$94-07-62-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 3005000 1 Elisabeth] [charaSet B 98006200 1 "Mysterious Shadow A"] [charaSet C 98006200 1 "Mysterious Shadow B"] [charaSet D 1098159200 1 "Terracotta Soldier"] [charaSet E 1098159200 1 "Terracotta Soldier"] [charaSet F 1098159200 1 "Terracotta Soldier"] [charaSet G 1098235500 1 "Terracotta Soldier"] [charaSet H 1098235500 1 "Terracotta Soldier"] [charaSet I 1098250400 1 ???] [charaSet J 98001000 1 Mash] [charaSet K 98002000 1 Fou] [charaSet L 1098124510 1 "Da Vinci"] [charaSet M 2003001 1 "Robin Hood"] [charaSet P 6026001 1 "Yan Qing"] [charaSet Q 3051900 1 "Don Quixote"] [charaSet R 3051910 1 Sancho] [charaSet S 2045000 1 Zenobia] [charaSet U 4011001 1 Boudica] [charaSet V 98115000 1 "Effect Dummy"] [charaSet W 3005000 1 Elisabeth_Effects] [charaScale W 1.1] [charaSet X 1098250400 1 Elisabeth_Effects] [charaFilter X silhouette FFFFFF80] [sceneSet Y 137300 1] [sceneSet Z 137300 1] [scene 10000] [wt 0.5] [bgm BGM_BATTLE_97 1.5] [fadein black 1.5] [wait fade] [wt 0.5] [cueSe NoblePhantasm_300500 NP_300500_6] [cueSeVolume NP_300500_6 0 0] [wt 0.1] [cueSeVolume NP_300500_6 0.2 1.0] [charaPut V 1] [charaEffect V bit_talk_voice01] [effect bit_talk_41_fs] [wt 1.0] [se ad1053] [fowardEffect bit_talk_quick_slash] [wt 0.6] [se ad715] [wt 0.2] [cueSeStop NP_300500_6 0.1] [se ad170] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [scene 137300] [charaPut V 2000 2500] [charaEffectStop V bit_talk_voice01] [fowardEffectDestroy bit_talk_quick_slash] [effectDestroy bit_talk_41_fs] [se ad671] [seStop ad671 0.6] [charaTalk A] [charaFace A 4] [charaFadein A 0 -150,0] [charaMove A 0,0 0.4] [charaShake A 0.02 3 4 0.6] [wt 1.0] [charaFace A 5] @Elisabeth Why you...! [k] @??? Get back, Elisabeth! I'll handle this! [k] [charaFace A 2] @Elisabeth Oh no you don't! You AND your bad jokes get back! Besides, your wound's not even completely closed! [k] @??? We can't worry about that now! [k] @??? If we don't take these guys out here and now...[wt 0.9][messageShake 0.05 4 3 0.3][sr]it's over! [k] [messageOff] [se ad678] [wipeout rectangleStripLeftToRight 0.3 1.0] [wait wipe] [charaFadeout A 0.1] [scene 10000] [wt 0.2] [wipein rectangleStripRightToLeft 0.1 1.0] [wait wipe] [cueSe Battle bac169] [fowardEffect bit_talk_strike_01] [wt 0.55] [se ad85] [charaRollMove V 0 330] [charaPut V 100,-100] [charaEffect V bit_talk_Slash_blue_01] [wt 0.35] [se ad32] [se ad1032] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [charaPut V 2000,2500] [charaEffectStop V bit_talk_Slash_blue_01] [fowardEffectDestroy bit_talk_strike_01] [wt 0.6] [se ad171] [effect bit_talk_x_slash01] [wt 0.25] [cueSe Servants_101900 bac1085] [fowardEffect bit_talk_strike_01 0,0 H] [wt 0.55] [se ad170] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [scene 137300] [charaTalk off] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0 2] [charaFadeinFSL C 0 0] [charaShake B 0.01 2 3 0.5] [wt 1.0] [charaTalk on] @Mysterious Shadow A Hohoho. Hohohohoho. [k] @Mysterious Shadow A Don't make me laugh. You're just a farm brat. [k] @Mysterious Shadow A You're not even in the same dimension as those of noble blood, like ourselves. [k] [messageOff] [charaTalk off] [cueSe SE_22 22_ade822] [charaMoveReturnFSR B 256,8 0.3] [wt 0.3] [charaMoveReturnFSR B 256,8 0.3] [wt 0.5] [charaMoveReturnFSL C -256,8 0.3] [wt 0.3] [charaMoveReturnFSL C -256,8 0.3] [wt 0.1] [charaMoveReturnFSR B 256,8 0.3] [wt 0.3] [charaMoveReturnFSR B 256,8 0.3] [wt 0.4] [charaMoveReturnFSL C -256,8 0.3] [wt 0.3] [charaMoveReturnFSL C -256,8 0.3] [wt 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Elisabeth You little... Just because you stole the Holy Grail from us doesn't mean you've won! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 2] [charaFadeinFSL C 0.1 0] @Mysterious Shadow A The Holy Grail deserves to be with descendants of a grand dynasty, like us. [k] @??? Khh...! [k] @Mysterious Shadow B How tiny. How insignificant. Except for those oversized horns, of course. [k] @Mysterious Shadow B And we're supposed to believe uppity cretins like yourselves are heroes? [k] @Mysterious Shadow B That may be the most hilarious thing I've ever heard. [k] @Mysterious Shadow B Needless to say, we will be taking Csejte for ourselves. [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Elisabeth I told you, I've had enough bad jokes! [k] [charaFace A 2] @Elisabeth Without my castle, forget being a Demoness, I'll just be an Imp of Fresh Blood! No way I'm letting that happen! