$94-07-36-02-3-0 [enableFullScreen] [soundStopAll] [charaSet C 99502600 1 Mash] [charaSet D 98002000 1 Fou] [charaSet E 10010300 1 "Ashiya Douman"] [charaSet F 6026300 1 "Yan Qing"] [charaSet G 5043300 1 Asclepius] [charaSet H 1054000 1 Gareth] [charaSet I 6043000 1 Ortlinde] [charaSet J 6044000 1 Hildr] [charaSet K 6045000 1 Thrúd] [charaSet L 1098243700 1 "Arctic Fish A"] [charaSet M 28003000 1 "Lady Avalon"] [charaSet R 98115000 1 "Effect Dummy"] [charaSet S 98115000 1 "Effect Dummy"] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [scene 159800] [fadein black 1.5] [wait fade] [wt 0.4] [fowardEffect bit_talk_quickmove] [wt 0.1] [charaTalk I] [charaFace I 8] [charaPut I 1] [charaSpecialEffect I appearanceReverse 1 0.2] [wt 0.2] [se ad223] [wt 0.2] [bgm BGM_EVENT_63 0.1] @Ortlinde We're back from reconnaissance. [k] @Ortlinde The walking trees are all coming from the west. [k] [charaFace I 9] @Ortlinde We haven't been able to confirm exactly where they're coming from though. (Staring at Douman) [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Ashiya Douman And you're hoping I can do something about that again? Regrettably, wherever it is, it is not around here. [k] @Ashiya Douman You said they're coming from the west? Then I believe our best course of action is to go search for their source to the west. [k] ?1:Makes sense. ?2:Okay, let's all go together. ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Gareth Okay! Should we race there? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk M] [charaFace M 2] [charaFadein M 0.1 1] @Lady Avalon Y-you want to race!? I see this Gareth also has energy to spare... [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Yan Qing Master couldn't possibly keep up with a bunch of Servants running at top speed! 'Course, I could always carry [&him:her]. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Ashiya Douman Would you like to ride on my shoulders then, Master? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Yan Qing You're volunteering too, huh... [k] [charaFace F 5] [bgmStop BGM_EVENT_63 1.0] @Yan Qing ...Hang on. What's that heading toward us, over there? Another walking tree? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Ashiya Douman Mmmmmm, I don't believe so. This divine aura would seem to be[line 2] [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] [bgm BGM_EVENT_80 0.1] @Mash Hostile detected! Master, I'm picking up several of them, all flying straight at you! [k] [charaPut S 2000,2000] [charaFadeout C 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFadein K 0.1 1] @Thrúd Defensive positions! Now! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Hildr I know. Here goes! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Ortlinde Right! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaDepth I 6] [charaDepth J 5] [charaDepth K 4] [charaFace K 9] [charaFace J 5] [charaFace I 5] [charaFadein K 0.1 1] [wt 0.5] [se ad39] [effect bit_talk_radiallight01] [wt 1.5] [charaPutFSL I -256,0] [charaPutFSR J 256,0] [charaFadeTime I 0.3 0.6] [charaFadeTime J 0.3 0.6] [charaMoveFSL I -50,0 1.3] [charaMoveFSR J 50,0 1.3] [wt 0.6] [charaFadeout I 0.6] [charaFadeout J 0.6] [fadeout white 0.3] [seStop ad39 1.5] [se bac398] [wait fade] [effectDestroy] [wt 0.5] [fadein white 1.0] [wait fade] [wt 1.0] [charaFadeout K 0.1] [wt 0.1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] [wt 0.2] [charaCrossFade H 1098243400 5 0.5] [se ad694] [se ade321] [wait charaCrossFade H] [wt 1.0] [charaFace H 2] @Gareth What the...!? Are those...actual flying fish!? [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaScale L 0.8] [charaTalk L] [charaFace L 0] [charaFadein L 0.4 20,150] [charaMoveScale L 1.0 1.5] [charaMove L -50,120 0.4] [cueSe SE_22 22_ade784] [wt 0.4] [charaMove L 50,20 0.8] [wt 0.8] [charaMove L 0,0 0.2] [wt 0.2] [cueSeStop 22_ade784 0.1] [fowardEffect bit_talk_41_fs] [cueSe SE_21 21_ade655] [wt 1.0] [cueSe SE_22 22_ad1177] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [cameraMove 0.3 0,-20 1.3] [wt 0.4] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]