$94-05-14-10-3-0 [soundStopAll] [charaSet A 3044000 1 "Yu Mei-ren"] [charaSet B 2042001 1 Illya] [charaSet C 1098200900 1 "Murasaki Shikibu"] [charaSet D 1036300 1 "Prince of Lan Ling"] [charaSet E 2001300 1 Emiya] [charaSet F 6013002 1 Phantom] [charaSet G 1098198300 1 "Sessyoin Lily"] [charaSet H 1098198500 1 "Yu Mei-ren_Ghost"] [charaSet J 5009000 1 "Effect Dummy"] [imageSet K back10000 1] [charaScale K 1.01] [charaSet L 1098200600 1 Ruby] [charaPut J 1200,1200] [charaEffect J bit_talk_41] [charaDepth A 2] [charaDepth C 3] [charaDepth E 4] [charaDepth B 5] [charaDepth D 6] [charaDepth J 9] [scene 99902] [effect bit_talk_40] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [se ad769] [wt 1.5] [seStop ad769 0.5] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Prince of Lan Ling We managed to make it through...but I don't think we're out of the proverbial woods yet! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Emiya We should be near the cottage now,[sr]but I still can't see it anywhere! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Illya Th-this fog is so thick I can't make heads or tails of where we are! [k] @Illya Can't you scan the area or something, Ruby!? [k] @Ruby Wum wum wum... Nope, I got nothing! [k] @Ruby Sorry, but it doesn't look like I[sr]can scan our way out of this one! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Emiya Then I'll try blowing all the[sr]fog away for a split second! [k] [charaFace E 2] @Emiya All of you, get down! [k] [bgmStop BGM_EVENT_80 1.0] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace D 5] [charaFadein D 0.1 -350,0] [charaFace B 5] [charaFadein B 0.1 0,0] [charaFace C 8] [charaFadein C 0.1 350,0] [wt 0.6] [se ad7] [charaMove C 350,-50 0.3] [charaMove D -350,-50 0.3] [charaMove B 0,-50 0.3] [wt 0.1] [charaFadeout C 0.2] [charaFadeout D 0.2] [charaFadeout B 0.2] [wt 0.8] [se ad855] [fowardEffect bit_talk_14] [wt 0.6] [se ad353] [shake 0.02 3 3 0.5] [fadeout white 0.5] [wait fade] [effectStop bit_talk_40] [fowardEffectStop bit_talk_14] [seStop ad353 1.0] [wt 1.5] [se ad596] [wt 0.8] [fadein white 0.5] [wait fade] [wt 1.0] ?1:The fog's gone! You did it! ?! [charaTalk on] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Prince of Lan Ling There's the cottage![sr]We just need to keep heading this way! [k] [messageOff] [se ad769] [wipeout rightToLeft 0.5 1.0] [seStop ad769 1.0] [wait wipe] [charaFadeout D 0.1] [scene 99601] [wt 1.6] [se ad533] [wipein leftToRight 0.5 1.0] [wait wipe] [wt 1.0] [bgm BGM_EVENT_77 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Phantom Ahh, Christine![sr]My songstress. My song. [k] @Phantom Come, let us celebrate your safe return togeth[line 2] [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Sessyoin Lily Hi everyone. Welcome back.[wt 0.5][charaFace G 0][sr]...Um, is something wrong? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Prince of Lan Ling Is everyone all right? [k] ?1:All...(huff) good...(huff) here... ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Illya S-sure... I-I'm perfectly...fine... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Murasaki Shikibu Yes...I think so... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Emiya Those things were damn persistent,[sr]but I think we managed to[line 2]Hm? [k] [charaFace E 10] @Emiya Where's Yu Mei-ren, aka the literal bombshell[sr]we should never leave unsupervised? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] [charaShake D 0.05 3 3 0.2] @Prince of Lan Ling (Laugh-induced coughing fit) [k] [charaFace D 3] @Prince of Lan Ling Sorry about that. And please don't tell her that I l-laughed. At any rate, she was just here not too long ago... [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [charaFadeout D 0.1] [wt 0.2] [charaTalk H] [charaFace H 3] [charaFadein H 0.7 -420,0] [charaMove H -400,0 0.7] [wt 1.2] ?1:Oh no. Don't tell me... ?! [charaFace H 4] @H:Yu Mei-ren ...Stop looking at me like that, Kouhai. [k] [bgm BGM_EVENT_7 0.1] @H:Yu Mei-ren I'm dead. They twisted me into a pretzel and bam. Dead. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk off] [charaFace E 10] [charaFadein E 0.1 -400,0] [charaFace D 2] [charaFadein D 0.1 -140,0] [charaFace B 2] [charaFadein B 0.1 140,0] [charaFace C 10] [charaFadein C 0.1 400,0] @All [f large]Again!? [k] [charaFadeout E 0.1] [charaFadeout D 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk G] [charaFace G 12] [charaFadein G 0.1 1] @Sessyoin Lily Oh wow. Perhaps it's unfair of me to say this, since Yaobikuni became immortal from eating mermaid flesh... [k] @Sessyoin Lily ...but is it a good idea for you to die quite so much? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @H:Yu Mei-ren It's fine. I'll be back to my old self soon enough. [k] [messageOff] [bgmStop BGM_EVENT_7 1.0] [charaFadeout H 0.1] [wt 0.4] [se ad61] [seVolume ad61 0 0.3] [seVolume ad61 0.2 0.1] [scene 99602 0.1] [wt 0.1] [scene 99601 0.1] [wt 0.4] [seVolume ad61 0.2 0.4] [scene 99602 0.1] [wt 0.1] [scene 99601 0.1] [wt 0.1] [seVolume ad61 0.2 0.1] [wt 0.8] [se ade36] [flashin once 0.1 0.1 FFFFFFFA FFFFFF80] [se ad61] [seVolume ad61 0 0.5] [scene 99602 0.1] [wt 0.1] [seStop ad61 0.2] [wt 1.4] [bgm BGM_EVENT_126 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Emiya They're here! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Murasaki Shikibu But now, we're in our territory.[sr]We should be more than capable of fending them off. [k] [charaFace C 5] @Murasaki Shikibu But we're still missing the last[sr]piece we need to defeat them! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @H:Yu Mei-ren ...I don't know if this'll help or not... [k] @H:Yu Mei-ren ...but one of those ghosts has Mystic Eyes she can use to twist anyone she sees into literal knots. [k] [charaFace H 4] @H:Yu Mei-ren I don't think she needs to actually[sr]see you to do it, either. [k] @H:Yu Mei-ren She certainly didn't have a problem mangling me in that fog even though we couldn't see a thing. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Emiya Mystic Eyes, huh?[sr]...That's going to be a problem. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Murasaki Shikibu Mystic Eyes... Sight...[sr]Fighting back conceptually... [k] [charaFace C 9] @Murasaki Shikibu Ngh, I'm so close, but I can't quite seem to connect the last few dots... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Emiya What about mirrors? They've long been a staple of[sr]combating Mystic Eyes. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Murasaki Shikibu Th-that's not a bad idea...but I have a feeling ordinary mirrors simply won't be enough. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Emiya How about this magic mirror[sr]I projected ahead of time? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Illya I feel like I'm watching one of those cooking shows where the chef already baked a cake before putting the one we're making in the oven... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @H:Yu Mei-ren There's really nothing you can't do, is there? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Emiya All right, let's try fighting back with this! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [charaFadeTime K 0.1 0.6] @Murasaki Shikibu (Something is still nagging at me about this,[sr]but I suppose we don't have any other choice!) [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_126 0.4] [wait fade] [soundStopAll] [end]