$94-09-00-03-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098280420 1 "Hattori Takeo"] [charaSet B 1027000 1 "Okita Souji"] [charaSet C 1027000 1 "Okita Souji Effects"] [charaSet D 1044000 1 "Saito Hajime"] [charaSet E 1044000 1 "Saito Hajime Effects"] [sceneSet F 107802 1] [sceneSet G 107802 1] [charaSet R 98115000 1 "Effect 1"] [charaSet S 98115000 1 "Effect 2"] [charaSet T 98115000 1 "Effect 3"] [scene 107802] [charaTalk off] [charaTalk depthOff] [charaDepth B 2] [charaDepth D 1] [subCameraOn 2] [charaLayer F sub #A] [charaLayer E sub #A] [charaLayer R sub #A] [charaLayer G sub #B] [charaLayer C sub #B] [charaLayer S sub #B] [charaDepth F 1] [charaDepth G 1] [charaDepth E 2] [charaDepth C 2] [charaDepth R 3] [charaDepth S 3] [charaScale E 1.3] [charaScale C 1.3] [charaScale F 1.2] [charaScale G 1.2] [charaFace E 5] [charaFace C 5] [charaFadein F 0.1 -130,0] [charaFadein G 0.1 130,200] [charaFadeinFSR E 0.1 310,210] [charaFadeinFSL C 0.1 -310,220] [subCameraFilter #A maskEdge cut359_mask02 4 128,128,128,255 0] [subCameraFilter #B maskEdge cut359_mask13 4 128,128,128,255 0] [wt 0.1] [bgm BGM_BATTLE_166 1.5] [fadein black 1.5] [wait fade] [wt 0.2] [blur lens 0.3 2 20] [subRenderFadein #A 0.3 100,-472] [subRenderFadein #B 0.3 -100,-244] [subRenderMove #A 0,-472 0.3] [subRenderMove #B 0,-244 0.3] [wt 0.8] [se ad73] [se ad1006] [seVolume ad1006 0 0.8] [charaFace E 2] [charaFace C 2] [charaPut R 0,300] [charaPut S 0,300] [charaEffect R bit_talk_42 0,0 H] [charaEffect S bit_talk_42] [charaMoveFSR E 110,210 0.2] [charaMoveFSL C -110,220 0.2] [charaFadeout E 0.2] [charaFadeout C 0.2] [wt 0.5] [blurOff lens 0.3] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [wt 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout E 0.1] [charaFadeout C 0.1] [charaPut R 2000,2000] [charaPut S 2000,2000] [charaEffectDestroy R bit_talk_42] [charaEffectDestroy S bit_talk_42] [wt 0.1] [charaLayer F normal] [charaLayer G normal] [charaLayer E normal] [charaLayer C normal] [charaLayer S normal] [charaLayer R normal] [subCameraOff] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.1] [fowardEffect bit_talk_x_slash01] [fowardEffect bit_talk_x_slash02] [se ad171] [cueSe Servants_104400 bac792 0.7] [cueSeStop bac792 1.6] [wt 0.1] [effect bit_talk_14] [se ad1031] [se ad170] [wt 0.1] [charaShake A 0.03 2 2 0.5] [wt 0.8] [charaFadeout A 0.1] [wt 0.1] [se ad671] [charaFace D 2] [charaFace B 5] [charaFadein B 0.4 -56,0] [charaFadein D 0.4 56,0] [charaMoveEase B 256,0 0.7 easeOutCubic] [charaMoveEase D -256,0 0.7 easeOutCubic] [wt 0.5] [seStop ad671 1.0] [wt 0.5] [charaTalk on] [charaTalk D] [charaFace D 5] @Saito Hajime He's so insanely strong! I know Hattori was always strong as hell, but this is something else entirely! [k] [charaTalk B] @Okita Souji Wherever it's coming from, Mr. Saito, it's the real deal! [k] [charaTalk D] [charaFace D 7] @Saito Hajime So it would seem... And this when our plates are already more than full! [k] [charaFadeout B 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Hattori Takeo The souls of my fallen comrades fill my body with power born from their desire for revenge. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace B 5] [charaFace D 8] [charaFadein B 0.1 2] [charaFadein D 0.1 0] @Saito Hajime So it wasn't just him? You've been absorbing other people, too!? [k] [charaFadeout B 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Hattori Takeo And what if I have? [k] @Hattori Takeo Are you, who betrayed countless comrades without a second thought, going to stand here and judge me? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFace D 8] [charaFadein B 0.1 2] [charaFadein D 0.1 0] @Okita Souji Comrades... [k] [charaFadeout B 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Hattori Takeo Now, the time has come for you to face up to the heinous murders you committed against me and my comrades... [k] @Hattori Takeo ...and atone for them! [k] [messageOff] [charaPut R 1] [charaEffect R bit_talk_41_fs] [wt 0.1] [cameraMove 1.0 0,-10 1.3] [se ad859] [charaMoveScale A 1.4 0.3] [charaMove A 0,40 0.3] [blur motion 0.3 4 200 0.5 0.6 0.02 200] [charaFadeout A 0.3] [wt 0.3] [fowardEffect bit_talk_gram_slash_03_fs] [fowardEffect bit_talk_gram_slash_03_fs 0,0 H] [se ad715] [wt 0.3] [fadeout white 0.5] [bgmStop BGM_BATTLE_166 1.0] [seStop ad859 1.0] [wait fade] [charaPut R 2500,2500] [charaEffectDestroy R bit_talk_41_fs] [charaScale A 1.0] [blurOff motion 0.1] [cameraHome 0.1] [scene 10000] [wt 0.1] [fadein white 1.0] [wait fade] [skip false] [wt 1.0] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [cameraHome 0.1] [blurOff] [subCameraOff] [charaEffectDestroy R bit_talk_41_fs] [effectDestroy bit_talk_v_slash01] [effectDestroy bit_talk_14] [charaSet A 1098280400 1 "Hattori Takeo"] [charaSet B 1027000 1 "Okita Souji"] [charaSet C 1027000 1 "Okita Souji Effects"] [charaSet D 1044000 1 "Saito Hajime"] [charaSet E 1044000 1 "Saito Hajime Effects"] [sceneSet F 107802 1] [sceneSet G 107802 1] [charaSet R 98115000 1 "Effect 1"] [charaSet S 98115000 1 "Effect 2"] [charaSet T 98115000 1 "Effect 3"] [scene 10000] [wt 0.4] [maskin black 1.0] [wait mask] [label selectBranch] [wt 0.5] [fowardEffect bit_queststart80451] [wait fowardEffect] [fadeout black 1.0] [wait fade] [charaSet A 7048000 1 "Nagakura Shinpachi"] [charaSet B 2052000 1 Hotaru] [charaSet C 3038000 1 "Nagao Kagetora"] [charaSet D 1098280500 1 "Nobbu Drive"] [charaSet E 1098280500 1 "Nobbu Drive 2"] [charaSet F 1098280500 1 "Nobbu Drive 3"] [charaSet G 1098280500 1 "Nobbu Drive 4"] [charaSet H 1098280500 1 "Nobbu Drive 5"] [sceneSet I 200900 1] [charaScale I 1.4] [sceneSet J 200900 1] [charaScale J 1.4] [sceneSet K 200900 1] [sceneSet L 200900 1] [charaScale L 1.4] [charaTalk depthOff] [charaDepth D 7] [charaDepth E 6] [charaDepth F 5] [charaDepth G 4] [charaDepth H 3] [charaDepth L 1] [subCameraOn 3] [subCameraFilter #A maskEdge cut359_mask05 4 0,0,0,255 0] [subCameraFilter #B maskEdge cut359_mask05 4 0,0,0,255 0] [charaLayer I sub #A] [charaLayer R sub #A] [charaLayer A sub #A] [charaLayer J sub #B] [charaLayer S sub #B] [charaLayer C sub #B] [charaLayer B sub #B] [charaDepth I 1] [charaDepth R 2] [charaDepth A 3] [charaDepth J 1] [charaDepth S 2] [charaDepth C 4] [charaDepth B 4] [charaScale A 1.1] [charaScale B 1.1] [charaScale C 1.1] [charaPut R 0,330] [charaPut S 0,330] [charaEffect R bit_talk_42_depth 0,0 H] [charaEffect S bit_talk_42_depth 0,0 H] [charaFace A 24] [charaFace B 1] [charaFadein B 0.1 0,320] [charaFadein A 0.1 0,320] [charaFadein I 0 -600,0] [charaFadein J 0 -800,-90] [scene 200900] [charaFadein L 0.1 260,-150] [shake 0.01 1 0 0] [effect