$94-05-14-15-1-0 [soundStopAll] [charaSet A 1098200200 1 Shadow] [charaSet B 1098200200 1 Shadow] [charaSet C 8001600 1 Mash] [charaSet D 1033300 1 Sigurd] [charaSet E 1098200800 1 "Tomoe Gozen"] [charaSet F 7038000 1 Brynhild] [charaSet G 3033000 1 Ortlinde] [charaSet H 3033001 1 Hildr] [charaSet I 3033002 1 Thrúd] [charaSet J 3044000 1 "Yu Mei-ren"] [charaSet K 98109200 1 Coloratura] [imageSet L back10000 1] [charaScale L 1.01] [charaSet S 5009040 1 "Effect Dummy"] [charaSet T 5009040 1 "Effect Dummy"] [cameraMove 0 0,0 1.01] [scene 10000] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_71 0.1] @ I knew something felt slightly off. [k] @ Maybe it was the way [&he:she] behaved...or what[sr][&he:she] said...or just [&his:her] general attitude. [k] @ Whatever it was,[sr]I couldn't bring myself to voice my suspicions. [k] @ Because if that was a lie...[sr]it would mean everything else was a lie, too. [k] [messageOff] [wt 1.0] [wipeout openEye 1.5 1.0] [bgmStop BGM_EVENT_71 1.5] [wait wipe] [scene 99702] [wt 1.0] [wipein openEye 1.5 1.0] [wait wipe] [wt 1.0] ?1:I can't sleep... ?! [se ad661] [seVolume ad661 0 0.4] [wt 2.0] [se ade247] [seVolume ade247 0 0.3] [wipeout leftToRight 1.0 1.0] [seStop ade247 1.5] [wait wipe] [scene 99602] [wt 1.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.5] [charaFace A 0] [charaFace B 0] [charaFadein A 0.4 2] [charaFadein B 0.4 0] [wt 0.4] @A:??? That's[line 2] [k] [clear] @B:??? But[line 2] [k] [clear] @A:??? Then[line 2] [k] [clear] @B:??? For now[line 2] [k] @ [charaTalk S] [lr]I catch vague snippets of a[sr]discussion I know nothing about. [k] ?1:Who is that...? ?! [charaTalk off] @??? [f large]!!! [k] [messageOff] [se ade247] [seVolume ade247 0 0.3] [wipeout rightToLeft 0.6 1.0] [wt 0.35] [se ade247] [seVolume ade247 0 0.2] [wt 0.35] [wait wipe] [se ade247] [seVolume ade247 0 0.1] [seStop ade247 0.3] [charaFadeout A 0.1] [charaFadeout B 0.1] [scene 99702] [wt 0.5] [wipein leftToRight 0.6 1.0] [wait wipe] [se ad661] [seVolume ad661 0 0.4] [wt 1.6] [wipeout openEye 1.0 1.0] [wait wipe] [scene 10000] [wt 0.5] [wipein openEye 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 99702] [se ade503] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] [pictureFrame cut063_cinema] [wt 1.0] [seStop ade503 1.0] [wt 1.5] [fadein black 1.0] [wait fade] [wt 1.5] @ The next thing I knew, it was morning. [k] [messageOff] [wt 1.0] [fadeout black 1.5] [wait fade] [charaFadeout A 0.1] [scene 99700] [pictureFrame] [wt 2.0] [fadein black 1.5] [wait fade] [se ad570] [wt 1.0] [seStop ad570 0.1] [wt 0.5] [se ad93] [wt 1.0] [charaTalk C] [charaFace C 1] [charaFadein C 0.4 1] [wt 0.4] [bgm BGM_EVENT_77 0.1] @Mash Good morning, Senpai.[sr]It looks like it's going to be another beautiful day. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sigurd How are you feeling, Master? [k] @Sigurd I'm sure you must be worn out after[sr]everything that happened yesterday. [k] ?1:All good here. ?! [charaFace D 6] @Sigurd Hahaha, glad to hear it. [k] @Tomoe Gozen Breakfast time![sr]Come and get it while it is still hot! [k] [messageOff] [se adm46] [seVolume adm46 0 0.2] [wt 1.8] [charaFace D 0] @Sigurd We have a lot to catch up on, but it's nothing that can't wait until after a good meal. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash Good point.[sr]Come on, Senpai. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_77 1.0 0.4] [wait fade] [charaFadeout C 0.1] [scene 99600] [wt 1.0] [bgm BGM_EVENT_77 1.0 1.0] [fadein black 1.0] [wait fade] @All Let's eat. [k] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash So, what should we do today? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFace C 0] [charaFadein D 0.1 0] [charaFadein C 0.1 2] @Sigurd I'm thinking we'll discuss today's plans after breakfast, followed by a break before putting them into action. [k] @Mash Understood. [k] [charaFace D 1] @Sigurd My beloved and I did the cooking today, incidentally. [k] @Sigurd While my beloved did an amazing job, as usual, I hope you can forgive the flaws in my own rough attempts. [k] [charaFace C 1] @Mash There's no need to be so modest.