$03-00-08-09-6-0 [enableFullScreen] [soundStopAll] [charaSet A 1098231510 1 Mash] [charaSet B 1098216200 1 Habetrot] [charaSet C 1098210210 1 Boggart] [charaSet D 1098230800 1 Rob] [charaSet E 1098230900 1 Wag] [charaSet F 1098209200 1 "Sheffield Faerie"] [charaSet G 1098209200 1 "Sheffield Faerie 2"] [charaSet H 1098209700 1 "Royal Soldier"] [charaSet L 1098209700 1 "Royal Soldier 2"] [imageSet I back10000 1] [imageSet J back10000 1] [imageSet K back10000 1] [charaScale I 1.01] [charaScale J 1.01] [charaScale K 1.01] [charaSet T 98115000 1 Effect] [scene 42801] [cameraMove 0.1 0,0 1.01] [wt 0.1] [effect bit_talk_43h_fs 0,0 V] [wt 0.5] [se ad1022] [seVolume ad1022 0 0] [seVolume ad1022 1.0 1.0] [fadein black 1.0] [wait fade] [wt 1.5] [seStop ad1022 1.0] [effectStop bit_talk_43h_fs] [charaPut T 0,0] [charaEffect T bit_talk_impactlanding] [shake 0.02 5 5 0.5] [wt 0.1] [se ad608] [shake 0.02 5 5 1.0] [wt 1.7] [messageOff] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] [bgm BGM_EVENT_70 0.1] @ In the span of the few seconds it took for the two figures to fall from the castle keep to the courtyard... [k] @ ...the girl made a desperate dash down the castle wall, cradled Boggart in her arms, and turned to absorb the brunt of the impact herself. [k] [messageOff] [messageOff] [charaMove J 0,-800 0.5] [charaMove K 0,800 0.5] [wt 0.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.4 0,-20] [charaMove A 0,0 0.4] [charaShake A 0.1 3 3 0.4] [wt 0.4] @Mash Ghh... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] @ [lr]Though she knew it was the only thing she could do[sr]to keep Boggart alive, she hadn't accounted for his weight being added to her fall... [k] @ ...and even she couldn't help but experience a short bout of dizziness upon standing up. [k] [messageOff] [charaMove J 0,-800 0.5] [charaMove K 0,800 0.5] [wt 0.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Mash I'm okay... I'm okay![sr]What about you, Boggart! Are you all right!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Boggart ... [k] @Boggart ...More or less. Besides...this is my second time falling from that height. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] [wt 1.5] [charaFadeout A 0.1] [wt 0.1] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] @ [lr]Though panting and out of breath,[sr]Boggart's flippant remarks were as cutting as ever. [k] @ The girl gave a great sigh of relief, but that relief proved short-lived. [k] @ Boggart's body was cold as stone, and his breathing faint and shallow. [k] [messageOff] [charaMove J 0,-800 0.5] [charaMove K 0,800 0.5] [wt 0.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mash We need to get you to a medic right away... But, I'm afraid everyone in the castle is[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Boggart It's all right. I know all the medics are gone. [k] @Boggart I can hear the sounds of swords clashing... Flames spreading... And my soldiers' battle cries and death throes. [k] @Boggart ...So, the enemy has made it inside the castle. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mash ...Yes, they have. By the time I got back, it was already too late. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Boggart ...Why did you... [k] @Boggart ...Never mind. [k] @Boggart Just take me to the rear gate. I trust you can do that, since you came all this way for me? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Of course.[sr]Oh, but Habetrot still isn't[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cueSe Servants_601100 bac847] [charaTalk B] [charaFace B 4] [charaFadein B 0.5 0,80] [charaMove B -50,40 0.5] [wt 0.5] [charaMove B 50,20 1.0] [wt 1.0] [charaMove B 0,0 0.5] [wt 0.5] [se ad223] @Habetrot I'm right here! Geez, I can't believe you just jumped out of the castle like that! [k] [charaFace B 0] @Habetrot Still, it did turn out to be the fastest way to escape, so I guess it all worked out. