{ "ACCOUNTING_ALREADY_OWNED_MESSAGE" : "已确认圣晶石结算信息,将同步处理圣晶石数量。", "ACCOUNTING_ERROR_INCOMPATIBLE_MESSAGE" : "当前版本的编译\n设定付费功能为无效。", "ACCOUNTING_ERROR_INITIALIZE_MESSAGE" : "无法从支付服务器\n获得正确数据。\n\n付费时请重新确认设置\n并重启游戏。", "ADD_RECOVER_CMDSPELL_TXT" : "消耗{0}划令咒,[09FD05]回复行动点{1}[-] ", "ADD_RECOVER_NUM_TXT" : "消耗{0},回复行动点[09FD05]+{1}[-] ", "ADD_USER_ITEM_MSG" : "追加至所持道具中", "ADD_USER_QP_MSG" : "追加至所持量子中", "ADJUST_ALL_TXT" : "最大生命值·攻击力", "ADJUST_ATK_TXT" : "攻击力", "ADJUST_HP_TXT" : "最大生命值", "AFTER_CHANGE_NP_TITLE" : "[FFF251]<宝具解放后>", "AFTER_CHANGE_SKILL_SUB_TITLE" : "[FFF251]<技能变化后>", "AFTER_RESULT_TITLE" : "[FFF251]<等级提升后>[-]", "AFTER_RESULT_TITLE_RANK" : "[FFF251]<阶级提升后>[-]", "AGE_VEIFICATION_CONFIRM_CANCEL" : "否", "AGE_VEIFICATION_CONFIRM_DECIDE" : "是", "AGE_VEIFICATION_CONFIRM_MESSAGE" : "{0}\n\n该设定是否无误?", "AGE_VEIFICATION_CONFIRM_TITLE" : "确认选择", "AGE_VEIFICATION_MESSAGE" : "每月可购买圣晶石的金额上限\n取决于您的年龄。\n※每个自然月都需要进行一次该选择。", "AGE_VEIFICATION_NONE" : "未设定", "AGE_VEIFICATION_TITLE" : "请选择您的年龄", "AGE_VEIFICATION_TYPE1" : "~15岁 每月/250元以内", "AGE_VEIFICATION_TYPE2" : "16岁~19岁 每月/1500元以内", "AGE_VEIFICATION_TYPE3" : "20岁以上 无限制", "ALL_STATUS_MAXLV_MSG" : "「{0}强化」已达上限,无法继续进行。", "ALL_STATUS_MAX_MSG" : "「{0}强化」已达上限,无法继续进行。", "ALREADY_FOLLOWED_MESSAGE" : "已关注的玩家。", "ALREADY_FOLLOWED_TITLE" : "已关注", "ANONYMOUS_NEED_INFO" : "无记名灵基", "ANONYMOUS_UNIT" : "{0}个", "ANOTHER_PAY_ANOTHER_BUY" : "兑换超级锁定\n巧克力", "ANOTHER_PAY_CONFIRM_TITLE" : "确认兑换超级锁定巧克力", "ANOTHER_PAY_INFO_TITLE" : "关于超级锁定巧克力", "ANOTHER_PAY_ITEM_CONFIRM_CHOICES_INFO" : "「超级锁定巧克力」可以让接收巧克力的从者,\n在活动期间获得特效技能的特别锁定巧克力。", "ANOTHER_PAY_ITEM_CONFIRM_CHOICES_MSG" : "慎重选择对象,\n来兑换超级锁定巧克力吧。", "ANOTHER_PAY_ITEM_CONFIRM_INFO" : "「{0}兑换后,\n「{1} {2}」将\n在活动期间获得特效技能,\n「{3}」已经\n完成了兑换,因此将无法重新领取。", "ANOTHER_PAY_ITEM_CONFIRM_MSG" : "是否确定,\n要兑换「{0}」?", "ANOTHER_PAY_ITEM_CONFIRM_WARN_MSG" : "[FFFF00]※「超级锁定巧克力」仅能获得2个,即1个用于「获得巧克力」与\n1个用于「赠送巧克力」。敬请注意。[-]", "ANOTHER_PAY_ITEM_RECONFIRM_INFO" : "「{0}」兑换后,\n「{1} {2}」将\n在活动期间获得特效技能。", "ANOTHER_PAY_NORMAL_BUY" : "兑换\n锁定巧克力", "ANOTHER_PAY_PERIOD_END_MSG" : "[FFFF00]※活动已结束。[-]", "ANOTHER_PAY_PURCHASED_CONFIRM_MSG" : "由于已经持有「{0}×1」\n因此无法再度领取。\n\n「{1} {2}」\n在活动期间将获得特效技能。", "ANOTHER_PAY_PURCHASED_EFFECT_CONFIRM_MSG" : "「{0}×1」已\n送至礼物盒。\n\n「{1} {2}」\n在活动期间将获得特效技能。", "APPEND_SKILL_COMBINE_CONFIRM" : "是否前往强化追加技能?", "APPEND_SKILL_COMBINE_INFO" : "是否前往强化与解放追加技能", "APPEND_SKILL_COMBINE_ITEM_NOT_ENOUGH" : "[DB0052]所需从者币不足", "APPEND_SKILL_COMBINE_PRESELECT_BASE_INFO" : "请先选择要强化的从者", "APPEND_SKILL_COMBINE_SELECT_BASE_INFO" : "请选择想要强化的从者。\n强化从者需要\n该从这专用的从者币。", "APPEND_SKILL_ICON_INFO_LV" : "[FCC400,FFDE00]等级[ffffff,ffffff]{0}/{1}", "APPEND_SKILL_LVMAX_MSG" : "[DB0052]追加技能已经达到强化上限", "APPEND_SKILL_LVUP_MSG" : "请点击「强化」按钮", "APPEND_SKILL_LVUP_TITLE" : "追加技能强化", "APPEND_SKILL_OPEN_CONFIRM" : "是否前往解放追加技能?", "APPEND_SKILL_OPEN_HAVE_COIN" : "持有从者币:", "APPEND_SKILL_OPEN_MSG" : "请点击「解放」按钮", "APPEND_SKILL_OPEN_SPEND_COIN" : "解放所需从者币:", "APPEND_SKILL_OPEN_TITLE" : "追加技能解放", "APPEND_SKILL_RESULT_AFTER_LV" : " [ffff00]等级{0}", "APPEND_SKILL_RESULT_LV" : " 等级{0}", "APP_VERSION" : "[133493]Ver.{0}", "APRECV_TITILE_DETAIL_TXT" : "消耗道具回复行动点", "APRECV_TITILE_TXT" : "行动点回复", "AP_ADD_CONFIRM_MSG" : "消耗{1}{0}\n回复行动点[09FD05]+{2}[-] \n是否执行?\n\n当前行动点:{3}/{4}\n回复后行动点:{5}/{4}", "AP_FULL_MSG" : "行动点已满,无法使用{0}", "AP_OVER_MAX_COLOR" : "[ffb505]{0}[-]", "AP_RECOVER_CMDSPELL_TXT" : "消耗{0}划令咒,[09FD05]回复行动点{1}% (+{2})[-] ", "AP_RECOVER_CONFIRM_MSG" : "消耗{1}{0}\n回复行动点[09FD05]{2}% (+{3})[-] \n是否执行?\n\n当前行动点:{4}/{5}\n回复后行动点:{6}/{5}", "AP_RECOVER_ITEM_TXT" : "道具", "AP_RECOVER_MSG" : "消耗{1}个{0}\n可回复A{2}点行动点。\n\n是否使用{0}?\n(回复后:{3}/{4})", "AP_RECOVER_NUM_TXT" : "消耗{0},回复行动点[09FD05]{1}% (+{2})[-] ", "ASSET_LOADER_ERROR_BOOT_RETRY_MESSAGE" : "与下载服务器通讯失败。\n\n请确认信号状况,进行重试\n或者重启应用。", "ASSET_LOADER_ERROR_TIME_OVER_MESSAGE" : "与下载服务器通讯已切断。\n是否进行重试?\n\n点击「结束」的话\n将会回到标题画面。", "ATTACK_ICON_INFO" : "ATK{0}", "ATTACK_INFO" : "ATK.{0}", "ATTACK_NAME" : "ATTACK", "BACK_BUTTON_CONFIRM" : "是否退出游戏?", "BACK_BUTTON_CONFIRM_NO" : "取消", "BACK_BUTTON_CONFIRM_YES" : "退出", "BATTLECONTINUERESUME_CONFIRM_CANCEL" : "重试", "BATTLECONTINUERESUME_CONFIRM_DECIDE" : "前往主界面", "BATTLECONTINUERESUME_CONFIRM_MESSAGE" : "无法正常读取存档资料。", "BATTLECONTINUERESUME_CONFIRM_TITLE" : "确认", "BATTLERESUME_CONFIRM_CANCEL" : "不进入", "BATTLERESUME_CONFIRM_DECIDE" : "进入", "BATTLERESUME_CONFIRM_MESSAGE" : "尚在战斗中。\n是否继续之前的战斗?\n[FF0000](若不继续,将只会消耗行动点)", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_AP0" : "尚在战斗中。\n是否继续之前的战斗?\n\n[ffdf00]若不继续的话,将视为战斗中撤退\n无法获得战利品。", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_AP_ITEM" : "尚在战斗中。\n是否继续之前的战斗?\n\n[ffdf00]若不继续的话,进行关卡时使用的\nAp、道具将不会退还。", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_AP_QP" : "尚在战斗中。\n是否继续之前的战斗?\n\n[ffdf00]若不继续的话,进行关卡时使用的\nAP、量子将不会退还。", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_ITEM" : "尚在战斗中。\n是否继续之前的战斗?\n[FF0000](若不继续,任务开始时消耗的{0}不会返还)", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_ITEM_PART" : "「{0}」", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_ITEM_QP" : "尚在战斗中。\n是否继续战斗?\n\n[ffdf00]若不继续的话,进行关卡时使用的\n道具、量子将不会退还。", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_QP" : "尚在战斗中。\n是否继续战斗?\n\n[ffdf00]若不继续的话,进行关卡时使用的\n量子将不会退还。", "BATTLERESUME_CONFIRM_MESSAGE_CONSUME_QP_PART" : "{0}", "BATTLERESUME_CONFIRM_MESSAGE_CUSTOM" : "尚在战斗中。\n是否继续之前的战斗?\n[FF0000](若不继续,将只会消耗{0})", "BATTLERESUME_CONFIRM_MESSAGE_NO_CONSUME" : "尚在战斗中。\n是否继续之前战斗?\n\n[ffdf00]若不继续的话,进行关卡时使用的\nAP、道具、量子将不会退还。", "BATTLERESUME_CONFIRM_TITLE" : "确认", "BATTLE_BUFF_BOOST" : "战斗\n结束为止", "BATTLE_BUFF_COUNT" : "次数 {0}次", "BATTLE_BUFF_TURN" : "回合 {0}", "BATTLE_CHECKUSE_COMMANDSPELL" : "是否使用令咒执行该命令?", "BATTLE_COMMANDDIALOG_DONTACT" : "因无法行动\n故无法使用宝具", "BATTLE_COMMANDDIALOG_DONTACTTYPE" : "无法使用宝具", "BATTLE_COMMANDDIALOG_DONTTD" : "无法使用宝具", "BATTLE_COMMANDDIALOG_DONTTD_COND" : "未满足宝具的使用条件\n无法使用宝具", "BATTLE_COMMANDDIALOG_DONTTD_SHORTAGE_CRITICAL_STAR" : "由于未达到使用宝具所需的暴击星数量,\n宝具无法使用", "BATTLE_COMMANDDIALOG_DONTUSE" : "无法使用宝具", "BATTLE_COMMANDDIALOG_NOFUNC" : "因无法回忆真名\n故无法使用宝具", "BATTLE_COMMAND_CODE_RECHARGE_TURN" : "剩余", "BATTLE_CONTINUE_BUTTON_BUYSTONE" : "购买圣晶石", "BATTLE_CONTINUE_BUTTON_USESTONE" : "使用圣晶石", "BATTLE_CONTINUE_CHECK_SPELL" : "是否使用3划令咒或1个圣晶石续关?", "BATTLE_CONTINUE_CHECK_STONE" : "是否使用1个圣晶石续关?", "BATTLE_CONTINUE_ITEM_BTN" : "使用灵脉石", "BATTLE_CONTINUE_ITEM_END_TIME" : "灵脉石的使用期限已经结束。", "BATTLE_CONTINUE_ITEM_GIVEUP" : "[FFFF00]※持有用以续关的灵脉石。\n灵脉石使用期限 : {0}", "BATTLE_CONTINUE_ITEM_GIVEUP_DEADLINE" : "[ffff00]使用期限 {0}", "BATTLE_CONTINUE_ITEM_SELECT" : "是否使用3划令咒、圣晶石,或者灵脉石续关?", "BATTLE_CONTINUE_ITEM_SELECT_NOT_COMMAND" : "是否使用圣晶石,或者续关道具续关?", "BATTLE_CONTINUE_ITEM_SELECT_NOT_STONE" : "\n[FF0000]※续关所需圣晶石数量不足", "BATTLE_CONTINUE_ITEM_USE_CHECK" : "是否使用[FFFF00]1个[-]灵脉石续关?\n[ffff00]※灵脉石使用期限 : {0}", "BATTLE_CONTINUE_NO_STONE" : "是否使用1个圣晶石续关?\n[FFFF00]*续关所需圣晶石不足[FFFFFF]", "BATTLE_CONTINUE_RETIRE" : "撤退", "BATTLE_CONTINUE_USECHECK_SPELL" : "是否使用[FFFF00]3划[FFFFFF]令咒进行续关?", "BATTLE_CONTINUE_USECHECK_STONE" : "是否使用[FFFF00]1个[FFFFFF]圣晶石进行续关?", "BATTLE_CONTINUE_USE_SPELL" : "使用令咒", "BATTLE_CONTINUE_USE_STONE" : "使用圣晶石", "BATTLE_DEFAULT_GUTS_TEXT" : "毅力", "BATTLE_DIALOG_BATTLEUSEITEM_ERROR_CONF" : "与服务器通讯に\n失败。\n请再度连接", "BATTLE_DIALOG_BATTLEUSEITEM_ERROR_TITLE" : "通讯失败", "BATTLE_DIALOG_CAN_NOT_REPLACE" : "无法替换", "BATTLE_DIALOG_DETAIL_NOCOMMANDCODE" : "未刻印指令纹章", "BATTLE_DIALOG_DETAIL_NOEQUIP" : "未装备概念礼装", "BATTLE_DIALOG_RESULT_ERROR_CONF" : "与服务器连接失败\n请尝试重新连接", "BATTLE_DIALOG_RESULT_ERROR_TITLE" : "连接失败", "BATTLE_DIALOG_RETIRE_CONF" : "建议强化从者以及概念礼装\n提升队伍实力后\n再挑战本任务", "BATTLE_DIALOG_RETIRE_ONLY_NPC" : "好好观察敌方的攻击模式\n磨练战略\n再度挑战关卡吧", "BATTLE_DIALOG_RETIRE_TITLE" : "已从任务中撤退", "BATTLE_DIALOG_SELECTMAINSUB_SERVANT" : "请从首发成员和候补成员中,分别挑选1名想要交换的成员", "BATTLE_DIALOG_SELECT_SERVANT" : "请选择对象", "BATTLE_DIALOG_SKIP_SCENARIO_WITH_MAPSCREEN_MESSAGE" : "由于活动已经结束,\n战斗结束后的剧情部分将被跳过。\n※跳过的剧情可以在\n图鉴中查看。", "BATTLE_DIALOG_SKIP_SCENARIO_WITH_MAPSCREEN_TITLE" : "", "BATTLE_DIALOG_TREASURE_DEVICE_TYPE_CHANGE_NOW_TYPE" : "现在的类型", "BATTLE_DIALOG_TREASURE_DEVICE_TYPE_CHANGE_REST_TURN" : "(剩余{0}回合)", "BATTLE_DIALOG_TREASURE_DEVICE_TYPE_CHANGE_TITLE" : "请选择要将{0}的宝具卡\n变更为何种类型", "BATTLE_DIALOG_USECOMMANDSPELL_ERROR_CONF" : "与服务器连接失败\n请尝试重新连接", "BATTLE_DIALOG_USECOMMANDSPELL_ERROR_TITLE" : "连接失败", "BATTLE_DO_NOT_ACT_DAMAGE_RELEASE_TEXT" : "弱化解除", "BATTLE_ELAPSED_TURN" : "{0:D}回合", "BATTLE_GUARD_FUNCTION" : "GUARD", "BATTLE_HASNOT_TD" : "无法使用", "BATTLE_INVALID_SELECT_TARGET" : "所选的助战从者\n无法使用宝具\n因此NP无法增加。", "BATTLE_ITEMLIST_NOTGET" : "无法获得战利品", "BATTLE_ITEMLIST_NOTYET" : "没有获得战利品", "BATTLE_KNOCKDOWN_COUNT_NAME" : "体", "BATTLE_MASTER_SKILL_ADD_NOT_OPEN_COND_COLOR" : "[E60000]{0}[-]", "BATTLE_MASTER_SKILL_ADD_SPLIT" : "・", "BATTLE_MASTER_SKILL_CHARGE" : "[ffdf00]充能{0}倍[-]", "BATTLE_MISS_FUNCTION" : "未命中", "BATTLE_MOVIE_SKIP_CONFIRM_DIALOG_CANCEL" : "不播放", "BATTLE_MOVIE_SKIP_CONFIRM_DIALOG_DECIDE" : "播放", "BATTLE_MOVIE_SKIP_CONFIRM_DIALOG_MESSAGE" : "在战斗中的影像播放时\n游玩中断。\n是否播放影像?