bit_talk_41_back] [cameraMove 0.1 0,0 1.01] [wt 1.0] [skip true] [shake 0.01 1 1 0] [cueSe SE_23 23_ade942 1.0 1.0] [charaMove L 320,-185 4.0] [charaMoveScale L 1.7 4.0] [fadein black 1.0] [wait fade] [wt 2.0] [cueSeVolume 23_ade942 1.0 0.2] [effectStop bit_talk_41_back] [charaFadeout L 0.6] [wt 0.6] [bgm BGM_BATTLE_62 0.1] [cueSe SE_23 23_ade937] [wt 1.5] [shake 0.01 1 1 1.0] [charaTalk off] [charaFace F 3] [charaFadein F 0.4 -270,0] [charaMoveEase F -320,0 0.5 easeOutQuad] [wt 0.15] [charaFace D 3] [charaFadein D 0.4 50,0] [charaMoveEase D 0,0 0.5 easeOutQuad] [wt 0.15] [cueSeVolume 23_ade942 1.0 0.4] [cueSeStop 23_ade937 1.0] [charaFace E 3] [charaFadein E 0.4 370,0] [charaMoveEase E 320,0 0.5 easeOutQuad] [wt 0.5] [charaTalk on] [charaTalk D] @Nobbu Drive Full throttle-bu! Left! Right! Left, nobbu! [k] [messageOff] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [subRenderFadein #A 0.1 -300,-330] @Nagakura Shinpachi Aaah! What the hell are those things!? They just popped up out of nowhere! [k] [subRenderFadeout #A 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] [charaFace E 3] [charaFadein E 0.1 320,-20] [charaFace F 3] [charaFadein F 0.1 -320,-20] @Nobbu Drive We're the fastest ones on the mountain pass, nobu! Full throttle, full speed ahead, nobbuuu! [k] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [subRenderFadein #B 0.1 0,-330] @Hotaru ...This isn't a mountain pass. [k] [charaFace B 0] @Hotaru In any case, they're certainly quick. We can't outrun them in my van. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 0,320] @Nagao Kagetora ...So, I guess this is happening, Master. Yet again. [k] ?1:Does this mean Nobbu's[line 2] ?2:Nobbu antics. ?! [charaFace C 0] @Nagao Kagetora Indeed. I can sense her magical energy. [k] @Nagao Kagetora She's probably been absorbed, or she's just being used somehow. [k] [subRenderFadeout #B 0.1] [wt 0.1] [charaFadeout C 0.1] [charaFace B 0] [charaFadein B 0.1 0,320] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] [charaFace E 3] [charaFadein E 0.1 320,-20] [charaFace F 3] [charaFadein F 0.1 -320,-20] @Nobbu Drive We're gonna catch you if it's the last thing we do, or our name isn't the Owari Nobbu Stars, nobu! [k] [charaTalk off] @Owari Nobbu Stars Member Nooobbu Drive! [k] [messageOff] [cueSeVolume 23_ade942 1.5 0.2] [effect bit_talk_41_fs] [blur motion 1.4 2 10000 0.5 0.5 0.05 100] [cueSe SE_23 23_ade937] [wt 1.5] [cueSeStop 23_ade937 0.7] [wipeout leftToRight 0.4 1] [wait wipe] [effectDestroy bit_talk_41_fs] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaLayer G sub #C] [charaLayer K sub #C] [subCameraFilter #C maskEdge cut359_mask16 5 230,0,40,255 0] [charaDepth G 2] [charaDepth K 1] [charaScale G 1.1] [charaScale K 1.3] [charaTalk on] [charaTalk G] [charaFace G 3] [charaFadein G 0.7 50,220] [charaFadein K 0 -190,0] [blurOff motion 0.1] [wt 0.3] [wipein rightToLeft 0.4 1] [wait wipe] [subRenderFadeinFSSideR #C 0.3 450,-200] [subRenderMoveFSSideR #C 150,-200 0.3] [charaEffect G bit_talk_42_depth 0,0 H] [charaShake G 0.03 4 4 1.2] [charaMoveScale G 1.2 0.4] [charaMove G 80,220 0.7] [cueSe SE_23 23_ade938] [wt 1.2] [cueSeVolume 23_ade942 0.7 0.4] [subRenderFadeout #C 0.4] [wt 0.7] [charaEffectDestroy G bit_talk_42_depth] [charaFadeout G 0.1] [charaTalk B] [charaFace B 11] [subRenderFadein #B 0.2 0,-330] @Hotaru Crap, they're already catching up to us. Can you take the wheel for a moment? [k] ?1:Sure, I've got this. ?2:Sure, I'll manage. ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 0,320] @Nagao Kagetora Really, Master? When did you learn to drive? [k] [charaFace C 1] @Nagao Kagetora Oh, wait. Now that you mention it, I think I did hear something about you having to get your license for something back in summer... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,320] @Hotaru Thanks. Now my hands are free. Be right back. [k] [messageOff] [charaEffect B bit_talk_quickmove 0,30] [charaSpecialEffect B erasureReverse 1 0.2] [se ad73] [wt 0.8] [subRenderFadeout #B 0.1] [wt 0.1] [charaFace A 7] [charaTalk A] [subRenderFadein #A 0.1 -300,-330] @Nagakura Shinpachi “Be right back”? Where are you go[line 2]hey! She just jumped out of the van! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.3 1] [bgm BGM_BATTLE_62 0.3 0.5] [cueSeVolume 23_ade942 0.5 0.2] [wait wipe] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaTalk off] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] [subCameraFilter #C maskEdge cut359_mask05 4 0,0,0,255 0] [charaLayer B sub #C] [charaLayer T sub #C] [charaDepth K 1] [charaDepth T 2] [charaDepth B 3] [charaScale K 1.5] [charaPut K -100,-90] [charaPut T 0,350] [charaEffect T bit_talk_42_depth 0,0 H] [wt 0.2] [wipein rectangleStripLeftToRight 0.3 1] [bgm BGM_BATTLE_62 0.3 1.0] [wait wipe] [subRenderFadein #C 0.2 -300,-380] [subRenderMove #C -300,-330 0.2] [wt 0.2] [charaPut B 0,320] [charaFace B 3] [charaEffect B bit_talk_quickmove 0,30] [charaSpecialEffect B appearance 1 0.25] [wt 0.2] [cueSe SE_23 23_ade941] [charaShake D 0.04 3 3 0.3] [wt 0.5] [charaTalk on] [charaTalk D] @Nobbu Drive Hey, get off the hood of my car! And you're wearing SHOES!? I just waxed this thing, nobu! [k] [cueSe SE_23 23_ade911] [charaTalk B] [charaFace B 11] @Hotaru ...Enemy contact made. Commencing Saika. [k] [messageOff] [se ad96] [effect bit_shot_01 40,-20] [charaShake D 0.04 3 3 0.5] [wt 0.4] [charaFace D 1] [fowardEffect bit_shot_01 20,-10] [wt 0.6] [effectStop bit_shot_01] [fowardEffectStop bit_shot_01] [charaTalk D] @Nobbu Drive Nooobbu drive!? [k] [messageOff] [charaTalk off] [se ad73] [charaEffect B bit_talk_quickmove 0,30] [charaSpecialEffect B erasureReverse 1 0.3] [wt 0.4] [subRenderFadeout #C 0.2] [subRenderMove #C -300,-380 0.2] [wt 0.2] [fowardEffect bit_talk_explosion] [cueSe Battle bac332] [wt 0.3] [charaFace D 2] [cueSe SE_23 23_ade939] [charaShake D 0.03 4 4 0.5] [charaMove D -250,0 0.5] [charaFadeout D 0.4] [wt 2.0] [wipeout rectangleStripRightToLeft 0.3 1] [bgm BGM_BATTLE_62 0.3 0.5] [wait wipe] [fowardEffectDestroy bit_talk_explosion] [charaPut K -250,-90] [charaFace D 3] [charaFadein D 0.1 1] [wt 0.2] [wipein rectangleStripLeftToRight 0.3 1] [bgm BGM_BATTLE_62 0.3 1.0] [wait wipe] [wt 0.3] [subRenderFadein #C 0.2 -300,-380] [subRenderMove #C -300,-330 0.2] [wt 0.2] [charaPut B 0,320] [charaFace B 3] [charaEffect B bit_talk_quickmove 0,30] [charaSpecialEffect B appearance 1 0.25] [wt 0.2] [cueSe SE_23 23_ade941] [charaShake D 0.04 3 3 0.3] [wt 0.5] [charaTalk on] [charaTalk D] @Hotaru Next... [k] [messageOff] [se ad96] [effect bit_shot_01 -40,-20] [charaShake D 0.04 3 3 0.5] [wt 0.4] [charaFace D 4] [fowardEffect bit_shot_01 -20,10] [wt 