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Oh, thank goodness! I guess I should have known you would be light on your feet, Habbycat! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Habetrot You know it! Plus, my spinning wheel here can actually fly a bit! Trust me, it's a lot more versatile than it looks! [k] @Habetrot But don't call me Habbycat! It makes me too happy! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash Right. [k] [charaFace A 7] @Mash Okay, I'm going to take Boggart to the rear gate![sr]Would you cover me, Habetrot? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] @ [lr]Habetrot nodded “Of course.” [k] @ The girl tried to lift Boggart's great bulk... [k] [messageOff] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [wt 0.6] [charaFace A 9] [charaShake A 0.1 3 3 0.2] [charaMove A 0,-15 0.4] [wt 0.4] [cueSe SE_21 21_ad1074] [se ad775] [seVolume ad775 0 0.4] [wt 1.5] [charaFadeout A 0.1] [wt 0.1] @ ...only to realize the magical energy that had been surging through her moments ago had vanished. [k] @ Between her battle with Lancelot, and the fall she had just taken, she had long since reached her limit. [k] [messageOff] [charaMove J 0,-800 0.5] [charaMove K 0,800 0.5] [wt 0.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.5] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Boggart You fool. Tam Lin or not, you're still half human. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 2] [charaDepth A 1] [charaTalk off] [charaFace A 6] [charaFadein A 0.1 120,-10] [charaFace C 2] [charaFadein C 0.1 -180,0] [charaMove C -150,0 0.4] [wt 0.6] [se ad775] [seVolume ad775 0 0.4] [charaMoveReturn C -150,5 0.6] [charaMove A 120,0 0.4] [wt 1.0] [charaTalk on] @Mash Stop, Boggart! You mustn't![sr]You're in no condition to carry me! [k] @Mash Please, put me down! I can walk on my own! [k] @Boggart Don't be ridiculous. You don't even have the strength to escape my grip. [k] @Boggart Come, the rear gate is this way. Hurry. [k] [messageOff] [charaFadeout A 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] @ [lr]Boggart picked the girl up roughly and staggered[sr]forward as quickly as his bloody body could move, which was, of course, not very quick at all. [k] @ But he kept on, slowly but surely, like a groom carrying his bride across the threshold. [k] [messageOff] [wt 0.5] [fadeout black 1.0] [bgmStop BGM_EVENT_70 1.0] [wait fade] [charaFadeout J 0.1] [charaFadeout K 0.1] [cameraMove 0.1 0,0 1.0] [scene 119503] [wt 1.0] [se ad162] [seVolume ad162 0 0] [fadein black 1.0] [seVolume ad162 1.0 0.4] [wait fade] [bgm BGM_EVENT_81 0.1] [wt 1.5] [seStop ad162 1.5] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 0,0] @Habetrot Oh man, I think it's even worse now! [k] @Habetrot There are more faeries packed in front of the gate now than ever, Boggart! There's no way we can get close without the queen's soldiers spotting us! [k] [messageOff] [charaFadeout B 0.1] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] @ [lr]Up to that point, Habetrot had been able to keep[sr]them away from the queen's soldiers... [k] @ ...but that luck was not to last. [k] @ If they were to approach the gate now, all eyes would be on Boggart and the Child of Prophecy. [k] [messageOff] [charaMove J 0,-800 0.5] [charaMove K 0,800 0.5] [wt 0.