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 2] [charaFadeinFSL C 0.1 0] @Mysterious Shadow A Our curse be upon you! [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaFace A 5] [charaFadein A 0.1 1] @??? Oh no! Elisabeth! [k] [charaFace A 4] @Elisabeth Huh?[wt 0.45][charaFace A 2][messageShake 0.05 4 3 0.3][sr]Aaah! [k] [messageOff] [se ad7] [cameraMove 0.3 0,0 1.09] [wt 0.2] [cueSe Battle bac149] [wt 0.1] [charaMove A 200,0 0.3] [charaShake A 0.02 3 3 0.4] [wt 0.7] [cueSe Servants_9941730 bac1055] [effect bit_talk_dark_blade] [wt 0.7] [effectDestroy bit_talk_dark_blade] [cueSe Servants_9942900 m84502] [cueSe Servants_9941730 bac1049] [charaPut V 200,50] [charaEffect V bit_talk_incantation] [wt 1.0] [cueSe Servants_9942900 m84505] [backEffect bit_talk_ppl_fog02] [wt 2.0] [charaFace A 4] @Elisabeth What the...[sr]Strength...fading... [k] @??? Wh-what's...happening to...[wt 0.7][shake 0.01 2 3 0.4] Ghhh! [k] [messageOff] [subCameraOn 2] [charaLayer B sub #A] [charaLayer C sub #B] [charaLayer Y sub #A] [charaLayer Z sub #B] [charaTalk depthOff] [charaDepth Y 1] [charaDepth Z 1] [charaDepth B 2] [charaDepth C 2] [subCameraFilter #A mask cut359_mask11] [subCameraFilter #B mask cut359_mask12] [subRenderDepth #A 1] [subRenderDepth #B 2] [charaScale B 1.2] [charaScale C 1.2] [charaScale Y 1.2] [charaScale Z 1.2] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 520,220] [charaFadein Y 0.1 200,-50] [charaFace C 0] [charaFadein C 0.1 -530,220] [charaFadein Z 0.1 -200,-50] [subRenderFadeinFSSideR #A 0.3 -100,100] [subRenderFadeinFSSideL #B 0.3 100,100] [subRenderMoveFSSideR #A -100,-200 0.3] [subRenderMoveFSSideL #B 100,-200 0.3] [wt 0.4] @Mysterious Shadow A As I thought. An insignificant speck like you deserves a fitting end. [k] @Mysterious Shadow A I think I'll grind you to pulp beneath my heel. [k] @Mysterious Shadow A Oh, but if you lick my boots first, I'll be quick about it. [k] @Mysterious Shadow A But if you mean to resist, then I'll be sure to take my time on you. Hohohoho. [k] @??? [f large][messageShake 0.05 4 3 0.6]Hraaah! [k] [charaFace A 2] @Elisabeth E[messageShake 0.05 4 3 0.3]ek! [k] [messageOff] [bgmStop BGM_BATTLE_97 1.5] [se ad678] [seVolume ad678 0 0.7] [charaPut V 300,0] [charaEffect V bit_talk_41_fs] [cameraMove 0.5 -130,-10 1.25] [charaMove A 160,0 0.5] [wt 0.5] [cueSe Battle bac11] [charaMoveScale A 0.9 0.5] [charaShake A 0.02 2 3 0] [charaMove A 160,-10 0.5] [charaFadeout A 0.5] [wt 0.8] [wipeout rectangleStripDownToUp 0.4 1.0] [wait wipe] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [wt 0.2] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.2] [subCameraOff] [charaLayer B normal] [charaLayer C normal] [charaLayer Y normal] [charaLayer Z normal] [charaScale B 1.0] [charaScale C 1.0] [charaScale Y 1.0] [charaScale Z 1.0] [charaPut V 2000,2500] [charaEffectStop V bit_talk_41_fs] [charaShakeStop A] [backEffectDestroy bit_talk_ppl_fog02] [pictureFrameTop cut063_cinema] [cameraMove 0 0,0 1.0] [scene 10000] [wt 0.2] [wipein rectangleStripUpToDown 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 137300] [wt 0.2] [fadein black 1.0] [wait fade] [wt 0.2] [charaTalk B] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 256,-50] [charaFadeinFSL C 0.1 -256,-50] @Mysterious Shadow A Hm? [k] [messageOff] [cueSe NoblePhantasm_404800 NP_404800_11] [cueSeVolume NP_404800_11 0 0.6] [se ade338] [seVolume ade338 0 0.4] [wt 0.4] [cueSeStop NP_404800_11 0.8] [seStop ade338 0.8] [wt 1.6] [bgm BGM_MAP_36 0.1] @Mysterious Shadow A Well damn. She got away. [k] @Mysterious Shadow B Maybe we should go after her?[sr]No, too much trouble. [k] @Mysterious Shadow B Nobility need never lower itself to crawling down a cliff. Although... Hmm. [k] @Mysterious Shadow B All right, my soldiers, go after her! [k] [messageOff] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.15] [charaTalk off] [charaDepth D 6] [charaDepth E 5] [charaDepth F 4] [charaDepth G 3] [charaDepth H 2] [se ad66] [wt 0.2] [charaFace D 0] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein D 0.4 0,-50] [charaFadeinFSR E 0.4 200,-50] [charaFadeinFSL F 0.4 -200,-50] [charaFadeinFSSideR G 0.4 450,-50] [charaFadeinFSSideL H 0.4 -450,-50] [wt 1.1] [seStop ad66 1.0] [wt 1.0] [se ad77] [charaMoveScale D 1.05 0.5] [charaMove D 0,-40 0.4] [wt 0.4] [seStop ad77 0.3] [se ad138] [charaMove