$91-10-33-01-2-1 [soundStopAll] [charaSet A 1033002 1 Sigurd] [charaSet D 4019001 1 Martha] [charaSet E 5038000 1 Sieg] [charaSet F 98013000 1 Fafnir] [charaSet G 8001000 1 "Dummy Effect 1"] [charaSet H 8001000 1 "Dummy Effect 2"] [charaSet I 8001000 1 "Dummy Effect 3"] [charaSet J 8001000 1 "Dummy Effect 4"] [charaSet K 8001000 1 "Dummy Effect 5"] [charaSet L 8001000 1 "Dummy Effect 6"] [charaPut G 2000,2000] [charaEffect G bit_talk_41] [charaPut H 2000,2000] [charaEffect H bit_talk_42 0,0 H] [charaRoll I 30] [charaRoll J -90] [charaRoll K -20] [charaRoll L -30] [branchQuestNotClear lblNotClear 3000303] [flag IsClear true] [branch lblConf] [label lblNotClear] [flag IsClear false] [label lblConf] [branch lblNotClear1 IsClear false] [charaSet B 8001410 1 Mash] [charaSet C 8001400 1 "Armored Mash_Goggles"] [branch lblConf1] [label lblNotClear1] [charaSet B 8001000 1 Mash] [label lblConf1] [scene 20112] [cameraMove 0.1 0,0 1.02] [bgm BGM_EVENT_80 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [fadein black 1.0] [wait fade] [se ad17] [charaPut G 0,0] [shake 0.04 3 3 1.6] [wt 1.8] [charaPut G 2000,2000] [wt 0.3] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.4] [seStop bac117 0.4] [charaMove A 40,-3 0.1] [wt 0.2] [se bac1] [charaPut H 0,0] [charaFadeout A 0.4] [charaMove A -480,2 0.4] [wt 0.25] [se bac78] [fowardEffect bit_talk_explosion_triple02 450,-300] [wt 0.1] [charaPut H 2000,2000] [charaEffectStop H bit_talk_42 0,0 H] [fowardEffect bit_talk_explosion_triple02 300,-200] [wt 0.1] [fowardEffect bit_talk_explosion_triple02 -100,-250] [wt 2.4] [effectDestroy bit_talk_explosion_triple02] [se ad671] [charaTalk A] [charaFace A 2] [charaFadein A 0.4 280,7] [charaMove A 20,0 0.3] [charaShake A 0.04 5 3 0.6] [wt 0.3] [charaMove A 1 0.3] [wt 1.0] @Sigurd Now! [k] [messageOff] [se ad39] [se ad476] [seVolume ad476 0 0.6] [charaEffect A bit_talk_36] [wt 1.2] [seStop ad476 1.0] [se ad626] [seVolume ad626 0 0] [charaEffectStop A bit_talk_36] [wt 1.4] [seVolume ad626 0.8 0.3] [effect bit_talk_lightning_01t 0,-80] @Sigurd My demonic sword is complete; my ultimate technique[sr]is ready. The time of your demise is at hand! [k] @Sigurd [f large]Bölverkr Gram!!! [k] [messageOff] [seStop ad626 0.4] [effectStop bit_talk_lightning_01t] [wt 0.4] [charaMoveScale A 0.98 0.1] [wt 0.1] [se bac1] [charaPut G 0,0] [charaMoveScale A 1.2 0.2] [charaMove A 0,10 0.2] [charaFadeout A 0.2] [wt 0.2] [charaPut G 2000,2000] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.4] [se bac85] [se bac308] [charaEffect I bit_bolg_02b] [charaShake F 0.04 2 2 1.0] [wt 0.15] [se bac85] [se bac308] [charaEffect L bit_bolg_01b 0,0 V] [wt 0.25] [se bac86] [se bac308] [charaEffect J bit_bolg_02b 250,250 V] [wt 0.2] [se bac86] [se bac308] [charaEffect K bit_bolg_01b 0,0 H] [charaMove F 20,0 0.3] [wt 0.4] [se bac308] [se bac474] [seVolume bac474 0 0.7] [fowardEffect bit_talk_gram_slash_04 0,0 H] [charaShake F 0.04 4 4 0.8] [wt 1.0] [seStop bac308 0.6] [seStop bac474 0.6] [wt 0.4] [charaEffectDestroy I] [charaEffectDestroy J] [charaEffectDestroy K] [charaEffectDestroy L] [bgmStop BGM_EVENT_80 1.6] [se ad18] [charaShake F 0.04 