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.5] [charaTalk depthOff] [charaDepth C 2] [charaDepth A 1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 -150,0] [charaFace A 0] [charaFadein A 0.1 120,0] @Boggart ...You're right. It's fortunate that the gate is already open, but at this rate... Hm? [k] [charaFace C 3] @Boggart ...No, we can still get out through the gate. If we stay here, it will only be a matter of time until they find us, anyway. [k] @Boggart Thanks to you two, I've got a good deal of my strength back. I can run now. [k] @Boggart Some of my citizens still can't make up their minds about whether they should stay or go. I have to help them escape. [k] @Boggart Keep your head down until we're outside, Child of Prophecy. I don't want you drawing attention to yourself now. [k] [charaFace A 12] @Mash Huh...? O-okay, if you say so. [k] [charaFace C 2] @Boggart ...All right, let's go. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_81 1.0] [wait fade] [charaFadeout C 0.1] [charaFadeout A 0.1] [pictureFrame] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk depthOn] [bgm BGM_EVENT_63 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Boggart [f large]What are you fools doing!? [k] @Boggart The castle has fallen! The battle on the main street is over! The queen's soldiers are headed this way! [k] @Boggart Escape through the rear gate and get to the Twisted Hole in Thistle Hill! I trust you know what I mean by that, my fellow Sheffielders!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 1] [charaDepth G 2] [charaTalk off] [charaFace F 3] [charaFadeinFSL F 0.1 0] [charaFace G 3] [charaFadeinFSR G 0.1 2] @Sheffield Faeries Lord Boggart!? You're alive!? [k] @Sheffield Faeries B-but, Thistle Hill's Twisted Hole is a one-way road. That's where the Nightcall[line 2] [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Boggart That's where I'm going. If any of you have any other prospects, you're free to take them. But don't stay here. [k] [charaFace C 4] @Boggart Don't you hear that!? Gawain's black dogs, the main force of the queen's army, are headed this way! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaFace F 2] [charaFadeinFSL F 0.1 0] [charaFace G 2] [charaFadeinFSR G 0.1 2] @Sheffield Faeries ! [k] [messageOff] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk on] [se ad162] [seVolume ad162 0 0] [seVolume ad162 1.0 1.0] [wt 2.0] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] [seStop ad162 3.0] @ [lr]At Boggart's command, the faeries began scrambling[sr]through the rear gate. [k] @ As he carried the girl in his arms, Boggart himself continued to walk through the gate slowly, calmly... [k] [scene 65501 1.0] @ ...setting an example to keep the nearby faeries from panicking. [k] [messageOff] [charaMove J 0,-800 0.5] [charaMove K 0,800 0.5] [wt 0.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.5] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Habetrot I'm impressed, Boggart. But how's getting them outside gonna help? [k] @Habetrot Look behind us![sr]The queen's army really is hot on our heels! [k] @Habetrot They'll catch up to these faeries in no time unless someone closes the ga[line 2]Huh? [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1] [wait wipe] [charaFadeout B 0.1] [wt 0.1] [scene 119503] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [se ad578] [scene 119502 1.5] [wt 1.5] [seStop ad578 1.0] [wt 1.0] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [scene 65501] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Habetrot The gate's closing... Wow, Boggart, I'm impressed. [k] @Habetrot Was it set up to do that automatically[sr]when you pass through it? [k] [bgmStop BGM_EVENT_63 1.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 2] [charaDepth A 1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 -150,0] [charaFace A 0] [charaFadein A 0.1 120,0] @Boggart ...Yes. I suppose, by some curious stroke of luck, it was. [k] [charaFace A 6] @Mash ? [k] [messageOff] [charaFadeout A 0.1] [charaFadeout C 0.1] [wt 0.1] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] @ [lr]Hearing Boggart speak through clenched teeth,[sr]the girl sensed something was amiss. [k] @ She lifted her head and turned to look back at the now far-off gate. [k] [messageOff] [charaMove J 0,-800 0.5] [charaMove K 0,800 0.5] [wt 0.