D 0,-250 0.4] [charaFadeout D 0.4] [wt 0.4] [se ad77] [charaMoveScale E 1.05 0.5] [charaMoveFSR E 200,-40 0.4] [wt 0.4] [charaMoveScale F 1.05 0.5] [charaMoveFSL F -200,-40 0.4] [se ad138] [charaMoveFSR E 200,-250 0.4] [charaFadeout E 0.4] [wt 0.4] [se ad77] [charaMoveScale G 1.05 0.5] [charaMoveFSSideR G 450,-40 0.4] [se ad138] [charaMoveFSL F -200,-250 0.4] [charaFadeout F 0.4] [wt 0.4] [charaMoveScale H 1.05 0.5] [charaMoveFSSideL H -450,-40 0.4] [se ad138] [charaMoveFSSideR G 450,-250 0.4] [charaFadeout G 0.4] [wt 0.4] [seStop ad77 0.3] [se ad138] [charaMoveFSSideL H -450,-250 0.4] [charaFadeout H 0.4] [wt 1.2] [charaTalk on] [charaTalk B] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 256,-50] [charaFadeinFSL C 0.1 -256,-50] @Mysterious Shadow A Hohoho. Now we need only advance the plan. [k] @Mysterious Shadow A Soon, we will have a true dynasty built atop Csejte! [k] @Mysterious Shadow A Mwahahahahaha![sr](Evil demonic laugh) [k] [messageOff] [charaTalk off] [charaMoveReturnFSR B 256,-42 0.3] [wt 0.3] [charaMoveReturnFSR B 256,-42 0.3] [wt 0.5] [charaMoveReturnFSL C -256,-42 0.3] [wt 0.2] [fadeout black 1.5] [bgmStop BGM_MAP_36 1.5] [wt 0.1] [charaMoveReturnFSL C -256,-42 0.3] [wt 0.1] [charaMoveReturnFSR B 256,-42 0.3] [wt 0.3] [charaMoveReturnFSR B 256,-42 0.3] [wt 0.4] [charaMoveReturnFSL C -256,-42 0.3] [wt 0.3] [charaMoveReturnFSL C -256,-42 0.3] [wt 0.1] [wait fade] [charaFadeout B 0.1] [charaFadeout C 0.1] [pictureFrameTop] [scene 131300] [backEffect bit_talk_ppl_fog02] [wt 1.0] [fadein black 1.5] [wait fade] [charaTalk on] [charaScale A 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 0,-50] @Elisabeth Ugh... [k] [messageOff] [charaTalk off] [charaDepth A 4] [charaDepth W 5] [se ad231] [charaFace W 4] [charaFadein W 0 0,-33] [charaFadeout W 1.0] [wt 1.4] [bgm BGM_MAP_41 0.1] [charaTalk on] @Elisabeth What's...wrong with me...? [k] @??? You've been cursed, too. [k] @??? Looks like it works especially well on our injured bodies. Just our luck. [k] [charaFace A 5] @Elisabeth Hey, you're hurt...way worse than me...[sr]I'm...totally fine...[wt 0.7][charaFace A 4][messageShake 0.05 4 3 0.3] Ghh. [k] @??? Listen to me, Elisabeth! I won't be able to maintain my Spirit Origin much longer. [k] @??? But you... You still have a shot at this, even if it's just a small one. Which is why...I'm going to lend you my power! [k] @Elisabeth Huh...? What are you...talking about...? [k] @??? Take it, Elisabeth! [k] [bgmStop BGM_MAP_41 1.5] @??? From this point forward, you shall carry on as the Nine-Tattooed Dragon! [k] @Elisabeth Huh?[wt 0.5][charaFace A 5] Wh-what are you...?[wt 0.6][charaFace A 2][messageShake 0.05 4 3 0.4] Aaah! [k] [messageOff] [charaTalk off] [se ad39] [wt 0.1] [effect bit_talk_summon_fs] [wt 2.5] [cueSe Servants_304800 bac1412] [wt 0.1] [fowardEffect bit_talk_erz_dragon] [wt 1.0] [se ade83] [wt 0.6] [cueSe Battle bac194] [wt 0.6] [se ad912] [wt 2.6] [cueSe Servants_304800 bac594] [cueSe Servants_304800 bac1457] [wt 1.2] [cueSe Servants_105000 bac1482] [wt 1.3] [fadeout white 0.2] [wait fade] [backEffectDestroy bit_talk_ppl_fog02] [charaFadeout A 0.1] [effectDestroy bit_talk_summon_fs] [fowardEffectDestroy bit_talk_erz_dragon] [wt 0.5] [charaTalk X] [charaFace X 0] [charaFadein X 0.1 1] [cueSeStop bac1482 1.5] [charaPut X 1] [charaEffect X bit_talk_lightning_07b] [wt 3.0] [se ade446] [seVolume ade446 0 0] [se ad556] [seVolume ad556 0 0] [seVolume ade446 2.0 0.3] [seVolume ad556 2.0 0.3] [fadein white 2.0] [wait fade] [wt 1.5] [charaFadeout X 0.1] [wt 0.1] [charaPut X 2000,2500] [seVolume ade446 0.5 0] [seVolume ad556 0.5 0] [charaTalk off] [charaDepth D 6] [charaDepth E 5] [charaDepth F 4] [charaDepth G 3] [charaDepth H 2] [charaScale D 1.0] [charaScale E 1.0] [charaScale F 1.0] [charaScale G 1.0] [charaScale H 1.0] [se ad66] [wt 0.1] [charaFace D 0] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein D 0.4 1] [charaFadeinFSR E 0.4 200,0] [charaFadeinFSL F 0.4 -200,0] [charaFadeinFSSideR G 0.4 450,0] [charaFadeinFSSideL H 0.4 -450,0] [wt 1.1] [seStop ad66 1.0] [wt 1.2] [se ad678] [charaMoveScale D 1.1 0.2] [charaMove D 0,14 0.2] [charaFadeout D 0.2] [blur motion 0.2 4 10 0.5 0.6 0.05 100] [wt 0.2] [se ad678] [charaMoveScale E 1.1 0.2] [charaMoveFSR E 190,14 0.2] [charaFadeout E 0.2] [wt 0.2] [se ad678] [charaMoveScale F 1.1 0.2] [charaMoveFSL F -190,14 0.2] [charaFadeout F 0.2] [wt 0.2] [se ad678] [charaMoveScale G 1.1 