charging? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Xiang Yu Affirmative. [k] @Xiang Yu In general, we are expected to provide great destructive power whenever we are deployed to battle, and are therefore required to operate at high output levels. [k] @Xiang Yu This means we tend to require more magical energy than a typical Servant. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Minamoto-no-Tametomo Under these unusual circumstances, we cannot be certain that we will be able to replenish our energy supply at a moment's notice. [k] @Minamoto-no-Tametomo As such, we have been using our energy saving modes to maximize operational uptime. [k] [charaFace F 6] @Minamoto-no-Tametomo However, now that we have discovered this location, we are able to switch more freely between modes. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Xiang Yu The engine room now contains an emergency energy replenishment device which uses the Storm Border's drivetrain mechanisms to generate resources. [k] @Xiang Yu And fortunately, we have determined that it is operating at full capacity. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Ohh, I remember now. Sion said she was gonna build something like that. [k] @Da Vinci It's basically a recycling generator that can be plugged directly into mechanical Servants to make it easier to recharge them. [k] [charaFace C 8] @Da Vinci I guess she already installed one here. The engine area does seem like a sensible place to put it. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 2000,2000] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Minamoto-no-Tametomo That concludes our explanation. We will now perform a self-diagnostic while we are recharging in idle mode. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Miss Boot Line Idol mode!? [k] @Miss Boot Line You mean, you two are going to become idols now...? [k] [charaFace E 5] @Miss Boot Line (Gulp) [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Xiang Yu Initiating inference calculations... Done. Now I see. You are referring to pop idols, a term for entertainers who sing, dance, and offer other performances. [k] @Xiang Yu However, I do not possess the necessary functionality for such a career. Thus, my answer is: [k] [charaFace G 4] @Xiang Yu We cannot be the kind of idols you seek. Please keep that in mind. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Miss Boot Line Nooo! [k] @Miss Boot Line Please don't give up. The idol world is brimming with limitless possibilities. I'd be glad to help you with your outfits if that's what's holding you back! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Mash Um... They didn't mean that kind of idol, Miss Boot Line. They were talking about the waiting around kind, I-D-L-E. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Miss Boot Line Oh. I see. Well, that was embarrassing. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Minamoto-no-Tametomo Running diagnostics...[wt 1.0] Complete.[sr]This unit is fully operational. [k] @Minamoto-no-Tametomo Chassis damage: zero. Output: stable. Thought processes: clear. Mecha Eli-chan Alert: functional. [k] ?1:I didn't know you had that last feature... ?2:Oh yeah, you said you were going to add that feature, didn't you? ?! [charaFaceFade F 5 0.2] @Minamoto-no-Tametomo Affirmative. The Mecha Eli-chans are Elisa units with an incomprehensibility level of three, requiring great caution at all times. [k] @Minamoto-no-Tametomo We cannot neglect matters of security where they are concerned. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa ...[sr]... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Oh, right. Sorry if they surprised you. I guess now was as good a time as any to find out we have mechanical Servants here, too. [k] @Da Vinci Hopefully, you won't have any trouble getting used to them. In fact, maybe you already are? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 2000,2000] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Medusa I very much am not. [k] [charaFace A 0] @Medusa From my perspective... [k] [messageOff] [charaTalk off] [subRenderFadein #A 0.5 -212,-230] [subRenderFadein #B 0.5 212,-230] [wt 2.0] [subRenderFadeout #A 0.5] [subRenderFadeout #B 0.5] [wt 0.5] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.1] [subCameraOff] [charaLayer F normal] [charaLayer G normal] [charaLayer N normal] [charaLayer O normal] [charaTalk on] [charaTalk A] @Medusa ...you seem more like gods than people. [k] [charaFace A 3] @Medusa So...I don't think I'll be making friends with you two anytime soon. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Minamoto-no-Tametomo Trust is a crucial element in a combat force. [k] @Minamoto-no-Tametomo Thus, while it may not be an ideal strategic factor,[sr]I[line 2]a combat unit as strong as a thousand ordinary soldiers[line 2]should pose no issue. [k] @Minamoto-no-Tametomo I am therefore highly intrigued. [k] @Minamoto-no-Tametomo There has long been speculation as to whether this unit's origins may have ties to countries outside my own. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Medusa Don't get me wrong. I couldn't say what part of you guys feels godlike. I don't even have a good reason for feeling this way. [k] @Medusa I just...do. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Minamoto-no-Tametomo Once again, I request additional information. [k] [charaFadeout F 0.1] [wt 0.1] [bgmStop BGM_MAP_5 2.0] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Medusa You're surprisingly persistent. If you're so desperate to know, why don't you ask Artemis? [k] [messageOff] [charaDepth H 6] [charaDepth X 4] [charaDepth J 3] [charaDepth N 2] [charaDepth A 1] [charaFadeinFSR N 0.6 -160,-220] [charaMoveFSR N -210,-220 0.8] [wt 0.8] [se ad95] [seStop ad95 1.4] [wt 0.2] [charaTalk H,A] [charaFace H 1] [charaFadeinFSR H 0.4 240,-10] [charaMoveFSR H 200,-10 0.8] [wt 0.8] [charaFadeout A 0.1] [bgm BGM_MAP_49 0.1] @Chen Gong Hahaha. Where do we come from? Where are we going? [k] @Chen Gong Such intellectual inquisitiveness cannot be so easily restrained. [k] [charaFace H 0] @Chen Gong Oh, sorry to interrupt. Right this way, General Lu. [k] [messageOff] [charaTalk J] [charaFace J 2] [charaFadeinFSL J 0.4 -250,-10] [charaMoveFSL J -280,-10 0.6] [se ade311] [seVolume ade311 0 0.8] [wt 0.6] [charaFace I 2] [charaFadein I 0.1 0,-50] @J:Lu Bu [image berserker_language_1][cueSe SE_23 23_ad1350][seVolume 23_ad1350 0 0.7]! [k] ?1:Lu Bu! You're here too! ?! [charaFace H 1] @Chen Gong Of course he is. [k] @Chen Gong General Lu has always had a tremendous appetite. As to his dining preferences... [k] [messageOff] [charaTalk H,I] [charaFadeout H 0.6] [charaFadeout J 0.6] [charaFadeout N 0.6] [wt 1.0] [charaScale H 1.0] [charaEffect X bit_talk_curtain03] [charaPut X 0,800] [charaMove X 0,0 1.5] [se ad921] [wt 2.0] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Chen Gong ...they are a secret. [k] @Chen Gong All right, General. Help yourself. [k] [charaFadeout H 0.1] [wt 0.1] [se ade268] @Lu Bu [image berserker_language_2]! [k] ?1:Lu Bu can recharge like a mech, too? ?2:Exactly how is he recharging back there? ?! [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Chen Gong I'm afraid such information is one of General Lu's most carefully guarded secrets. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_MAP_49 0.5 0.5] [wait wipe] [charaEffectDestroy X bit_talk_curtain03] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaScale H 1.2] [charaScale N 1.2] [subCameraOn 1] [charaLayer H sub #A] [subCameraFilter #A through] [charaFace H 6] [charaFadein H 0.1 150,-10] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] [wt 0.3] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_MAP_49 0.5 1.0] [wait wipe] [wt 0.1] @Nemo Engineer Ugh, all this foreign technology walking around like it owns the place... [k] [charaFace D 5] @Nemo Engineer Sure, it's not like you're gonna wear out the engines or anything, but you're still taking up a ton of space! [k] [messageOff] [charaTalk H,D] [subRenderFadein #A 0.6 0,0] [charaFadein N 0.6 0,-210] [wt 0.6] [charaFadeout D 0.1] @Chen Gong Hm, now that you mention it, the engine room wasn't meant to hold three figures of such considerable bulk. [k] @Chen Gong This won't do at all. [k] [bgmStop BGM_MAP_49 1.5] [charaFace H 1] @Chen Gong Fortunately, I have a simple solution that will clear this compartment up in no time. [k] [bgm BGM_EVENT_7 0.1] @Chen Gong We'll just have them self-destru[line 2] [k] [messageOff] [charaDepth D 5] [charaTalk D] [charaFace D 