\n\n[ffdf00](战斗中的影像无法在\n卡牌图鉴中再度确认)[-]", "BATTLE_MOVIE_SKIP_CONFIRM_DIALOG_TITLE" : "确认", "BATTLE_NOBUFFLIST" : "无", "BATTLE_NOENTITY_CONF" : "无法确认战斗数据\n即将返回标题画面", "BATTLE_NOENTITY_TITLE" : "连接失败", "BATTLE_NOKORIENEMY" : "还剩{0}名", "BATTLE_NO_EFFECT_FUNCTION" : "无效", "BATTLE_NP_VOICE_LABEL" : "显示战斗中宝具语音字幕 (开/关)", "BATTLE_RAID_DIALOG_RETIRE_CONF" : "强化从者和概念礼装\n提高编队的战斗力\n再度进行关卡挑战吧", "BATTLE_RAID_DIALOG_RETIRE_TITLE" : "战斗结束", "BATTLE_RAID_REMAINING_TIME" : "讨伐剩余时间 {0:D2}:{1:D2}:{2:D2}", "BATTLE_RAID_REMAINING_TURN" : "剩余{0:D}回合", "BATTLE_RAID_TOTALHP" : "总生命值:{0:#,0} ", "BATTLE_RAID_TOTALHP2" : "击破 {0:#,0}柱", "BATTLE_RAID_TOTALHP3" : "剩余 {0:#,0}具", "BATTLE_RESULEVENTTITEM_AT_ITEM" : "下一个可获得的奖励", "BATTLE_RESULEVENTTITEM_AT_ITEM_NONE" : "----", "BATTLE_RESULEVENTTITEM_AT_POINT" : "距下次报酬还需", "BATTLE_RESULEVENTTITEM_AT_POINT80089" : "距下次巧克力制造报酬还需", "BATTLE_RESULEVENTTITEM_AT_POINT8011201" : "距离下个同人活动力报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT8011202" : "距离下个同人探求力报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT8011203" : "距离下个同人空想力报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT80119" : "距离下个友谊点数报酬剩余", "BATTLE_RESULEVENTTITEM_AT_POINT80233" : "距离下个诗咏点数报酬剩余", "BATTLE_RESULEVENTTITEM_AT_POINT8025101" : "距离下次同人活动力报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT8025102" : "距离下次同人探求力报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT8025103" : "距离下次同人空想力报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT80262" : "距离下次的友谊点数报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT80276" : "距离下次闪耀点数报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT80313" : "距离下次神之爱情点数报酬还剩", "BATTLE_RESULEVENTTITEM_AT_POINT_NONE" : "----", "BATTLE_RESULEVENTTITEM_NEXT_ITEM" : "{0} {1}", "BATTLE_RESULEVENTTITEM_NEXT_POINT" : "{0:#,0}", "BATTLE_RESULEVENTTITEM_TITLECONF" : "点击奖励可确认详细信息", "BATTLE_RESULEVENTTITEM_UNDERCONF" : "已领取当前活动点数所对应的奖励\n下一个可获得的奖励请参见活动奖励画面", "BATTLE_RESULTEXP_APMAX" : "行动点上限", "BATTLE_RESULTEXP_COSTMAX" : "消耗上限", "BATTLE_RESULTEXP_EQUIPLV" : "{0}", "BATTLE_RESULTEXP_EQUIPTITLE" : "魔术礼装经验", "BATTLE_RESULTEXP_FRIENDMAX" : "好友上限", "BATTLE_RESULTEXP_FULLAP" : "行动点已全部回复", "BATTLE_RESULTEXP_FULLAP_FULLBP" : "行动点・BP已完全回复", "BATTLE_RESULTEXP_MASTERLV" : "{0}", "BATTLE_RESULTEXP_MASTERTITLE" : "御主经验", "BATTLE_RESULTITEM_TITLECONF" : "点击战利品可查看详细信息", "BATTLE_RESULT_EVENTDAMAGEITEM_AT_ITEM" : "下次可获得的奖励", "BATTLE_RESULT_EVENTDAMAGEITEM_AT_POINT" : "距下次DP报酬还需", "BATTLE_RESULT_GET_DP" : "取得DP", "BATTLE_RESULT_GET_EP" : "硬币获得数", "BATTLE_RESULT_GET_EP80089" : "巧克力制造数", "BATTLE_RESULT_GET_EP80119" : "获得点数合计", "BATTLE_RESULT_GET_EP80233" : "获得点数合计", "BATTLE_RESULT_GET_EP80254" : "获得的量子点数", "BATTLE_RESULT_GET_EP80262" : "获得点数合计", "BATTLE_RESULT_GET_EP80276" : "获得点数合计", "BATTLE_RESULT_GET_EP80291" : "获得量子点数", "BATTLE_RESULT_GET_EP80313" : "获得点数合计", "BATTLE_RESULT_GET_EP_RATE" : "(×{0:F1})", "BATTLE_RETIRE_CHECKSTR" : "撤退会导致[FF007e]无法获得战利品[FFFFFF]\n是否要撤退?", "BATTLE_RETIRE_CONSUME_COST_CHECKSTR" : "撤退了的话[FF007e]将无法获得战利品。[FFFFFF]\n进行关卡所使用的AP、道具、量子将不会消耗。", "BATTLE_RETRYABLE_CONFIRM_DIALOG_BOOST_SUPPORT_REQUEST" : "进行援护请求\n连续出击", "BATTLE_RETRYABLE_CONFIRM_DIALOG_CANCEL" : "关闭", "BATTLE_RETRYABLE_CONFIRM_DIALOG_DECIDE" : "连续出击", "BATTLE_RETRYABLE_CONFIRM_DIALOG_MESSAGE" : "是否连续进行同一关卡?\n\n如若确认连续进行同一关卡,\n将在助战选择之后,使用前次关卡的编队,\n继续开始战斗。", "BATTLE_RETRYABLE_CONFIRM_DIALOG_NOW_ACT_POINT" : "{0} 现在:", "BATTLE_RETRYABLE_CONFIRM_DIALOG_NOW_ACT_POINT_VALUE" : "{0:#,0}/{1:#,0}", "BATTLE_RETRYABLE_CONFIRM_DIALOG_REQUIRE_ACT_POINT" : "{0} 消耗:", "BATTLE_RETRYABLE_CONFIRM_DIALOG_REQUIRE_ACT_POINT_VALUE" : "{0:#,0}", "BATTLE_RETRYABLE_CONFIRM_DIALOG_REQUIRE_ITEM" : "{0:#,0} 消耗:", "BATTLE_RETRYABLE_CONFIRM_DIALOG_REQUIRE_ITEM_VALUE" : "{0:#,0}", "BATTLE_RETRYABLE_CONFIRM_DIALOG_RETURN_QUEST_SCENE" : "返回关卡选择界面。", "BATTLE_RETRYABLE_CONFIRM_DIALOG_TAKE_ITEM" : "{0:#,0} 持有:", "BATTLE_RETRYABLE_CONFIRM_DIALOG_TAKE_ITEM_VALUE" : "{0:#,0}", "BATTLE_SELECTSUBERROR_NOSELECT_CONF" : "请选择对象从者", "BATTLE_SELECTSUBERROR_NOSELECT_TITLE" : "通知", "BATTLE_SELECTSUBERROR_NOSUB_CONF" : "没有可以上场的支援成员。", "BATTLE_SELECTSUBERROR_NOSUB_TITLE" : "", "BATTLE_SETUP_CONFIRM_DECIDE" : "出击", "BATTLE_SETUP_CONFIRM_MESSAGE" : "是否出击?", "BATTLE_SKILLCHARGETURN" : "充能时间:{0}", "BATTLE_SKILLERROR_HP_HIGHER" : "生命值不足,无法使用技能", "BATTLE_SKILLERROR_HP_LOWER" : "生命值过多,无法使用技能", "BATTLE_SKILLERROR_NP_HIGHER" : "由于能量不足,技能无法使用", "BATTLE_SKILLERROR_NP_LOWER" : "由于能量过多,技能无法使用", "BATTLE_SKILLERROR_STAR_HIGHER" : "暴击星不足,无法使用技能", "BATTLE_SKILLERROR_STAR_LOWER" : "暴击星过多,无法使用技能", "BATTLE_SKILL_NAME_LEVEL" : "{0} Lv.{1}", "BATTLE_SUBENTRY_ENEMY" : "未登场敌方 还剩:{0}", "BATTLE_SUBENTRY_ENEMY_UNKNOWN" : "未登场敌方 还剩:?", "BATTLE_SUBENTRY_PLAYER" : "支援成员 还剩:{0}名", "BATTLE_SUPERBOSS_TOTALHP" : "Episode Countdown:{0:#,0} ", "BATTLE_SUPPORT_SERVANT_NP_SPEED" : "无法变更助战从者设定。", "BATTLE_TDCOUNT_LABEL" : "还剩:", "BATTLE_TOTALELAPSED_TURN" : "{0:D}回合", "BATTLE_TURN_SITUATTION_LABEL_WITH_RAIDNAME_2" : "由于其他御主的活跃\n{0}被击退\n[FFEA00]{1:#}[-]次 ", "BATTLE_TURN_SITUATTION_LABEL_WITH_RAIDNAME_3" : "在大家的力量下\n{0}被\n[D647FF]击退了{1:#}[-] 次!", "BATTLE_WARBOARD_REMAINING" : "剩余{0:D}", "BEFORE_CHANGE_NP_TITLE" : "[9FEB6D]<宝具解放前>", "BEFORE_CHANGE_SKILL_SUB_TITLE" : "[9FEB6D]<技能变化前>", "BEFORE_RESULT_TITLE" : "[9FEB6D]<等级提升前>[-]", "BEFORE_RESULT_TITLE_RANK" : "[9FEB6D]<阶级提升前>[-]", "BIRTHDAY" : "{0}月 {1}日", "BIRTHDAY_TEXT" : "生日", "BLACKLIST_EMPTY_MESSAGE" : "没有列入黑名单的玩家。\n请在好友申请记录界面进行操作。", "BLACKLIST_EXPLANATION_1" : "可将已经申请好友的玩家列入黑名单。\n[f20c0cFF]※可确认过去90天内的好友申请记录。(最多100项申请)[-]", "BLACKLIST_EXPLANATION_2" : "可确认或解除已被列入黑名单的玩家。", "BLACKLIST_FRIEND_HISTORY_EMPTY_MESSAGE" : "无好友申请记录。", "BLACKLIST_HELP_TEXT" : "通过点击按钮可切换\n黑名单,好友申请记录\n的功能。", "BLACKLIST_REGIST_CANCEL" : "是否将[-][/b][/s][/u][/sup][/sub][/g][/o]从黑名单中解除?", "BLACKLIST_REGIST_MAX_MESSAGE" : "如此一来,登记在黑名单中的\n将不在出现。\n{0} / {1}", "BLACKLIST_REGIST_MAX_TITLE" : "黑名单达到登记上限", "BLACKLIST_REGIST_NORMAL_MESSAGE_1" : "将其加入黑名单吗?", "BLACKLIST_REGIST_NORMAL_MESSAGE_2" : "[FCF050FF]此为处于申请中的玩家。\n将其列入黑名单将会取消其好友申请。\n[-]是否将其列入黑名单?", "BLACKLIST_REGIST_NORMAL_MESSAGE_3" : "・可从好友申请记录将其列入黑名单。\n・列入黑名单玩家的好友申请将被屏蔽。\n・黑名单玩家将不会作为助战候补出现。", "BOOST_ITEM_USE_CANCEL" : "取消", "BOOST_ITEM_USE_CONFIRM_CANCEL" : "取消", "BOOST_ITEM_USE_CONFIRM_DECIDE" : "确定", "BOOST_ITEM_USE_CONFIRM_MESSAGE" : "消耗1个{0},\n\n可在下一次战斗中获得如下效果\n\n「{1}」\n是否消耗道具并开始任务?", "BOOST_ITEM_USE_CONFIRM_MESSAGE_FRIEND_CHOCOLATE" : "是否向助战御主赠送友情巧克力?\n\n领取了友情巧克力的御主将获得大量友情点数,\n自己也将追加获得友情巧克力的使用报酬。", "BOOST_ITEM_USE_CONFIRM_MESSAGE_FRIEND_CHOCOLATE_ALERT" : "\n\n[FFFF00]※对同一御主最多只能赠送{0}次友情巧克力。\n※在使用「友情巧克力」的情况下,无法使用连续出击功能。[-]", "BOOST_ITEM_USE_DECIDE" : "不使用道具,\n直接开始任务", "BOOST_ITEM_USE_DETAIL" : "通过消耗道具,可在下一次战斗中获得追加效果", "BOOST_ITEM_USE_DETAIL_FRIEND_CHOCOLATE" : "向助战御主赠送友情巧克力!", "BOOST_ITEM_USE_OPTION" : "强化道具使用确认", "BOOST_ITEM_USE_OPTION_FRIEND_CHOCOLATE" : "友情巧克力使用确认", "BOOST_ITEM_USE_TITILE" : "强化道具", "BOOST_ITEM_USE_TITLE_FRIEND_CHOCOLATE" : "友情巧克力", "BOOST_SUPPORT_REQUEST_USE_DECIDE" : "不进行援护请求\n开始关卡", "BOOST_SUPPORT_REQUEST_USE_DETAIL_SUPPORT_REQUEST" : "消耗道具,在下一场战斗中,将获得追加效果。", "BOOST_SUPPORT_REQUEST_USE_INVALID_TITLE" : "? ? ?", "BOOST_SUPPORT_REQUEST_USE_OPTION_SUPPORT_REQUEST" : "援护请求确认", "BOOST_SUPPORT_REQUEST_USE_RECOMMENDATION" : "推荐", "BOOST_SUPPORT_REQUEST_USE_RECONFIRMATION_MENU_CONSUMPTION" : "消耗", "BOOST_SUPPORT_REQUEST_USE_RECONFIRMATION_MENU_TITLE" : "进行援护请求并开始关卡吗?", "BOOST_SUPPORT_REQUEST_USE_TITLE_SUPPORT_REQUEST" : "援护请求", "BOX_GACHA_CHECK_PRESEN_NUM_TXT" : "礼物盒内可保管的道具\n最多为{0}件。\n\n继续抽奖可能导致保管的道具消失。\n\n建议整理礼物盒后,\n再进行抽奖。", "BOX_GACHA_EXE_TXT" : "执行", "BOX_GACHA_LIMIT_INFO_MSG" : "礼物兑换已经结束。\n将无法再执行\n「礼物兑换」与「礼物重置」。", "BOX_GACHA_LIMIT_NUM_TXT" : "剩余重置次数 {0}次", "BOX_GACHA_LIMIT_TXT" : "礼物兑换已经结束。\n将无法再执行\n「礼物兑换」与「礼物重置」。", "BOX_GACHA_RESET_LAST_RESULT_MSG" : "道具已完成补充。\n\n「礼物重置」已经执行了9次。\n[ffff00]※之后将不会再进行\n礼物清单列表的补充。敬请注意。[-]", "BOX_GACHA_RESET_LIMIT_MSG" : "执行「礼物重置」后,\n礼物清单列表将\n补充大奖道具(1个)。\n\n此外,其他道具将\n替换为新的清单列表。\n\n[ffff00]※第{0}次之后将无法执行\n「礼物重置」,礼物清单列表\n也将不再补充。敬请注意。[-]", "BOX_GACHA_RESET_LIMIT_NO_RARE_MSG" : "执行「礼物重置」后、\n礼物清单列表将\n被替换。\n\n[ffff00]※第{0}次之后将无法执行\n「礼物重置」,礼物清单列表\n也将不再补充。敬请注意。[[-]", "BOX_GACHA_RESET_LIMIT_NO_RARE_RESUTL_MSG" : "道具已完成补充。\n\n领取了清单列表中的所有道具之后,\n才能再次执行\n「礼物重置」。\n\n[ffff00]※第{0}次之后将无法执行\n「礼物重置」,礼物清单列表\n也将不再补充。敬请注意。[-]", "BOX_GACHA_RESET_LIMIT_RESULT_MSG" : "道具已完成补充。\n\n抽中大奖道具,\n或者领取了清单列表中的所有道具之后,\n才能再次执行\n「礼物重置」。\n\n[ffff00]※第{0}次之后将无法执行\n「礼物重置」,礼物清单列表\n也将不再补充。敬请注意。[-]", "BOX_GACHA_RESET_MSG" : "执行「礼物重置」后,\n礼物清单列表将\n补充大奖道具(1个)。\n\n此外,其他道具将\n替换为新的清单列表。\n\n※第11次之后,大奖道具将\n不会补充进礼物清单列表中。", "BOX_GACHA_RESET_NO_RARE_MSG" : "执行「礼物重置」后,\n礼物清单列表将\n被替换。\n\n※第11次之后,大奖道具将\n不会补充进礼物清单列表中。", "BOX_GACHA_RESET_RESULT_MSG" : "道具已完成补充。\n\n抽中大奖道具,\n或者领取了清单列表中的所有道具之后,\n才能再次执行\n「礼物重置」。", "BOX_GACHA_RESET_RESULT_NO_RARE_MSG" : "道具已完成补充。\n\n领取了清单列表中的所有道具之后,\n才能再次执行\n「礼物重置」。", "BOX_GACHA_RESET_TITLE" : "补充道具", "BOX_GACHA_REWARD_DRAW_TXT" : "[FFFF00]{0}[-]/{1}", "BOX_GACHA_REWARD_NORMAL_TXT" : "{0}/{1}", "BUY_AFTER_QP_NUM" : "所持 {0}量子 → {1}量子", "BUY_AFTER_USER_ITEM_NUM" : "所持 {0}个 → {1}个", "Battle_RESULT_ITEM_DROPUP" : "被!", "CAMPAIGN_BONUS_ITEM" : "[FFFF00]获得{0}x{1:#,0}[-]!\n", "CAMPAIGN_COST_COLOR" : "[ffc13c]{0}[-]", "CARD_INFO" : "卡牌 {0}/{1}", "CARD_TAKE" : "卡牌", "CARD_UNIT" : "{0}张", "CENTER_EFFECT_DETAIL_DIALOG_MESSAGE" : "\n该场战斗为演唱会战斗。\n演唱会战斗中,战场中央的\n(首发成员〔第二〕位置)\n从者将发动舞台效果。", "CENTER_EFFECT_DETAIL_DIALOG_TITLE" : "舞台效果详情", "CHANGE_GENDER_INFO" : "请点击想要变更的性别", "CHANGE_GENDER_TITLE" : "变更性别", "CHANGE_NAME_TITLE" : "请输入名字\n※最多可输入12个文字。", "CHANGE_SKILL_TITLE" : "[0032ff]技能发生变化![-]", "CHANGE_TITLE" : "修改姓名", "CHARA_GRAPH_TAB_COMMAND_CODE" : "{0} / {1}", "CHARA_GRAPH_TAB_SERVANT" : "{0} / {1}", "CHARA_GRAPH_TAB_SERVANT_EQUIP" : "{0} / {1}", "CHECK_BIRTHDAY_MESSAGE" : "请输入正确的日期。", "CHECK_BIRTHDAY_TITLE_MESSAGE" : "确认输入内容", "CHOICE_SERVANT" : "选择\n标记中", "CHOICE_SORT_DETAIL" : "选择开启的情况下,选择标记中的\n灵基将在排在前列", "CHOICE_SORT_DETAIL_REVERSE" : "选择开启的情况下,登录为标记状态的\n灵基将排在后列", "CHOICE_SORT_NAME" : "选择排序", "CHRONOLOGY_DIALOG_CLOSE" : "关闭", "CHRONOLOGY_DIALOG_TITLE" : "异闻年表", "CHRONOLOGY_OPEN_BUTTON" : "调查记录", "CMDSPELL_CURRENT_NUM" : "{0}划", "CMDSPELL_CURRENT_NUM_TXT" : "划持有中", "CMDSPELL_SPEND_NUM_TXT" : "划消耗", "COMBIEN_CAMPAIGN_EXP" : "获得EXP{0}倍", "COMBIEN_CAMPAIGN_SUCCESS" : "大成功・极大成功概率{0}倍", "COMBINE_CAN_STATUS_UP_INFO" : "可以使用\n★4芙芙", "COMBINE_COMMAND_CODE_BASE_SELECT_HEADER_MSG" : "刻印指令卡,获得特殊效果。", "COMBINE_COMMAND_CODE_BASE_SELECT_MSG" : "请选择目标从者", "COMBINE_COMMAND_CODE_BASE_SERVANT_SELECT_MSG" : "请选择需要刻印的从者。", "COMBINE_COMMAND_CODE_CARD_SELECT_HEADER_MSG" : "请选择指令卡", "COMBINE_COMMAND_CODE_CARD_SELECT_MSG" : "请选择目标指令卡", "COMBINE_COMMAND_CODE_EQUIPED_HEADER_MSG" : "请点击「分离」按钮", "COMBINE_COMMAND_CODE_EQUIP_HEADER_MSG" : "请点击「刻印」按钮", "COMBINE_COMMAND_CODE_OVERWRITE_HEADER_MSG" : "若要重新刻印,请点击「覆盖」「分离」按钮", "COMBINE_COMMAND_CODE_OVERWRITE_WARNING_MSG" : "[FF0000]★3以上,无法进行覆盖", "COMBINE_COMMAND_CODE_REPLACE_HEADER_MSG" : "若要重新刻印,请点击「进行更替」「进行分离」按钮", "COMBINE_COMMAND_CODE_SELECT_COMMAND_CODE_MSG" : "请选择需要刻印的指令纹章。", "COMBINE_COMMAND_CODE_TOUCH_EMPTY_COMMAND_CODE_MSG" : "请点击\n选择指令纹章", "COMBINE_COMMAND_CODE_UNLOCK_HEADER_MSG" : "请点击「开放」按钮", "COMBINE_DECIDE_BUTTON_TXT" : "强化", "COMBINE_EXCEEDED_MATERIAL_INFO_MSG" : "[FFFF00]包含已进行圣杯转临的素材!", "COMBINE_HAVE_QP" : "持有量子:", "COMBINE_HELP_APPEND_SKILL" : "可以使用从者召唤与从者羁绊等级上升时\n获得的「从者币」\n进行从者强化。", "COMBINE_HELP_COMBINE" : "可使用从者作为素材进行合成\n来提升等级。", "COMBINE_HELP_COMBINE_CMD_CARD_EXCEED" : "将指令卡与专用道具进行合成\n即可提升指令卡的攻击力。", "COMBINE_HELP_COMBINE_CMD_CODE" : "将指令纹章刻印至指令卡之后\n将会付与其各式各样的效果。", "COMBINE_HELP_COMBINE_COSTUME" : "满足特定条件后,\n将开放新的圣肖像、头像、战斗形象。", "COMBINE_HELP_COMBINE_FRIENDSHIP_EXCEED" : "将从者与专用道具进行合成,\n将能提升羁绊等级上限。", "COMBINE_HELP_COMBINE_LIMIT" : "通过使用专用道具进行合成\n可使从者等级的上限提升。", "COMBINE_HELP_COMBINE_LV_EXCEED" : "将从者与圣杯融合使得从者的等级上限\n再次得到提升。", "COMBINE_HELP_COMBINE_NP" : "通过使用相同从者进行合成\n可提升宝具等级。", "COMBINE_HELP_COMBINE_SKILL" : "通过使用专用道具进行合成\n可提升技能等级。", "COMBINE_HELP_COMBINE_SPECIAL_ASCENSION" : "仅限1骑,无须消耗专用道具与量子\n即可将想要进行强化的从者,强化至最终再临。", "COMBINE_HELP_COMBINE_SVT_EQ" : "通过合成可以增加概念礼装经验值,\n进而提升等级。