$94-05-14-14-1-1 [soundStopAll] [charaSet A 2001300 1 Emiya] [charaSet B 1036300 1 "Prince of Lan Ling"] [charaSet C 3044000 1 "Yu Mei-ren"] [charaSet D 2042001 1 Illya] [charaSet F 1098200900 1 "Murasaki Shikibu"] [charaSet J 1098199500 1 Zombie] [charaSet K 1098199600 1 Zombie] [charaSet L 1098199500 1 Zombie] [charaSet M 1098199600 1 Zombie] [charaSet N 1098199500 1 Zombie] [charaSet O 1098199600 1 Zombie] [charaDepth J 5] [charaDepth K 7] [charaDepth L 6] [charaDepth M 4] [charaDepth N 3] [charaDepth O 2] [scene 100300] [fadein black 1.0] [wait fade] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [bgm BGM_EVENT_77 0.1] @Yu Mei-ren Guh, I'm exhausted...[sr]So exhausted, I almost blew up without meaning to! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Prince of Lan Ling I understand how you feel, but please try not to explode without at least warning us first... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Emiya At least we did what we came here to do. [k] @Emiya Before we leave, do you think you could all give[sr]me a hand carrying supplies back to the cottage? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Murasaki Shikibu ...[sr]... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Emiya Something wrong, Murasaki? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Murasaki Shikibu I'm afraid so.[sr]Take a look outside. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.8 1.0] [bgmStop BGM_EVENT_77 1.0] [wait wipe] [charaFadeout F 0.1] [scene 99902] [charaTalk off] [charaFace J 0] [charaFadein J 0.1 -250,0] [charaFace K 0] [charaFadein K 0.1 -100,0] [charaFace L 0] [charaFadein L 0.1 100,0] [charaFace M 0] [charaFadein M 0.1 250,0] [charaFace N 0] [charaFadein N 0.1 400,0] [charaFace O 0] [charaFadein O 0.1 -400,0] [charaShake J 0.3 2 5 0] [charaShake K 0.4 2 5 0] [charaShake L 0.5 2 5 0] [charaShake M 0.3 2 5 0] [charaShake N 0.4 2 5 0] [charaShake O 0.5 2 5 0] [wt 0.6] [wipein rectangleStripRightToLeft 0.8 1.0] [wait wipe] [wt 1.8] [wipeout rectangleStripRightToLeft 0.8 1.0] [wait wipe] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaShakeStop J] [charaShakeStop K] [charaShakeStop L] [charaShakeStop M] [charaShakeStop N] [charaShakeStop O] [scene 100300] [wt 0.6] [wipein rectangleStripLeftToRight 0.8 1.0] [wait wipe] [charaTalk on] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] [charaShake D 0.03 4 4 0.5] [bgm BGM_EVENT_126 0.1] @Illya [f large]Gaah! [k] @Ruby Illya, I'm sorry to have to tell you this,[sr]but I don't think that scream was very ladylike. [k] @Illya I-I-I-I can't help it! Just look at them![sr]Where'd they all come from!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Murasaki Shikibu Oh, yes, I suppose I didn't mention before[sr]that zombies tend to travel in packs... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Prince of Lan Ling They're trying to force their way into this building.[sr]We'd better barricade the entrance. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Emiya A barricade, huh!? That's more like it! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Murasaki Shikibu Indeed! This is just like something out[sr]of a number of great zombie classics! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Yu Mei-ren You sound almost happy about that, Murasaki! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Murasaki Shikibu I'm...actually enjoying this a bit! Sorry!!! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Illya Wow, she admitted it... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_126 1.0] [wait fade] [charaFadeout D 0.1] [wt 0.5] [se ade364] [seStop ade364 0.8] [wt 0.7] [se ade413] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [bgm BGM_EVENT_70 0.1] @Murasaki Shikibu ...So yes, many zombie movies involve scenes just like this where the characters are forced to hole up for protection. [k] [charaFace F 4] @Murasaki Shikibu [f small]Largely because they're much cheaper to film, and they make it easy to pad out the runtime with character infighting... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Emiya So, how do these kinds of scenes usually play out? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Murasaki Shikibu Well... [k] [charaFace F 8] @Murasaki Shikibu ...they usually give the characters time to relax and catch their breath, as a kind of reprieve from the more frantic battle for survival. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Prince of Lan Ling I see. True, between all this food, water, and even some entertainment, we should be able to get by quite comfortably. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Yu Mei-ren So we're gonna shut ourselves away, huh.[sr]That sounds great. Really great... [k] ?1:Now you're sounding like Batty. [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Emiya Stop that. Chaldea is at its quota for shut-ins. [k] ?2:But, we can't stay in here forever, right? [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Murasaki Shikibu True. [k] @Murasaki Shikibu If we don't do anything, I'm afraid we'll wind up experiencing the bleaker ending for the genre, where no one survives. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] ?! [charaFace A 9] @Emiya ...Right. Well, if there's any good news to be had, it's that we've got plenty of food. [k] [charaFace A 6] @Emiya What do you say, Master?[sr]Shall we have dinner now? [k] ?1:We may as well... [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Yu Mei-ren Oh come on, why're you so worried? [k] [charaFace C 1] @Yu Mei-ren I'm sure you'll figure something out just[sr]like you always do. Probably. Maybe. [k] ?2:Sounds good! [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Yu Mei-ren Kouhai... You're really trying to keep your spirits up, huh? Well hey, don't worry. I'm sure things'll work out! [k] [charaFace C 4] @Yu Mei-ren I swear, you humans are really weird like that. [k] @Yu Mei-ren It's like you have this way of somehow turning[sr]false cheer into actual morale... [k] [charaFace C 5] @Yu Mei-ren Oh, never mind. Just forget I said anything. [k] ?! [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_70 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]