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.5] [bgm BGM_MAP_73 0.1] [charaTalk A] [charaFace C 3] [charaFadein C 0.1 -150,0] [charaFace A 6] [charaFadein A 0.1 120,0] @Mash ... [k] [charaFace A 18] @Mash Wait. Please, wait![sr]Ahh... Ahhh! [k] [charaFace A 20] @Mash ...(Sniff) [k] [charaFace A 19] @Mash G... (hic) Goodbye! Goodbye! [k] @Mash Th-thank you for rescuing me that day! [k] @Mash Thank you for giving me a name! Thank you for always smiling at me...! [k] [messageOff] [charaFadeout C 0.1] [charaFadeout A 0.1] [wt 0.1] [overlayFadein J 0.1 0,-800] [overlayFadein K 0.1 0,800] [charaMove J 0,-745 0.5] [charaMove K 0,745 0.5] [wt 0.5] @ [lr]Still cradled in Boggart's arms... [k] @ ...the girl gathered all her strength to wave back at the two faeries with the brightest smile she could muster. [k] [messageOff] [bgm BGM_MAP_73 1.5 0.4] [fadeout black 1.5] [wait fade] [charaFadeout J 0.1] [charaFadeout K 0.1] [scene 119503] [overlayFadein I 0.1 0,745] [overlayFadein J 0.1 0,-645] [wt 1.5] [fadein black 1.5] [bgm BGM_MAP_73 1.5 1.0] [wait fade] [wt 0.5] [charaTalk depthOn] [charaTalk D] [charaFace D 16] [charaFadein D 0.1 1] @Rob I can't believe it! Boggart's alive! And is that Mash there with him? [k] @Rob Then, she must've made it back in time to save him. That's great... I can't believe she pulled it off... [k] [charaFace D 4] @Rob ...But...with the gate still open... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFace D 4] [charaFadeinFSL E 0.1 0] [charaFadeinFSR D 0.1 2] @Wag Oh crap! Even at this distance, Mash's looking real pale! [k] @Wag Lancelot must've gotten her! That's gotta be why Boggart's carrying her! [k] [charaFace E 0] @Wag But hey, at least now they can get away! What a relief! [k] @Wag C'mon, Rob, let's go after them! This is our chance to travel with Mash again! [k] [charaFace D 17] @Rob ...[sr]...Yeah. That sounds pretty nice. [k] [charaFace D 15] @Rob Hell, maybe we could even make Boggart part of the gang! He'd make the perfect bodyguard! [k] @Rob That way, Mash's job would get a little easier, too. Hehe, I bet Winky wouldn't be too happy about it, though. [k] [charaFace D 17] @Rob But before we get to that, there's something else we've gotta do first. [k] [charaFace E 13] @Wag Huh? What do you mean, Rob? Is it important? [k] [charaFace D 7] @Rob Yup. Real important. And we're the only ones who can.[sr]I can't do it alone. [k] @Rob No... It's something we have to do, Wag. [k] [charaFace E 12] @Wag Are you okay, Rob? Is something wrong? [k] @Wag Whatever it is, you can tell me. You're my big brother. Whatever you wanna do, I'm game. [k] [charaFace D 1] @Rob ...Thanks, Wag. All right then, let's go close the gate. [k] @Rob Don't worry, I still remember what you told me before. [k] @Rob All we have to do is lower the levers to close the gate, then destroy the safety mechanisms so they can't be opened again. [k] @Rob That'll trap the queen's soldiers inside for a good while. [k] [charaFace E 2] @Wag Huh!? But Rob, that'd mean we[line 2] [k] [charaFace E 10] @Wag ... [k] [messageOff] [wt 1.0] [charaFace E 1] @Wag ...Aha, now I gotcha. Okay, Rob! Just leave it to me! [k] @Wag But we can at least say goodbye, right? We wouldn't want Mash to worry about us! [k] @Rob No, we wouldn't. And since the queen's soldiers are gonna break into the guardhouses anyway, we might as well run up to the top of the gate. [k] @Rob From there... Okay, good.