合成相同的概念礼装时,\n更可提升等级上限。", "COMBINE_ITEM_INFO_HAVE" : "持有", "COMBINE_ITEM_INFO_NEED" : "所需", "COMBINE_LAST_EQUIP_CMD_SVT" : "[FFFF00]若不将被选择为素材的从者\n所装备的指令纹章\n进行分离,\n就无法进行从者强化。", "COMBINE_LAST_EQUIP_CMD_SVT_INFO" : "被选作强化素材的灵基中,\n存在开启了指令纹章刻印槽的从者。", "COMBINE_LAST_EQUIP_CMD_SVT_MESSAGE" : "[FFFF00]使用显示的从者作为素材进行从者强化的话,\n同一灵基将全部消失,将无法消除指令纹章刻印槽。\n\n此外,已经刻印了指令纹章的情况下,指令纹章将全部分离、返还。", "COMBINE_LIMIT_INFO" : "[FF0000]{0}[-]/{1}", "COMBINE_LIST_VIEW_EMPTY" : "相应掉落关卡暂未解锁", "COMBINE_MATERIAL_ITEM" : "道具", "COMBINE_MATERIAL_SVT" : "灵基", "COMBINE_NPUP_BASE" : "强化对象", "COMBINE_NPUP_MATERIAL" : "强化用素材", "COMBINE_NP_ADD_TITLE" : "所有保有宝具的宝具等级提升。", "COMBINE_REST_TIME" : "使用期限:剩余", "COMBINE_RES_INFO" : "[FCF050]{0}[-]/{1}", "COMBINE_SPEND_QP" : "强化所需的量子:", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_CANCEL_BUTTON" : "取消", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_DECIDE_BUTTON" : "确定", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_EXCEED" : "[FFFF00]强化[-]", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_EXCEED_AFTER" : "[FFFF00]{0}[-][FFFFFF]/{1}[-]", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_EXCEED_PREVIOUS" : "[FFFFFF]{0}/{1}[-]", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_ITEM_COUNT" : "{0}个", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_MESSAGE_OK" : "是否确认进行强化?", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_REQUIRED_QP" : "强化所需量子:", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_REQUIRED_QP_WARNING" : "[FF0000]{0}[-]", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_USER_QP" : "所持量子:", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_USE_ITEM" : "{0}:", "COMMAND_CARD_EXCEED_CONFIRM_DIALOG_WARNING_QP" : "[FF0000]强化所需量子不足。", "COMMAND_CARD_EXCEED_CONFIRM_DIRLOG_MULTI_DESCRIPTION" : "由于拥有复数强化素材,可以进行复数次强化。", "COMMAND_CARD_EXCEED_CONFIRM_DIRLOG_TITLE" : "指令卡强化确认", "COMMAND_CARD_EXCEED_CONFIRM_HEADER_MSG" : "[00E1FD]请点击「强化」按钮。[-]", "COMMAND_CARD_EXCEED_SELECT_BASE_HEADER_MSG" : "[00E1FD]进行指令卡的强化[-]", "COMMAND_CARD_EXCEED_SELECT_BASE_MSG" : "请先选择从者。", "COMMAND_CARD_EXCEED_SELECT_BASE_SERVANT_MSG" : "请选择要进行指令卡强化的从者。\n强化需要使用专用素材道具。", "COMMAND_CARD_EXCEED_SELECT_COMMAND_CARD_MSG" : "请先选择指令卡。", "COMMAND_CARD_EXCEED_STATUS_COMBINE" : "{0}/{1}", "COMMAND_CARD_EXCEED_WARNING_ITEM_HEADER_MSG" : "[DB0052]所需道具不足[-]", "COMMAND_CARD_EXCEED_WARNING_MAX_HEADER_MSG" : "[DB0052]到达指令卡强化上限[-]", "COMMAND_CODE_EMPTY" : "没有可以选择的指令纹章。", "COMMAND_CODE_EQUIP_CONFIRM_MSG" : "[FFFF00]在已经刻印了的情况下,若不是用专用道具\n无法进行分离。", "COMMAND_CODE_EQUIP_MSG" : "是否确定执行以下指令纹章的刻印?", "COMMAND_CODE_EQUIP_TITLE" : "指令纹章刻印", "COMMAND_CODE_INFO" : "指令纹章 {0}/{1}", "COMMAND_CODE_ITEM_ITEM_INFO" : "[FFFF00]开放所需道具", "COMMAND_CODE_LOCK_DEFAULT_WARNING_MSG" : "[FFFF00]指令纹章刻印槽开启时使用的指令纹章开启器将会返还。\n已经使用的量子将不会返还。", "COMMAND_CODE_LOCK_EQUIP_WARNING_MSG" : "[FFFF00]将已经刻印的指令纹章进行分离。\n", "COMMAND_CODE_LOCK_HAVE_ITEM" : "已持有的道具数:", "COMMAND_CODE_LOCK_MSG" : "将指令卡返还至指令纹章刻印槽开放前状态。\n是否确认执行指令纹章刻印槽?", "COMMAND_CODE_LOCK_RETURN_DETAIL_MSG" : "所持道具已追加。\n所持 {0:#,0}个 → {1:#,0}个", "COMMAND_CODE_LOCK_RETURN_MSG" : "『{0}』\n已返还。", "COMMAND_CODE_LOCK_SPEND_ITEM" : "消除所需道具数:", "COMMAND_CODE_LOCK_TITLE" : "消除指令纹章刻印槽", "COMMAND_CODE_LOCK_WARNING_MSG" : "[FFFF00]锁定、选中状态下的指令纹章无法进行覆盖。", "COMMAND_CODE_LOCK_WARNING_TITLE" : "指令纹章刻印(覆盖限制)", "COMMAND_CODE_NOT_CLEAR_ITEM_MSG" : "要消除指令纹章刻印槽\n所需的道具不足。", "COMMAND_CODE_OVERWRITE_COFIRM_MSG" : "[FFFF00]之前所刻印的指令纹章将会消失。", "COMMAND_CODE_OVERWRITE_MSG" : "是否确认执行以下指令纹章刻印(覆盖)?", "COMMAND_CODE_OVERWRITE_TITLE" : "指令纹章刻印(覆盖)", "COMMAND_CODE_REMOVE_DETAIL_MSG" : "已分离的指令纹章,\n可以再度被刻印在其他指令卡上。", "COMMAND_CODE_REMOVE_HAVE_ITEM" : "持有道具数:", "COMMAND_CODE_REMOVE_ITEM_MSG" : "是否确认\n分离以下指令纹章?", "COMMAND_CODE_REMOVE_MSG" : "是否确认分离\n该指令纹章?", "COMMAND_CODE_REMOVE_RESULT_MESSAGE" : "指令纹章已经分离、返还。", "COMMAND_CODE_REMOVE_RESULT_TITLE" : "被分离的指令纹章", "COMMAND_CODE_REMOVE_SPEND_ITEM" : "分离所需道具数:", "COMMAND_CODE_REMOVE_TITLE" : "指令纹章分离。", "COMMAND_CODE_REMOVE_WARNING_MSG" : "[FFFF00]分离后的指令纹章,\n能够再次用于其他指令卡的刻印。", "COMMAND_CODE_TAKE" : "指令纹章", "COMMAND_CODE_UNIT" : "{0}枚", "COMMAND_CODE_UNLOCK_CONFIRM_MSG" : "确定执行指令卡刻印槽的开放?", "COMMAND_CODE_UNLOCK_SPEND_QP" : "开放所需量子:", "COMMAND_CODE_UNLOCK_TITLE" : "指令卡刻印槽开放", "COMMAND_CODE_WARNING_MSG" : "[FFFF00]★3以上的指令纹章无法进行覆盖。", "COMMAND_CODE_WARNING_TITLE" : "指令纹章刻印(覆盖限制)", "COMMAND_SPELL_RECOVER_TIME" : "{0:D2}:{1:D2}:{2:D2}", "COMMAND_SPELL_TXT" : "令咒", "COMMNAD_SPELL_RECV_TXT" : "距回复1划令咒还剩", "COMMON_CONFIRM_BACK" : "返回", "COMMON_CONFIRM_CANCEL" : "取消", "COMMON_CONFIRM_CLOSE" : "关闭", "COMMON_CONFIRM_DECIDE" : "决定", "COMMON_CONFIRM_EXECUTE" : "决定", "COMMON_CONFIRM_EXIT" : "退出", "COMMON_CONFIRM_NO" : "否", "COMMON_CONFIRM_OK" : "确定", "COMMON_CONFIRM_RETRY" : "重试", "COMMON_CONFIRM_TO_WEBVIEW" : "前往", "COMMON_CONFIRM_USE" : "使用", "COMMON_CONFIRM_YES" : "是", "COMMON_CONSUME_DESCRIPTION_TITLE" : "消耗:", "COMMON_CONSUME_INFO_IF_ENOUGH" : "{0}×{1:#,0}", "COMMON_CONSUME_INFO_IF_LACKING" : "{0}[FF0000]×{1:#,0}[-]", "COMMON_CONSUME_INFO_SEPARATOR" : ", ", "COMMON_COUNT_OPERATOR_CROSS" : "×", "COMMON_COUNT_OPERATOR_PLUS" : "+", "COMMON_EQUIP_CHANGE" : "更换", "COMMON_EQUIP_REMOVE" : "移除", "COMMON_EQUIP_SET" : "装备", "COMMON_EQUIP_USED" : "使用中", "COMMON_FATIGURE_RECOVERY" : "休息中", "COMMON_INPUT" : "点击此处输入", "COMMON_MAX" : "[FF2020]最大值", "COMMON_NO_ENTRY" : "未设定", "COMMON_OFF" : "关闭", "COMMON_ON" : "开启", "COMMON_SEARCH" : "搜索", "COMMON_UNKNOWN_VALUE" : "???", "COMPENSATION_ITEM_MESSAGE_990000" : "作为已经在达・芬奇工房中兑换过开放权的灵衣\n『奥林匹亚的体操服』\n的获得报酬,\n将返还兑换开放权时使用的5个稀有魔力棱镜\n至礼物盒。", "COMPLETE_MISSION_ACTION_SUCCESS" : "作为版画拼图任务\n的完成报酬,\n『{0}』将\n送至礼物盒。", "COMPLETE_MISSION_END" : "「新年限定版画拼图任务」的\n报酬领取期限已经结束。", "COMPLETE_MISSION_TIME_REST_ACHIVE" : "剩余 还有", "CONDUCTION_COMBINE" : "前往强化从者", "CONDUCTION_COMBINE_MSG" : "[FF7200]通过强化从者\n提升从者等级", "CONDUCTION_LIMITUP" : "前往灵基再临", "CONDUCTION_LIMITUP_MSG" : "[FF7200]通过灵基再临\n可使从者的等级突破上限", "CONDUCTION_LVEXCEED" : "前往圣杯转临", "CONDUCTION_LVEXCEED_MSG" : "[FF7200]通过圣杯转临\n可以使从者的等级突破上限", "COND_TYPE_APPEND_PASSIVE_SKILL_RELEASE" : "请前往追加技能强化,\n进行追加技能的解放", "COND_TYPE_EVENT" : "{0} 活动开放中", "COND_TYPE_EVENT_FLAVOR" : "{0}活动进行时开放", "COND_TYPE_NONE" : "无条件", "COND_TYPE_NONE_FLAVOR" : "", "COND_TYPE_PURCHASE_QP_SHOP" : "已购买 {0}", "COND_TYPE_PURCHASE_QP_SHOP_FLAVOR" : "完成购买{0}后开放", "COND_TYPE_PURCHASE_STONE_SHOP" : "已购买 {0}", "COND_TYPE_PURCHASE_STONE_SHOP_FLAVOR" : "完成购买{0}后开放", "COND_TYPE_QUEST_CLEAR" : "{0} 通关", "COND_TYPE_QUEST_CLEAR_FLAVOR" : "通关 {0}后开放", "COND_TYPE_QUEST_PHASE_CLEAR" : "{0} 的 {1} 通关", "COND_TYPE_QUEST_PHASE_CLEAR_FLAVOR" : "通关{0}的{1}后开放", "COND_TYPE_SERVANT_FRIENDSHIP" : "羁绊等级达到 {0} 级", "COND_TYPE_SERVANT_FRIENDSHIP_FLAVOR" : "羁绊达到Lv.{0}后开放", "COND_TYPE_SERVANT_GET" : "获得从者 {0} ", "COND_TYPE_SERVANT_GET_FLAVOR" : "获得从者{0}后开放", "COND_TYPE_SERVANT_GROUP" : "隶属组队", "COND_TYPE_SERVANT_GROUP_FLAVOR" : "隶属群组可开放", "COND_TYPE_SERVANT_LEVEL" : "从者等级达到 {0} 级", "COND_TYPE_SERVANT_LEVEL_FLAVOR" : "从者等级到达{0}后开放", "COND_TYPE_SERVANT_LIMIT_COUNT" : "灵基再临突破第 {0} 阶段", "COND_TYPE_SERVANT_LIMIT_COUNT_FLAVOR" : "灵基再临达到第{0}阶段后开放", "COND_TYPE_TITLE" : "开放条件:", "CONFIRM_CHARGESUMMON_MSG" : "使用{0}个圣晶石购买量子并获赠{1}次召唤机会。\n(3个圣晶石购买量子:1000,30个圣晶石购买量子:10000)\n是否确认购买?\n[FF0000]圣晶石将消耗付费部分。[-]\n\n持有圣晶石:{2:N0}个\n(付费部分:{4:N0}个 免费部分:{3:N0}个)\n\n购买后圣晶石:{5:N0}个\n(付费部分:{7:N0}个 免费部分:{6:N0}个)", "CONFIRM_CHARGESUMMON_PREFE_MSG" : "[FFEC00]使用{0}个付费圣晶石购买量子并获赠{1}次召唤机会。[-]\n是否确认购买?\n\n\n持有圣晶石:[20C0FF]{2:N0}[-]个\n(付费部分:[20C0FF]{4:N0}[-]个 免费部分:[20C0FF]{3:N0}[-]个)\n↓\n购买后圣晶石:[FFA500]{5:N0}[-]个\n(付费部分:[FFA500]{7:N0}[-]个 免费部分:[FFA500]{6:N0}[-]个)", "CONFIRM_COMBINE_MSG" : "是否进行强化合成?", "CONFIRM_COSTUME_COMBINE_COND_JOIN_SERVANT_MESSAGE" : "「{0}」还处于\n未满足正式加入条件的情况下,\n或是暂时加入状态的从者已经脱离。\n\n即便如此,进行灵衣开放消耗了的\n道具将不会返还。\n\n在「灵基召唤」中召唤后,\n达到最终再临并达到Lv.MAX后\n灵衣将仍然可以使用。\n\n是否进行灵衣开放?", "CONFIRM_COSTUME_COMBINE_COND_JOIN_SERVANT_NO" : "不执行", "CONFIRM_COSTUME_COMBINE_COND_JOIN_SERVANT_TITIE" : "~关于暂时加入状态从者的灵衣开放~", "CONFIRM_COSTUME_COMBINE_COND_JOIN_SERVANT_YES" : "执行", "CONFIRM_EXCEED_COMBINE" : "[FFFF00]执行后,将消耗1个「圣杯」。\n\n是否执行「圣杯转临」?", "CONFIRM_FREESUMMON_MSG" : "每天可免费召唤1次。\n是否开始召唤?\n\n※AM{0}:00过后,将可以再次免费召唤。", "CONFIRM_FRIENDSHIP_EXCEED_COMBINE" : "是否进行羁绊等级上限开放?", "CONFIRM_GROUPSUMMON_INFOMSG" : "[00FFFF]{0}\n{1}总计只能执行{2}次。[-]\n[FF0000]本次召唤将使用{3}个付费圣晶石进行11次召唤,是否确定召唤?[-]", "CONFIRM_GROUPSUMMON_INFOMSG_2" : "[00FFFF]{0}在\n{1}种卡池中只能执行{2}次[-]\n\n将使用{3}个圣晶石进行召唤。\n是否执行召唤?\n[FF0000]这次召唤将消耗付费圣晶石。[-]", "CONFIRM_GROUPSUMMON_STONEMSG" : "持有圣晶石:{0:N0}个\n(付费部分:{1:N0}个 免费部分:{2:N0}个)\n\n召唤后圣晶石:{3:N0}个\n(付费部分:{4:N0}个 免费部分:{5:N0}个)", "CONFIRM_INEXCEED_COMBINE" : "[FFFF00]包含已完成了圣杯转临的素材![-]\n\n是否确定进行强化合成?", "CONFIRM_INFO_MESSAGE" : "性别:{0}\n\n名字:{1}\n[-][/b][/i][/sup][/sub][/g][/o] \n是否确定以此设定开始?\n\n(游戏开始后可以变更姓名)", "CONFIRM_LIMITUP_COMBINE" : "是否进行灵基再临?", "CONFIRM_PAYSUMMON_MSG" : "使用{0}个圣晶石购买量子并获赠{1}次召唤机会。\n(3个圣晶石购买量子:1000,30个圣晶石购买量子:10000)\n是否确认购买?\n[FF0000]圣晶石将优先消耗免费部分。[-]\n\n持有圣晶石:{2:N0}个\n(付费部分:{4:N0}个 免费部分:{3:N0}个)\n\n购买后圣晶石:{5:N0}个\n(付费部分:{7:N0}个 免费部分:{6:N0}个)", "CONFIRM_POINTSUMMON_MSG" : "使用{0:N0}pt友情点数进行召唤。\n是否开始召唤?\n\n持有友情点数:{1:N0}点\n召唤后持有友情点数:{2:N0}点", "CONFIRM_SKILL_COMBINE" : "强化{0}", "CONFIRM_SVTEQ_COMBINE" : "进行概念礼装强化", "CONFIRM_SVT_COMBINE" : "进行从者强化", "CONFIRM_TICKETSUMMON_MSG" : "使用1张呼符兑换量子:1000并获赠召唤机会。\n是否确认兑换?\n\n持有呼符:{0:N0}张\n兑换后持有呼符:{1:N0}张", "CONFIRM_TICKETSUMMON_MSG2" : "将使用1枚呼符进行{0}次召唤。\n是否确认执行召唤?\n\n所持呼符:{1:N0}枚\n召唤后呼符:{2:N0}枚", "CONFIRM_TITLE_COSTUME_COMBINE" : "灵衣开放", "CONFIRM_TITLE_EXCEED_COMBINE" : "圣杯转临", "CONFIRM_TITLE_FRIENDSHIP_EXCEED_COMBINE" : "羁绊等级上限开放", "CONFIRM_TITLE_LIMITUP" : "灵基再临", "CONFIRM_TITLE_MESSAGE" : "确认", "CONFIRM_TITLE_SKILL_COMBINE" : "技能强化", "CONFIRM_TITLE_SPECIAL_ASCENSION" : "特别再临", "CONFIRM_TITLE_SVTEQ_COMBINE" : "概念礼装强化", "CONFIRM_TITLE_SVT_COMBINE" : "从者强化", "CONFIRM_TITLE_TD_COMBINE" : "宝具强化", "CONFIRM_TITLE_TD_RECONFIRM_COMBINE" : "宝具强化(再度确认)", "CONNECT_CANCEL_MESSAGE" : "下载已取消。", "CONNECT_COMPLET_MESSAGE" : "游戏数据下载完毕。", "CONNECT_CONFIRM_CANCEL" : "取消", "CONNECT_CONFIRM_DECIDE" : "中断", "CONNECT_CONFIRM_MESSAGE" : "是否中断游戏数据的下载?