$94-08-88-02-2-1 [soundStopAll] [enableFullScreen] [charaSet A 25013000 1 Wandjina] [charaSet B 1098257910 1 Mash] [charaSet D 25005000 1 Voyager] [charaSet F 2022000 1 "Altera Santa"] [charaSet G 1098243000 1 Erice] [charaSet H 7042000 1 Kriemhild] [charaSet I 98110000 1 "Yagyu Tajima-no-kami"] [charaSet J 1098257310 1 "Da Vinci"] [charaSet K 98006000 1 "Demonic Beast 1"] [charaSet L 98006000 1 "Demonic Beast 2"] [charaSet M 98006000 1 "Demonic Beast 3"] [charaSet N 98006000 1 "Demonic Beast 4"] [charaSet O 98006000 1 "Demonic Beast 5"] [charaSet S 1098257900 1 "Armored Mash"] [charaSet P 98115000 1 Effect] [sceneSet Q 107801 1] [sceneSet R 107801 1] [sceneSet T 107801 1] [sceneSet E 107801 1] [charaSet C 10012000 1 "Taisui Xingjun"] [scene 107801] [subCameraOn 4] [charaLayer I sub #A] [charaLayer Q sub #A] [charaLayer H sub #B] [charaLayer R sub #B] [charaLayer A sub #C] [charaLayer T sub #C] [charaLayer S sub #D] [charaLayer E sub #D] [subCameraFilter #A maskEdge cut359_mask03 5 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask02 5 102,0,0,255] [subCameraFilter #C maskEdge cut359_mask03 5 96,238,255,255] [subCameraFilter #D maskEdge cut359_mask16 5 255,255,255,255] [charaScale H 1.3] [charaScale A 1.4] [charaScale I 1.3] [charaScale S 1.3] [charaScale Q 1.3] [charaScale R 1.3] [charaScale T 1.3] [charaScale E 1.3] [charaDepth Q 1] [charaDepth R 2] [charaDepth T 2] [charaDepth E 2] [charaDepth A 3] [charaDepth H 3] [charaDepth I 3] [charaDepth S 3] [charaDepth N 1] [charaDepth O 2] [charaDepth K 3] [charaDepth M 4] [charaDepth L 5] [charaFace I 5] [charaFadein I 0.1 -150,0] [charaFadein Q 0.1 -150,-220] [wt 0.1] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk off] [charaFace K 0] [charaFadeinFSL K 0.1 0] [charaFace L 0] [charaFadeinFSR L 0.1 2] [wt 0.5] [subRenderFadein #A 0.2 0,-130] [charaMove I 0,0 0.2] [charaMove Q 0,-220 0.2] [wt 0.3] @Yagyu Tajima-no-kami Hrn! [k] [messageOff] [charaMove I 150,0 0.2] [charaMove Q 150,-220 0.2] [subRenderFadeout #A 0.2] [wt 0.5] [se ad386] [effect bit_talk_kengekiall02_fs] [se bac528] [wt 0.1] [charaShake K 0.05 2 2 0.3] [charaShake L 0.05 2 2 0.3] [wt 0.2] [se ad467] [wt 0.1] [charaShake K 0.05 2 2 0.3] [charaShake L 0.05 2 2 0.3] [wt 0.6] [se ad42] [charaSpecialEffect L erasure 1 1.0] [wt 0.1] [charaSpecialEffect K erasure 1 1.0] [wait charaSpecialEffect K] [wait charaSpecialEffect L] [charaFadeout I 0.1] [wt 0.5] [charaFace S 2] [charaFadeinFSR S 0.1 -100,150] [charaFadein E 0.1 -250,-150] [subRenderFadein #D 0.2 400,-150] [subRenderMove #D 350,-200 0.3] [wt 0.5] @Mash Hostile entity signals have disappeared! They appear to be more like ghosts than living beings. [k] [messageOff] [subRenderMove #D 300,-250 0.3] [subRenderFadeout #D 0.2] [wt 0.5] [se ad769] [se ad443] [charaFace K 0] [charaFadeinFSL K 0.7 -350,0] [charaFace L 0] [charaFadein L 0.7 1] [charaFace M 0] [charaFadeinFSR M 0.7 350,0] [wt 0.5] [seStop ad769 0.4] [seStop ad443 0.4] [wt 0.8] [charaFace H 2] [charaFadein H 0.1 50,250] [charaFadein R 0.1 150,-150] [subRenderFadein #B 0.2 0,-300] [charaMove H -100,250 0.2] [charaMove R 0,-150 0.2] [wt 0.3] @Kriemhild Ugh, these things are so annoying! [k] [messageOff] [charaMove H -250,250 0.2] [charaMove R -150,-150 0.2] [subRenderFadeout #B 0.2] [wt 0.5] [se bac266] [effect bit_talk_x_slash_bk_01] [wt 0.2] [charaShake K 0.05 2 2 0.2] [charaShake L 0.05 2 2 0.2] [charaShake M 0.05 2 2 0.2] [se bac209] [effect bit_talk_x_slash_bk_02] [wt 0.2] [charaShake K 0.05 2 2 0.2] [charaShake L 0.05 2 2 0.2] [charaShake M 0.05 2 2 0.2] [se bac265] [effect bit_talk_x_slash_bk_03] [wt 0.2] [charaShake K 0.05 2 2 0.2] [charaShake L 0.05 2 2 0.2] [charaShake M 0.05 2 2 0.2] [wt 0.5] [se