4 1 1.2] [wt 1.7] [se ad42] [charaSpecialEffect F erasure 1 1.4] [wt 2.4] [charaFadeout F 0.1] [wt 0.1] [branch lblNotClear2 IsClear false] [charaTalk off] [charaFace C 2] [charaFadein C 0.1 1] [wt 0.5] [charaMoveScale A 1.0 0.1] [wt 0.1] [charaFace C 7] [wt 0.6] [charaFace B 7] [charaFadein B 0.2 1] [wt 0.2] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [charaFadeout C 0.1] [wt 0.6] [charaTalk on] [branch lblConf2] [label lblNotClear2] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [wt 0.5] [charaMoveScale A 1.0 0.1] [wt 0.1] [charaFace B 7] [wt 0.7] [label lblConf2] [charaFace B 1] @Mash You did it! The enemy has completely vanished![bgm BGM_EVENT_77 0.1] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Sigurd Good. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Martha [f large]B[messageShake 0.04 4 3 0.5]ooyah! [k] [messageOff] [wt 0.6] [charaFace D 0] [charaMoveReturn D 0,-4 0.4] [wt 0.2] @Martha ...Ahem.[wt 0.3][charaFace D 1][sr]Wonderful job, everyone. [k] @Martha It shouldn't be long before this[sr]Singularity repairs itself now. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Sieg [%1][line 2]I mean, Master. [k] @Sieg Shall we? [k] ?1:Hell yeah we shall. ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd Oh? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Sieg Wooo. [k] ?1:Wooo! ?! [messageOff] [wt 0.1] [charaMoveScale E 1.1 0.3] [charaMoveReturn E 0,10 0.6] [wt 0.2] [se ade124] [wt 0.1] [charaMoveScale E 1.0 0.3] [wt 1.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd What was that? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Sieg It's called a high five. [k] @Sieg I'm no expert, but apparently, it's some kind of ritual you do once a job is complete. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Sigurd Hmm.[sr]Then I think I'll do the same. [k] ?1:Wooo! ?! [charaFace A 9] @Sigurd W-wooo. [k] [messageOff] [wt 0.1] [charaMoveScale A 1.1 0.3] [charaMoveReturn A 0,10 0.6] [wt 0.2] [se ade124] [wt 0.1] [charaMoveScale A 1.0 0.3] [wt 1.1] [charaFace A 10] [wt 0.9] @Sigurd ...[sr]...Hmm. This is nice.[charaFace A 1] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Great work today, everyone.[sr]Let's head back now, shall we? [k] ?1:Way to go, guys! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Sigurd Thank you. [k] [messageOff] [wt 0.6] [fadeout black 1.6] [bgmStop BGM_EVENT_77 1.6] [wait fade] [charaFadeout A 0.1] [wt 0.1] [scene 10000] [fadein black 1.6] [wait fade] [wt 0.2] @ [lr]Strangely, I've found myself smiling[sr]much more ever since coming to Chaldea.[bgm BGM_EVENT_11 0.1] [k] @ I can't yet tell if that's a good thing,[sr]or a bad thing. [k] @ Heroes aren't supposed to smile themselves.[sr]They're supposed to protect others' smiles. [k] @ I don't remember if Regin told me that,[sr]or if I said it myself... [k] @ But either way, the environment I'm in now is like nothing I could have imagined back when I was still alive. [k] @ As a result, I think that, maybe... [k] @ ...I may have grown a little weaker. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_11 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]