\n\n※中断不会对游戏造成影响。", "CONNECT_LATEST_MESSAGE" : "游戏数据已是最新状态。", "CONNECT_LOAD_CANCEL" : "取消", "CONNECT_LOAD_MESSAGE1" : "※下载过程中可取消。\n取消不会对游戏造成影响。", "CONNECT_LOAD_MESSAGE2" : "正在下载,请稍待片刻。", "CONNECT_LOAD_MESSAGE3" : "下载中", "CONNECT_LOAD_MESSAGE99" : "本地资源加载中", "CONNECT_PROFILE_MESSAGE" : "{0}", "CONNECT_PROFILE_NAME" : "[FFFFFF]{0}", "CONNECT_TIP_MESSAGE" : "[FFFFFF]{0}", "CONSUME_TYPE_AP" : "AP", "CONSUME_TYPE_RP" : "BP", "CONTINUE_DEVICE_CONFIRM_MESSAGE1" : "将以设定的密码\n生成继承码。\n是否确认?", "CONTINUE_DEVICE_CONFIRM_MESSAGE2" : "重新生成新的继承码。\n是否确认?\n\n\n※生成新的继承码后,之前生成的继承码与密码都将失效。", "CONTINUE_DEVICE_DIALOG_MESSAGE1" : "已复制继承码。", "CONTINUE_DEVICE_DISP_CANCEL" : "关闭", "CONTINUE_DEVICE_DISP_COPY" : "复制", "CONTINUE_DEVICE_DISP_DECIDE" : "生成新码", "CONTINUE_DEVICE_DISP_EXPLANATIOIN2" : "请务必妥善保管继承码。\n从开始画面的「继承」按钮可进行数据继承。", "CONTINUE_DEVICE_DISP_MESSAGE" : "若想将数据继承至其他终端,\n请回到开始画面点击「继承」按钮。", "CONTINUE_DEVICE_DISP_TITLE" : "[20E0E0]生成继承码", "CONTINUE_DEVICE_INPUT_DECIDE" : "确认", "CONTINUE_DEVICE_INPUT_EXPLANATIOIN1" : "[5CD5FF]密码", "CONTINUE_DEVICE_INPUT_EXPLANATIOIN2" : "[5CD5FF]密码(确认输入)", "CONTINUE_DEVICE_INPUT_EXPLANATIOIN3" : "※请输入有效的兑换码。", "CONTINUE_DEVICE_INPUT_PASSWARD_DIFFERENT" : "[FF0000]两次输入的密码不一致。", "CONTINUE_DEVICE_INPUT_PASSWARD_LOW" : "[FF0000]请输入4~12个字的半角英数字。", "CONTINUE_DEVICE_INPUT_TITLE" : "输入兑换码,兑换物品将会发放到邮箱中。", "CONTINUE_DEVICE_TAKEOVER_CONFIRM_MESSAGE" : "「{0}」\n是否继承该用户?", "CONTINUE_DEVICE_TAKEOVER_DECIDE_MESSAGE" : "继承成功!\n将继续此前的游戏数据。", "CONTINUE_DEVICE_TAKEOVER_EXPLANATIOIN1" : "输入继承码", "CONTINUE_DEVICE_TAKEOVER_EXPLANATIOIN2" : "输入密码", "CONTINUE_DEVICE_TAKEOVER_FAIL_MESSAGE" : "继承失败。\n请确认继承码与密码是否正确\n并再次输入。", "CONTINUE_DEVICE_WARNING_MESSAGE" : "[FFFF00]※继承码只能使用一次。", "CONTINUE_SUMMON_BTN" : "继续进行{0}次召唤", "COPY_MY_ID" : "已将用户ID复制到剪贴板。", "COSTUME_CAN_RELEASE" : "可进行开放", "COSTUME_CHANGE_DESCRIPTION" : "圣骑士的加护已失去,但探索仍在继续。\n{0}的战斗姿态也发生了变化。", "COSTUME_CHANGE_SKILL_TITLE" : "「{0}」技能发生变化!", "COSTUME_CONFIRM_MSG" : "是否进行灵衣开放?", "COSTUME_EXE_MSG" : "请点击「开放」按钮", "COSTUME_HAVE_QP_TEXT" : "持有量子:", "COSTUME_NEED_QP_TEXT" : "进行开放所需的量子:", "COSTUME_OPEN_MSG" : "「{0}」的灵衣,\n「{1}」已经开放。", "COSTUME_OPEN_TITLE" : "灵衣开放", "COSTUME_OPEN_WARNING" : "[FFF251]灵衣变更为了「{0}」。\n与之相伴的,技能与宝具也发生了变更。\n技能、宝具可以通过改变战斗形象\n回到变更前的状态。[-]", "COSTUME_SELECT_SERVANT_EVENT_END_ITEM_COSTUME_MSG" : "点击「开放」后,\n可以选择使用「素材与量子」或者使用「{0}」开放。", "COSTUME_SELECT_SERVANT_EVENT_ITEM_COSTUME_MSG" : "可使用{0}进行开放。\n ※{1}后,也可以使用素材与量子进行开放。", "COSTUME_SELECT_SERVANT_MSG" : "请先选择要开放灵衣的从者", "COSTUME_SERVANT_LIST_MSG" : "请选择需要进行灵衣开放的从者。\n※灵衣开放需要满足特定的条件。", "COST_ICON_INFO" : "消耗{0}", "COST_INFO" : "消耗.{0}", "COST_NAME" : "消耗", "COUNT_INFO" : "{0}次", "CURRENT_EQUIP_STATUS" : "装备中", "CURRENT_FRIEND_POINT_UNIT" : "{0:N0}点", "CURRENT_LEVEL_TXT" : "当前等级{0}", "CURRENT_MAX_LV_TXT" : "当前最大等级{0}", "CURRENT_NUM_TXT" : "个持有", "CURRENT_QP_UNIT" : "{0:N0}量子", "DAILY_SUMMON_DETAIL" : "每天可免费召唤1次", "DEBUG_TEST_EXIT_APPLICATION_DITAIL" : "需重启游戏才能令操作有效。是否结束游戏?", "DEBUG_TEST_EXIT_APPLICATION_TITLE" : "Exit Application", "DISPLAY_REMAINING_TURN" : "(剩余{0}回合)", "DISP_SKLL_LV" : "Lv. {0}/{1}", "DISP_TIMESTR_FORMAT" : "{0}/{1:D2}/{2:D2} {3:D2}:{4:D2}", "DROP_AUTOSELL_EXP_TXT" : "从者\n(经验值)", "DROP_AUTOSELL_MSG" : "[00FFFF]在各类别中所选的对应稀有度卡牌\n将在战斗结算时自动变还为魔力棱镜与量子。", "DROP_AUTOSELL_TITLE" : "自动变还对象设定", "END" : "END", "ENDROLL_CANCEL" : "否", "ENDROLL_DECIDE" : "是", "ENDROLL_MESSAGE" : "是否跳过这段剧情?", "ENDROLL_TITLE" : "跳过确认", "ENTRY_GENDER_MAN" : "男性", "ENTRY_GENDER_WOMAN" : "女性", "EQUIP_COND_LEVEL" : "Lv.{0}~", "EQUIP_DETAIL_LINK" : " + ", "EQUIP_GRAPH_EVENT_SERVANT_WARNING_MESSAGE" : "截至「{0}」为止\n若未满足正式加入的条件,\n则将会失去限时加入的从者。\n\n届时,该从者装备的概念礼装\n将会自动卸下,不会丢失。", "EQUIP_GRAPH_EVENT_SERVANT_WARNING_TITLE" : "关于限时加入的从者", "EQUIP_GRAPH_USE" : "装备中", "EQUIP_GRAPH_USE_WARNING_MESSAGE" : "现在装备中的从者\n{5} {3}\n{1}\n↓\n变更后装备的从者\n{4} {2}\n{0}\n\n是否进行所装备的概念礼装的变更?", "EQUIP_GRAPH_USE_WARNING_TITLE" : "装备概念礼装的变更", "EQUIP_PARTY_MEMBER_TXT" : "装备中", "ERROR_DIALOG_TITLE" : "", "EVENT_ASSIST_SKILL_CONFIRM_DIALOG_LEVEL_FORMAT" : "Lv.{0}/{1}", "EVENT_ASSIST_SKILL_CONFIRM_DIALOG_MESSAGE" : "[FFFF00]战斗开始时,将随机发动其中一个技能。[-]", "EVENT_ASSIST_SKILL_CONFIRM_DIALOG_NO_DATA" : "无可发动的援助技能", "EVENT_ASSIST_SKILL_CONFIRM_DIALOG_TITLE" : "援助技能效果详情", "EVENT_ASSIST_SKILL_DO_NOT" : "不可发动", "EVENT_ASSIST_SKILL_LEVEL_FORMAT" : "Lv.{0}", "EVENT_ASSIST_SKILL_MAX_LEVEL_FORMAT" : "/{0}", "EVENT_BANNER_WINDOW_MESSAGE" : "请选择想要确认奖励的活动", "EVENT_BANNER_WINDOW_TITLE" : "活动奖励画面选择", "EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_CANCEL" : "取消", "EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_DECIDE" : "确认", "EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_MESSAGE" : "堆金大亨关卡已经全部通关。\n无论停止于哪个格子都将不会出现任何关卡\n是否确认继续使用骰子?", "EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_TITLE" : "", "EVENT_BOARD_GAME_DICE_SELECT" : "选择骰子", "EVENT_COMBINE_COSTUME" : "可以使用{0}进行开放", "EVENT_COMBINE_COSTUME_ITEM" : "灵衣券", "EVENT_COMBINE_COSTUME_ITEM_CONFIRM_DIALOG" : "是否使用{0},进行灵衣开放?", "EVENT_COMBINE_COSTUME_ITEM_CONFIRM_DIALOG_HAVE" : "持有{0}数量:", "EVENT_COMBINE_COSTUME_ITEM_CONFIRM_DIALOG_REQ" : "灵衣开放所需{0}数量:", "EVENT_COMBINE_COSTUME_ITEM_CONFIRM_DIALOG_TITLE" : "该灵衣将使用{0},\n而不消耗素材与量子进行灵衣开放。", "EVENT_COMBINE_COSTUME_ITEM_NOTICE" : "可以使用{0}进行灵衣开放", "EVENT_COMBINE_COSTUME_ITEM_OR_NEED_ITEM_CONFIRM_DIALOG_TITLE" : "该灵衣可以使用{0},\n而不消耗素材与量子进行灵衣开放。\n请选择想要使用那种方法进行开放。", "EVENT_COMBINE_COSTUME_ITEM_OR_NEED_ITEM_CONFIRM_DIALOG_USE_EVENT_ITEM" : "使用{0}开放", "EVENT_COMBINE_COSTUME_ITEM_OR_NEED_ITEM_CONFIRM_DIALOG_USE_NEED_ITEM" : "使用素材与量子开放", "EVENT_COMBINE_COSTUME_LF" : "可以使用{0}\n开放", "EVENT_COMMAND_BUFF_POINT_COUNT_STOP" : "----", "EVENT_CONQUEST_ARMAMENT_LABEL" : "军备", "EVENT_CONQUEST_GET_COUNT_LABEL" : "所持", "EVENT_CONQUEST_GET_ITEM_FORMAT" : "{0:#,0}", "EVENT_CONQUEST_GET_MESSAGE" : " 进行军备生产。", "EVENT_CONQUEST_GET_TITLE" : "军备生产", "EVENT_CONQUEST_ITEM_FORMAT" : "{0:#,0}", "EVENT_CONQUEST_ITEM_NUM" : "所持数", "EVENT_CONQUEST_POS_ITEM_FORMAT" : "+{0:#,0}", "EVENT_CONQUEST_PRODUCT_FORMAT" : "{0:#,0}", "EVENT_CONQUEST_PRODUCT_NUM" : "生产力", "EVENT_CONQUEST_UP_ITEM_ADD_FORMAT" : "[FFF000](+{0:#,0})[-]", "EVENT_CONQUEST_UP_ITEM_FORMAT" : "{0:#,0}", "EVENT_CONQUEST_UP_MESSAGE" : "由于领地扩大,军备生产力提升。", "EVENT_CONQUEST_UP_TITLE" : "军备生产力提升", "EVENT_COOLTIME_REMAIN" : "还剩{0}:{1}:{2}", "EVENT_DAY_TXT" : "还剩 {0}天", "EVENT_DEFEAT_COUNT_TXT" : "击破 {0:#,0}柱", "EVENT_FACTORY_GET_EP_RATE" : "×{0:F1}", "EVENT_HARVEST_CAUTION_DECIDE_BUTTON" : "关卡开始", "EVENT_HARVEST_CAUTION_TITLE" : "关于{0}的改良", "EVENT_HARVEST_GROWTH_ITEM_ADD_FORMAT" : "[FFF000](+{0:#,0})[-]", "EVENT_HARVEST_GROWTH_ITEM_ADD_LABEL_FORMAT" : "[FFD900]({0:#,0})[-]", "EVENT_HARVEST_GROWTH_ITEM_FORMAT" : "×{0:#,0}", "EVENT_HARVEST_GROWTH_ITEM_GRADEUP" : "[FFD900](GRADEUP)[-]", "EVENT_HARVEST_GROWTH_ITEM_NEW" : "[FFD900](NEW)[-]", "EVENT_HARVEST_GROWTH_MESSAGE" : "{0}的\n生产量增加了。", "EVENT_INFO_TXT" : "距离人理烧却 还剩 {0}", "EVENT_ITEM_NEED_INFO" : "{1}", "EVENT_ITEM_UNIT" : "{0}个", "EVENT_JOIN_COMBINE_MSG" : "截至「{0}」为止\n若不满足正式加入的条件,\n限时加入的从者将会消失。\n\n在这种情况下,在{1}过程中使用的{2}等将不会归还。\n\n是否确认开始{1}?", "EVENT_JOIN_COMBINE_MSG_TITLE" : "关于限时加入从者的强化", "EVENT_JOIN_SERVANT" : "限时\n从者", "EVENT_MIN_TXT" : "[E60000]剩余 {0}分[-]", "EVENT_POINT_ADD_INFO" : "{0}", "EVENT_POINT_ADD_RATE_INFO" : "{0}{1}%", "EVENT_POINT_COMMON_FORMAT" : "{0:#,0}", "EVENT_POINT_GIFT_ADD80262" : "【复刻:神秘之国ONILAND!! 】是复刻活动。\n过去在【神秘之国ONILAND!! 】中,\n已经获得的指令纹章,将会替换为下述物品。", "EVENT_POINT_GIFT_ADD_COMMAND_CODE" : "指令纹章", "EVENT_POINT_GIFT_ADD_COUNT" : "个", "EVENT_POINT_ITEM_REQUIRED_POINT" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80095" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80102" : "[ffe051]{0:N0}[-] 枚达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80104" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80112" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80119" : "[ffe051]{0:N0}[-] 点数达成获得", "EVENT_POINT_ITEM_REQUIRED_POINT80233" : "[ffe051]{0:N0}[-] 点数达成获得", "EVENT_POINT_ITEM_REQUIRED_POINT80251" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80262" : "[ffe051]{0:N0}[-] 点数达成", "EVENT_POINT_ITEM_REQUIRED_POINT80276" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80283" : "[ffe051]{0:N0}[-] 枚达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80305" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80313" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_ITEM_REQUIRED_POINT80319" : "[ffe051]{0:N0}[-] 点数达成后获得", "EVENT_POINT_NEXT_NUM" : "{0:#,0}", "EVENT_POINT_NEXT_TITLE" : "距离下一报酬还剩:", "EVENT_POINT_NONE_INFO" : "0", "EVENT_POINT_RATE_INFO" : "{0}%", "EVENT_POINT_REWARD_GET" : "{0}报酬获得", "EVENT_POINT_TOTAL_NUM" : "{0:#,0}[ffff00](+{1:#,0})", "EVENT_POINT_TOTAL_TITLE" : "获得点数合计:", "EVENT_POINT_VS_WIN_DIALOG_GET" : "\n[FFFF00]{0}×{1}[-]GET!", "EVENT_POINT_VS_WIN_DIALOG_GROUP" : "{0}胜利!\n\n※以下奖励\n已经发送至礼物盒\n", "EVENT_POINT_VS_WIN_DIALOG_TITLE" : "『{0}』结算奖励", "EVENT_POSSESSION_ITEM_TITLE" : " 所持数", "EVENT_POSSESSION_ITEM_VALUE" : "{0} 个 ", "EVENT_QPPOINT_LIMIT_FORMAT" : "{0:#,0}", "EVENT_QPPOINT_NEXT_FORMAT" : "{0:#,0}", "EVENT_RACE_BOOST_COUNT" : "应援点数+{0}", "EVENT_RACE_PATH_LENGTH" : "剩余 {0:#,0}m", "EVENT_RACE_RESULT_PATH_LENGTH" : "(剩余{0:#,0}m)", "EVENT_RACE_RESULT_REWARD_DLG_ITEM" : "\n[FFFF00]{0}[-] {1}{2:#,0}", "EVENT_RACE_RESULT_REWARD_DLG_MESSAGE" : "{0}\n\n{1} 入选上位队伍奖励{2}\n\n应援奖励{3}", "EVENT_RACE_RESULT_REWARD_DLG_TITLE" : "比赛结果奖励", "EVENT_RACE_RESULT_TIME_NONE" : "--- --- ---", "EVENT_RACE_RESULT_TIME_STR" : "{0:D2}:{1:D2}:{2:D2}", "EVENT_RAID_IN_BATTLE" : "[FFFF00]交战中[-]", "EVENT_RAID_NEXT_TIME_1" : "[FFFFFF]距离下次战斗发生[-]\n[FFEC00]还剩{0}小时{1}分[-]", "EVENT_RAID_NEXT_TIME_2" : "[FFFFFF]距离下次战斗发生[-]\n[FFEC00]还剩{0}分[-]", "EVENT_RAID_REST_COUNT_AFTER" : "{0:#,0}次", "EVENT_RAID_REST_COUNT_BEFORE" : "剩余战斗数", "EVENT_RAID_TIME_LIMIT_TXT" : "到达村落防壁还剩", "EVENT_RAID_TIME_OVER_NOTICE" : "凶神到达村落中心", "EVENT_RAID_TIME_OVER_TXT" : "已到达村落防壁", "EVENT_REWARD_ASSIST_SKILL_CONFIRM" : "是否交换?", "EVENT_REWARD_ASSIST_SKILL_LV" : "Lv.[FFFF00]{0}[-]", "EVENT_REWARD_ASSIST_SKILL_MSG" : "交换该商品后\n「{0}」将\n获得强化。", "EVENT_REWARD_ASSIST_SKILL_RESULT" : "『{0}』\n已经获得强化。