$94-07-62-02-1-1 [soundStopAll] [enableFullScreen] [charaSet A 1098233600 1 Bandit] [charaSet B 1098233600 1 Bandit] [charaSet C 2003001 1 "Robin Hood"] [charaSet D 9002001 1 "Amakusa Shirou"] [charaSet E 4011001 1 Boudica] [charaSet F 28004000 1 ???] [charaSet G 6014001 1 "Mata Hari"] [charaSet H 25010000 1 Molay] [charaSet I 1098250400 1 ???] [charaScale I 1.2] [imageSet J back10000 1 1] [charaScale J 1.3] [sceneSet L 167400 1] [charaScale L 1.4] [sceneSet M 167100 1] [charaScale M 1.4] [charaSet N 28004000 1 "Elisa the Nine-Tattooed Dragon (Effects)"] [charaScale N 1.4] [imageSet O back10000 1 1] [charaScale O 1.05] [imageSet P back10000 1 1] [charaScale P 1.05] [charaSet S 98115000 1 "Effect Dummy"] [scene 10000] [bgm BGM_EVENT_3 0.1] [fadein black 1.0] [wait fade] [cueSe Battle bac153] [effect bit_talk_x_slash02] [wt 0.3] [cueSe Battle bac154] [fowardEffect bit_talk_x_slash03] [wt 0.4] [cueSe Battle bac151] [cueSe Battle bac150] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [scene 168200] [charaTalk off] [charaFace A 2] [charaFace B 2] [charaFadeinFSR A 0 2] [charaFadeinFSL B 0 0] [charaShake A 0.02 3 4 0.5] [charaShake B 0.03 4 2 0.5] [wt 0.8] [bgm BGM_EVENT_3 1.0 0.5] [charaTalk on] @A:Bandit A[messageShake 0.05 4 3 0.5]aarrrgh! You got uuusss! [k] @A:Bandit B-but just wait until the boss shows up![sr]Hey! Call the boss! [k] [clear] @B:Bandit I would, but she's sleeping! [k] [bgmStop BGM_EVENT_3 1.0] [clear] @A:Bandit Well, shit! We surrender! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Robin Hood Just like that!? That was fast![bgm BGM_EVENT_77 0.1] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFace B 0] [charaFadeinFSR A 0.1 2] [charaFadeinFSL B 0.1 0] @A:Bandit Our boss gets reeeal cranky when she wakes up... [k] [clear] @B:Bandit Last time I woke her up, she almost bit my head off. [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Amakusa Shirou Hmm. [k] @Amakusa Shirou It sounds like this leader of theirs is the Servant we saw in the briefing. [k] @Amakusa Shirou Why don't we pay her a visit? [k] [charaFace D 4] @Amakusa Shirou We don't yet know if she's the one who made this Singularity... [k] @Amakusa Shirou ...but it's a very safe bet that she's involved with it somehow. VERY safe bet. [k] [charaFace D 1] @Amakusa Shirou In fact, I'll be shocked if she's not. [k] ?1:Good idea. ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFace B 1] [charaFadeinFSR A 0.1 2] [charaFadeinFSL B 0.1 0] @A:Bandit O-okay then, we'll take you to her! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout A 0.1] [charaFadeout B 0.1] [scene 167400] [wt 0.5] [charaFadein L 0.1 -200,-140] [wt 1.0] [bgm BGM_EVENT_96 1.0] [charaMove L -200,-240 5.0] [fadein black 1.0] [wait fade] [wt 2.5] [charaFadeout L 1.0] [wt 2.5] [wipeout rightToLeft 1.0 1.0] [wait wipe] [scene 167100] [charaFadein M 0.1 70,-275] [wt 1.0] [charaMove M -70,-275 5.0] [wipein leftToRight 1.0 1.0] [wait wipe] [wt 2.5] [charaFadeout M 1.0] [wt 1.4] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Amakusa Shirou Hmm. You could say this place has a rustic charm about it...but it's basically just a half-ruined castle. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bandit You should've seen what it was like before we cleaned up... Anyway, here she is. [k] [charaFadeout A 0.1] [wt 0.1] @??? (Zzz... Zzz...) [k] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Bandit You'll have to wake her up if you want to talk to her. Well, bye! [k] [messageOff] [se ade97] [wt 0.1] [charaMove A -250,0 0.4] [charaFadeout A 0.4] [wt 1.2] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Amakusa Shirou Well now, he didn't waste any time getting out of[sr]here, did he?