[sr]Everything is delicious. [k] ?1:I think so too. ?! [charaFace D 3] @Sigurd Good. I'm relieved to hear that. [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Tomoe Gozen Hmm. Hmm... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 4] [charaDepth E 6] [charaTalk F] [charaFace F 7] [charaFace E 12] [charaFadein F 0.1 0] [charaFadein E 0.1 2] @Brynhild Lady Tomoe? [k] [charaFace E 1] @Tomoe Gozen Oh, my apologies. This dish was so good that I thought I would like to try making it myself sometime... [k] @Tomoe Gozen ...so I was trying to figure out how it was seasoned. [k] [charaFace F 10] @Brynhild In that case, I would be happy to teach you the recipe. [k] @Tomoe Gozen Would you? I would appreciate that a great deal.[sr]Thank you. [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_77 1.0 0.4] [wait wipe] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 1.0] [bgm BGM_EVENT_77 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [charaTalk depthOn] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Brynhild ...I was thinking it might be a good[sr]idea to search for Lily today. [k] @Brynhild I know she said she was going to look into some things on her own, but she still should have been back by now. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Mash Good point. [k] @Mash It has been a long time since she ran off to investigate whatever caught her attention. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sigurd I can't say I'm terribly worried about her myself... [k] @Sigurd But, Servant or not, we certainly can't leave[sr]a child to fend for herself forever. [k] @Sigurd As soon as we're all ready, I suggest we draw up a grid of the area near this cottage and begin searching each square until we find her. [k] [charaFace D 10] @Sigurd Of course... [k] ?1:Hm? ?! [charaFace D 0] @Sigurd Oh, it's nothing. [k] @Sigurd I was just thinking that, knowing her, she may just show up smiling as though nothing happened. [k] ?1:I can't argue with that. ?! [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout D 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_25 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Tomoe Gozen All right, we now have some time to relax before we begin our search for Lady Sessyoin. [k] [charaFace E 1] @Tomoe Gozen I'm sure you and Lady Mash must both be exhausted after everything that happened yesterday, Master, so I do hope you'll take this opportunity to relax! [k] ?1:How're you gonna spend this break, Mash? ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash Oh, good question.[sr]Would you be okay if I went along with you, Senpai? [k] [messageOff] [wt 0.1] [cameraMove 0.5 0,10 1.01] [wt 0.5] [cameraMove 0.5 0,0 1.01] [wt 0.7] [fadeout black 1.0] [bgm BGM_EVENT_25 1.0 0.4] [wait fade] [charaFadeout C 0.1] [scene 99900] [effect bit_talk_40] [wt 1.0] [bgm BGM_EVENT_25 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash It's very foggy today, isn't it? [k] ?1:Weirdly chilly, too... ?! @Mash So, what shall we do today?[sr]We could always pay someone else a visit... [k] ?1:How about we keep it just the two of us today? ?! [charaFace C 6] @Mash O-okay. [k] @Mash Just the two of us it is, then. [k] [charaFace C 0] @Mash That being said, it's not safe to go too far away from the cottage, so there isn't much to do besides walk around the lake... [k] [messageOff] [bgmStop BGM_EVENT_25 1.0] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth I 4] [charaDepth G 5] [charaDepth H 6] [charaTalk G] [charaFace G 0] [charaFace H 1] [charaFadein G 0.4 2] [charaFadein H 0.4 0] [wt 0.4] @Ortlinde Then why don't we go with you? [k] @Hildr Yeah! We can all go round and round together! [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Mash Good morning, Valkyries.[sr]That sounds like a good idea. [k] @Mash Thank you for letting us accompany you. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Thrúd It might be fun to go out canoeing,[sr]if only we had a canoe... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Ortlinde What about fireworks? [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash Fireworks? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Hildr That sounds great! I love fireworks in summer! [k] @Hildr The way they burn up and scatter is just like[sr]what happens to the souls of fallen warriors! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Mash I like fireworks too...but it's still morning. [k] @Mash So I can't help but think they'll be less impressive with the sun out. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] @Ortlinde Oh, don't worry about that. [k] @Ortlinde We can just wrap the area where we[sr]set the fireworks off in darkness. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] @Hildr We might not be able to do anything huge like control the weather, but we can still make a localized area dark. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash I see...[sr]What do you think, Senpai? [k] ?1:Let's do it! ?! [charaFace C 1] @Mash Okay! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk I] [charaFace I 0] [charaFace G 0] [charaFace H 1] [charaFadein I 0.1 350,0] [charaFadein G 0.1 1] [charaFadein H 0.1 -350,0] @I:Thrúd (Responsible One) All right then, I'll set the fireworks up. [k] @H:Hildr (Hardworking One) I'll cover our surroundings with a veil of night. [k] @G:Ortlinde (Clever One) And I'll sit back and enjoy. [k] [charaFace I 8] @Thrúd Ortlinde. [k] [charaFace G 8] @Ortlinde ...Fine, I'll help too... [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgmStop BGM_EVENT_7 1.0] [wait wipe] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [effectStop bit_talk_40] [scene 99902] [wt 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [bgm BGM_EVENT_94 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash Oh wow, it really does look like nightfall now. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] @Hildr Hehe. But it goes right back to daylight if you just take a few steps outside the curtain. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaFace I 7] [charaFace G 4] [charaFadein I 0.1 2] [charaFadein G 0.1 0] @Thrúd & Ortlinde And here are the fireworks. [k] [charaTalk on] @Ortlinde It's too bad we couldn't use any of[sr]the kind you launch into the sky... [k] [charaFace I 8] @Thrúd But unfortunately, those would cause this veil of darkness to disappear. [k] [charaFadeout I 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Hildr Well, what are we waiting for?[sr]Let's light some fireworks♪ [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1.0] [bgm BGM_EVENT_94 0.5 0.4] [wait wipe] [charaFadeout H 0.1] [scene 10000] [wt 0.8] [wipein rectangleStripDownToUp 0.1 1.0] [wait wipe] [se ade504] [effect bit_talk_hand_fireworks] [wt 6.0] [wipeout rectangleStripDownToUp 0.5 1.0] [seStop ade504 1.0] [wait wipe] [effectDestroy bit_talk_hand_fireworks] [scene 99902] [wt 0.8] [wipein rectangleStripUpToDown 0.5 1.0] [wait wipe] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Mash They're very cute, aren't they? [k] @Mash It's just too bad they disappear so quickly. [k] ?1:Yeah. If only this could last forever... ?! [charaFace C 4] @Mash ...Senpai? [k] ?1:Sorry, forget it. It's nothing. ?! [charaFace C 8] @Mash ...[sr]... [k] [charaFace C 12] @Mash Um, Senpai? [k] ?1:Y-yes? ?! @Mash If there's something on your mind,[sr]please tell me what it is. [k] @Mash I know I probably won't be able to help you resolve it... [k] @Mash ...but like Da Vinci said, sometimes just talking about things that are weighing on you can help you feel better. [k] ?1:...Thanks, Mash. ?! [messageOff] [charaFace C 6] [wt 1.0] [charaFace C 13] [wt 1.0] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_94 0.6 1.0] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Thrúd And last, but certainly not least... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash Ooh, sparklers. [k] @Mash I've heard these are often used to finish up[sr]a round of fireworks, especially in Japan. [k] @Mash Apparently, everyone gathered together is supposed to compete to see whose sparkler lasts the longest. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Thrúd In that case, I'll use a flame rune to light all our sparklers at the same time to keep things fair. [k] @Thrúd Is everyone ready? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 19] [charaFadein C 0.1 1] @Mash Ready! [k] [messageOff] [wt 0.1] [cameraMove 0.5 0,10 1.01] [wt 0.5] [cameraMove 0.5 0,0 1.01] [wt 0.9] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Thrúd All right... [k] [messageOff] [bgm BGM_EVENT_94 1.0 0.4] [charaFadeout I 0.1] [wt 0.2] [se ade505] [wt 0.3] [se ade505] [wt 0.3] [se ade505] [wt 1.0] [se ade506] [seVolume ade506 0 0] [seVolume ade506 0.6 0.6] [wt 3.5] [seStop ade506 1.0] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] [charaMoveReturn G 0,4 0.3] @Ortlinde It's lit! It's lit![sr][wt 0.2][charaMoveReturn G 0,4 0.4][wt 0.4][charaFace G 8]...Ah. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth H 4] [charaDepth G 6] [charaTalk H] [charaFace H 1] [charaFace G 8] [charaFadein H 0.1 2] [charaFadein G 0.1 0] @Hildr Ahahaha, looks like you're the first one out, Ortlinde. [k] @Ortlinde (Sniff) [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 2] @Thrúd That's what happens when you get so excited[sr]you wave it around every which way... [k] [charaFace G 4] @Ortlinde I-I couldn't help it! It was just too cute! [k] [charaFadeout I 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Hildr Okay, Hildr, easy does it...[wt 0.6][charaFace H 8][charaShake H 0.02 3 3 0.3][sr]Achoo! [k] [charaFace H 2] @Hildr Ah! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth H 5] [charaDepth I 4] [charaTalk I] [charaFace H 2] [charaFace I 8] [charaFadein H 0.1 0] [charaFadein I 0.1 2] @Thrúd Oh Hildr... [k] [charaFace H 8] @Hildr Aw maaan! I can't believe I got so careless! [k] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Thrúd You both need to learn to be much more careful. [k] @Thrúd When handling delicate fireworks like this, you need to keep your grip nice and loose instead of freezing up like[line 2] [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFace I 0] [charaFadein H 0.1 0] [charaFadein I 0.1 2] @Hildr Um, Thrúd? [k] @Thrúd Yes? [k] @Hildr You dropped the ball. Literally. [k] [charaFace I 3] @Thrúd Huh!? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0] @Ortlinde I think your grip was a little too loose. [k] [charaFace I 8] @Thrúd I can't believe it... [k] [charaFadeout G 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] @Hildr Welp, looks like it's all down[sr]to you and Mash now, Master. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash Right! I'll do my best! [k] [charaFace C 0] @Mash (Staaare) [k] ?1:...Ah. ?! [charaFace C 6] @Mash Oh. You dropped your sparkler, huh? [k] ?1:Oh well, these things happen, right? ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Hildr And we have a winner! Congrats, Mash! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Thrúd Could we...maybe try again? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Ortlinde ...[sr]... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth G 7] [charaDepth L 6] [charaDepth I 5] [charaTalk I] [charaFace I 0] [charaFace G 0] [charaFadein I 0.1 2] [charaFadein G 0.1 0] @Thrúd Ortlinde? [k] [charaFace G 4] @Ortlinde Oh, sorry. It's nothing. [k] [charaFadein L 0.1 0,-200] [charaFadeTime L 0.1 0.6] @Ortlinde (That's weird. It almost looked to me like Master[sr]dropped [&her:his] sparkler on purpose...) [k] @Ortlinde (Why would [&she:he] do that?[sr]Did [&she:he] just want to make Mash happy?) [k] [charaFadeout G 0.1] [charaFadeout I 0.1] [charaFadeout L 0.1] [wt 0.1] [bgm BGM_EVENT_94 1.0 1.0] [charaTalk depthOn] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash This was so much fun.[sr]I've never done fireworks in the morning before. [k] @Mash Thank you, Valkyries! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Hildr No problemo♪ [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Thrúd ...It seems break time is almost over. [k] @Thrúd You two go back to the cottage.[sr]We'll clean up around here. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash Okay, if you're sure. Thanks again! [k] ?1:Thanks, Valkyries! ?! [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_94 1.0] [wait fade] [charaFadeout C 0.1] [scene 99600] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_25 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Mash We're back. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFace C 13] [charaFadein D 0.1 0] [charaFadein C 0.1 2] @Sigurd Good. Did you enjoy yourselves? [k] [charaFace C 19] @Mash We sure did! [k] [charaFace D 10] @Sigurd I'm glad to hear that. As for my beloved and I, we split up to investigate the nearby area, and...well... [k] [charaFace C 0] @Mash Did you find something? [k] [charaFace D 0] @Sigurd Yes, we did. A couple of things. [k] @Sigurd First, remember those lodgings you encountered in your recent dream? The Smiling Hotel? [k] @Sigurd Well, it seems a hotel with that same[sr]name exists in real life as well. [k] ?1:It does? Really? ?! @Sigurd Indeed. [k] @Sigurd I thought it was solely the realm of this dream you all shared, but it seems it genuinely exists. [k] [charaFace D 10] @Sigurd Of course, there was no sign of the three Servants you saw there now. It appears to be a perfectly ordinary establishment. [k] [charaFace C 7] @Mash So, is that where we're going to investigate today? [k] [charaFace D 0] @Sigurd Not necessarily. In addition to the hotel,[sr]we also found another, completely new building. [k] ?1:What kind of building? ?! @Sigurd From the outside, it looks to be a mansion,[sr]but we still have yet to investigate the inside. [k] @Sigurd Personally, I'm of the opinion that we should[sr]explore this mansion before we visit the hotel. [k] @Sigurd If there's nothing of significance there, we can always go to the hotel afterward. What do you all think? [k] ?1:...Okay, we can check out the mansion first. ?! @Sigurd Understood. [k] @Sigurd Then let's set off as soon as we're all ready. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_25 1.0] [wait fade] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [scene 71000] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Yu Mei-ren ...A new building, huh. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk F] [charaFace F 17] [charaFadein F 0.1 1] @Brynhild Right. [k] @Brynhild And as far as I've been able to tell, the area was empty until it spontaneously showed up. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Tomoe Gozen So it is not that we overlooked it. It just popped up out of nowhere, like all the other buildings we have seen so far. [k] @Tomoe Gozen It certainly seems more than a little suspicious... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth D 6] [charaDepth F 4] [charaTalk D] [charaFace D 0] [charaFace F 17] [charaFadein F 0.1 2] [charaFadein D 0.1 0] @Sigurd The front door doesn't seem to be locked.[sr]What shall we do? [k] [charaFace F 12] @Brynhild I, um...[sr]I'll go anywhere as long as I'm with you, Honey. [k] ?1:I think we pretty much have to check this place out. ...Mash? ?! [charaFadeout F 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Mash ... [k] ?1:Is something wrong? ?! [charaFace C 6] @Mash Oh, uh, no, I'm sorry. It's nothing. [k] [charaFace C 0] @Mash So we're going to investigate this new building then? Right. Understood. Let's all be careful in there. [k] [messageOff] [wt 0.1] [se ad538] [seVolume ad538 0 0] [seVolume ad538 0.6 0.8] [wt 0.2] [wipeout leftToRight 1.5 1.0] [bgmStop BGM_EVENT_77 1.0] [wait wipe] [charaFadeout C 0.1] [scene 58500] [wt 1.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] [charaMove E 150,0 0.4] [wt 0.4] [charaMoveReturn E 150,10 0.4] [wt 0.8] [charaMove E -150,0 0.8] [wt 0.8] [charaMoveReturn E -150,10 0.4] [wt 0.8] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk J] [charaFace J 4] [charaFace E 1] [charaFadein J 0.1 2] [charaFadein E 0.1 0] @Yu Mei-ren Hey, Tomoe. Tomoe. [k] @Tomoe Gozen Y-yes! What is it, Lady Yu Mei-ren? [k] @Yu Mei-ren Why are you so excited about this? [k] [charaFace E 4] @Tomoe Gozen Oh... I'm so sorry. [k] [charaFace E 2] @Tomoe Gozen The prospect of exploring this mansion excites me for two reasons! [k] [charaFace E 12] @Tomoe