\n", "EVENT_REWARD_ASSIST_SKILL_TITLE" : "『{0}』", "EVENT_REWARD_CHANGE_INFO" : "请选择奖励的种类", "EVENT_REWARD_END_MESSAGE" : "限时活动\n\n「{0}」\n活动举办时间已经结束。", "EVENT_REWARD_RANKING_SUPPORT_INFO" : "[ffff00]应援奖励[-] 总应援点数×{0:N0}量子=", "EVENT_REWARD_REPLACE_MSG" : "【{0}】为\n复刻活动。\n\n过去已经在【{1}】中\n获得过「{2}」\n的情况下,\n该活动将替换为「{3}」。", "EVENT_REWARD_SHOP_LIST_EMPTY" : "无商品", "EVENT_REWARD_SUPPORT_INFO" : "应援点数", "EVENT_SHOP_BANNER_CLOSED_MSG" : "交换已经结束。", "EVENT_SHOP_BANNER_FINISHED_LOCKED_MSG" : "执行时间已经结束。", "EVENT_SHOP_BANNER_FINISHED_MSG" : "可以交换时间已经结束。", "EVENT_SHOP_BANNER_LOCKED_MSG" : "满足活动中的开放条件后开放。", "EVENT_SHOP_RECEIVED_ITEM_AFTER" : "由于已经持有\n「{0}」,\n故无法再度领取。\n\n[FFFF00]※将「{0}」\n进行变还或者作为强化素材使用之后\n便能够重新领取。[-]", "EVENT_SHOP_RECEIVED_ITEM_BEFORE" : "由于已经持有\n「{0}」,\n故无法再度领取。\n\n[FFFF00]※将「{0}」\n进行变还或者作为强化素材使用之后\n便能够重新领取。[-]", "EVENT_SUBMARINE_DO_SCAN_MESSAGE" : "消耗:", "EVENT_SUBMARINE_DO_SCAN_TITLE" : "是否执行\n{0}?", "EVENT_SUBMARINE_GAUGE_CURRENT" : "现在", "EVENT_SUBMARINE_NEW_SCAN_ADDED_MESSAGE_LOWER" : "好好使用吧!", "EVENT_SUBMARINE_NEW_SCAN_ADDED_MESSAGE_UPPER" : "新的海域扫描器\n{0}", "EVENT_SUBMARINE_NEXT_DESCRIPTION" : "到达下个局面所需点数 {0:#,0}", "EVENT_SUBMARINE_NEXT_POINT" : "", "EVENT_SUBMARINE_POINT_NAME" : "虚数探查点数", "EVENT_SUBMARINE_RESOURCE_TITLE" : "资源储备量", "EVENT_SUBMARINE_SCAN_CONFIRM_EXECUTE" : "执行", "EVENT_SUBMARINE_SELECT_SCAN_METHOD_MESSAGE" : "请选择所要执行的扫描方法。\n※对图标范围进行扫描。", "EVENT_SUBMARINE_SELECT_SCAN_METHOD_PREFIX" : "消耗:", "EVENT_SUBMARINE_SELECT_SCAN_METHOD_TITLE" : "海域扫描", "EVENT_SUBMARINE_STATUS_TITLE" : "虚数探查\n点数", "EVENT_SUBMARINE_UNKNOWN_VALUE" : "???", "EVENT_TIMEOVER_TXT" : "[FF0000]时间结束", "EVENT_TIME_TXT" : "还剩 {0}小时", "EVENT_TOTALBOXGACHA_NEXT_FORMAT" : "{0:#,0}", "EVENT_TOTALBOXGACHA_TOTAL_FORMAT" : "{0:#,0}", "EVENT_TOWER_FLOOR" : "{0}阶", "EVENT_TOWER_HIDE_COND" : "??? 制霸后获得", "EVENT_TOWER_REWARD_GET" : "获得{0} x {1} !", "EVENT_TOWER_REWARD_GET_2" : "获得{0} !", "EVENT_VS_GAUGE_REST_TIME" : "剩余{0}", "EXCEPT_SERVANT_UNIT" : "{0}位", "EXCHANGE_CAMPAIGN_COMBINE_MSG" : "从者强化用素材中使用了『活动获得经验值{0}倍』的\n从者作为素材。\n\n活动对象的从者作为强化素材使用,\n[FFFF00]『活动获得经验值{1}倍』效果将消失。[-]\n\n是否确认执行从者强化?", "EXCHANGE_CAMPAIGN_NOTICE_MSG_TITLE" : "~关于活动对象从者~", "EXCHANGE_CAMPAIGN_NP_MSG" : "宝具强化用素材中使用了『活动获得经验值{0}倍』的\n从者作为素材。\n\n活动对象的从者作为宝具强化素材使用,\n[FFFF00]『活动获得经验值{1}倍』效果将消失。[-]\n\n是否确认执行宝具强化?", "EXCHANGE_CAMPAIGN_SELL_MSG" : "灵基变还中选择了『活动获得经验值{0}倍』的\n从者作为素材。\n\n活动对象的从者进行灵基变还\n[FFFF00]『活动获得经验值{1}倍』效果将消失。[-]\n\n是否确认执行灵基变还?", "EXE_FRIENDSHIP_EXCEED_COMBINE_TXT" : "请点击「开放」按钮", "EXE_SUMMON_COMBINE_TXT" : "请点击「强化」按钮", "EXE_SVTEQ_COMBINE_TXT" : "开始强化概念礼装!!", "FAVORITE_SERVANT" : "中意", "FEMALE_TEXT" : "女性", "FOLLOWER_SELECT_BACK_TITLE" : "确认", "FOLLOWER_SELECT_BACK_TO_QUEST_NO_AP_CONSUME" : "关卡中断\n将返回关卡选择界面。\n是否确定?\n\n[FCC13F]※由于在战斗开始前中断,\n将不会被消耗AP与道具。", "FOLLOWER_SELECT_BACK_TO_QUEST_NO_AP_CONSUME_AP0" : "关卡中断\n将返回关卡选择界面。\n是否确认?\n\n[ffdf00]※由于在战斗开始前中断,\n将不消耗道具。", "FOLLOWER_SELECT_EXPLANATION" : "战斗中,仅有剧情助战・好友・关注对象的从者\n可以使用宝具。长按图标\n可以确认从者的详细情报。", "FOLLOWER_SELECT_FRIEND_CHOCO_AVAILABLE_COLOR" : "#A3E256", "FOLLOWER_SELECT_FRIEND_CHOCO_DEFAULT_COLOR" : "#FFFFFF", "FOLLOWER_SELECT_FRIEND_CHOCO_REMAINING_COUNT_PREFIX_TEXT" : "剩余", "FOLLOWER_SELECT_FRIEND_CHOCO_REMAINING_COUNT_SUFFIX_TEXT" : "次", "FOLLOWER_SELECT_FRIEND_CHOCO_UNAVAILABLE_COLOR" : "#808080", "FOLLOWER_SELECT_FRIEND_POINT_CAMPAIGN" : "纪念活动!获得FP{0}倍", "FOLLOWER_SELECT_NP_LOCK" : "[E04020]该从者非好友从者,无法使用宝具", "FOLLOWER_SELECT_QUEST_RESTRICTION_FIXED_MY_SERVANT_POSITION_MAIN_TITLE" : "[FCF050]「配置限制对象」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_FIXED_MY_SERVANT_SINGLE_TITLE" : "[FCF050]「编队限制」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_FIXED_SUPPORT_POSITION_TITLE" : "[FCF050]「配置限制对象」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_MY_SERVANT_NUM_MAIN_TITLE" : "[FCF050]「编成条件」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_SERVANT_NUM_MAIN_TITLE" : "[FCF050]「编成条件」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_SUPPORT_ONLY_TITLE" : "[FCF050]「编制限制」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_TITLE" : "[FCF050]「编制限制」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_TITLE2" : "[FCF050]「编制限制对象」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_UNIEQU_SERVANT_TITLE" : "[FCF050]「编制限制对象」\n{0}", "FOLLOWER_SELECT_QUEST_RESTRICTION_WARNING" : "[FCF050]非编制对象", "FOLLOWER_SELECT_QUEST_RESTRICTION_WARNING2" : "[FF0000]编制限制对象", "FOLLOWER_SELECT_RECOMMENDED_TEXT" : "适任", "FOLLOWER_SELECT_REFRESH_MESSAGE" : "将更新「助战选择」界面的成员列表。\n是否确认执行?", "FOLLOWER_SELECT_REFRESH_REST_MESSAGE" : "「列表更新」无法连续进行操作。\n请稍后再度进行尝试。", "FOLLOWER_SELECT_REFRESH_REST_TITLE" : "列表更新", "FOLLOWER_SELECT_REFRESH_TITLE" : "列表更新", "FOLLOWER_SELECT_TYPE2_POINT" : "+{0}", "FOLLOWER_SELECT_TYPE2_POINT_UP" : "+{0} [FCC13F](+{1})", "FOLLOWER_SELECT_TYPE_POINT" : "+{0}", "FOLLOWER_SELECT_TYPE_POINT_UP" : "[FCC13F](+{0})[-]", "FOLLOWER_TYPE_FRIEND" : "[00C000]好友", "FOLLOWER_TYPE_NOT_FRIEND" : "", "FOLLOWER_TYPE_NPC" : "[0020E0]剧情助战", "FOLLOW_MAX_CLOSE" : "OK", "FOLLOW_MAX_MESSAGE" : "无法再增加关注人数。\n当前关注人数 {0} / {1}", "FOLLOW_OFFER_CANCEL" : "否", "FOLLOW_OFFER_DECIDE" : "是", "FOLLOW_OFFER_MESSAGE" : "是否关注 \n{0}[-][/b][/s][/u][/sup][/sub][/g][/o]?", "FOLLOW_REMOVE_CANCEL" : "否", "FOLLOW_REMOVE_DECIDE" : "是", "FOLLOW_REMOVE_MESSAGE" : "是否解除关注\n\n{0}[-][/b][/s][/u][/sup][/sub][/g][/o]?", "FREESTONE_INFO_TITLE" : "免费部分", "FREE_NAME" : "免费", "FRIENDSHIP_EXCEED_SPEND_QP" : "开放羁绊等级上限所需的量子:", "FRIENDSHIP_NAME" : "羁绊点数", "FRIENDSHIP_UNIT" : "{0} 点", "FRIEND_ACCEPT_CANCEL" : "否", "FRIEND_ACCEPT_DECIDE" : "是", "FRIEND_ACCEPT_MESSAGE" : "是否接受来自{0}[-][/b][/s][/u][/sup][/sub][/g][/o] \n的好友申请?", "FRIEND_BUTTON_ACCEPT" : "通过", "FRIEND_BUTTON_CANCEL" : "取消", "FRIEND_BUTTON_OFFER" : "申请", "FRIEND_BUTTON_REJECT" : "拒绝", "FRIEND_BUTTON_REMOVE" : "解除", "FRIEND_CANCEL_CANCEL" : "否", "FRIEND_CANCEL_DECIDE" : "是", "FRIEND_CANCEL_MESSAGE" : "是否取消向{0}[-][/b][/s][/u][/sup][/sub][/g][/o]\n\n发送好友申请?", "FRIEND_EMPTY_FRIEND_MESSAGE" : "没有好友与关注对象。\n好友申请可以在用户搜索与关卡通关之后进行。", "FRIEND_EMPTY_OFFERED_MESSAGE" : "没有收到好友申请。", "FRIEND_HELP_TEXT" : "在好友列表、好友申请、好友搜索间,通过点击格式按钮,进行功能切换。", "FRIEND_HIDE_MESSAGE" : "隐藏个性信息", "FRIEND_LOCK_HELP_TEXT" : "可以通过点击好友或者关注\n在「锁定」和「解除锁定」中进行切换。", "FRIEND_MAX_FRIEND_CLOSE" : "确认", "FRIEND_MAX_FRIEND_MESSAGE" : "无法继续添加好友。\n好友数 {0} / {1}", "FRIEND_NO_FRIEND_CLOSE" : "确认", "FRIEND_NO_FRIEND_MESSAGE" : "当前没有好友", "FRIEND_NO_OFFERED_CLOSE" : "确认", "FRIEND_NO_OFFERED_MESSAGE" : "没有收到好友申请", "FRIEND_NO_OFFER_CLOSE" : "确认", "FRIEND_NO_OFFER_MESSAGE" : "没有发出好友申请", "FRIEND_NO_SEARCH_CLOSE" : "确认", "FRIEND_NO_SEARCH_MESSAGE" : "未找到搜索对象", "FRIEND_NO_STRING_CLOSE" : "确认", "FRIEND_NO_STRING_MESSAGE" : " 请输入ID", "FRIEND_OFFER_CANCEL" : "否", "FRIEND_OFFER_DECIDE" : "是", "FRIEND_OFFER_MESSAGE" : "是否向{0}[-][/b][/s][/u][/sup][/sub][/g][/o] \n发送好友申请?", "FRIEND_POINT_NAME" : "友情点数", "FRIEND_POINT_UNIT" : "{0:N0} 点", "FRIEND_REJECT_CANCEL" : "否", "FRIEND_REJECT_DECIDE" : "是", "FRIEND_REJECT_MESSAGE" : "是否拒绝{0}[-][/b][/s][/u][/sup][/sub][/g][/o]\n\n的好友申请", "FRIEND_REMOVE_CANCEL" : "否", "FRIEND_REMOVE_DECIDE" : "是", "FRIEND_REMOVE_MESSAGE" : "是否解除与{0}[-][/b][/s][/u][/sup][/sub][/g][/o]\n\n的好友关系?", "FRIEND_SEARCH_COPY_ID" : "复制ID", "FRIEND_SEARCH_EXPLANATION" : "输入用户ID", "FRIEND_SEARCH_RESULT_TITLE" : "搜索结果", "FRIEND_SEARCH_TITLE1" : "你的用户ID", "FRIEND_SEARCH_TITLE2" : "输入用户ID,可以搜索\n想要申请好友或者添加关注的用户", "FRIEND_SHOW_INFOMATION" : "{0}/{1}", "FRIEND_TAB_FRIEND" : "好友", "FRIEND_TAB_OFFERED" : "通知", "FRIEND_TAB_SEARCH" : "好友搜索", "FULLDOWNLOAD_CONFIRM_DECIDE" : "执行", "FULLDOWNLOAD_CONFIRM_MSG" : " 将执行全部下载。\n\n【下载资源大小:{0}】\n\n ※推荐使用Wi-Fi进行更新。", "FULLDOWNLOAD_CONFIRM_TITLE" : "全部下载确认", "FULLDOWNLOAD_INFO_DETAIL_TXT" : "※由于数据量较大,建议在Wi-Fi环境下进行下载。\n※下载中途可取消。", "FULLDOWNLOAD_INFO_TXT" : "通过下载全部游戏数据\n可减少数据流量,并令游戏更为流畅。", "GACHA_EFFECT_SVT_NUM" : "*{0}", "GENERIC_ERROR_MESSAGE" : "发生错误。\n将返回标题画面。", "GET_EXP_INFO" : "获得经验", "GET_FRIEND_POINT" : "友情点数 \n获得 [00FFFF]{0:N0}[-] 点\n\n好友最常用的职阶\n[00FFFF]{2}[-]\n\n持有友情点数\n[00FFFF]{1:N0}[-] 点", "GET_FRIEND_POINT_AT_LIMIT" : "\n[FF0000]友情点数已经到达上限,因此无法获取。", "GET_FRIEND_POINT_CLASS_EVENT" : "[00FFFF]活动关卡:{0}[-]\n", "GET_FRIEND_POINT_CLASS_NORMAL" : "[00FFFF]通常关卡:{0}[-]\n", "GET_FRIEND_POINT_CLASS_TITLE" : "最常使用的职阶\n", "GET_FRIEND_POINT_FP_FOLLOW" : "关注助战:[00FFFF]{0:N0}[-] 点\n", "GET_FRIEND_POINT_FP_NORMAL" : "通常助战:[00FFFF]{0:N0}[-] 点\n", "GET_FRIEND_POINT_GACHA_BTN" : "友情点召唤", "GET_FRIEND_POINT_GET" : "已获得。\n\n", "GET_FRIEND_POINT_NOW_POINT" : "\n持有友情点数\n[00FFFF]{0:N0}[-] 点", "GET_FRIEND_POINT_SUPPORT_BTN" : "支援编队", "GET_FRIEND_POINT_TITLE" : "友情点数\n", "GET_SKILL_NAME" : "「{0}」", "GET_SKILL_TITLE" : "[0032ff]习得新的技能![-]", "GLOBAL_ANDROID_BACKKEY_INVALID" : "该操作无效", "GOTO_TERMINAL_BUTTON_TXT" : "前往任务", "HAVE_SVTEQ_NUM_TITLE" : "概念礼装", "HAVE_SVT_NUM_TITLE" : "从者", "HAVE_UNIT_INFO" : "持有 {0}个", "HEADER_MSG_COMBINE_MATERIAL" : "请选择作为强化素材的灵基。\n※长按对象之后,可以通过拖动进行复数对象的选定。", "HEADER_MSG_FAVORITE" : "请点击想要变更为中意从者的对象\n※中意从者会出现在个人空间内", "HEADER_MSG_FRIENDSHIP_EXCEED" : "请选择需要进行羁绊等级上限开放的从者\n执行开放时需要同时拥有上限开放所需道具", "HEADER_MSG_LIMITUP" : "请选择想要灵基再临的从者\n从者必须达到最高等级,才能进行灵基再临", "HEADER_MSG_LVEXCEED" : "请选择希望进行圣杯转临的从者\n只有完成了最终再临,且等级成长至最高的从者才可进行圣杯转临。", "HEADER_MSG_NPUP_BASE" : "请选择想要强化宝具的从者\n宝具强化需要使用相同从者", "HEADER_MSG_NPUP_MATERIAL" : "请选择强化宝具所使用的卡牌", "HEADER_MSG_SKILLUP" : "请选择想要强化技能的从者\n根据职阶不同,强化所需的专用道具也各不相同", "HEADER_MSG_SPECIAL_ASCENSION" : "请选择要执行「特别再临」的从者。\n仅限1骑,「特别再临」将在不消耗素材道具以及量子的情况下\n强化至最终再临。", "HEADER_MSG_SVTCOMBINE_BASE" : "请选择想要强化的从者", "HEADER_MSG_SVTEQ_BASE" : "通过强化,可提升概念礼装的等级\n使用相同概念礼装进行强化,可提升等级上限", "HEADER_MSG_SVTEQ_MATERIAL" : "请选择作为强化素材的概念礼装。\n使用同一概念礼装作为素材将提升等级上限。\n※长按对象之后,可以通过拖动进行复数对象的选定。", "HEADER_NOTICE_MSG" : "点击显示详细信息", "HP_ICON_INFO" : "HP{0}", "HP_INFO" : "HP.{0}", "HP_NAME" : "HP", "ID_ICON_INFO" : "不{0}", "IMPOSSIBLE_LIMITUP_COLOR" : "[DB0052]{0}[-]", "INCREMENT_SVTLEVEL" : "(+{0})", "INFO_MSG_COMBINE_MATERIAL" : "请选择想在强化时使用的卡牌", "INFO_MSG_COSTUME_SELECT_BASE" : "通过灵衣开放可使从者完成换装", "INFO_MSG_FRIENDSHIP_EXCEED" : "执行羁绊等级上限开放", "INFO_MSG_LIMITUP" : "可通过灵基再临,突破从者的等级上限", "INFO_MSG_LVEXCEED" : "通过圣杯转临,可突破从者的等级上限", "INFO_MSG_NPUP_BASE" : "请选择想要强化宝具的从者", "INFO_MSG_SELECT_COSTUME" : "请选择进行开放的灵衣", "INFO_MSG_SKILLUP" : "通过技能强化,可提升从者持有技能的等级", "INFO_MSG_SPECIAL_ASCENSION" : "特别再临将使从者突破至最终再临为止", "INFO_MSG_SVTCOMBINE_BASE" : "可通过强化,提升从者的等级", "INFO_MSG_SVTEQ_BASE" : "通过强化,可提升概念礼装的等级以及等级上限", "INFO_MSG_SVTEQ_MATERIAL" : "请选择想要强化的概念礼装", "INIT_CACHE_CLEAR_CONFIRM_CANCEL" : "否", "INIT_CACHE_CLEAR_CONFIRM_DECIDE" : "是", "INIT_CACHE_CLEAR_CONFIRM_MESSAGE_1" : "通过清除缓存,\n重新下载游戏资源,\n有可能修复启动异常的情况\n\n是否清除缓存?", "INIT_CACHE_CLEAR_CONFIRM_MESSAGE_2" : "通过清除缓存,\n重新下载游戏资源,\n有可能修复启动游戏运行异常的情况,\n还请在通信状况良好的环境下进行此操作\n\n是否清除缓存?", "INIT_CACHE_CLEAR_CONFIRM_TITLE_1" : "无法正常启动游戏", "INIT_CACHE_CLEAR_CONFIRM_TITLE_2" : "清除缓存", "INPUT_BIRTHDAY_INFO" : "输入生日后\n中意从者或许会有特殊反应", "INPUT_BIRTHDAY_NOTICE" : "[FFFF00]※生日一旦设定之后,将无法变更。