0.2] [charaMoveFSSideR G 440,14 0.2] [charaFadeout G 0.2] [wt 0.2] [se ad678] [charaMoveScale H 1.1 0.2] [charaMoveFSSideL H -440,14 0.2] [charaFadeout H 0.2] [wt 0.2] [charaScale D 1.0] [charaScale E 1.0] [charaScale F 1.0] [charaScale G 1.0] [charaScale H 1.0] [wt 0.2] [charaTalk X] [charaFace X 0] [charaFadein X 0.1 1] [wt 0.15] [se ade338] [cameraMove 0.4 0,-10 1.3] [wt 0.4] [wipeout circleIn 0.4 1.0] [seStop ade338 0.8] [wait wipe] [charaPut X 2000,2500] [blurOff motion 0.1] [charaFadeout X 0.1] [cameraMove 0 0,0 1.01] [scene 10000] [wt 0.4] [wipein circleIn 0.4 1.0] [wait wipe] [bgm BGM_BATTLE_116 0.1] [se ad85] [charaScale V 1.15] [charaRoll V 0] [charaPut V 1] [charaEffect V bit_talk_strike_01 0,0 V] [wt 1.0] [se adm15] [cueSe Servants_104800 m42623] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [scene 131300] [charaPut V 2000,2500] [charaEffectStop V bit_talk_strike_01] [charaScale V 1.0] [charaTalk off] [charaDepth D 6] [charaDepth E 5] [charaDepth F 4] [charaDepth G 3] [charaDepth H 2] [charaScale D 1.2] [charaScale E 1.2] [charaScale F 1.2] [charaScale G 1.2] [charaScale H 1.2] [se ad671] [charaFace D 0] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein D 0 0,15] [charaFadeinFSR E 0 210,15] [charaFadeinFSL F 0 -210,15] [charaFadeinFSSideR G 0 460,15] [charaFadeinFSSideL H 0 -460,15] [seStop ad671 0.7] [charaShake D 0.02 2 3 0.6] [charaMoveScale D 1.0 0.3] [charaMove D 0,0 0.3] [charaShake E 0.02 2 3 0.6] [charaMoveScale E 1.0 0.3] [charaMoveFSR E 200,0 0.3] [charaShake F 0.02 2 3 0.6] [charaMoveScale F 1.0 0.3] [charaMoveFSL F -200,0 0.3] [charaShake G 0.02 2 3 0.6] [charaMoveScale G 1.0 0.3] [charaMoveFSSideR G 450,0 0.3] [charaShake H 0.02 2 3 0.6] [charaMoveScale H 1.0 0.3] [charaMoveFSSideL H -450,0 0.3] [wt 0.9] [charaMove D 0,-50 0.4] [charaFadeout D 0.4] [wt 0.1] [charaMoveFSSideR G 450,-50 0.4] [charaFadeout G 0.4] [wt 0.1] [charaMoveFSR E 200,-50 0.4] [charaMoveFSL F -200,-50 0.4] [charaFadeout E 0.4] [charaFadeout F 0.4] [wt 0.1] [se ad144] [se ad208] [charaMoveFSSideL H -450,-50 0.4] [charaFadeout H 0.4] [wt 0.4] [se ad144] [se ad208] [wt 1.4] [seVolume ade446 0.8 0.3] [seVolume ad556 0.8 0.3] [charaDepth X 6] [charaDepth I 4] [charaFace X 5] [charaFadein X 0.1 1] [wt 0.1] [charaFace I 5] [charaFadein I 0.7 1] [wt 0.7] [charaFadeout X 0.7] [wt 1.6] [charaTalk on] @??? ...I see. So this is who I am now. [k] @[FFFFFF]???[-] Indeed. [k] @[FFFFFF]???[-] I don't know how much longer I'll be able to speak, but for now, I will be both your cudgel and your guide. [k] [charaFace I 1] @??? It's okay, Shi Jin. I know. I know really well. [k] @??? What you and I need to do now is[line 2] [k] @[FFFFFF]???[-] Indeed. We need to create... [k] [bgmStop BGM_BATTLE_116 1.0] [seStop ade446 1.0] [seStop ad556 1.0] [charaTalk off] [charaFace I 8] @Both [f large]Mount Liang! [k] [messageOff] [fadeout black 0.5] [wait fade] [scene 10000] [charaFadeout I 0.1] [charaPut X 2000,2500] [charaEffectStop X bit_talk_lightning_07b] [wt 0.15] [fadein black 0.1] [wait fade] [criMovie talk_mov146 bgmStop false] [wt 48.0] [fadeout white 1.5] [wait fade] [wt 2.5] [fadein white 1.0] [wait fade] [fadeout black 0.5] [wait fade] [branchQuestClear lblClear01 94064915] [branchQuestClear lblClear01 3001101] [label lblNotClear01] [scene 105800] [wt 1.2] [fadein black 1.0] [wait fade] [wt 1.5] [fadeout black 1.0] [wait fade] [wt 0.3] [se ad77] [wt 0.85] [se ade364] [wt 1.6] [se ad511] [wt 1.7] [se ad661] [wt 1.2] [scene 166800] [wt 0.5] [branch lblConf01] [label lblClear01] [scene 157900] [wt 2.0] [fadein black 1.0] [wait fade] [wt 1.5] [fadeout black 1.0] [wait fade] [wt 0.3] [se ad77] [wt 0.85] [se ade364] [wt 1.6] [se ad511] [wt 1.7] [se ad661] [wt 1.2] [scene 166900] [wt 0.5] [label lblConf01] [fadein black 1.0] [wait fade] [wt 0.4] ?1:Halloween decorations, done! ?! [se ad139] [charaRollMove V 0 0] [charaPut V 1] [charaEffect V bit_talk_41_fs] [wt 2.5] [charaPut V 2000,2500] [charaEffectStop V bit_talk_41_fs] [charaTalk J] [charaFace J 22] [charaFadein J 0.4 1] [wt 0.4] [bgm BGM_EVENT_94 0.1] @Mash Phew.[wt 0.4][charaFace J 13] We should be all set for Halloween now, Senpai. [k] [charaFadeout J 0.1] [wt 0.1] [se adm21] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] [charaMoveReturn K 0,25 0.6] @Fou Fou fou, fou! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 13] [charaFadein J 0.1 1] @Mash Hehe, it looks like Fou's excited, too.