Gozen The first is that no buildings such as[sr]this ever existed in my own time... [k] [charaFace E 2] @Tomoe Gozen And the second is that mansions like this show up in all the best horror games! Oh, this is so exciting! [k] [charaFace E 1] @Tomoe Gozen Has anyone found any mysterious statues with medal-shaped indentations yet? Or perhaps large murals that are conspicuously missing segments? [k] @Tomoe Gozen Maybe a grand piano? Those tend to be part of the environmental puzzles, too. [k] [charaFadeout J 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Sigurd I'm afraid we haven't seen any of those things yet, Lady Tomoe. It seems we'll just have to all work together to investigate this mansion. [k] ?1:Sounds like a plan. ?! [messageOff] [wipeout leftToRight 1.0 1.0] [bgm BGM_EVENT_7 1.0 0.4] [wait wipe] [charaFadeout D 0.1] [scene 58600] [wt 1.0] [bgm BGM_EVENT_7 1.0 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [se ade74] [wt 1.6] [seStop ade74 0.1] [wt 0.6] [charaTalk depthOff] [charaDepth D 6] [charaDepth F 4] [charaTalk F] [charaFace F 8] [charaFace D 1] [charaFadein F 0.1 2] [charaFadein D 0.1 0] @Brynhild It's so quiet here, isn't it?[sr]It's as though no one has been here in ages... [k] @Sigurd One of these days, I would love to live in a mansion just like this, with you by my side as my wife. [k] [messageOff] [charaTalk off] [charaFace F 15] [wt 1.0] [charaFadeout F 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk J] [charaFace J 5] [charaFadein J 0.1 1] @Yu Mei-ren Ugh, will you two give it a rest already!? Don't drag the rest of us into your own little private world! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Tomoe Gozen The quieter it is, the easier[sr]we can predict what comes next. [k] @Tomoe Gozen We must listen closely for the sound of someone or something breathing, or perhaps something crawling... [k] [charaFace E 2] @Tomoe Gozen Oh, and keep an eye on the walls as well![sr]Enemies in horror games love to burst through walls! [k] @Tomoe Gozen They simply smash right through as though the wall were made of paper or whatnot! [k] @Tomoe Gozen Truly, they remind me of nothing so much as[sr]fierce warriors on the field of battle! [k] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_7 1.0 0.4] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash ... [k] @Mash Master, can I ask you something?[sr]Have you noticed anything kind of...off? [k] ?1:Um... Like what? ?! [charaFace C 12] @Mash Oh, um, I'm sorry, I can't point to anything in particular. It's more like...a vague, general feeling. [k] ?1:No, I don't think I've noticed anything like that... ?! [charaFace C 4] @Mash I, uh, I see.[sr]Of course you haven't... [k] ?1:...? ?! [messageOff] [bgmStop BGM_EVENT_7 1.0] [charaFadeout C 0.1] [wt 0.2] [se ad70] [seVolume ad70 0 0.3] [wt 0.8] [seStop ad70 0.1] [wt 0.6] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Tomoe Gozen Hooray! Now there are strange sounds! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Yu Mei-ren Again, why're you so excited about this? [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [se ad66] [wt 0.8] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [wt 0.4] [seStop ad66 0.1] [wt 0.8] [charaFadeout K 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk depthOff] [charaTalk D] [charaFace D 5] [charaFace F 5] [charaFadein D 0.1 0] [charaFadein F 0.1 2] @Sigurd They would seem to be some form of automata. [k] @Brynhild Grrr. [k] @Brynhild How dare these things attempt to interrupt our precious tryst. No, not attempt... They've already succeeded. [k] @Brynhild Dolls or not, be warned that you will pay dearly for this transgression. [k] [charaFadeout D 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk J] [charaFace J 5] [charaFadein J 0.1 1] @Yu Mei-ren Then you WERE having a tryst! Ugh, dammit! Why couldn't I be here having a tryst of my own with Lord Xiang Yu!? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Brynhild I-I'm sorry! That just slipped out![sr]A-anyway, let's go take care of these things! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]