[-]", "INPUT_BIRTHDAY_TITLE" : "设定生日", "INPUT_NAME_ANNOUNCE" : "请输入名字", "INPUT_NAME_INFO" : "(游戏开始后可随时变更)", "INPUT_NAME_LIMIT_NUM" : "最多可输入12个文字", "KANNSUUJI_1" : "零一二三四五六七八九", "KANNSUUJI_10" : "十十", "KANNSUUJI_100" : "百百", "KANNSUUJI_TEAM" : "壹贰叁肆伍陆柒捌玖拾", "KINSOKU_LAST_STR" : "(「[『【〔<(<[{〈《〘〝“⦅〖«/", "KINSOKU_SEPARATION_STR" : "─—…‥〳〴〵", "KINSOKU_TOP_STR" : "”、。-ー)」]』】〕>%ぁぃぅぇぉっゃゅょゎァィゥェォッャュョヮヵヶ>)%].>−-・!?!?}〉》〙〟⦆〗»ゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇷ゚ㇺㇻㇼㇽㇾㇿ々〻‐–〜~ ::[", "LEVELUP_NOTICE_TITLE" : "[FFF800]等级提升!", "LEVEL_DETAIL_INFO" : "等级{0}", "LEVEL_ICON_INFO" : "等级{0}", "LEVEL_INFO" : "Lv.{0}", "LEVEL_NAME" : "等级", "LIMITUP_MAX_TXT" : "已最终再临", "LIMIT_BOTH_MSG" : "[FFFF00]包含限界突破状态的素材!\n[FF0000](限界突破状态将追加·反映至强化对象)", "LIMIT_COUNT_SEALED_MESSAGE" : "[FFFFFF]「芦屋道满」的\n第三阶段之后的圣肖像被封印。\n\n在通关『灵基解放关卡』后,\n才能解放最终再临为止的灵基再临\n与幕间物语。[-]", "LIMIT_COUNT_SEALED_TITLE" : "关于圣肖像的封印", "LIMIT_COUNT_SELECT_SEALED" : "封印中", "LIMIT_MATERIAL_DESTINATION" : "获得", "LIMIT_MATERIAL_SALE_AFTER_QP" : "变还后将追加至持有的量子", "LIMIT_MATERIAL_SHOP_MAX_ALERT" : "持有的{0}到达了上限,\n无法进行变还。", "LIMIT_OVER_MATERIAL_INFO_MSG" : "[FFFF00]包含限界突破状态的素材!", "LIMIT_UP_MATERIAL_INFO_MSG" : "[FFFF00](限界突破状态将追加·反映至强化对象)", "LOCATION_CAMPAIGN_INFO_DLG_ACCEPTED" : "已领取", "LOCATION_CAMPAIGN_INFO_DLG_CANCEL" : "关闭", "LOCATION_CAMPAIGN_INFO_DLG_DECIDE" : "领取", "LOCATION_DLG_ADDITIONAL_WARN_MESSAGE" : "\n\n[FFC020]周りをよく見て、\n常に注意しながらプレイしてください。\n許可なく立ち入ってはいけない場所や建物には、\n決して入らないでください。[-]", "LOCATION_DLG_DEVICE_OPTION_MESSAGE" : "端末の位置情報機能を有効にしてください。", "LOCATION_DLG_DEVICE_OPTION_RETRY_DECIDE" : "再試行", "LOCATION_DLG_DEVICE_OPTION_RETRY_MESSAGE" : "端末の位置情報機能が無効になっています。\n端末の機能を有効にしてから再度試してください。", "LOCATION_DLG_DEVICE_OPTION_RETRY_TITLE" : "位置情報機能の設定", "LOCATION_DLG_DEVICE_OPTION_TITLE" : "位置情報機能の設定", "LOCATION_DLG_FAIL_MESSAGE" : "この画面を閉じて、最初からやり直してください。", "LOCATION_DLG_FAIL_TITLE" : "アイテムの受け取りに失敗しました", "LOCATION_DLG_OUTOF_AREA_MESSAGE" : "有効な位置情報が取得できませんでした。\n\nこのキャンペーンに関する情報は\nキャンペーン公式サイトを参照してください。\n", "LOCATION_DLG_TIMEOUT_DECIDE" : "再試行", "LOCATION_DLG_TIMEOUT_MESSAGE" : "有効な位置情報が取得できずタイムアウトしました。\n\n有効範囲から出てしまったか\n有効時間が終了した可能性があります。", "LOCATION_DLG_TIMEOUT_TITLE" : "エリアチェック", "LOCATION_GIFT_DLG_CANCEL" : "閉じる", "LOCATION_GIFT_DLG_DECIDE" : "礼物盒", "LOCATION_GIFT_DLG_DETAIL" : "点击图标,详情确认", "LOCATION_GIFT_DLG_TITLE" : "已送达至礼物盒", "LOCKMODE_SELECTED_SERVANT" : "不可选", "LOCK_SERVANT" : "锁定中", "LOGIN_BONUS_SEQ" : "连续登录:[AFEEEE]第{0}[-]日", "LOGIN_BONUS_SEQ_ITEM" : "获得[AFEEEE]{0}x{1:#,0}[-]!", "LOGIN_BONUS_SEQ_POINT" : "获得[AFEEEE]{0}+{1:#,0}[-]!", "LOGIN_BONUS_TITLE" : "登录奖励!", "LOGIN_BONUS_TOTAL" : "累计登录:[FFA500]第{0}[-]日\n[FFA500]第{0}[-]日奖励", "LOGIN_BONUS_TOTAL_ITEM" : "获得[FFA500]{0}x{1:#,0}[-]!", "LOGIN_BONUS_TOTAL_POINT" : "获得[FFA500]{0}+{1:#,0}[-]!", "LOTTERY_REST_NUM" : "----", "LVEXCEED_COMBINE_SPEND_ITEM" : "[FFFF00]圣杯转临所需道具", "LVEXCEED_COMBINE_SPEND_QP" : "圣杯转临所需量子:", "LVEXCEED_EXE_CONFIRM" : "[FFFF00]是否进行「圣杯转临」?", "MAIN_INTERLUDE_CLOSED_MESSAGE" : "在「稀有魔力棱镜兑换」中兑换开放权后开放。", "MALE_TEXT" : "男性", "MANA_INFO" : "持有魔力棱镜:{0}", "MANA_NAME" : "魔力棱镜", "MANA_NEED_INFO" : "魔力棱镜", "MANA_TAKE" : "持有魔力棱镜", "MANA_UNIT" : "{0:N0}个", "MASTER_DATA_EMPTY_LIST001" : "mstConstant", "MASTER_DATA_EMPTY_LIST002" : "mstConstantLong", "MASTER_DATA_EMPTY_LIST003" : "mstConstantStr", "MASTER_DATA_EMPTY_LIST004" : "mstEvent", "MASTER_DATA_EMPTY_LIST005" : "mstEventUi", "MASTER_DATA_EMPTY_LIST006" : "mstEventUiRelease", "MASTER_DATA_EMPTY_LIST007" : "mstMap", "MASTER_DATA_EMPTY_LIST008" : "mstMapCond", "MASTER_DATA_EMPTY_LIST009" : "mstMapGimmick", "MASTER_DATA_EMPTY_LIST010" : "mstMapGimmickRelease", "MASTER_DATA_EMPTY_LIST011" : "mstQuest", "MASTER_DATA_EMPTY_LIST012" : "mstQuestGroup", "MASTER_DATA_EMPTY_LIST013" : "mstQuestPhase", "MASTER_DATA_EMPTY_LIST014" : "mstQuestPhaseDetail", "MASTER_DATA_EMPTY_LIST015" : "mstQuestRelease", "MASTER_DATA_EMPTY_LIST016" : "mstQuestScript", "MASTER_DATA_EMPTY_LIST017" : "mstQuestScriptRelease", "MASTER_DATA_EMPTY_LIST018" : "mstSpot", "MASTER_DATA_EMPTY_LIST019" : "mstSpotAdd", "MASTER_DATA_EMPTY_LIST020" : "mstSpotPath", "MASTER_DATA_EMPTY_LIST021" : "mstSpotRoad", "MASTER_DATA_EMPTY_LIST022" : "mstWar", "MASTER_DATA_EMPTY_LIST023" : "mstWarAdd", "MASTER_DATA_EMPTY_LIST024" : "mstShop", "MASTER_DATA_EMPTY_LIST025" : "mstCombineLimit", "MASTER_DATA_EMPTY_LIST026" : "mstCombineMaterial", "MASTER_DATA_EMPTY_LIST027" : "mstCombineQp", "MASTER_DATA_EMPTY_LIST028" : "mstCombineQpSvtEquip", "MASTER_DATA_EMPTY_LIST029" : "mstCombineSkill", "MASTER_DATA_EMPTY_LIST030" : "mstEventDetail", "MASTER_DATA_EMPTY_LIST031" : "mstEventRewardScene", "MASTER_DATA_EMPTY_LIST032" : "mstBoxGacha", "MASTER_DATA_EMPTY_LIST033" : "mstBoxGachaBaseDetail", "MASTER_DATA_EMPTY_LIST034" : "mstBoxGachaTalk", "MASTER_DATA_EMPTY_LIST035" : "mstShopGroup", "MASTER_DATA_EMPTY_LIST036" : "mstShopRelease", "MASTER_DATA_EMPTY_LIST037" : "mstEventMissionCondition", "MASTER_DATA_EMPTY_LIST038" : "mstEventMissionConditionDetail", "MASTER_DATA_EMPTY_LIST039" : "mstEventRewardSceneRelease", "MASTER_EQSKILL_LV_INFO" : "[ffdf00]Lv.[-]{0}/{1}", "MASTER_EQSKILL_LV_TXT" : "[ffdf00]Lv.[-]{0}", "MASTER_EQUIP_EXPLANATION_TXT" : "[5CD5FF]滑动可更换魔术礼装", "MASTER_EQUIP_ICON_SCROLL_TXT" : "[5CD5FF]滑动可以让魔术礼装列表滚动", "MASTER_EQUIP_ICON_TOUCH_TXT" : "[5CD5FF]点击变更装备的魔术礼装", "MASTER_EQUIP_SKILL_INFO_TXT" : "[5CD5FF]点击查看技能详情[-]", "MASTER_SPELL_UNIT" : "划", "MASTER_TOTAL_EXP" : "累计经验", "MATERIAL_BRANCH_SCENARIO_00000000_1" : "(胜利)", "MATERIAL_BRANCH_SCENARIO_00000000_2" : "(中断)", "MATERIAL_BRANCH_SCENARIO_00000000_3" : "(失败)", "MATERIAL_BRANCH_SCENARIO_94038408_1" : "(击败了的情况下)", "MATERIAL_BRANCH_SCENARIO_94038408_2" : "(未能击败的情况下)", "MATERIAL_BRANCH_SCENARIO_94038408_3" : "(击败了的情况下)", "MATERIAL_EVENT_JOIN" : "暂时加入", "MATERIAL_FIND_COMMAND_CODE" : "未获得", "MATERIAL_FIND_NOT_SELECT_COSTUME" : "未获得开放权", "MATERIAL_FIND_SERVANT" : "未召唤", "MATERIAL_FIND_SERVANT_EQUIP" : "未获得", "MATERIAL_MAP_AVANT_TITLE" : "前置标题", "MATERIAL_MAP_CHAPTER_SUB" : "第{0}节", "MATERIAL_MAP_EPILOGUE_TITLE" : "终章", "MATERIAL_MAP_PROLOGUE" : "序章", "MATERIAL_MAP_QUEST_TITLE" : "{0} {1}", "MATERIAL_PROGRESS_SUFFIX" : "[7FB1D6,2D52BB](进行中)", "MATERIAL_STORY_AFTER_NAME_REVEAL" : "(判明真名后)", "MATERIAL_STORY_COSTUME_GET" : "灵衣开放", "MATERIAL_STORY_LIMIT_UP_1" : "灵基再临1", "MATERIAL_STORY_LIMIT_UP_2" : "灵基再临2", "MATERIAL_STORY_LIMIT_UP_3" : "灵基再临3", "MATERIAL_STORY_LIMIT_UP_4" : "灵基再临4", "MATERIAL_STORY_NAME_REVEAL" : "判明真名", "MATERIAL_STORY_SUMMON" : "召唤", "MATERIAL_TOP_COSTUME" : "灵衣一览", "MATERIAL_TOP_EVENT" : "活动任务的记录", "MATERIAL_TOP_FREE" : "自由任务的记录", "MATERIAL_TOP_MAIN_INTERLUDE" : "主线物语记录", "MATERIAL_TOP_MAP" : "主线剧情记录", "MATERIAL_TOP_OPENING" : "开场动画", "MATERIAL_TOP_OPENING_00100" : "第1部开头动画", "MATERIAL_TOP_OPENING_00300" : "第2部开头动画", "MATERIAL_TOP_SERVANT" : "灵基一览", "MATERIAL_TOP_STORY" : "与从者的记录", "MAX_LVUP_TXT" : "等级上限:等级{0} → 等级{1}", "MESSAGE_CHANGE_EXPLANATION" : "请输入给好友的讯息。\n内容将显示在成员列表、助战选择界面。\n※最多可以输入23节文字。", "MESSAGE_CHANGE_NO_INPUT" : "未设定信息", "MESSAGE_CHANGE_TITLE" : "修改信息", "MISSION_ACHIVE_MSG" : "达成", "MISSION_ACTION_ITEM_FORMAT" : "『{0}』", "MISSION_ACTION_ITEM_FULL_WARNING" : "[FF0000]道具持有数已达上限", "MISSION_ACTION_ITEM_OVER_WARNING" : "[FF0000]领取将导致道具持有数超过上限", "MISSION_ACTION_MULTIPLE_GET_MESSAGE" : "\n 已获得。", "MISSION_ACTION_PRESENT_BOX_FULL_WARNING" : "[FF0000]礼物盒的空间已满", "MISSION_ACTION_PRESENT_BOX_OVER_WARNING" : "[FF0000]领取之后将超过礼物盒上限。\n因此无法领取。", "MISSION_ACTION_SUCCESS" : "获得了\n 『{0}』。", "MISSION_ACTION_SUCCESS_MULTIPLE" : " {0}{1:#,0}", "MISSION_ACTION_SUCCESS_MULTIPLE2" : "{0}{1:#,0}", "MISSION_ACTION_SUCCESS_SEND_PRESENT_BOX" : "『{0}』已经\n 送至礼物盒。", "MISSION_ACTION_SUCCESS_SEND_PRESENT_BOX2" : "将\n 送至礼物盒。", "MISSION_EMPTY_TXT" : "未找到对应目标", "MISSION_PERIOD_END" : "已超过任务时间期限", "MISSION_PEWARD_DETAIL_SVT_COSTUME" : "灵衣「{0}」开放权", "MSG_ABLED_COMMAND_CARD_EXCEED" : "可以强化", "MSG_ABLED_FRIENDSHIP_EXCEED" : "可以开放", "MSG_ABLED_LIMITUP" : "可以强化", "MSG_ABLED_SKILLUP" : "可以强化", "MSG_ABLED_SVTEP_LIMITUP" : "突破极限", "MSG_ABLED_TDUP" : "可以强化", "MSG_CAMPAIGN_COMBINE_EXP" : "获得EXP\n{0}倍", "MSG_FRIENDSHIP_EXCEED_BASE" : "[DB0052]未达到可以开放羁绊等级上限的羁绊等级", "MSG_FRIENDSHIP_EXCEED_DISABLE" : "羁绊等级不足", "MSG_LIMITUP_MAX" : "[DB0052]该从者已完成最终再临", "MSG_MAXLV_LIMITUP_BASE" : "[DB0052]未达到可灵基再临的等级", "MSG_MAX_LVEXCEED" : "[DB0052]尚未达到圣杯转临所需的等级", "MSG_PRESELECT_BASE_FRIENDSHIP_EXCEED" : "请选择需要进行羁绊等级上限开放的从者", "MSG_PRESELECT_BASE_LIMIT" : "请先选择想要灵基再临的从者", "MSG_PRESELECT_BASE_SPECIAL_ASCENSION" : "特别再临将无须消耗原本所需的道具以及量子,直接强化至最终阶段", "MSG_PRESELECT_BASE_SVT" : "请先选择想要强化的从者", "MSG_PRESELECT_BASE_SVTEQ" : "请先选择想要强化的概念礼装", "MSG_SKILL_INFO" : "[5CD5FF]长按可显示详细信息。[-]", "MSG_SKILL_LEVEL_MAX" : "[FF0000]技能等级已达最大", "MSG_SKILL_SELECT" : "[5CD5FF]请点击想要强化的技能。长按可显示详细信息。[-]", "MST_MISSION_CHANGE_DECIDE" : "前往御主任务界面", "MST_MISSION_CHANGE_MSG" : "御主任务已更新。\n来挑战最新的御主任务吧。", "MST_MISSION_EMPTY_TXT" : "现在没有正在进行中的御主任务", "MST_PROFILE_FRIEND_NUM" : "友情点数", "MST_PROFILE_MPRIM_NUM" : "魔力棱镜", "MST_PROFILE_QP_NUM" : "量子", "MST_PROFILE_RPRIM_NUM" : "稀有棱镜", "MST_PROFILE_STONE_NUM" : "圣晶石", "MST_PROFILE_SVTEQ_NUM" : "概念礼装", "MST_PROFILE_SVT_NUM" : "从者", "MST_REDISP_MSG" : "御主任务中使用的资料已更新。", "MST_REDISP_TITLE_TXT" : "御主任务资料更新", "MST_REMISSON_MSG" : "御主任务的资料已更新。\n\n[FFFF00]※已经完成的任务报酬,\n在资料更新日之后的一周内仍然可以领取。\n超过一周的期限之后,\n将无法领取完成报酬,敬请注意。