$94-05-34-09-1-1 [soundStopAll] [charaSet A 25004001 1 "Yang Guifei"] [charaSet B 1098176810 1 Osakabehime] [charaSet C 4037000 1 Nemo] [charaSet D 1098182110 1 "Nemo Professor"] [charaSet E 25006000 1 "Van Gogh"] [charaSet F 8001600 1 Mash] [charaSet V 98115000 1 Transmission] [scene 99002] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 0.7] [se ad609] [seVolume ad609 0 0.1] [seStop ad609 2.0] [wt 1.5] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Yang Guifei Oh! It sounds like the battle is over! [k] [bgm BGM_EVENT_80 1.0 0.5] [charaFace A 16] @Yang Guifei I still can't hear anything from the giant ship you mentioned, though. Are you sure it's out there, Batty? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Osakabehime I'm sure! I've been scanning the area every ten seconds, and it's definitely there! The other scouts' data backs me up, too! [k] @Osakabehime You just can't pick it up 'cause it's not making any sound! If you don't believe me, why don't you go outside and see for yourself! [k] [charaFace B 4] @Osakabehime Oh man, it's still there. It's almost like it's just staring at us... Wait. Hm? Did it just move? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Yang Guifei Ack! I heard it! It sounds like an underwater thunderstorm! It really does seem absolutely huge! But...it sounds like it's actually moving away from us? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Osakabehime ...Hey, yeah, you're right. It looks like it's coming about and heading the other way... [k] @Osakabehime Does this mean we're safe? [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_80 1.0 1.0] [charaTalk A] [charaFace A 24] [charaFadein A 0.1 1] @Yang Guifei ...Gaaah! I take it back! It just let out a thunderous roar! It's vaporizing everything in a straight line. It must be using a beam! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Nemo Are you serious!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Yang Guifei Yes, but it's moving away from us... [k] [charaFace A 2] @Yang Guifei ...Uh-oh! Everyone, hang on to something tight! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad791] [seVolume ad791 0 0.7] [seVolume ad791 1.5 0.2] [shake 0.04 3 5 1.5] [wt 1.5] [seStop ad791 1.5] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Osakabehime Bwaaaaaah! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Nemo Calm down! It's just the aftershock from a far-off landmass being destroyed! But if this is just the aftershock...! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaEffect V bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Nemo Professor Right you are, Captain. That beam was at least as powerful as an A-rank Noble Phantasm. I don't think we could've survived a direct hit from that, even with our new armor. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Yang Guifei Ooh, my poor eardrums... Still, at least it's over now. It sounds like the enemy ship is continuing to move away from us. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Van Gogh I'm sorry, Lady Yu-Yu... That must've been so loud for you-you... Ehehe... Another Van Goghk for you... [k] [bgmStop BGM_EVENT_80 1.5] [charaFace E 10] @Van Gogh Anyway...I think that might've been a warning... [k] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Nemo As in, a warning shot? So that was the enemy's way of telling us not to come any farther...? [k] @Nemo If you're right, that would mean the enemy ship is...intelligent... [k] [charaFace C 5] @Nemo Professor, Scáthach-Skadi, we'll need to discuss later. [k] @Nemo For now, [%1]...[sr]It looks like the enemy wants us to stop here. [k] @Nemo What do you think? Shall we live out the rest of our lives here getting by on whatever we can fish from the Void Sea? [k] [bgmStop BGM_EVENT_81 1.0] ?1:No way. ?2:Not an option. ?! [bgm BGM_EVENT_82 0.1] [charaFace C 2] @Nemo Right on. Then we'll just have[sr]to fight our way out of here! [k] @Nemo Don't worry. Everyone here is still just as ready to fight as ever. All you have to do is give the order! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaDepth A 1] [charaDepth B 4] [charaDepth E 2] [charaDepth F 3] [charaFace A 0] [charaFace B 0] [charaFace E 4] [charaFace F 7] [charaFadein A 0.1 -375,0] [charaFadein B 0.1 -125,0] [charaFadein E 0.1 125,0] [charaFadein F 0.1 375,0] [wt 1.0] [charaMoveReturn A -375,-4 0.4] [charaMoveReturn B -125,-4 0.4] [charaMoveReturn E 125,-2 0.4] [charaMoveReturn F 375,-4 0.4] [wt 1.0] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.4] [fadeout black 2.0] [bgmStop BGM_EVENT_82 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]