$94-05-34-16-1-0 [soundStopAll] [charaSet A 1098182100 1 "Nemo Professor"] [charaSet B 4037000 1 Nemo] [charaSet C 25004001 1 "Yang Guifei"] [charaSet D 25006000 1 "Van Gogh"] [charaSet E 1098176810 1 Osakabehime] [charaSet F 8001600 1 Mash] [charaSet G 1098181910 1 "Nemo Marine"] [charaSet H 1098182210 1 "Nemo Engineer"] [charaSet I 1098198000 1 Scáthach-Skadi] [charaSet V 98115000 1 Transmission] [scene 99002] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo Professor Okay, we're finally in the fourth region.[sr]Nice work, everyone. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Nemo This is it: the last area. It may not be as big as some of the others, but there's no telling what might await us here. [k] @Nemo Still, after everything this crew has overcome, I have complete faith we'll make it through whatever else lies ahead. [k] ?1:Stay sharp, everyone. [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Yang Guifei Yes, Master! I won't let my guard down until this is all well and truly over! [k] [charaFace C 19] ?2:Let's just take it one step at a time. [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Van Gogh Ehehe, yeah...[sr]It's not good to dwell on things too much... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 19] [charaFadein C 0.1 1] ?! @Yang Guifei By the way...do you think it'd be okay if I cloned myself again now? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Nemo No. The risk's too great. Doing that leaves you too vulnerable. How many times do I have to tell you? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Yang Guifei Yes, you're right.[sr]I'll just stay on the bridge like I'm supposed to... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nemo Okay, now that we've all steeled ourselves for what's to come, let's go ahead and get star[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_77 1.0] [charaTalk C] [charaFace C 23] [charaFadein C 0.1 1] @Yang Guifei Ah! Huh...? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo What is it? Are we under attack!? [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Yang Guifei Uh, well, I thought I heard a pinging sound,[sr]but I couldn't tell where it was coming from. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Nemo You couldn't tell? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Yang Guifei No, I couldn't. There was something...unreal about it? Almost like an auditory hallucination? Just what you want to hear from your sonar substitute, I know... [k] ?1:How about you, Batty? ?2:Are you getting anything, Batty? ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Osakabehime Hmmm? I've been searching all around at max range and sensitivity, but I'm not picking up anything at all... [k] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 0.4] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Yang Guifei ...Ah! W-w-was that an explosion!? Where'd it come from!? Oh man, something's headed our way! Like, right now! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Osakabehime Huh? I think I'm seeing something, but there's still no sign of any enemies nearb[line 2] [k] [messageOff] [charaFadeout E 0.1] [wt 0.2] [se ad789] [se ad226] [seVolume ad226 0 0.3] [seStop ad226 2.0] [shake 0.03 4 4 0.7] [wt 1.0] [charaTalk F] [charaFace F 14] [charaFadein F 0.1 1] @Mash Ghh! Wh-what was that!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo An enemy ship just fired one of their weaker Noble Phantasm-level beams at us! Damage report, now! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaEffect V bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Nemo Marine Port side here! Thanks to the new upgrades,[sr]it didn't even scratch our pressure hull! [k] [charaFace G 4] @Nemo Marine But I still don't want to take[sr]a direct hit from an A-rank beam! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo Engine room, full reverse, and keep us silent! We need to figure out what's going on here! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut V 1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Nemo Engineer Aye, aye! Triton Wheel, full reverse! [k] [charaFadeout H 0.1] [wt 0.1] [charaPut V 1200,1200] [bgmStop BGM_EVENT_80 1.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nemo Yang Guifei, Osakabehime, tell us everything you can about that attack. [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Yang Guifei I'm sorry. I heard it coming, but I just have no idea where it came from... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Osakabehime Same here, I think. [k] @Osakabehime I could tell from my Bounded Field that there was something next to us, but I couldn't quite pinpoint where it was. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Nemo ...Maybe it's some kind of sonic camouflage? Are they using white noise to hide a new silent Noble Phantasm, the way we do? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut V 1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Scáthach-Skadi This is the workshop. It would seem the enemy has yet another new adaptation. [k] @Scáthach-Skadi I will begin studying this new development as soon as we are out of harm's way. Until then, good luck. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Nemo Bridge here. Copy that... All right, everyone, this won't be the most pleasant voyage, but I'm going to need you all to remain on alert for the time being. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Osakabehime Then we'll need to up our searching[sr]game more than ever! [k] [charaFace E 2] @Osakabehime Yu-Yu, keep your ears peeled for any sign of enemies! I'm gonna head outside the ship for a bit! Sonarhime out! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]