[wt 1.0][charaFace J 0][sr]That just leaves Elisabeth... [k] ?1:Is she getting ready for her concert? ?! @Mash Yes, she is. [k] [charaFace J 8] @Mash At this point, it's a given that a new minute Singularity will pop up around Halloween... [k] @Mash ...so she said she wanted to get ready for her concert while she still had time. [k] [charaFace J 4] @Mash When she sings well, she sings very well, but when she sings badly, it's really, REALLY bad, so... [k] @Mash Let's just hope that she ends up singing well for this year's concert. [k] ?1:I'll say. Worst case, it can literally be a matter of life and death! ?! [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Fou Fooou... [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaPut V 1] [charaEffect V bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Da Vinci Hey there, [%1]. Hey there, Mash. [k] [charaFace L 12] @Da Vinci You guys got a minute? [k] [messageOff] [bgmStop BGM_EVENT_94 1.5] [charaFadeout L 0.1] [wt 0.1] [charaPut V 2000,2500] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] [wt 1.2] [charaFadeout J 0.1] [wt 0.1] [charaPut V 1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Da Vinci Another minute Singularity just popped up, and it's weirdly...complicated. [k] [charaFace L 1] @Da Vinci Eh, it'll be faster if you just come to the Command Room and see for yourself! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout L 0.1] [charaPut V 2000,2500] [charaEffectStop V bit_talk_10_LowLevel] [branchQuestClear lblClear02 94064915] [branchQuestClear lblClear02 3001101] [label lblNotClear02] [scene 104100] [sceneSet B 104100 1] [branch lblConf02] [label lblClear02] [scene 132900] [sceneSet B 132900 1] [label lblConf02] [charaSet A 3014001 1 "Houzouin Inshun"] [imageSet C back10000 1 1] [charaScale C 1.3] [charaSet G 5004001 1 "Nursery Rhyme"] [charaSet H 11005001 1 "Hessian Lobo"] [charaSet L 1098124500 1 "Da Vinci"] [imageSet N cut372_cut_back02_line 1] [charaSet T 25001000 1 "Abigail Williams"] [charaSet W 6014001 1 "Mata Hari"] [charaSet X 9002001 1 "Amakusa Shirou"] [charaSet Y 25010000 1 Molay] [se ad5] [seVolume ad5 0 0] [se ad940] [seVolume ad940 0 0] [wt 0.5] [charaTalk off] [charaTalk depthOff] [charaDepth G 9] [charaDepth T 8] [charaDepth X 8] [charaDepth Q 7] [charaDepth Y 4] [charaDepth R 7] [charaDepth U 6] [charaDepth W 5] [charaDepth A 5] [charaDepth P 4] [charaDepth S 3] [charaDepth M 2] [charaDepth H 1] [charaFace X 1] [charaFace Y 0] [charaFace M 4] [charaFace U 3] [charaFace W 0] [charaFace P 4] [charaFace Q 2] [charaFace R 0] [charaFace S 4] [charaFace A 0] [charaFace G 4] [charaFace T 4] [charaFace H 0] [charaFadein S 0.1 -260,0] [charaFadein P 0.1 -380,0] [charaFadein A 0.1 -600,0] [charaFadein M 0.1 -520,0] [charaFadein W 0.1 250,0] [charaFadein Q 0.1 0,0] [charaFadein R 0.1 380,0] [charaFadein U 0.1 -10,0] [charaFadein X 0.1 600,0] [charaFadein Y 0.1 490,0] [charaFadein G 0.1 150,0] [charaFadein T 0.1 -150,0] [charaFadein H 0.1 -530,0] [cameraMove 0 10,-10 1.02] [wt 0.5] [cameraMove 10.0 -10,-10 1.02] [seVolume ad5 1.5 0.6] [seVolume ad940 1.5 0.6] [fadein black 1.5] [wait fade] [wt 1.5] [bgm BGM_EVENT_7 0.1] ?1:Yikes! It's literally packed in here! ?! [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [seStop ad5 1.5] [seStop ad940 1.5] [bgm BGM_EVENT_7 0.5 0.5] [wait wipe] [cameraMove 0 0,0 1.01] [charaFadeout H 0.1] [charaFadeout T 0.1] [charaFadeout G 0.1] [charaFadeout A 0.1] [charaFadeout S 0.1] [charaFadeout R 0.1] [charaFadeout Q 0.1] [charaFadeout P 0.1] [charaFadeout W 0.1] [charaFadeout U 0.1] [charaFadeout M 0.1] [charaFadeout X 0.1] [charaFadeout Y 0.1] [wt 0.4] [bgm BGM_EVENT_7 0.5 1.0] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.2] [charaTalk on] [charaTalk J] [charaFace J 6] [charaFadein J 0.1 250,0] @Mash I-it really is.[wt 0.5][charaFace J 2] Da Vinciii! Where are yooou!? [k] [messageOff] [subCameraOn 1] [charaLayer L sub #A] [charaLayer M sub #A] [charaLayer X sub #A] [charaLayer P sub #A] [charaLayer U sub #A] [charaLayer B sub #A] [charaLayer T sub #A] [charaLayer C sub #A] [charaTalk depthOff] [charaDepth M 8] [charaDepth C 7] [charaDepth L 5] [charaDepth X 6] [charaDepth P 4] [charaDepth U 3] [charaDepth T 2] [charaDepth B 1] [wt 0.1] [subCameraFilter #A mask cut359_mask10] [charaFace L 34] [charaFadein L 0.1 110,150] [charaFace M 0] [charaFadein M 0.1 -250,150] [charaFace X 4] [charaFadein X 0.1 250,150] [charaFace P 4] [charaFadein P 0.1 -350,150] [charaFace U 4] [charaFadein U 0.1 0,150] [charaFace T 10] [charaFadein T 0.1 -130,150] [charaFadein B 0.1 240,-55] [subRenderFadein #A 0.5 -600,-150] [subRenderMove #A -250,-150 0.6] [charaFadein N 0.1 -346,-200] [charaMove N 4,-200 0.6] [wt 0.8] @Da Vinci Over heeere![charaFace J 6] Oh for... Make some room, please! [k] [charaFace L 1] @Da Vinci Oh, Robin! Great timing! Can you carry me over there? You're good at that sort of thing, right? [k] [charaPut C 1] [charaFace M 4] @Robin Hood Uh, it's not like it's a specialty of mine or[sr]anything...