ad42] [charaSpecialEffect K erasure 1 1.0] [wt 0.1] [charaSpecialEffect L erasure 1 1.0] [wt 0.1] [charaSpecialEffect M erasure 1 1.0] [wait charaSpecialEffect K] [wait charaSpecialEffect L] [wait charaSpecialEffect M] [charaFadeout H 0.1] [wt 0.8] [se ad443] [se ad769] [charaFace L 0] [charaFadein L 0.7 1] [wt 0.3] [charaFace K 0] [charaFadeinFSL K 0.7 -250,0] [charaFace M 0] [charaFadeinFSR M 0.7 250,0] [wt 0.3] [charaFace N 0] [charaFadeinFSR N 0.7 500,0] [charaFace O 0] [charaFadeinFSL O 0.7 -500,0] [wt 0.5] [seStop ad769 0.4] [seStop ad443 0.4] [wt 0.8] [charaFace A 1] [charaFadein A 0.1 -200,50] [charaFadein T 0.1 -150,-220] [subRenderFadein #C 0.2 0,-130] [charaMove A 0,50 0.2] [charaMove T 0,-220 0.2] [wt 0.3] @Wandjina Come back, Holy Grail![sr]Get out of our way! [k] [messageOff] [charaMove A 150,50 0.2] [charaMove T 150,-220 0.2] [subRenderFadeout #C 0.2] [wt 0.5] [charaFadeout A 0.1] [bgmStop BGM_EVENT_80 1.0] [se ad923] [se ad1051] [effect bit_talk_quick_slash_bl] [wt 0.1] [flashin once 0.1 0.3 66FF66AF 66FF6600] [charaShake K 0.05 2 2 0.5] [charaShake L 0.05 2 2 0.5] [charaShake M 0.05 2 2 0.5] [charaShake N 0.05 2 2 0.5] [charaShake O 0.05 2 2 0.5] [wt 0.9] [charaSpecialEffect K enemyErasure 1 1.0] [se ad42] [wt 0.1] [charaSpecialEffect M enemyErasure 1 1.0] [wt 0.1] [charaSpecialEffect L enemyErasure 1 1.0] [wt 0.1] [charaSpecialEffect N enemyErasure 1 1.0] [wt 0.1] [charaSpecialEffect O enemyErasure 1 1.0] [seStop ad42 1.5] [wait charaSpecialEffect K] [wait charaSpecialEffect L] [wait charaSpecialEffect M] [wait charaSpecialEffect N] [wait charaSpecialEffect O] [wt 0.8] [charaFadeout A 0.1] [charaFadeout I 0.1] [charaFadeout H 0.1] [charaFadeout S 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout T 0.1] [charaFadeout E 0.1] [charaTalk on] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Taisui Xingjun Aw man, it got away! [k] [charaLayer A normal] [charaLayer I normal] [charaLayer H normal] [charaLayer S normal] [charaLayer Q normal] [charaLayer R normal] [charaLayer T normal] [charaLayer E normal] [charaScale I 1.0] [charaScale A 1.0] [charaScale H 1.0] [charaScale S 1.0] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Voyager Yeah. That's too bad. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad13] [wt 0.3] [charaPut P 1] [charaEffect P bit_talk_10_LowLevel] [wt 0.1] [charaTalk J] [charaFace J 14] [charaFadein J 0.1 1] @Da Vinci Hey guys! Da Vinci here! I'm afraid I've got some bad news! [k] [bgm BGM_EVENT_70 0.1] [charaFace J 8] @Da Vinci The Holy Grail just escaped by the skin of its...er, feet! [k] [charaFace J 25] @Da Vinci Right now, it's... Huh? Is this right? No way... [k] [charaFace J 26] @Da Vinci Umm... It looks like it's at the Grand Canyon now! [k] [charaFadeout J 0.1] [wt 0.1] [charaPut P 2000,2000] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Mash R-really!? As in, THE Grand Canyon!? [k] @Mash Wait. Is this Singularity THAT big!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 9] [charaFadein J 0.1 1] [charaPut P 1] @Da Vinci Well, it was just Australia in our initial observations, but now...it seems to have expanded rapidly since then. [k] @Da Vinci Or rather, the initial observation values were all over the place, so maybe it was always huge? [k] [charaFadeout J 0.1] [wt 0.1] [charaPut P 2000,2000] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @Kriemhild Hold on. Just a moment. [k] @Kriemhild We are Servants, yes, but leaping from Australia to America in a single bound is still well beyond our abilities. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk J] [charaFace J 34] [charaFadein J 0.1 1] [charaPut P 1] @Da Vinci Yeah, fair enough. Well, now what do we do... [k] [charaFadeout J 0.1] [wt 0.1] [charaPut P 2000,2000] [charaEffectDestroy P bit_talk_10_LowLevel] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wandjina Ooh![charaMoveReturn A 0,5 0.2] I know! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] @Yagyu Tajima-no-kami Yes, Lady Wandjina? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wandjina I still don't really get what's going on, but you all want to go to where that Holy Grail went, right? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 10] [charaFadein G 0.1 1] @Erice Y-yeah, that's right...but we don't know how we're going to do that. [k] [charaFadeout G 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Wandjina I do! Here, Master of Chaldea, hold my hand! [k] ?1:Like this? ?! [messageOff] [cameraMove 0.5 0,-10 1.1] [wt 0.4] [se ad775] [wt 0.5] [charaFace A 0] @Wandjina Come on, everyone. Hold hands with your neighbor! [k] [messageOff] [fadeout black 0.5] [wait fade] [cameraHome 0.1] [charaFadeout A 0.1] [charaSet E 1098122300 1 Dumuzid] [charaSet S 25013000 1 Wandjina1] [charaSet K 25013000 1 Wandjina_Effects] [charaSet B 1098257910 1 Mash] [sceneSet O 107801 1] [charaTalk depthOff] [charaDepth R 1] [charaDepth H 3] [charaDepth B 2] [charaDepth C 8] [charaDepth D 7] [charaDepth G 9] [charaDepth E 6] [charaDepth F 7] [charaDepth I 8] [charaScale H 1.2] [charaScale B 1.2] [charaScale C 1.2] [charaScale D 1.2] [charaScale G 1.2] [charaScale E 1.1] [charaScale F 1.2] [charaScale I 1.2] [charaFadein R 0.1 150,-150] [charaTalk off] [charaFace H 0] [charaFadein H 0.1 -250,0] [charaFace B 0] [charaFadein B 0.1 250,0] [fadein black 0.5] [wait fade] [wt 0.7] [charaMove H -230,0 0.5] [charaMove B 230,0 0.5] [wt 0.5] [se ad775] [wt 0.5] [charaMove R 100,-150 0.5] [charaMove H -280,0 0.5] [charaMove B 170,0 0.5] [charaFadeout H 0.5] [charaFadeout B 0.5] [charaFace C 0] [charaFadein C 0.4 -250,0] [charaFace D 1] [charaFadein D 0.4 70,0] [charaFace G 0] [charaFadein G 0.4 350,0] [charaMove C -300,0 0.5] [charaMove D 20,0 0.5] [charaMove G 300,0 0.5] [wt 1.0] [charaMove C -280,0 0.5] [charaMove D 20,0 0.5] [charaMove G 280,0 0.5] [wt 0.5] [se ad775] [wt 0.5] [charaMove C -330,0 0.5] [charaMove D -30,0 0.5] [charaMove G 230,0 0.5] [charaMove R 52,-150 0.47] [charaFadeout C 0.5] [charaFadeout D 0.5] [charaFadeout G 0.5] [charaFace E 0] [charaFadein E 0.4 -250,0] [charaFace F 0] [charaFadein F 0.4 50,0] [charaFace I 0] [charaFadein I 0.4 350,0] [charaMove I 300,0 0.5] [charaMove E -300,0 0.5] [charaMove F 0,0 0.5] [wt 1.0] [charaMove E -280,0 0.5] [charaMove I 280,0 0.5] [wt 0.5] [se ad775] [wt 0.5] [charaFadeout E 0.2] [charaFadeout F 0.2] [charaFadeout I 0.2] [charaFadeout R 0.2] [wt 0.3] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wandjina Okay, here goes. [k] [messageOff] [charaTalk off] [charaDepth A 1] [charaDepth Q 2] [charaDepth O 2] [charaDepth S 3] [charaDepth K 3] [charaScale K 1.3] [charaScale S 1.3] [charaScale Q 1.3] [charaScale O 1.3] [charaScale H 1.0] [charaScale B 1.0] [charaScale C 1.0] [charaScale D 1.0] [charaScale G 1.0] [charaScale E 1.0] [charaScale F 1.0] [charaScale I 1.0] [charaTalk S] [charaFace S 12] [charaFadein S 0.7 -100,0] [charaFadein Q 0.7 0,-200] [charaMove S 0,0 20.0] [charaMove Q 100,-200 20.0] [bgm BGM_EVENT_38 2.0] [se ad852] [effect bit_talk_noble_light] [wt 0.5] [seVolume ad852 0 0] [seVolume ad852 1.0 0.5] [cueSe SE_21 21_ad1108] [seVolume 21_ad1108 0 0] [seVolume 21_ad1108 1.0 0.2] [charaFadeout A 0.1] @S:Wandjina O wind, O wind...wind that dances nimbly around the planet... [k] @S:Wandjina Cross the land. Cross the sea. Cross the world itself. [k] @S:Wandjina Trace a path to the farthest reaches and carry these people where they wish to go. [k] @S:Wandjina Temporarily restoring Spirit Origin scale. Initiating Seven Stars hyperspace magical energy link. [k] [messageOff] [se ad934] [seStop 21_ad1108 1.0] [seStop ad852 1.0] [effectStop bit_talk_noble_light] [wt 1.0] [charaFadeout S 0.5] [charaFadeout Q 0.5] [wt 2.0] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Dumuzid Oh... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Altera Santa What is it, Dumuzid? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Dumuzid Air. It covers the entire planet, and is the very definition of freedom. It flows wherever it wants, unbound by the world's textures. [k] @Dumuzid It's very impressive. Good thing Ishtar isn't here, or she'd be demanding this power for herself. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_38 1.5] [charaTalk K] [charaFace K 4] [charaFadein K 0.3 1] [charaFadein O 0.3 0,-200] @K:Wandjina Okay, here we go! Let's flyyy! [k] [messageOff] [se ad598] [wt 0.1] [charaMoveEase K 0,10 1.0 easeInOutBack] [wt 1.2] [se ad306] [charaMove K 0,100 0.3] [charaFadeout K 0.3] [wipeout rectangleStripUpToDown 0.2 1.0] [wait wipe] [scene 110100] [charaFadeout O 0.1] [sceneSet Q 110100 1] [charaLayer G sub #A] [charaLayer Q sub #A] [charaLayer A sub #A] [charaLayer C sub #A] [charaLayer D sub #A] [charaLayer H sub #A] [charaLayer I sub #A] [charaLayer F sub #A] [charaLayer E sub #A] [charaLayer B sub #A] [subCameraFilter #A maskEdge cut359_mask04 3 255,255,255,255] [charaScale G 1.4] [charaScale A 1.4] [charaScale Q 1.3] [charaScale B 1.3] [charaScale C 1.2] [charaScale D 1.2] [charaScale H 1.3] [charaScale I 1.3] [charaScale F 1.3] [charaScale E 1.1] [charaDepth Q 1] [charaDepth A 3] [charaDepth G 4] [charaDepth B 4] [charaDepth C 4] [charaDepth D 4] [charaDepth H 4] [charaDepth I 4] [charaDepth F 4] [charaDepth E 4] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 0,300] [charaFadein Q 0.1 0,200] [wt 0.1] [effect bit_talk_41_fs] [wt 0.8] [se ad291] [wipein rectangleStripDownToUp 0.2 1.0] [wait wipe] [wt 0.4] [bgm BGM_MAP_2 0.1] [subRenderFadein #A 0.2 0,-320] [wt 0.2] @Erice W-we're actually flying!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,300] @Mash Y-yes! We're all moving through the air at incredible speed! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 0,330] @Taisui Xingjun Waha! This is fun! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 0,290] @Voyager Yeah, I love it! Earth's sky is so pretty! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 -100,290] @Kriemhild Eep! Wait! My skirt[line 2]Oh, it's not fluttering at all.[sr][wt 0.5][charaFace H 1]How strange! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 0,250] @Yagyu Tajima-no-kami Indeed. Strange, but welcome. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk F] [charaFace F 13] [charaFadein F 0.1 0,280] @Altera Santa Ho ho ho, what a handy technique. Santa wouldn't mind having it for herself. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,330] @Dumuzid Oh well, so much for job security. Perhaps I could pivot to one of those electric sheep androids are always dreaming of. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,300] @Wandjina Okay, everyone! We're gonna head straight for the Holy Grail! [k] @Wandjina Just leave everything to me! [k] ?1:W-will do! ?! [charaFace A 4] @Wandjina Good! Okay, here goes! Zoooooom! [k] [messageOff] [se ad555] [seVolume ad555 0 0] [seVolume ad555 0.5 1.0] [subRenderFadeout #A 0.2] [subRenderMove #A 0,-270 0.4] [wt 0.5] [seVolume ad555 0.5 0.2] [seStop ad555 1.0] [wt 1.0] [messageOff] [seStop ad291 4.0] [fadeout black 4.0] [bgmStopEnd BGM_MAP_2 4.0] [wait fade] [soundStopAllEnd] [end]