0.6] [effectStop bit_shot_01] [fowardEffectStop bit_shot_01] @Nobbu Drive H-hey, that violates the Road Traffic Act, nobu! You're gonna get ticketed for that, nobbu! [k] [messageOff] [se ad73] [charaEffect B bit_talk_quickmove 0,30] [charaSpecialEffect B erasureReverse 1 0.3] [wt 0.4] [subRenderFadeout #C 0.2] [subRenderMove #C -300,-380 0.2] [wt 0.2] [fowardEffect bit_talk_explosion] [cueSe Battle bac332] [wt 0.3] [charaFace D 2] [cueSe SE_23 23_ade939] [charaShake D 0.03 4 4 0.5] [charaMove D -250,0 0.5] [charaFadeout D 0.4] [wt 2.0] [wipeout rectangleStripLeftToRight 0.3 1] [bgm BGM_BATTLE_62 0.3 0.5] [wait wipe] [charaFace C 0] [charaFadein C 0.1 0,320] [fowardEffectDestroy bit_talk_explosion] [wt 0.2] [wipein rectangleStripRightToLeft 0.3 1] [bgm BGM_BATTLE_62 0.3 1.0] [cueSeVolume 23_ade942 0.5 0.4] [wait wipe] [charaFace A 1] [charaTalk A] [subRenderFadein #A 0.1 -300,-330] @Nagakura Shinpachi Oho... [k] [charaFace A 28] @Nagakura Shinpachi Bahahaha! A Two-Car Hop instead of an Eight-Boat Leap, huh? Not bad. All right, now's our chance to get these people out of here. [k] [charaTalk C] [subRenderFadein #B 0.1 0,-330] @Nagao Kagetora You go ahead! We'll catch up once we've retrieved her! [k] [charaTalk A] [charaFace A 1] @Nagakura Shinpachi Got it! Good luck, girl! [k] [messageOff] [charaTalk off] [cueSe SE_23 23_ade946 0.5 0.8] [charaMoveEase I -200,0 1.0 easeInSine] [subRenderMoveEase #A -400,-330 1.0 easeInSine] [wt 0.6] [subRenderFadeout #A 0.4] [wt 3.0] [charaTalk on] [charaTalk C] [charaFace C 5] @Nagao Kagetora Okay, Master, we're far enough away now. Let's fight the Nobbus here and keep them away from the people! [k] ?1:Got it! [charaFace C 13] @Nagao Kagetora I'll thin their numbers out as best I can once we reach the next bend. Be ready! [k] ?2:You mean we're not gonna have a car chase? [charaFace C 8] @Nagao Kagetora I wouldn't mind using my spear on the run, but this van is just too cramped! [k] ?! [messageOff] [cueSeStop 23_ade942 0.5] [se ade329] [wt 0.5] [wipeout rectangleStripLeftToRight 0.4 1] [bgm BGM_BATTLE_62 0.4 0.5] [wait wipe] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaLayer C normal] [charaLayer B normal] [charaLayer A normal] [charaLayer I normal] [charaLayer J normal] [charaLayer K normal] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaScale C 1.0] [charaScale B 1.0] [charaScale A 1.0] [wt 0.1] [subCameraOff] [wt 1.0] [wipein rectangleStripRightToLeft 0.4 1] [bgm BGM_BATTLE_62 0.4 1.0] [wait wipe] [wt 0.8] [cueSe SE_23 23_ade943] [wt 1.0] [charaTalk B] [charaFace B 1] [se ad223] [charaPut B 0,-15] [fowardEffect bit_talk_quickmove] [charaSpecialEffect B appearance 1 0.25] [wt 0.5] [charaMove B 1 0.5] [wt 1.5] [charaFace B 0] @Hotaru ...You could have gone on ahead. [k] [charaFace B 4] @Hotaru Compassion will just get you killed. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Nagao Kagetora Ahahahahahaha! Did you hear that, Master? She's not wrong. [k] [charaFace C 5] @Nagao Kagetora But, people also say this: enter a fight prepared to die, and you will live; fight focused on your survival, and you will die! [k] @Nagao Kagetora In other words, there's no point in overthinking it! [k] [charaFace C 17] @Nagao Kagetora Now, kill them!!! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_62 0.4] [wait fade] [soundStopAllEnd] [end]