$94-07-27-06-1-1 [soundStopAll] [enableFullScreen] [charaSet A 2005001 1 Atalante] [charaSet B 2030001 1 Chiron] [charaSet C 2021000 1 "Tomoe Gozen"] [scene 157300] [fadein black 1.0] [bgm BGM_EVENT_81 0.1] [wait fade] [charaTalk off] [charaTalk depthOff] [charaDepth A 1] [charaDepth C 2] [charaFace C 0] [charaFadeinFSL C 0.1 -256,0] [charaFace A 4] [charaFadeinFSR A 0.1 256,0] [effect bit_talk_noble_light 0,-300] [wt 1.0] [charaTalk on] @Tomoe Gozen A pity. I was only able to slow the arrows, and expended all my magical energy in doing so. [k] @Tomoe Gozen I am afraid I can maintain my Spirit Origin no longer. I must retreat to the Spirit Origin pod. [k] @Atalante So must I. This may be the one downside to Independent Action: the inability to replenish magical energy on the battlefield. [k] [messageOff] [charaTalk off] [wt 0.8] [se ad606] [charaEffect A bit_talk_22] [charaEffect C bit_talk_22] [charaSpecialEffect A erasureReverse 1 2.0] [charaSpecialEffect C erasureReverse 1 2.0] [wt 1.0] [effectDestroy bit_talk_noble_light] [charaEffectStop A bit_talk_22] [charaEffectStop C bit_talk_22] [wt 1.2] [wt 1.5] [charaTalk on] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] [effect bit_talk_noble_light 0,-300] @Chiron It seems Da Vinci was correct. [k] [charaFace B 5] @Chiron Those arrows are changing[line 2]no, evolving, every time they take damage in battle with us. [k] @Chiron Each arrow which makes it past our defenses is growing stronger and more difficult to deal with. [k] [charaFace B 2] @Chiron I can't be certain it will reach them, but I'll send this battle data to our successors in hopes they will be able to stop this attack for good. [k] [messageOff] [wt 0.8] [se ad606] [charaEffect B bit_talk_22] [charaSpecialEffect B erasureReverse 1 2.0] [wt 1.0] [effectDestroy bit_talk_noble_light] [charaEffectStop B bit_talk_22] [wt 1.2] [wt 1.5] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]