[wt 1.0][charaFadeTime C 0.2 0.5] (Maybe I've been playing with the[sr]kid Servants a little too much?) [k] [charaFadeout C 0.2] [charaFace M 0] @Robin Hood But, ask, and I shall oblige.[wt 0.7][charaFace M 5] Pardon me! [k] [messageOff] [charaDepth M 7] [charaDepth L 8] [charaDepth X 9] [charaMove M -120,150 0.7] [se ad95] [wt 0.4] [seStop ad95 0.1] [wt 0.6] [se ad661] [seStop ad661 1.0] [charaMoveReturn M -120,130 1.0] [wt 0.2] [se ad480] [wt 0.3] [charaMove L 110,200 0.5] [wt 1.1] @Da Vinci Whee, I'm so high up! Man, you're good at this, huh? No wonder you're the biggest flirt of the forest! [k] [charaFace M 4] @Robin Hood What about this even warrants that kind of name? And it's not like there's any women around here to hit on in the first place. [k] [messageOff] [charaTalk off] [se ad95] [charaMove M 30,150 1.2] [charaMove L 260,200 1.2] [seStop ad95 1.2] [wt 0.2] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_7 1.0 0.5] [wait wipe] [subRenderFadeout #A 0.2] [wt 0.2] [charaFadeout B 0.1] [charaFadeout T 0.1] [charaFadeout U 0.1] [charaFadeout P 0.1] [charaFadeout X 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.2] [subCameraOff] [charaLayer B normal] [charaLayer L normal] [charaLayer M normal] [charaLayer T normal] [charaLayer U normal] [charaLayer P normal] [charaLayer X normal] [charaLayer C normal] [charaScale B 1.0] [charaScale L 1.0] [charaScale M 1.0] [charaScale T 1.0] [charaScale U 1.0] [charaScale P 1.0] [charaScale X 1.0] [wt 0.2] [charaTalk depthOff] [charaDepth J 7] [charaDepth L 6] [charaDepth M 4] [charaFace J 0] [charaFace M 0] [charaFace L 0] [charaFadein M 0.1 -400,0] [charaFadein L 0.1 -150,50] [wt 0.2] [bgm BGM_EVENT_7 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.2] [charaMoveReturn M -400,-20 1.0] [charaMove L -150,0 0.5] [wt 0.2] [se ad183] [seVolume ad183 0 0.6] [wt 1.4] [charaTalk on] [charaFace L 13] @Da Vinci ...Ahem.[wt 0.6][charaFace L 9] Thanks for coming, guys! [k] ?1:Uh, yeah, no problem... So what's up? ?2:Of course. So what's this all about? ?! [charaFace L 0] @Da Vinci Right. Let's start with a rundown of the minute Singularity. This one's in Csejte. [k] [charaFace L 14] @Da Vinci Man, it sure is weird how it turns into a Singularity right around Halloween every year, huh? [k] [charaFace J 8] @Mash Yes. Very weird... [k] ?1:Almost feels like a conspiracy. ?! [charaFace L 0] @Da Vinci Anyway, putting that aside: take a look at this. [k] [messageOff] [fadeout black 0.6] [bgm BGM_EVENT_7 0.6 0.5] [wait fade] [charaFadeout L 0.1] [charaFadeout J 0.1] [charaFadeout M 0.1] [effect bit_talk_security_fs] [scene 167400] [wt 0.3] [se ad922] [wt 0.15] [fadein black 0.6] [wait fade] [wt 1.2] ?1:Castle Csejte is...gone? ?! @Da Vinci Yup. And we don't know where it went. [k] @Da Vinci In the meantime, this building... [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth C 2] [charaDepth I 3] [charaFace I 0] [charaFadein I 1.0 1] [charaFadein C 1.0 1] [wt 1.4] @Da Vinci ...and this mysterious Servant have shown up in its place. [k] ?1:“Mysterious”? You sure about that!? @Da Vinci I know, I know, but just roll with it for now. [k] @Da Vinci Otherwise, I'm worried she might just turn into a Singularity herself! [k] ?2:Yeah, pretty sure I've seen her somewhere before. @Mash Senpai, I think it's probably better if we don't jump to any conclusions just yet. [k] @Mash That said, I do agree there's something very...familiar about her. [k] @Fou Fou fou? [k] ?! [messageOff] [fadeout black 0.6] [wait fade] [charaFadeout I 0.1] [charaFadeout C 0.1] [effectDestroy bit_talk_security_fs] [branchQuestClear lblClear03 94064915] [branchQuestClear lblClear03 3001101] [label lblNotClear03] [scene 104100] [branch lblConf03] [label lblClear03] [scene 132900] [label lblConf03] [wt 0.4] [bgm BGM_EVENT_7 0.6 1.0] [fadein black 0.6] [wait fade] [charaTalk L] [charaFace L 