\n\n(限时任务的领取期限因任务而异)[-]", "MST_REMISSON_TITLE_TXT" : "御主任务更新", "MYROOM_FAVORITE_STATUS" : "中意", "MYROOM_HELP_FAVORITE_EXPLANATION" : "可变更\n个人空间中显示的从者。", "MYROOM_HELP_HELP_EXPLANATION" : "可确认游戏系统的说明、公告等信息\n可联系官方客服进行询问。", "MYROOM_HELP_ITEM_EXPLANATION" : "可查看所持有的兑换道具,\n各种强化素材等道具。", "MYROOM_HELP_MATERIAL_EXPLANATION" : "可在此确认\n灵基一览、已通关的故事、片头动画。", "MYROOM_HELP_MST_PROFILE_EXPLANATION" : "可确认御主相关信息\n以及改名。", "MYROOM_HELP_OPTION_EXPLANATION" : "可进行游戏设置的调整,\n以及下载全部游戏资源。", "MYROOM_HELP_RETURN_TITLE_EXPLANATION" : "返回标题界面。", "MYROOM_HELP_SERVANT_COIN_EXPLANATION" : "持有各从者的从者币一览。", "MYROOM_HELP_SOUND_PLAYER_EXPLANATION" : "可变更个人空间内播放的音乐,\n或是试听、解锁新的音乐。", "MYROOM_HELP_TAKE_OVER_EXPLANATION" : "可用于使用兑换码功能。", "MYROOM_MATERIAL_COMFIRM_NEXT_STROY" : "是否播放下一段剧情?", "MYROOM_MENU_FAVORITE_INFO_TXT" : "设置中意从者需要通关\n\n{0}\n\n后才能开放。", "MYROOM_MENU_NAME_0" : "卡牌图鉴", "MYROOM_MENU_NAME_1" : "道具一览", "MYROOM_MENU_NAME_10" : "持有从者币一览", "MYROOM_MENU_NAME_2" : "音乐鉴赏", "MYROOM_MENU_NAME_3" : "御主资料", "MYROOM_MENU_NAME_4" : "中意从者", "MYROOM_MENU_NAME_5" : "游戏帮助", "MYROOM_MENU_NAME_6" : "游戏设置", "MYROOM_MENU_NAME_7" : "兑换码", "MYROOM_MENU_NAME_8" : "兑换码", "MYROOM_MENU_NAME_9" : "返回标题画面", "MYROOM_NOTICE_NAME_0" : "游戏说明", "MYROOM_NOTICE_NAME_1" : "游戏公告", "MYROOM_NOTICE_NAME_2" : "反馈问题", "MYROOM_NOTICE_NAME_3" : "用户协议", "MYROOM_NOTICE_NAME_4" : "制作名单", "MYROOM_NOTICE_NAME_5" : "著作权", "MYROOM_NOTICE_NAME_6" : "隐私政策", "MYROOM_PLAYABLE_LIMIT_COUNT_1" : "第{0}阶段", "MYROOM_PLAYABLE_LIMIT_COUNT_2" : "第{0}、第{1}阶段", "MYROOM_PLAYABLE_LIMIT_COUNT_3" : "第{0}、第{1}、第{2}阶段", "MYROOM_PLAYABLE_MSG_AND" : ",", "MYROOM_PLAYABLE_MSG_END" : "可以播放", "MYROOM_TITLE_CONFIRM" : "是否返回标题画面?", "NEED_ITEM_INFO" : "[03D7FD]所需数[-] {0} / [03D7FD]持有数[-] {1}", "NEED_QP" : "{0:N0}", "NEED_QP_INFO" : "需要量子", "NETWORK_ERROR_ASSET_INIT" : "下载管理文件破损。\n已完成初始化下载管理文件。", "NETWORK_ERROR_ASSET_UPDATE" : "下载文件已更新。\n即将返回标题画面。", "NETWORK_ERROR_ASSET_UPDATE_BOOT" : "下载文件已更新。\n请重启游戏。", "NETWORK_ERROR_BOOT_MESSAGE" : "与服务器连接失败\n\n请确认网络环境后重启游戏。", "NETWORK_ERROR_BOOT_RETRY_CANCEL" : "重启", "NETWORK_ERROR_BOOT_RETRY_DECIDE" : "重试", "NETWORK_ERROR_BOOT_RETRY_MESSAGE" : "与服务器连接失败\n\n请在确认网络环境后重试\n或重启游戏。", "NETWORK_ERROR_BOOT_SCRIPT_ASSET_CANCEL" : "启动", "NETWORK_ERROR_BOOT_SCRIPT_ASSET_DECIDE" : "重试", "NETWORK_ERROR_BOOT_SCRIPT_ASSET_MESSAGE" : "无法读取追加Assets storage信息\n请重新设定Assets storage信息并重试\n或保留读取重启。", "NETWORK_ERROR_CSID_CODE" : "错误码: {0}", "NETWORK_ERROR_DATA_UPDATE_EXP" : " 游戏资源将进行更新。\n\n【下载资源大小:{0}】\n\n ※推荐使用Wi-Fi进行更新。", "NETWORK_ERROR_DATA_UPDATE_START" : "开始更新资料", "NETWORK_ERROR_DATA_UPDATE_TITLE" : "资料更新", "NETWORK_ERROR_DIFFERENT_CREATE_USER_SERVER" : "生成的用户数据\n与当前连接的游戏服务器不符\n将启动DEBUG菜单", "NETWORK_ERROR_DISK_FULL" : "存储空间不足。\n请整理本地存储空间\n以保证能让游戏可正常启动。", "NETWORK_ERROR_FIEND_CODE" : "用户ID: {0}", "NETWORK_ERROR_PURCHASE_SUSPEND_MESSAGE" : "处理中断\n将进行重试。", "NETWORK_ERROR_READ_AUTH" : "无法正常读取用于识别信息。\n\n{0}\n错误码: {1}\n\n请重启游戏。", "NETWORK_ERROR_SERVER_AUTH_MESSAGE" : "服务器认证失败\n即将返回标题画面", "NETWORK_ERROR_SERVER_BUSY_MESSAGE" : "与服务器连接困难。\n请稍待片刻后重启游戏。\n\n※请在良好的网络环境下操作", "NETWORK_ERROR_SERVER_CANCEL_MESSAGE" : "无法连接服务器。", "NETWORK_ERROR_SERVER_CONNECT_MESSAGE" : "无法连接服务器\n即将返回标题画面", "NETWORK_ERROR_SERVER_CONNECT_THEN_TITLE" : "无法连接服务器。\n\n点击「结束」\n返回标题换面。", "NETWORK_ERROR_SERVER_NO_FILE_MESSAGE" : "未找到文件\n即将返回标题画面", "NETWORK_ERROR_SERVER_PARAMETER_MESSAGE" : "非法参数\n即将返回标题画面", "NETWORK_ERROR_TIME_OVER_MESSAGE" : "与服务器连接中断。\n是否重试?\n\n点击「退出」返回标题画面。", "NETWORK_USER_DELETE_CANCEL" : "否", "NETWORK_USER_DELETE_DECIDE" : "是", "NEXT_GET_SKILL" : "取得技能:{0}", "NEXT_LEVEL_TXT" : "[00FFFF]强化后等级{0}", "NEXT_MAX_LV_TXT" : "[00FFFF]灵基再临后最大等级{0}", "NEXT_TOTAL_LOGIN_BONUS_DAYS" : "[ffd200]{0:N0}日", "NG_EQUIP_STATUS" : "装备等级不足", "NOBLEINFO_NP_PER" : "{0}%", "NOITEM_LIMITUP_BASE" : "道具\n不足", "NOMAXLV_LIMITUP_BASE" : "等级\n不足", "NONITEM_NOTICE" : "目前没有道具。", "NONSEELECT_ATK_STATUS_MAX" : "等级达到最大值\n攻击力达到最大值", "NONSEELECT_HP_STATUS_MAX" : "等级达到最大值\n生命值达到最大值", "NONSEELECT_STATUSUP_MAX" : "强化达到最大值", "NONSELECT_BASE" : "无法继续\n强化", "NONSELECT_BASE_ALLMAX" : "等级&强化\n达到最大", "NONSELECT_LIMITUP_BASE" : "已完成再临", "NONSELECT_MATERIAL" : "非选择对象", "NONSELECT_MATERIAL_BASE_LVMAX" : "等级达到最大值", "NONSELECT_NOT_CLEAR_CONDITIONS" : "未达成条件\n不可选对象", "NONSELECT_NPUP_BASE" : "宝具等级达到最大值", "NONSELECT_SERVANT_IN_STORAGE" : "不可选\n灵基保管室", "NONSELECT_SERVANT_NOT_HAVE" : "不可选对象\n未召唤", "NONSELECT_SKILLUP_BASE" : "技能\n等级达到最大值", "NONSELECT_UNDER_STATUS_MAX" : "已达上限\n不可选对象", "NONSKILL_TXT" : "-", "NORMAL_EFFECT_COLOR" : "#000000FF", "NOTIFICATION_AP_RECOVER_MESSAGE" : "AP已全部回复。", "NOTIFICATION_COMPLETE_HARVEST_MESSAGE" : "可以收获邪马台国的{0}了。", "NOTIFICATION_FATIGUE_RECOVER_MESSAGE" : "使用了放松设施的从者已经全员痊愈。", "NOTIFICATION_RP_RECOVER_MESSAGE" : "BP已全部回复。", "NOT_GET_COMMIT_AFTER_SCRIPT" : "并未领到巧克力……\n\n要好好回应从者的想法哦!?", "NOT_GET_COMMIT_AFTER_SCRIPT_WARNING" : "[FFFF00]※并未消耗活动兑换道具。", "NOT_HAVING_SHOP_ITEM_RECEIVABLE" : "由于已经完成兑换,无法再度领取报酬", "NOT_HAVING_SHOP_ITEM_RECEIVE" : "未领取", "NOT_RELEASE_COSTUME" : "未开放", "NOT_SELECT_COSTUME" : "未获得开放权", "NOT_SELECT_EQUIPED" : "刻印中", "NOT_SELECT_MAX_EQUIP" : "达到刻印上限", "NO_ENTRY_NAME" : "---", "NO_ENTRY_NAME_CV" : "---", "NO_ENTRY_NAME_ILLUST" : "---", "NO_QUEST_EVENT_SHOP_DECIDE_BUTTON" : "交换", "NO_SAME_BASE" : "没有\n相同\n从者", "NO_SELECT_FRIENDSHIP_EXCEED" : "已到达\n羁绊等级上限", "NO_SELECT_LVEXCEED" : "已完成转临", "NO_TIME_INFO" : "无限期", "NPUP_BASE" : "强化对象", "NPUP_CONFIRM_TXT" : "[FFFFFF]是否确认执行强化合成?[-]", "NPUP_CONFIRM_WARNING_TXT" : "[FFFF00]选择了已经用强化用素材完成了强化的从者。[-]", "NPUP_EXCEEDED" : "[FFFF00]强化完毕[-]", "NPUP_EXCEEDED_MATERIAL_INFO_MSG" : "[FF0000]包含已进行圣杯转临的素材!", "NPUP_EXCEED_CONFIRM_TXT" : "[FFFF00]强化用素材的宝具Lv.高于被强化对象的宝具Lv.。[-]\n是否确认进行强化?", "NPUP_RECONFIRM_TXT" : "[FFFF00]执行之后,作为素材选择了的\n「已经完成强化的从者」将会消失。\n是否确认进行宝具强化?", "NP_COLOR_NAME" : "{0}", "NP_DISABLE_COLOR_NAME" : "[808080]{0}", "NP_HIDE_NAME" : "???", "NP_HIDE_NAME_LEVEL" : "??? 等级?", "NP_MAX_COLOR_NAME" : "[FFFF20]{0}", "NP_NAME" : "{0}", "NP_NAME_LEVEL" : "{0} 等级{1}", "NUM_INFO" : "{0}", "OPENING_MOVIE_SKIP_CONFIRM_DIALOG_CLOSE" : "关闭", "OPENING_MOVIE_SKIP_CONFIRM_DIALOG_MESSAGE" : "开头动画正在播放中\n游戏游玩暂时中断。\n是否跳过开头动画播放?", "OPENING_MOVIE_SKIP_CONFIRM_DIALOG_MESSAGE_MATERIAL" : "\n[FFDF00](开头动画可以在卡牌图鉴中再度确认)[-]", "OPENING_MOVIE_SKIP_CONFIRM_DIALOG_SKIP" : "跳过", "OPENING_MOVIE_SKIP_CONFIRM_DIALOG_TITLE" : "确认", "OPEN_EVENT_QUEST_NAME" : "『{0}』 \n已开放!", "OPEN_HERO_QUEST_TITLE" : "[09FD05]英雄传说任务开放", "OPEN_LIMIT_UNSEALED_QUEST_NAME" : "『{0}』在\n「幕间物语」中开放了!", "OPEN_LIMIT_UNSEALED_QUEST_TITLE" : "[AC9300]灵基解放关卡[-]", "OPEN_MAIN_QUEST_TITLE" : "[03D7FD]{0}[-]", "OPEN_PRESENT_BOX" : "移动至礼物盒", "OPEN_QUEST_NAME" : "『{0}』 \n已开放!", "OPEN_STORY_QUEST_TITLE" : "[03D7FD]幕间物语开放", "OPTION_ADVANTAGE_CLASS_AUTO" : "有利职阶自动选择设定", "OPTION_ADVANTAGE_CLASS_AUTO_INFO" : "当设定为ON的情况下,助战界面将自动显示\n对敌方的职阶倾向有利的职阶列表。\n※当再次执行相同进度的关卡时\n将显示上一次所选择的职阶。", "OPTION_BGM" : "背景乐", "OPTION_BLACKLIST_EXPLANATION" : "・可从好友申请记录将其列入黑名单。\n・列入黑名单玩家的好友申请将被屏蔽。\n・黑名单玩家将不会作为助战候补出现。", "OPTION_EFFECT_DISP" : "战斗中特效显示设定", "OPTION_EFFECT_DISP_EXPLANATION" : "※当设定为启用时,就可以关闭某些战斗场景的特\n效显示效果从而提高游戏流畅度。", "OPTION_FIREND_DISP" : "最终再临状态展示设定", "OPTION_FRIEND_COSTUME_DISP" : "展示灵衣状态设置", "OPTION_FRIEND_COSTUME_DISP_EXPLANATION" : "※当设定为ON的情况下,能够显示好友以及关注对象\n所持有的从者的灵衣立绘形象。", "OPTION_FRIEND_DISP_EXPLANATION" : "※当设定为ON的情况下,能够显示好友以及关注对象\n所持有的从者的最终再临阶段立绘。", "OPTION_FRIEND_MESSAGE_DISP" : "信息显示设置", "OPTION_FRIEND_MESSAGE_EXPLANATION" : "※当设定为ON的情况下,将显示成员列表、助战选择界面\n好友所设定的讯息。", "OPTION_NOTICE_AP" : "行动点回复时", "OPTION_NOTICE_ELSE" : "游戏通知", "OPTION_NOTICE_RP" : "BP回复时", "OPTION_NOTICE_RP_EXPLANATION" : "※「BP」是在活动中追加显示的\n用于表现「行动点」的点数。", "OPTION_NOT_PLAY_OPENING_MOVIE" : "已经收看的开头动画将不再播放", "OPTION_NOT_PLAY_OPENING_MOVIE_INFO" : "※关闭的情况下,即使已经收看\n启动时也将再度播放。", "OPTION_RANDOM_LIMIT_COUNT_FRIEND_BUTTON" : "好友&关注显示设定", "OPTION_RANDOM_LIMIT_COUNT_FRIEND_EXPLANATION" : "※设定为开启的情况下,已经成为好友和关注的御主,\n作为助战显示的所有从者的再临阶段\n将在已经强化完成的范围内随机显示。", "OPTION_RANDOM_LIMIT_COUNT_OWN_BUTTON" : "所持从者显示设定", "OPTION_RANDOM_LIMIT_COUNT_OWN_EXPLANATION" : "※设定为开启的情况下,所有所持从者的再临阶段,\n将在已经强化完成的范围内随机显示。", "OPTION_SCENARIO_COMMENT" : "※文本自动播放的等待时间是指\n【固定等待时间+可变等待时间×信息文字数】。", "OPTION_SCENARIO_SCROLL_SPEED" : "发送页面", "OPTION_SCENARIO_SPEED" : "固定等待时间", "OPTION_SCENARIO_TEXTWAIT_SPEED" : "可变等待时间", "OPTION_SCENARIO_TEXT_SPEED" : "发送文字", "OPTION_SCENARIO_UNIT" : "秒", "OPTION_SCENATIO_SPEED" : "文本推送延迟", "OPTION_SE" : "音效", "OPTION_SPOILER_PROTECTION_INFO" : "※设定为开启的情况下,助战从者的再临阶段设定,\n在遇到剧情剧透时,将替换为不剧透的再临阶段。", "OPTION_SPOILER_PROTECTION_TITLE" : "防止灵基剧透设定", "OPTION_SVT_EXPLANATION" : "※设定为开启时,每次进入个人空间,\n 将从所持有的从者中,\n 随机选出从者进行展示。", "OPTION_SVT_RAND_DISP" : "随机显示设置", "OPTION_TD_PLAY_SPEED_DISP" : "首次宝具演出等倍速设定", "OPTION_TD_PLAY_SPEED_EXPLANATION" : "※当设定为ON的情况下,所持有的从者首次使用\n宝具时,将以等倍速进行演出。", "OPTION_VOICE" : "语音", "OPTION_VOICE_LABEL" : "使用全屏字幕显示(开/关)", "OPTION_VOICE_LABEL_INFO" : "当设定为ON的情况下,将全屏显示语音字幕,如果需要切换为下方显示,请切换为OFF状态", "OPTION_VOLUME_MUTE" : "静音", "OPTION_VOLUME_MUTE_EXPLANATION" : "静音被设定为ON。\n如果想进行音量变更,\n请将其切换为OFF。", "OPTION_VOLUME_MUTE_INFO" : "※当设定为ON的情况下,将变为无声状态,\n音量将无法进行变更。", "OVER_COST_COLOR" : "[e60000]{0}[-]", "PARTY_MEMBER_TXT" : "队伍\n成员", "PARTY_NUMBER" : "编队 {0}", "PARTY_ORGANIZATION_BONUS_SKILL_INVALID_CONFIRM" : "是否确认装备?", "PARTY_ORGANIZATION_BONUS_SKILL_INVALID_MESSAGE1" : "「{0}」为\n", "PARTY_ORGANIZATION_BONUS_SKILL_INVALID_MESSAGE2" : "{0}从者,\n", "PARTY_ORGANIZATION_BONUS_SKILL_INVALID_MESSAGE3" : "所选概念礼装「{0}」的\n", "PARTY_ORGANIZATION_BONUS_SKILL_INVALID_MESSAGE4" : "特效技能「{0}」将\n", "PARTY_ORGANIZATION_BONUS_SKILL_INVALID_MESSAGE5" : "无法发动。\n", "PARTY_ORGANIZATION_BONUS_SKILL_INVALID_MESSAGE6" : "[FFFF00]※{0}以下从者装备时可以发动。[-]\n\n", "PARTY_ORGANIZATION_CANCEL" : "取消", "PARTY_ORGANIZATION_CHANGE" : "成员编制", "PARTY_ORGANIZATION_COMMAND_CARD" : "指令卡", "PARTY_ORGANIZATION_COMMAND_CARD_CLOSE" : "关闭", "PARTY_ORGANIZATION_COMMAND_CARD_MESSAGE" : "先发成员的指令卡", "PARTY_ORGANIZATION_COMMAND_CARD_TITLE" : "先发成员指令卡确认", "PARTY_ORGANIZATION_CONFIRM2_BASE_PARTY_TITLE" : "变更前队伍", "PARTY_ORGANIZATION_CONFIRM2_CANCEL_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM2_CANCEL_DECIDE" : "决定", "PARTY_ORGANIZATION_CONFIRM2_CANCEL_MESSAGE" : "是否取消当前编制,恢复成变更前的状态?", "PARTY_ORGANIZATION_CONFIRM2_CANCEL_TITLE" : "取消队伍编制", "PARTY_ORGANIZATION_CONFIRM2_NOW_PARTY_TITLE" : "当前队伍", "PARTY_ORGANIZATION_CONFIRM_CANCEL_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_CANCEL_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_CANCEL_MESSAGE" : "是否取消当前编制,恢复成变更前的状态?", "PARTY_ORGANIZATION_CONFIRM_CANCEL_TITLE" : "取消队伍编制", "PARTY_ORGANIZATION_CONFIRM_COPY_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_COPY_DECIDE" : "执行", "PARTY_ORGANIZATION_CONFIRM_COPY_FROM_PARTY_TITLE" : "复制对象", "PARTY_ORGANIZATION_CONFIRM_COPY_MESSAGE" : "[FFFF00]将解除复制前的编队、覆盖为复制对象的编队。\n※「御主装备」中所装备的魔术礼装也将进行复制。