[wt 0.6][charaFace D 0] So, who's going to do the honors?[bgmStop BGM_EVENT_96 2.0] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaDepth C 2] [charaDepth E 6] [charaDepth H 5] [charaDepth G 3] [charaFace C 0] [charaFace E 0] [charaFace H 24] [charaFace G 0] [charaFadeinFSL C 0.1 -400,0] [charaFadein E 0.1 -150,0] [charaFadein H 0.1 150,0] [charaFadeinFSR G 0.1 400,0] @All ...[sr]... [k] [charaFadeout C 0.1] [charaFadeout E 0.1] [charaFadeout H 0.1] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk on] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Amakusa Shirou I'm sure we can all agree to leave Master out of contention, so...why don't we settle this with rock-paper-scissors? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Robin Hood Doesn't get much fairer than that. All right, let's do it. [k] [charaFadeout C 0.1] [wt 0.1] @All [f large]Rock! [k] @All [f large]Paper![wt 0.4] Scissors![wt 0.4] Shoot!!! [k] [messageOff] [wt 0.5] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_7 1.0 0.5] [wait wipe] [wt 0.5] [bgm BGM_EVENT_7 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.2] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Robin Hood Ah, dammit. I knew we should've flipped a coin... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Amakusa Shirou Go ahead, Robin. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Robin Hood Yeah, yeah, I know, I know.[wt 0.7][charaFace C 0][sr]...Hey. Wake up. [k] [messageOff] [se ad661] [seStop ad661 1.1] [charaMove C 0,-20 0.4] [charaFadeout C 0.4] [wt 1.0] [subCameraOn 1] [charaLayer M sub #A] [charaLayer C sub #A] [charaLayer E sub #A] [charaLayer D sub #A] [charaLayer I sub #A] [charaTalk depthOff] [charaDepth M 2] [charaDepth C 4] [charaDepth I 5] [charaDepth E 7] [charaDepth D 6] [wt 0.1] [subCameraFilter #A mask cut359_mask08] [charaScale C 1.2] [charaFace C 0] [charaFadein C 0.1 -50,200] [charaFace I 0] [charaFadein I 0.1 -250,50] [charaFadein M 0.1 200,300] [wt 0.2] [subRenderFadein #A 0.5 0,-310] [subRenderMove #A 0,-280 0.5] [charaPut J 1] [charaFadeTime J 0.6 0.5] [wt 0.9] [se ad77] [charaMoveReturn C -50,190 0.35] @Robin Hood Come on. Wakey wakey...[wt 0.35][charaMoveReturn C -50,190 0.35][wt 0.65][charaFace C 5][bgmStop BGM_EVENT_7 1.5][sr]Rrgh! Wake up, dammit! [k] [cueSe SE_21 21_ade542] [charaShake I 0.01 2 3 0.4] @I:??? (Chomp) [k] [bgm BGM_EVENT_146 0.1] [charaFace C 2] @Robin Hood [messageShake 0.05 4 3 0.5]Gaaah!!! [k] [charaScale E 1.2] [charaTalk E] [charaFace E 4] [charaFadein E 0.2 195,200] @Boudica Oh wow. She actually did bite you. [k] @Robin Hood She didn't just bite, she literally sunk her teeth into me! I can't get her off! [k] [charaScale D 1.2] [charaTalk D] [charaFace D 0] [charaFadein D 0.2 400,200] @Amakusa Shirou All right, I guess I'll just have to pull you off.[sr]Here goes...[wt 0.8][charaFace D 5] Hup! [k] [messageOff] [se ad408] [charaShake I 0.03 3 4 0.4] [charaMove C 100,200 0.3] [charaMove E 345,200 0.3] [charaMove D 550,200 0.3] [charaFadeout C 0.3] [charaFadeout E 0.3] [charaFadeout D 0.3] [wt 0.8] [subRenderFadeout #A 0.4] [charaFadeout J 0.4] [wt 0.4] [charaFadeout I 0.1] [charaFadeout M 0.1] [wt 0.1] [subCameraOff] [charaLayer M normal] [charaLayer I normal] [charaLayer C normal] [charaLayer E normal] [charaLayer D normal] [charaScale M 1.0] [charaScale I 1.0] [charaScale C 1.0] [charaScale E 1.0] [charaScale D 1.0] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Robin Hood Y[messageShake 0.05 4 3 0.4]eooow! That hurt worse than a dog bite! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth F 2] [charaDepth E 3] [charaDepth M 4] [charaDepth N 5] [charaDepth I 6] [charaScale I 1.4] [charaScale M 1.4] [charaFadein M 1.0 100,-295] [charaFace I 2] [charaFadein I 1.0 -170,60] [charaMove M 120,-295 1.0] [charaMove I -130,60 1.0] [wt 2.0] [charaFace N 48] [charaFadein N 0 -130,60] [charaFadeout I 0.7] [wt 1.1] [charaFace N 49] [wt 0.2] [charaFace N 48] [wt 0.2] [charaFace N 49] [wt 0.8] [charaFace F 2] [charaFace E 0] [charaFadein F 0.1 -210,0] [charaFadein E 0.1 210,0] [wt 0.2] [charaTalk on] @N:??? Nnn... (Smack, smack...)[wt 0.6][charaFace N 2][sr]...Hm? Hmm? [k] [messageOff] [charaTalk off] [charaFadeout N 1.0] [charaFadeout M 1.0] [wt 1.4] [charaTalk on] [charaFace F 3] @F:??? Who're you guys!? [k] [se ad661] [seStop ad661 1.0] [charaMove E 210,-50 0.6] @Boudica Hup.[sr](Meeting her at eye level) [k] @Boudica We're Servants.[sr]...Do you know what those are? [k] [charaFace E 1] @Boudica I'd appreciate it if you told me your True Name. I think I already have a pretty good idea, but just in case. [k] [charaFace F 6] @F:??? Oh! Servants! You're Servants, huh!? [k] @F:??? Then that means you're my comrades! Did you hear that, Shi Jin!? They finally showed up! [k] [charaFace F 0] @F:??? Oh, right. Gotta introduce myself! [k] [messageOff] [bgmStop BGM_EVENT_146 1.5] [charaTalk off] [charaTalk depthOff] [charaDepth G 2] [charaDepth D 3] [charaDepth C 4] [charaDepth H 5] [charaDepth E 6] [charaDepth S 7] [charaDepth M 8] [charaDepth N 9] [charaFadein M 1.0 100,-295] [charaFace N 0] [charaFadein N 1.0 -170,60] [charaMove M 120,-295 1.0] [charaMove N -130,60 1.0] [wt 1.2] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.2] [charaFace N 0] @??? My name's Elisa![wt 0.7][charaFace N 6] Or as most people call me,[sr]Elisa the Nine-Tattooed Dragon! [k] ?1:N-Nine-Tattooed Dragon[line 2] ?! [messageOff] [charaFadeout N 0.5] [charaFadeout M 0.5] [wt 0.8] [charaFace E 2] [charaFace G 2] [charaFace C 2] [charaFace D 2] [charaFace H 2] [charaFadein E 0.1 1] [charaFadeinFSR G 0.1 200,0] [charaFadeinFSL C 0.1 -220,0] [charaFadeinFSSideR D 0.1 400,0] [charaFadeinFSSideL H 0.1 -420,0] [se ade226] [charaPut S 1] [charaEffect S bit_talk_41_fs] @All Elisaaa!?[sr](Not actually surprised at all) [k] [messageOff] [wt 1.0] [fadeout black 1.5] [wait fade] [charaPut S 2000,2500] [charaEffectStop S bit_talk_41_fs] [charaFadeout G 0.1] [charaFadeout D 0.1] [charaFadeout C 0.1] [charaFadeout H 0.1] [charaFadeout E 0.1] [scene 10000] [wt 0.2] [fadein black 1.0] [wait fade] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [charaPut S 2000,2500] [charaEffectDestroy S bit_talk_41_fs] [charaSet A 98115000 1 "Initialization Dummy"] [charaSet B 98115000 1 "Initialization Dummy"] [charaSet C 98115000 1 "Initialization Dummy"] [charaSet D 98115000 1 "Initialization Dummy"] [charaSet E 98115000 1 "Initialization Dummy"] [charaSet F 98115000 1 "Initialization Dummy"] [charaSet G 98115000 1 "Initialization Dummy"] [charaSet H 98115000 1 "Initialization Dummy"] [charaSet I 98115000 1 "Initialization Dummy"] [charaSet J 98115000 1 "Initialization Dummy"] [charaSet L 98115000 1 "Initialization Dummy"] [charaSet M 98115000 1 "Initialization Dummy"] [charaSet N 98115000 1 "Initialization Dummy"] [charaSet O 98115000 1 "Initialization Dummy"] [charaSet P 98115000 1 "Initialization Dummy"] [charaSet S 98115000 1 "Initialization Dummy"] [scene 10000] [wt 0.4] [soundStopAll] [maskin black 1] [wait mask] [label selectBranch] [skip false] [wt 0.5] [fowardEffect bit_queststart80400] [wait fowardEffect] [wt 0.5] [fadeout black 1.0] [wait fade] [wt 0.5] [soundStopAll] [end]