$03-00-10-07-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098215110 1 Percival] [charaSet B 4037000 1 Nemo] [charaSet C 1098231510 1 Mash] [scene 128407] [se ad951] [seVolume ad951 0 0] [seVolume ad951 1.0 0.5] [cueSe SE_21 21_ad1097] [fadein black 2.0] [wait fade] @ The dragon's mind no longer functioned like a person's, but that wasn't a problem for it. [k] @ It was originally made up of whatever happened to be nearby. [k] @ Things like the northern faeries' grudge that had been around for thousands of years, and a clump of dying cells that had fallen off the dragon's remains. [k] @ It was an extermination engine meant to destroy the land around it[line 2]the land made of faerie corpses. [k] @ It no longer had anything in the way of pain, grief, joy, or love. It just...was. [k] @ The commands running through its brain as electrical signals couldn't have been simpler. [k] @ “Objective: stop anyone impeding Britain's collapse.[sr]Reason: unknown.” [k] @ “Target: flying enemy aircraft.[sr]Target: tip of flying enemy aircraft.” [k] @ “Action: eliminate.[sr]Action: destroy.” [k] @ The dragon soared across the twilit sky, the wind screaming past its ears. [k] @ It felt nothing. Nothing at all. Not a single[sr]human impulse ran through its brain. [k] @ “Target: acquired. Target: acquired.[sr]Tar...get...” [k] @ Its visual data wavered. An ache built in its chest, in the hollow where its heart should be. [k] @ There was something very...familiar about the target standing on the tip of the flying enemy aircraft. [k] [messageOff] [seStop ad951 2.0] [fadeout black 2.0] [wait fade] [pictureFrameTop cut063_cinema] [scene 122600] [bgm BGM_EVENT_78 0.1] [wt 1.0] [se ad951] [seVolume ad951 0 0] [seVolume ad951 1.0 0.8] [fadein black 2.0] [wait fade] [se bac170] [charaTalk A] [charaFace A 9] [charaFadein A 0.4 0,-50] [wt 0.4] @Percival ...Good. I can still move.[sr]I should be able to manage like this. [k] @Percival ...I hope you're all watching this, everyone. [k] [messageOff] [seStop ad951 2.0] [se ad592] [seVolume ad592 0 0.5] [fadeout white 1.0] [wait fade] [charaFadeout A 0.1] [effect bit_sepia01_depth_fs] [scene 132900] [wt 0.7] [fadein white 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Percival All right. I understand what I have to do. [k] @Percival I'll stay put on the bow and let[sr]all of you handle the dragon. [k] @Percival I'm in no condition to fight anymore anyway, so decoy duty should be perfect for me. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] [wt 1.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 0,-50] @Percival Come on, you two. Please don't look so glum. [k] @Percival I'm glad I can still be useful somehow. You really don't need to feel bad about this. [k] @Percival That said... I do have one last request I'd like to make. [k] [charaFace A 14] @Percival Please, don't think too badly of this Britain, or of the faeries who lived in it. [k] @Percival Just like there are good humans and bad humans, there are also good faeries and bad faeries. [k] @Percival There's no such thing as a bad species or a bad society. There are just good and bad people. [k] @Percival I don't know anything about your world of Proper Human History, but I do know this: [k] @Percival Even though it ended up like this... [k] @Percival Even though so many sad, tragic things happened here... [k] [charaFace A 0] @Percival Faerie Britain was still a beautiful kingdom, and a wonderful world. [k] @Percival ...Our Britain may be dying,[sr]but that's not because it was wrong. [k] @Percival It's not because it was a bad world. [k] @Percival Things that should persist, will persist. Things that should continue on will do so. [k] @Percival That's all I wanted to say.[sr]So please, hold your heads high. [k] @Percival Our world took over ten thousand years to come this far. [k] @Percival It may never be perfected now...but your world still has a future ahead of it. [k] @Percival So I hope you'll take advantage of that to make it there someday. [k] @Percival Even if it takes hundreds,[sr]if not thousands of years... [k] @Percival I hope your world will one day become a utopia where every living thing can find salvation. [k] [messageOff] [bgmStop BGM_EVENT_78 2.0] [fadeout white 2.0] [wait fade] [effectDestroy bit_sepia01_depth_fs] [charaFadeout A 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 0,-50] [scene 122600] [wt 0.7] [fadein white 1.0] [wait fade] [charaFace A 3] @Percival ...Hmm. Thinking back on it now,[sr]I might've come across a little arrogant... [k] [charaFace A 8] @Percival But, I guess I couldn't have been too bad if both[sr][%1] and Mash smiled at what I had to say! [k] [bgm BGM_EVENT_122 0.1] [charaFace A 2] @Percival All right, Percival! Let's show everyone why you're a Knight of the Round Table! [k] @Percival This will be your last battle, so make sure it's one you're proud of! [k] [charaFace A 9] @Percival ...[sr]... [k] [charaFace A 11] @Percival ...All that aside, this is kind of crazy, isn't it? [k] @Percival I still can't believe I'm riding on a flying ship.[sr]It's like something out of a story. [k] @Percival If this goes well, I'll have to make sure Gareth and the Round Table Army never hear the end of it. [k] [messageOff] [fadeout black 2.0] [wait fade] [charaFadeout A 0.1] [pictureFrame] [scene 122600] [wt 1.0] [effect bit_talk_41_r] [se ad907] [seVolume ad907 0 0] [seVolume ad907 1.0 0.4] [cueSe SE_21 21_ad1097] [fadein black 1.0] [wait fade] [wt 1.0] @Nemo ...Enemy dragon incoming![sr]Accelerating to maximum speed to match! [k] @Nemo We only have enough fuel left for one shot at this! [k] @Nemo [%1], I want you to back Altria Caster[sr]up by throwing everything you've got at it! [k] @Nemo Enemy contact in ten seconds! [k] [bgmStop BGM_EVENT_122 2.5] @Nemo This will be our first battle against a calamity![sr]Good luck, everyone! [k] [messageOff] [seStop ad907 0.5] [fadeout black 0.5] [wait fade] [soundStopAll] [end]