24] [charaFadein L 0.1 1] @Da Vinci Anyway... [k] @Da Vinci First things first. We need to Rayshift you over there and have you scope out the situation. [k] [charaFace L 13] @Da Vinci Of course, you'll need Servants who are Rayshift-compatible for this Singularity to go with you, so we put out a call for any who fit the bill... [k] [charaFace L 37] @Da Vinci ...and, well, you can see how that turned out. [k] ?1:Yeah, that's a hell of a lot of Servants in one place, all right. ?! @Da Vinci Luckily, the Rayshift limit is pretty loose this time around... [k] @Da Vinci ...so it looks like we can send at least ten Servants with you. [k] [charaFace L 0] @Da Vinci Of course, that would be way too many, so we thought we'd start with just five or so. [k] [charaFace L 14] @Da Vinci So...which five do we go with? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout L 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth G 9] [charaDepth Q 9] [charaDepth T 8] [charaDepth P 7] [charaDepth A 6] [charaDepth Y 4] [charaDepth R 5] [charaDepth H 3] [charaDepth S 3] [charaDepth X 2] [charaDepth W 1] [charaFace X 4] [charaFace Y 4] [charaFace W 4] [charaFace P 4] [charaFace Q 3] [charaFace R 4] [charaFace S 0] [charaFace A 4] [charaFace G 4] [charaFace T 4] [charaFace H 0] [charaFadein S 0.1 -260,0] [charaFadein R 0.1 -120,0] [charaFadein X 0.1 -510,0] [charaFadein W 0.1 -410,0] [charaFadein P 0.1 95,0] [charaFadein Y 0.1 190,0] [charaFadein T 0.1 370,0] [charaFadein H 0.1 580,0] [charaFadein Q 0.1 630,0] [charaFadein G 0.1 -610,0] [charaFadein A 0.1 0,0] [cameraMove 0 10,-10 1.02] [se ad5] [seVolume ad5 0 0] [se ad940] [seVolume ad940 0 0] [wt 0.6] [cameraMove 10.0 -10,-10 1.02] [seVolume ad5 0.5 0.6] [seVolume ad940 0.5 0.6] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 1.5] ?1:Uh... ?! [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [seStop ad5 1.0] [seStop ad940 1.0] [wait wipe] [charaFadeout H 0.1] [charaFadeout T 0.1] [charaFadeout G 0.1] [charaFadeout A 0.1] [charaFadeout S 0.1] [charaFadeout R 0.1] [charaFadeout Q 0.1] [charaFadeout P 0.1] [charaFadeout W 0.1] [charaFadeout X 0.1] [charaFadeout Y 0.1] [cameraMove 0 0,0 1.01] [charaDepth L 2] [charaDepth U 3] [charaFace L 14] [charaFadeinFSL L 0.1 0] [wt 0.6] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.2] [se ad95] [charaFace U 4] [charaFadeinFSR U 0.4 306,0] [charaMoveFSR U 256,0 0.4] [wt 0.4] [seStop ad95 0.1] [wt 0.4] [charaTalk on] @Boudica Hmm, this IS a pickle, isn't it. [k] [charaFace U 2] @Boudica I'd say we could fight it out to decide...[wt 0.5][charaFace U 0]but that'd probably leave a good number of us dead. [k] @Boudica Especially since we've got a lot of hotheads around. [k] ?1:...Would you make the call, Boudica? ?! [charaFace U 4] [charaFace L 0] @Boudica Me? [k] @Da Vinci Good idea. [k] @Da Vinci Since you're part of the kitchen crew, I've got a good feeling the others will accept whatever you decide. [k] [charaFace U 4] @Boudica Hmmm... [k] @Boudica I'm not so sure about that, and I'm not too confident I can pick the best Servants for this mission, either... [k] [charaFace U 1] @Boudica But, if you're counting on my help, then I guess I'll just have to give it a shot! [k] [charaFace L 1] @Da Vinci Now you're talking! [k] [charaFace U 0] @Boudica All right. In that case... [k] [messageOff] [bgmStop BGM_EVENT_7 1.5] [charaFadeout L 0.4] [wt 0.1] [se ad95] [charaMove U 0,0 2.0] [wt 1.8] [seStop ad95 0.1] [wt 0.6] [charaMoveReturn U 0,5 1.0] [wt 1.6] [bgm BGM_EVENT_4 0.1] [charaFace U 2] @Boudica O[messageShake 0.05 4 3 0.4]kay! Everyone, eyes on me! [k] @Boudica We're going to choose the first round of Servants heading out on this mission! Now all of you, line up! [k] @Boudica I heard that! No back talk! Line up! Come on, let's go! [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_4 1.0 0.5] [wait wipe] [charaFadeout U 0.1] [wt 0.3] [branchQuestClear lblClear04 94064915] [branchQuestClear lblClear04 3001101] [label lblNotClear04] [sceneSet G 104100 1] [sceneSet H 104100 1] [sceneSet T 104100 1] [branch lblConf04] [label lblClear04] [sceneSet G 132900 1] [sceneSet H 132900 1] [sceneSet T 132900 1] [label lblConf04] [wt 0.8] [bgm BGM_EVENT_4 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.2] [charaTalk U] [charaFace U 0] [charaFadein U 0.1 1] @Boudica Okay, we've decided on the first five Servants,[wt 0.8][charaFace U 1][sr]starting with me. [k] [messageOff] [charaTalk