5] [charaFadein D 0.2 -240,0] [subBlur #A lens 0.5 1 10 1.0 subBlur] [wt 0.7] [charaFace D 2] [charaMoveReturn D -240,5 0.4] [se ad171] [wt 0.7] [charaFadeout D 0.2] [wt 0.2] [subBlurOff #A lens 0 normal] [charaTalk H] [charaShake H 0.05 3 3 0.9] [se 23_ad1330] [wt 1.4] [charaMove H 150,-40 0.7] [wt 0.2] [charaFadeout H 0.4] [wt 0.5] [se ad775] [se ad144] [seVolume ad144 0 0.3] [wt 1.3] [subRenderFadeout #A 0] [subCameraOff] [charaLayer H normal] [charaScale H 1.0] [charaFadeout N 0.5] [wt 0.5] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Nemo Engineer Watch it, pal! Anyone who even THINKS those words around here gets a wrench to the head! [k] @Nemo Engineer Do you have any idea how much love I pour into these engines every day just to make sure this ship you all depend on doesn't blow up!? [k] ?1:Warnings tend to be less effective when you've[csr]already enacted their consequences. ?2:He had it coming. ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Fou Fou! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Mash Right. Allow me to apologize on Chen Gong's behalf, Engineer. I don't know what we would do without you. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa So, can we get to work already, or what? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Miss Boot Line Good point. [k] @Miss Boot Line This is no time to be imagining the possibilities of mechanical idols. We have pictures to take! [k] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_7 2.0] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Xiang Yu I have already calculated your objective. You wish to completely record our legs and ground contact surfaces. [k] @Xiang Yu However[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_90 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Minamoto-no-Tametomo The data you are trying to record is a little too detailed. [k] @Minamoto-no-Tametomo Our unit data is extremely important to us. [k] @Minamoto-no-Tametomo If this data becomes known, it would be possible to reverse engineer our design specifications. [k] @Minamoto-no-Tametomo And if those specifications were to become known, it would then be possible to surmise our weaknesses. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci Well, yeah, I guess that's true. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 2000,2000] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Minamoto-no-Tametomo It would therefore be foolish to hand such a thing over for nothing. [k] @Minamoto-no-Tametomo Even if, realistically, there would be very little chance of negative consequence...it just wouldn't feel right to do so. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Mash I don't suppose there's any way we can convince you to help us? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Medusa Too much trouble. Let's just not give them a choice in this and be done with it. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash Uh, I really think it would be better if we could agree on a peaceful, mutually acceptable solution... [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_90 2.0] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Xiang Yu We understand your circumstances as well, so we propose a deal. [k] [messageOff] [charaFace G 5] [se ad694] [wt 1.4] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_49 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,0] [se ad998] [wt 0.7] [charaFaceFade F 2 0.2] [wt 0.5] @Minamoto-no-Tametomo Data for data. Specifically, we request an exchange of your combat data for our contact surface data. [k] @Minamoto-no-Tametomo That will constitute an equal trade and make the risks of handing over our data more tolerable. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Medusa ...That doesn't seem too different from my idea. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Mash N-no, I suppose it doesn't... [k] [charaFace B 2] @Mash All right then, we accept your proposal! [k] [messageOff] [se ad658] [charaCrossFade B 8001400 2 0.3] [wait charaCrossFade B] [wt 0.2] @Mash Now that you've agreed to a practice battle, we'll get started with our photography as well! [k] @Mash Thank you for doing this! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_49 0.4] [wait fade] [soundStopAllEnd] [end]