$02-00-02-08-6-1 [soundStopAll] [charaSet A 99502600 1 Mash] [charaSet B 4004001 1 Astolfo] [charaSet C 1026001 1 d'Eon] [charaSet D 98113900 1 Fergus] [charaSet E 4025000 1 Rider] [charaSet F 98114700 1 "Resistance Boy"] [charaSet G 98114600 1 "Resistance Man"] [charaSet H 6027001 1 "Wu Zetian"] [bgm BGM_EVENT_5 0.1] [scene 20312] [fadein black 1.5] [wait fade] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [charaMoveReturn F 0,15 0.2] [wt 0.2] [charaMoveReturn F 0,15 0.2] [wt 0.2] @Resistance Boy Do you see anything yet, Rider!? [k] @Resistance Boy Um, if you like, I'd be happy to take over the telescope for you and[line 2]uh, never mind! [k] [charaFadeout F 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rider That flashy castle that showed up out of nowhere must be the Assassin's lair. Nothing of significance seems to have happened except that. [k] @Rider That was some time ago too, and still no smoke signals. I guess they must be fighting her inside there as we speak. [k] [charaFadeout E 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Resistance Boy Do...do you think they can win? [k] [charaFadeout F 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rider They'd better, or else we'll have come out all this way for nothing. [k] @Rider Anyway, it's up to them now. All we can do is make sure we're ready to go in whenever we[line 2][charaFace E 6]What is it? [k] [se ad55] [charaFadeout E 0.1] [wt 1.0] [seStop ad55 1.0] [charaTalk G] [charaFace G 0] [charaFadein G 0.2 1] @Resistance Man W-we just got an urgent report back from the scouts, sir! [k] [charaFadeout G 0.1] [charaTalk E] [charaFadein G 0.1 0] [charaFace E 2] [charaFadein E 0.1 2] @Rider What did they say? [k] @Resistance Man Well, from the west side of the Nightless City... [k] @Resistance Man ...[sr]...![wt 0.2][charaFace E 6] [k] [charaFace E 5] @Rider You're kidding me. Of all the times... [k] [charaFadeout G 0.1] [charaFadeout E 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] [charaShake F 0.04 4 4 0.5] @Resistance Boy R-Rider! I've got some bad news! [k] [charaFadeout F 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Rider I know. I've already heard the report. [k] [charaFadeout E 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Resistance Boy No, not that! There![sr]Don't you hear it!? [k] [messageOff] [bgmStop BGM_EVENT_5 1.5] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [charaFadeout F 0.1] [wt 0.3] [wipein rectangleStripLeftToRight 0.4 1] [wait wipe] [shake 0.03 3 3 1.2] [se ad422] [seVolume ad422 0 0.4] @ [line 6][image berserker_language_6][line 2] [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1] [wait wipe] [wt 0.4] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [bgm BGM_EVENT_3 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Rider Oh, come on.[sr]Now we have to deal with that too!? [k] @Rider Dammit, how unlucky can we get?[sr]I wonder whose bad luck it is: mine, or theirs... [k] [charaFadeout E 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Resistance Boy Wh-what do we do now, Rider? [k] [charaFadeout F 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Rider You need to ask? We get ready to head in there the moment we see the signal. Now hurry! [k] [messageOff] [bgmStop BGM_EVENT_3 1.5] [fadeout black 1.5] [wait fade] [soundStopAll] [end]