off] [charaDepth U 1] [charaDepth B 2] [charaDepth W 3] [charaDepth G 4] [charaDepth M 5] [charaDepth H 6] [charaDepth X 7] [charaDepth T 8] [charaDepth Y 9] [charaScale B 1.4] [charaScale W 1.2] [charaScale G 1.4] [charaScale M 1.2] [charaScale H 1.4] [charaScale X 1.2] [charaScale T 1.4] [charaScale Y 1.2] [charaFadein B 1.0 -240,-275] [charaMove B -220,-275 1.0] [charaFace W 1] [charaFadein W 1.0 170,-10] [charaMove W 210,-10 1.0] [wt 1.1] [charaFadeout U 0.1] [wt 0.1] @Mata Hari Then me♪ [k] [messageOff] [charaFadein G 1.0 240,-275] [charaMove G 220,-275 1.0] [charaFace M 4] [charaFadein M 1.0 -170,-10] [charaMove M -210,-10 1.0] [wt 1.1] [charaFadeout B 0.1] [charaFadeout W 0.1] [wt 0.1] @Robin Hood I guess the fact that I'm here too proves motivation wasn't a deciding factor... Ugh, great. [k] @Robin Hood I really didn't want to have anything to do with Csejte if I could help it. [k] [messageOff] [charaFadein H 1.0 -240,-275] [charaMove H -220,-275 1.0] [charaFace X 0] [charaFadein X 1.0 160,-10] [charaMove X 200,-10 1.0] [wt 1.1] [charaFadeout G 0.1] [charaFadeout M 0.1] [wt 0.1] @Amakusa Shirou Well now, this is a surprise. Compatible or not, I never thought I would be among the chosen ones. [k] [charaFace X 1] @Amakusa Shirou Though naturally, I'll do the very best I can to help. [k] [messageOff] [charaFadein T 1.0 240,-275] [charaMove T 220,-275 1.0] [charaFace Y 8] [charaFadein Y 1.0 -170,-10] [charaMove Y -210,-10 1.0] [wt 1.1] [charaFadeout H 0.1] [charaFadeout X 0.1] [wt 0.1] @Molay Coucou♪ And finally, there's me.[wt 0.8][charaFace Y 25][sr]...Um, are you sure you want me to come along? [k] @Molay I mean, I did get up to some real shenanigans last Halloween. Along with plenty of plotting and scheming. [k] [charaFace Y 1] [charaScale M 1.0] [charaFace M 0] [charaFadein M 0.1 1] @Molay Though of course, it wasn't ME me. Technically, I have nothing to do with that other Molay, since I was summoned here directly. [k] [messageOff] [charaFadeout Y 0.5] [charaFadeout T 0.5] [wt 0.7] [charaTalk on] @Robin Hood The way I remember it, you were trouble even before those shenanigans. [k] [charaFadeout M 0.1] [wt 0.1] [charaScale W 1.0] [charaTalk W] [charaFace W 0] [charaFadein W 0.1 1] @Mata Hari I heard the same. [k] [charaFace W 1] @Mata Hari Honestly, saying you were the mastermind last time might even be kind of a stretch! [k] [charaFadeout W 0.1] [wt 0.1] [charaScale Y 1.0] [charaTalk Y] [charaFace Y 5] [charaFadein Y 0.1 1] @Molay Grr, why did you have to ruin my spiel with the truth!? Better watch out you don't get cursed to death! [k] [charaFadeout Y 0.1] [wt 0.1] [charaTalk U] [charaFace U 0] [charaFadein U 0.1 1] @Boudica I only really went off intuition for these picks... Do you think they'll work? [k] [charaFadeout U 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Da Vinci Oh yeah, I think we'll be fine. [k] [charaFace L 12] @Da Vinci Molay's kind of a wild card, so that's a concern, but we have more than enough firepower to make up for that. [k] [charaFace L 13] @Da Vinci That being said, we can't forget we're dealing with Csejte again. [k] [charaFace L 25] @Da Vinci There's no telling what could happen there. At this point, nothing would surprise me. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk M] [charaFace M 4] [charaFadein M 0.1 1] @Robin Hood That's for damn sure. I swear, that Singularity's in a class of its own. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk Y] [charaFace Y 17] [charaFadein Y 0.1 1] @Molay It's probably all the Elisa Particles. [k] [charaFace Y 16] @Molay What ARE Elisa Particles, anyway?[sr](Back to basics) [k] ?1:Let's not think about it too hard. It's better that way. ?! [charaFace Y 4] @Molay You're probably right... Merci, Master. [k] [messageOff] [charaFadeout Y 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] [wt 0.2] [se ade124] [charaMoveReturn L 0,-7 0.25] [wt 0.35] [charaMoveReturn L 0,-7 0.25] [wt 0.05] [se ade124] [wt 0.9] [charaFace L 1] @Da Vinci All right, nothing left to do now but to get this Rayshift going! [k] [messageOff] [wt 1.0] [fadeout black 1.5] [bgmStop BGM_EVENT_4 1.5] [wait fade] [charaFadeout L 0.1] [scene 10000] [wt 0.4] [fadein black 0.5] [wait fade] [se ad12] [effect bit_talk_07_fs] [wt 5.0] [fadeout white 0.5] [wait fade] [effectDestroy bit_talk_07_fs] [wt 1.5] [fadein white 1.5] [wait fade] [fadeout black 1.0] [wait fade] [wt 0.5] [soundStopAll] [end]