$94-05-14-16-1-0 [soundStopAll] [charaSet A 5004001 1 "Nursery Rhyme"] [charaSet B 7038000 1 Brynhild] [charaSet C 8001600 1 Mash] [charaSet D 1098198300 1 "Sessyoin Lily"] [charaSet E 1098200800 1 "Tomoe Gozen"] [charaSet F 1033300 1 Sigurd] [charaSet G 3044000 1 "Yu Mei-ren"] [charaSet H 98109200 1 Coloratura] [charaSet I 98109200 1 Coloratura] [charaSet J 1098200300 1 "Otemoyan Doll"] [charaSet K 1098200300 1 "Otemoyan Doll"] [charaSet L 1022001 1 "Gilles de Rais"] [charaSet M 6002001 1 Hassan] [charaSet N 7015001 1 Eric] [imageSet O back10000 1] [charaScale O 1.01] [charaSet S 5009040 1 "Effect Dummy"] [cameraMove 0 0,0 1.01] [scene 58600] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Nursery Rhyme Teehee, teeheehee... [k] [messageOff] [se ad456] [charaMove A -50,0 0.4] [charaFadeout A 0.4] [seStop ad456 0.8] [wt 1.4] [charaTalk B] [charaFace B 17] [charaFadein B 0.1 1] @Brynhild There, she went down that staircase! [k] ?1:Let's go after her! ?! [messageOff] [se ade74] [wipeout leftToRight 1.0 1.0] [wait wipe] [charaFadeout B 0.1] [seStop ade74 0.8] [scene 45100] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash Master, look! Over there! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout C 0.1] [pictureFrame cut063_cinema] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,-50] [wt 0.8] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.3] @Sessyoin Lily (Zzz... Zzz...) [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout D 0.1] [pictureFrame] [wt 0.8] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.3] [bgm BGM_EVENT_70 0.1] [charaTalk depthOff] [charaDepth E 9] [charaDepth S 5] [charaDepth D 3] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Tomoe Gozen It's Lady Lily. She appears to be fast asleep. [k] @Tomoe Gozen All right, I think we had better get her out of[line 2][charaMove E -50,0 0.7][wt 0.8][cueSe Battle bac73][seVolume bac73 0 0.6][charaPut S 1][charaEffect S bit_talk_barrier04][charaFace E 2][charaShake E 0.02 3 3 0.5][sr]Yeowch! Hothothot! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk depthOn] [charaTalk B] [charaFace B 17] [charaFadein B 0.1 1] @Brynhild It seems she's in a cage made out of magical energy.[sr]And a very strong cage, at that. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Sigurd Sessyoin Lily! [k] ?1:Lilyyy! ?! [messageOff] [wt 1.0] [charaFace F 0] @Sigurd It doesn't seem like noise will wake her up.[sr]Furthermore... [k] [messageOff] [charaTalk off] [charaFace F 5] [wt 0.1] [se ad695] [wt 0.4] [effect bit_talk_gram_slash_03 0,0 H] [wt 0.3] [seStop ad695 0] [se ad682] [seVolume ad682 0 0.5] [se ad170] [seVolume ad170 0 0.5] [flashin once 0.1 0.1 FFFFFFFA FFFFFF80] [wt 0.1] [effectDestroy bit_talk_gram_slash_03] [charaPut S 1] [charaFace D 4] [charaFadein D 0 1] [charaFadeout F 0] [shake 0.02 3 3 0.4] [wt 1.6] [charaFadeout D 0.1] [wt 0.1] [charaPut S 1200,1200] [charaEffectStop S bit_talk_barrier04] [charaTalk on] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Sigurd ...we can't destroy the cage.[sr]Not without risking her life, at any rate. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Brynhild What about our runes?[sr]Could we use them to open the cage? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 10] [charaFadein F 0.1 1] @Sigurd I'm sure that we could,[sr]but it would take some time to analyze the lock. [k] [charaFace F 0] @Sigurd So I think it would be faster[sr]if we look for a key instead. [k] ?1:Makes sense. ?! [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash Unfortunately, I can't see any signs of a lock or a keyhole on this cage. It's made of magical energy, after all. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Tomoe Gozen ...Look, over there. An inscription on the wall. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash Oh, so there is.[sr]Let me see what it says... [k] [charaFace C 0] @Mash “Sacrifice living red to unliving steel...” [k] @Mash “...and the unseen cage's captive will be freed.” [k] ?1:I wonder what it means. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Tomoe Gozen Ooh, an environmental puzzle! [k] @Tomoe Gozen There must be more to this room than meets the eye. Come, let us look for this unliving steel and living red! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 6] [charaDepth B 4] [charaTalk F] [charaFace F 0] [charaFace B 12] [charaFadein F 0.1 0] [charaFadein B 0.1 2] @Sigurd Understood. We'll search the area over by that pillar. [k] [charaFace B 0] @Brynhild Of course, Honey.[sr]I'd be happy to join you. [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgmStop BGM_EVENT_70 1.0] [wait wipe] [charaFadeout B 0.1] [charaFadeout F 0.1] [wt 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [bgm BGM_EVENT_81 0.1] [charaTalk depthOn] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Tomoe Gozen Perhaps this fragment will fit neatly into this hollow...[wt 0.6][charaFace E 4][sr]No, it seems not. Too bad; I really thought I had found something there. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Mash There doesn't seem to be much in the way of obvious clues here, does there...? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_81 0.8 0.4] [wait wipe] [charaFadeout C 0.1] [pictureFrame cut063_cinema] [wt 0.8] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.3] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 -350,-50] @Nursery Rhyme Hmm, this won't do at all.[wt 0.5][charaFace A 1][sr]I think I'll give them just a little help. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 1.0] [bgmStop BGM_EVENT_81 0.8] [wait wipe] [charaFadeout A 0.1] [pictureFrame] [wt 0.8] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.3] [se ad66] [se ad340] [wt 0.8] [charaTalk off] [charaDepth H 7] [charaDepth I 5] [charaDepth J 6] [charaDepth K 4] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaFace K 0] [charaFadein H 0.4 -150,0] [charaFadein I 0.4 -350,0] [charaFadein J 0.4 150,0] [charaFadein K 0.4 350,0] [wt 0.4] [seStop ad66 0.1] [seStop ad340 0.1] [wt 0.4] [bgm BGM_EVENT_80 0.1] ?1:Now the different dolls are teaming up! ?! [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Tomoe Gozen It seems we will not have the luxury of proceeding at our own pace. Drat, they even have wax figures with them! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaDepth L 6] [charaDepth M 5] [charaDepth N 4] [charaFace L 1] [charaFadein L 0.1 1] [charaFace M 1] [charaFadein M 0.1 -350,0] [charaFace N 1] [charaFadein N 0.1 350,0] [charaShake L 0.3 2 5 0] [wt 0.1] [charaShake M 0.2 2 5 0] [wt 0.1] [charaShake N 0.3 2 5 0] [charaMove L -10,0 2.8] [charaMove M -340,0 2.8] [charaMove N 340,0 2.8] [wt 2.5] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Mash They're forcing themselves forward with such awkward, stuttering movements! It's so creepy to look at! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Tomoe Gozen True, there is something disturbing about[sr]going up against such lifelike look-alikes! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] [charaFadein O 0.1 0,-200] [charaFadeTime O 0.1 0.6] @Yu Mei-ren (Oh geez, please tell me that pathetic excuse for a Lord Xiang Yu isn't among them.) [k] @Yu Mei-ren (I don't know what I'd do if it was. I could never destroy it myself, no matter how poorly it's made...) [k] @Yu Mei-ren (...but I also couldn't bear to let anyone else destroy it. On the other hand, I can't just let it attack us...) [k] [charaFadeout G 0.1] [charaFadeout O 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Tomoe Gozen It seems we must put our hunt for clues on hold while we attend to this more pressing matter. [k] @Tomoe Gozen Lord Sigurd, Lady Brynhild, would you two... [k] [charaFace E 11] [charaShake E 0.02 3 3 0.4] @Tomoe Gozen Huh? Lord Sigurd? Lady Brynhild!?[sr]Where did they go!? [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]