$91-30-02-01-1-1 [soundStopAll] [bgm BGM_EVENT_3 0.1] [charaSet A 8001001 1 Mash] [charaSet B 98003000 1 "Dr. Roman"] [charaSet C 98002000 1 Fou] [charaSet D 3002001 1 Diarmuid] [charaSet E 3011001 1 Finn] [charaSet F 98006200 1 ???] [charaSet G 98006200 1 Enemy] [charaSet H 98006200 1 Enemy] [scene 20800] [fadein black 2.0] [wait fade] [charaTalk F] [charaFadein F 0.1 1] [wt 0.4] [fowardEffect bit_talk_13] [wt 0.1] [se bac13] [charaShake F 0.05 3 3 0.2] [wt 0.4] [charaSpecialEffect F enemyErasure 1 1.7] [se ad22] [wait charaSpecialEffect F enemyErasure] [wt 1.0] [charaTalk D] [charaFace D 5] [charaFadein D 0.4 1] @Diarmuid We are finished here! [k] [charaFadeout D 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash Yes. We got them all on our end, too. [k] [charaFadeout A 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Diarmuid I guess we are lucky the enemy was not formidable... Hmm? [k] [wt 0.7] [messageOff] [bgmStop BGM_EVENT_3 0.1] [wt 0.1] [se ad39] [flashin once 0.7 0.7 FFFFFFAF FFFFFF00] [wt 0.7] [fowardEffect bit_talk_30] [fowardEffectStop bit_talk_30] [wait fowardEffect bit_talk_30] [wt 1.0] [charaFadeout D 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [bgm BGM_EVENT_2 0.1] @Mash What happened?[sr]The light was... [k] [charaFadeout A 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Diarmuid I see. I think I understand now. [k] @Diarmuid By defeating the enemies in my mental landscape, the true brilliance of my Noble Phantasm is restored. [k] [charaFace D 5] @Diarmuid Master, I'm sorry to ask you but I would like to ask for your assistance a while longer. [k] [wt 0.4] [charaFace D 0] @Diarmuid Well, let's move onto the next spot. [k] [messageOff] [fadeout black 1.5] [wt 0.4] [bgmStop BGM_EVENT_3 0.5] [wait fade] [soundStopAll] [end]