[sr]I just made eye contact with Boggart. [k] @Rob He's sharper than he looks, so I'm sure he'll figure out what's going on. [k] [messageOff] [wipeout rectangleStripDownToUp 0.7 1] [wait wipe] [charaFadeout E 0.1] [charaFadeout D 0.1] [overlayFadein I 0.1 0,1500] [overlayFadein J 0.1 0,1500] [pictureFrame cut063_cinema] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] [wt 0.5] [wipein rectangleStripUpToDown 0.7 1] [wait wipe] [wt 0.3] @Boggart [f large]What are you fools doing!? [k] [charaFadeout C 0.1] [wt 0.1] @ [lr]Boggart's resonant voice rang throughout the town square. [k] @ While it did snap the faeries out of their panic, it also alerted the queen's army to their location. [k] [messageOff] [wipeout rectangleStripUpToDown 0.7 1] [wait wipe] [pictureFrame] [overlayFadein I 0.1 0,745] [overlayFadein J 0.1 0,-645] [charaTalk E] [charaFace E 1] [charaFace D 14] [charaFadeinFSL E 0.1 0] [charaFadeinFSR D 0.1 2] [wt 0.5] [wipein rectangleStripDownToUp 0.7 1] [wait wipe] [wt 0.2] @Rob Okay, let's do this, Wag. You know, I think this is the most excited I've been since we got to Faerie Britain. [k] [charaFace E 7] @Wag You said it, Rob! We might've been in all sorts of trouble before, and life wasn't always easy here... [k] @Wag But now, I'm real glad we came! [k] [messageOff] [bgm BGM_MAP_73 2.0 0.4] [wt 1.0] [charaMove I 0,500 2.0] [charaMove J 0,-500 2.0] [wt 2.0] [fadeout black 0.1] [wait fade] [charaFadeout E 0.1] [charaFadeout D 0.1] [scene 65501] [wt 1.0] [overlayFadein I 0.1 0,745] [overlayFadein J 0.1 0,-745] [wt 1.0] [fadein black 1.0] [wait fade] @ [lr]And so, the two brothers closed the gate. [k] @ It goes without saying that the queen's soldiers were none too pleased. [k] @ Once they found the faeries hiding in the guardhouses, the pair became the target of an army's frustration. [k] @ The brothers saw Boggart shrinking into the distance, and in his arms, the girl looking back at them. [k] [messageOff] [bgm BGM_MAP_73 1.5 1.0] [charaMove J 0,-600 1.5] [wt 1.5] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Wag Look, Rob! It's Mash! She sees us! [k] @Wag Heeey! Maaash! I'm glad you're okaaay! [k] @Wag I wish I was smart enough to say this better, but thanks for saving our liiives! [k] @Wag Thanks for everythiiing! [k] [charaFadeout E 0.1] [wt 0.1] @ [lr]Rob looked with sadness and pride at his brother happily waving at the girl. [k] @ The sound of boots echoed louder from downstairs. Soon, the brothers' journey would be over. [k] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Rob ...You know, putting your life on the line to protect what's most important to you is...kind of nice. [k] [charaFace D 16] @Rob Oh, screw it. Who cares about the queen's soldiers!? I'm gonna wave to her, too! [k] [charaFace D 15] @Rob Bye, Mash! Take care! [k] @Rob Don't worry about us![sr]You paid us back and then some long ago! [k] @Rob Thanks again for saving us, prophecy or no prophecy! You're the weirdest knight I ever met, but I wouldn't have it any other way! [k] @Rob This was the best trip I ever had![sr]I'll never forget it! [k] [messageOff] [charaFadeout D 0.1] [wt 0.5] [charaTalk depthOff] [charaDepth H 1] [charaDepth D 4] [charaDepth E 5] [charaTalk off] [charaFace D 15] [charaFace E 7] [charaFadeinFSL E 0.1 -350,0] [charaFadeinFSR D 0.1 200,0] [wt 0.6] [se ade321] [charaFace H 0] [charaFadeinFSR H 0.4 420,0] [wt 0.1] [charaFace L 0] [charaFadeinFSL L 0.4 -250,0] [wt 1.0] [se ad85] [effect bit_talk_v_slash01] [wt 0.1] [fadeout white 0.5] [wait fade] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout H 0.1] [charaFadeout L 0.1] [scene 10000] [wt 2.0] [fadein white 1.5] [wait fade] [fadeout black 0.1] [wait fade] [overlayFadein J 0.1 0,-745] [overlayFadein I 0.1 0,745] [scene 117502] [wt 0.5] [fadein black 1.5] [wait fade] @ [lr]Later, some of the queen's knights went out to[sr]search for the escapees, but Boggart and the others were nowhere to be seen. [k] @ And so, the battle of Sheffield came to an end... [k] @ ...with the voices of two faeries waving right up to their final moments. [k] [messageOff] [wt 0.5] [bgmStop BGM_MAP_73 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]