[-]\n是否确认执行?", "PARTY_ORGANIZATION_CONFIRM_COPY_TITLE" : "队伍编成复制确认", "PARTY_ORGANIZATION_CONFIRM_COPY_TO_PARTY_TITLE" : "复制目标", "PARTY_ORGANIZATION_CONFIRM_COST_OVER_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_COST_OVER_MESSAGE" : "由于超过了消耗的限制\n该编队无法成功编制。", "PARTY_ORGANIZATION_CONFIRM_COST_OVER_TITLE" : "[FF2020]超过消耗上限", "PARTY_ORGANIZATION_CONFIRM_EMPTY_DECK_MEMBER_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_EMPTY_DECK_MEMBER_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_EMPTY_DECK_MEMBER_MESSAGE" : "队伍编制所需先发成员不足\n是否恢复变更前的状态?", "PARTY_ORGANIZATION_CONFIRM_EMPTY_DECK_MEMBER_TITLE" : "CAUTION", "PARTY_ORGANIZATION_CONFIRM_FATIGURE_SERVANT_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_FATIGURE_SERVANT_MESSAGE" : "为了使关卡能够正常开始\n请解除无法出击成员的编制状态。", "PARTY_ORGANIZATION_CONFIRM_FATIGURE_SERVANT_TITLE" : "编制中包含无法出击的成员", "PARTY_ORGANIZATION_CONFIRM_FIXED_COSTUME_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_FIXED_COSTUME_MESSAGE" : "在该关卡中,拥有的「{0}」的灵衣\n将自动设定为「{1}」。\n※被变更的设定将在关卡结束后回归开始前的状态。", "PARTY_ORGANIZATION_CONFIRM_FIXED_COSTUME_TITLE" : "[FCF050]确认设定", "PARTY_ORGANIZATION_CONFIRM_FIXED_MY_SERVANT_POSITION_RESTRICTION_END" : "」", "PARTY_ORGANIZATION_CONFIRM_FIXED_MY_SERVANT_POSITION_RESTRICTION_SPLIT" : "、", "PARTY_ORGANIZATION_CONFIRM_FIXED_MY_SERVANT_POSITION_RESTRICTION_START" : "「", "PARTY_ORGANIZATION_CONFIRM_FIXED_SUPPORT_POSITION_RESTRICTION_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_FIXED_SUPPORT_POSITION_RESTRICTION_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_FIXED_SUPPORT_POSITION_RESTRICTION_MESSAGE" : "由于助战从者\n并不在意先发成员中\n因此无法开始关卡", "PARTY_ORGANIZATION_CONFIRM_FIXED_SUPPORT_POSITION_RESTRICTION_TITLE" : "[FCF050]未满足编制条件", "PARTY_ORGANIZATION_CONFIRM_INIT_ALL_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_INIT_ALL_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_INIT_ALL_MESSAGE" : "清除编队名称,\n编队内成员全体解除。\n是否确定执行?\n\n", "PARTY_ORGANIZATION_CONFIRM_INIT_ALL_NAME" : "对象编队名称 : [FFFF00]{0}[-]", "PARTY_ORGANIZATION_CONFIRM_INIT_ALL_TITLE" : "编队解散", "PARTY_ORGANIZATION_CONFIRM_LEAVE_SERVANT_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_LEAVE_SERVANT_MESSAGE" : "为了使关卡能够正常开始\n请解除无法出击成员的编制状态。", "PARTY_ORGANIZATION_CONFIRM_LEAVE_SERVANT_TITLE" : "包含无法出击的成员", "PARTY_ORGANIZATION_CONFIRM_REMOVE_ALL_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_REMOVE_ALL_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_REMOVE_ALL_MESSAGE" : "编队内的成员将全员解散\n是否执行?", "PARTY_ORGANIZATION_CONFIRM_REMOVE_ALL_TITLE" : "编队解散", "PARTY_ORGANIZATION_CONFIRM_REMOVE_EQUIP_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_REMOVE_EQUIP_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_REMOVE_EQUIP_MESSAGE" : "已经设定好的概念礼装将全部解除\n是否执行?", "PARTY_ORGANIZATION_CONFIRM_REMOVE_EQUIP_TITLE" : "概念礼装选择取消", "PARTY_ORGANIZATION_CONFIRM_REMOVE_MAIN_DECK_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_REMOVE_MAIN_DECK_DECIDE" : "决定", "PARTY_ORGANIZATION_CONFIRM_REMOVE_MAIN_DECK_LEADER_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_REMOVE_MAIN_DECK_LEADER_MESSAGE" : "编队 I的队长无法移除", "PARTY_ORGANIZATION_CONFIRM_REMOVE_MAIN_DECK_LEADER_TITLE" : "队伍解散", "PARTY_ORGANIZATION_CONFIRM_REMOVE_MAIN_DECK_MESSAGE" : "编队 I可以解散除队长以外的其他成员\n是否执行?", "PARTY_ORGANIZATION_CONFIRM_REMOVE_MAIN_DECK_TITLE" : "队伍解散", "PARTY_ORGANIZATION_CONFIRM_RESTRICTION_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_RESTRICTION_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_RESTRICTION_MESSAGE" : "由于编队内成员\n未能满足编制条件\n因此无法开始关卡", "PARTY_ORGANIZATION_CONFIRM_RESTRICTION_TITLE" : "[FCF050]未满足编制条件", "PARTY_ORGANIZATION_CONFIRM_SHORTAGE_DECK_MEMBER_CANCEL" : "取消", "PARTY_ORGANIZATION_CONFIRM_SHORTAGE_DECK_MEMBER_DECIDE" : "确定", "PARTY_ORGANIZATION_CONFIRM_SHORTAGE_DECK_MEMBER_MESSAGE" : "先发成员不足\n无法开始任务\n是否前去完成队伍编制?", "PARTY_ORGANIZATION_CONFIRM_SHORTAGE_DECK_MEMBER_TITLE" : "先发成员不足", "PARTY_ORGANIZATION_CONFIRM_START_COST_OVER_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_COST_OVER_MESSAGE" : "消耗超过上限\n当前状态下无法开始任务", "PARTY_ORGANIZATION_CONFIRM_START_COST_OVER_TITLE" : "[FF2020]超过消耗上限", "PARTY_ORGANIZATION_CONFIRM_START_FATIGURE_SERVANT_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_FATIGURE_SERVANT_MESSAGE" : "为了使关卡能够正常开始\n请解除无法出击成员的编制状态。", "PARTY_ORGANIZATION_CONFIRM_START_FATIGURE_SERVANT_TITLE" : "编制中包含无法出击的成员", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_MY_SERVANT_POSITION_RESTRICTION_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_MY_SERVANT_POSITION_RESTRICTION_MESSAGE" : "为了开始关卡,\n必须将{0}\n设定为先发成员。", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_MY_SERVANT_POSITION_RESTRICTION_TITLE" : "[FCF050]无法满足编成条件。", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_MY_SERVANT_SINGLE_RESTRICTION_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_MY_SERVANT_SINGLE_RESTRICTION_MESSAGE" : "为了开始关卡,\n必须将{0}\n设定为先发成员。", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_MY_SERVANT_SINGLE_RESTRICTION_TITLE" : "[FCF050]无法满足编成条件。", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_SUPPORT_POSITION_RESTRICTION_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_SUPPORT_POSITION_RESTRICTION_MESSAGE" : "为了使关卡能够正常开始\n请将助战从者\n设定编制于\n先发成员中。", "PARTY_ORGANIZATION_CONFIRM_START_FIXED_SUPPORT_POSITION_RESTRICTION_TITLE" : "[FCF050]未满足编制条件", "PARTY_ORGANIZATION_CONFIRM_START_LEAVE_SERVANT_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_LEAVE_SERVANT_MESSAGE" : "为了使关卡能够正常开始\n请解除无法出击成员的编制状态。", "PARTY_ORGANIZATION_CONFIRM_START_LEAVE_SERVANT_TITLE" : "包含无法出击的成员", "PARTY_ORGANIZATION_CONFIRM_START_RESTRICTION_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_RESTRICTION_MESSAGE" : "为了开始任务,\n编队中的成员\n必须满足所需条件「{0}」。", "PARTY_ORGANIZATION_CONFIRM_START_RESTRICTION_TITLE" : "[FCF050]未满足编制条件", "PARTY_ORGANIZATION_CONFIRM_START_SHORTAGE_DECK_MEMBER_CLOSE" : "关闭", "PARTY_ORGANIZATION_CONFIRM_START_SHORTAGE_DECK_MEMBER_MESSAGE" : "先发成员需要凑足3人\n才可开始执行任务。", "PARTY_ORGANIZATION_CONFIRM_START_SHORTAGE_DECK_MEMBER_TITLE" : "先发成员不足", "PARTY_ORGANIZATION_COST_COLOR" : "", "PARTY_ORGANIZATION_COST_OVER_COLOR" : "[FF2020]", "PARTY_ORGANIZATION_COST_RESTRICTION_COLOR" : "[E0C020]", "PARTY_ORGANIZATION_COST_SPLIT" : "/", "PARTY_ORGANIZATION_DECIDE" : "决定", "PARTY_ORGANIZATION_DECIDE_WARNING_MESSAGE_COST_OVER" : "消耗超过上限\n无法保存该组队的编制。", "PARTY_ORGANIZATION_DECIDE_WARNING_MESSAGE_MEMBERS_SHORTAGE" : "成员不足\n无法用该队伍执行任务。", "PARTY_ORGANIZATION_DECIDE_WARNING_TITLE_COST_OVER" : "[FF2020]超过消耗上限", "PARTY_ORGANIZATION_DECIDE_WARNING_TITLE_MEMBERS_SHORTAGE" : "先发成员不足", "PARTY_ORGANIZATION_DECK_SELECT_CANCEL" : "取消", "PARTY_ORGANIZATION_DECK_SELECT_COPY_DETAIL" : "请先指定复制目标", "PARTY_ORGANIZATION_DECK_SELECT_COPY_TITLE" : "队伍编成复制目标指定", "PARTY_ORGANIZATION_DECK_SELECT_NAME" : "[FFFFFF]〜{0}[FFFFFF]〜", "PARTY_ORGANIZATION_DECK_SELECT_NUMBER" : "[0C2B8D]PARTY {0}[-]", "PARTY_ORGANIZATION_EDIT" : "队伍编制", "PARTY_ORGANIZATION_EVENT_EFFECT" : "", "PARTY_ORGANIZATION_EVENT_MEMBER" : "{0}:", "PARTY_ORGANIZATION_EVENT_MEMBER_CLOSE" : "关闭", "PARTY_ORGANIZATION_EVENT_MEMBER_MESSAGE_EMPTY" : "对象不存在", "PARTY_ORGANIZATION_EVENT_MEMBER_MINE_EFFECT" : "", "PARTY_ORGANIZATION_EVENT_MEMBER_OFFSET" : " ", "PARTY_ORGANIZATION_EVENT_MEMBER_OTHER_EFFECT" : "[00FFFF]", "PARTY_ORGANIZATION_EVENT_MEMBER_SUPPORT" : "{0}:SUPPORT", "PARTY_ORGANIZATION_EVENT_MEMBER_TITLE" : "具有活动加成的从者", "PARTY_ORGANIZATION_EVENT_OTHER" : "{2}", "PARTY_ORGANIZATION_EVENT_OTHER_EFFECT" : "[00FFFF]", "PARTY_ORGANIZATION_EVENT_PARTY_SUM" : "(合计)", "PARTY_ORGANIZATION_EVENT_POINT_RATE_UP_TOTAL_DATA" : "[FFFF00]{0}[-]", "PARTY_ORGANIZATION_EVENT_POINT_RATE_UP_TOTAL_TITLE" : "{0}\n获得率加成合计", "PARTY_ORGANIZATION_EVENT_POINT_UP_TOTAL_DATA" : "[FFFF00]{0}[-]", "PARTY_ORGANIZATION_EVENT_POINT_UP_TOTAL_TITLE" : "{0}\n获得量加成合计", "PARTY_ORGANIZATION_EVENT_STATE_UP" : "{2}攻击力", "PARTY_ORGANIZATION_EVENT_STATE_UP_OTHER" : "攻击力", "PARTY_ORGANIZATION_EVENT_STATE_UP_TOTAL_DATA" : "[FFFF00]{0}[-]", "PARTY_ORGANIZATION_EVENT_STATE_UP_TOTAL_TITLE" : "{1}\n攻击力加成合计", "PARTY_ORGANIZATION_EVENT_TARGET_PT_ALL" : "己方全体的", "PARTY_ORGANIZATION_EVENT_TARGET_PT_FULL" : "己方全体的", "PARTY_ORGANIZATION_EVENT_TARGET_PT_OTHER_FULL" : "除了自身以外的己方成员", "PARTY_ORGANIZATION_EVENT_TARGET_SELF" : "自身的", "PARTY_ORGANIZATION_EVENT_TITLE" : "可获得活动加成的从者", "PARTY_ORGANIZATION_EVENT_TOTAL_DATA" : "[FFFF00]{0}[-]", "PARTY_ORGANIZATION_FIX_NPC_ONLY_EXPLANATION" : "", "PARTY_ORGANIZATION_INPUT_DECK_NAME_EXPLANATION" : "请输入队伍的名字\n※最多可输入20个字符。", "PARTY_ORGANIZATION_INPUT_DECK_NAME_TITLE" : "变更队伍名", "PARTY_ORGANIZATION_NAME" : "[FFFFFF]〜{0}[FFFFFF]〜", "PARTY_ORGANIZATION_NAME_BASE" : "队伍", "PARTY_ORGANIZATION_NAME_CLEAR" : "清除命名", "PARTY_ORGANIZATION_NAME_INIT" : "命名初始化", "PARTY_ORGANIZATION_PARTY_SELECT_EXPLANATION" : "[00FFFF]请点击想要替换的从者、概念礼装", "PARTY_ORGANIZATION_QUEST_RESTRICTION_EXPLANATION_COLOR" : "[FCF050]", "PARTY_ORGANIZATION_QUEST_RESTRICTION_WARNING" : "[FCF050]非编制对象", "PARTY_ORGANIZATION_QUEST_RESTRICTION_WARNING2" : "[FF0000]编制限制对象", "PARTY_ORGANIZATION_QUEST_RESTRICTION_WARNING3" : "[FF0000]配置限制对象", "PARTY_ORGANIZATION_QUEST_RESTRICTION_WARNING4" : "[FF0000]配置限制对象", "PARTY_ORGANIZATION_REMOVE" : "解散组队", "PARTY_ORGANIZATION_REMOVE_SELECT_CANCEL" : "取消", "PARTY_ORGANIZATION_REMOVE_SELECT_CHANGE_NAME" : "变更编队名", "PARTY_ORGANIZATION_REMOVE_SELECT_COPY" : "复制编队", "PARTY_ORGANIZATION_REMOVE_SELECT_INIT_ALL" : "解除编队名\n并解散", "PARTY_ORGANIZATION_REMOVE_SELECT_MESSAGE" : "请选择想要执行的项目", "PARTY_ORGANIZATION_REMOVE_SELECT_NAME" : "编队名称:[FFFF00]{0}[-]", "PARTY_ORGANIZATION_REMOVE_SELECT_REMOVE_ALL" : "解散编队", "PARTY_ORGANIZATION_REMOVE_SELECT_REMOVE_EQUIP" : "解除所有\n编队中的概念礼装", "PARTY_ORGANIZATION_REMOVE_SELECT_TITLE" : "队伍编辑", "PARTY_ORGANIZATION_RESTRICTION_HELP_CLOSE" : "关闭", "PARTY_ORGANIZATION_RESTRICTION_HELP_FIXED_MY_SERVANT_POSITION" : "[FCF050]编成限制", "PARTY_ORGANIZATION_RESTRICTION_HELP_FIXED_SUPPORT_POSITION_TITLE" : "[FCF050]助战编制条件", "PARTY_ORGANIZATION_RESTRICTION_HELP_MY_SERVANT_NUM" : "[FCF050]编成条件", "PARTY_ORGANIZATION_RESTRICTION_HELP_SERVANT_NUM" : "[FCF050]编成条件", "PARTY_ORGANIZATION_RESTRICTION_HELP_TITLE" : "[FCF050]编制限制", "PARTY_ORGANIZATION_RESTRICTION_HELP_TOTAL_COST_TITLE" : "[FCF050]编制条件", "PARTY_ORGANIZATION_RESTRICTION_HELP_UNIQUE_SVT_ONLY_TITLE" : "[FCF050]编制条件", "PARTY_ORGANIZATION_SERVANT_CHANGE" : "替换", "PARTY_ORGANIZATION_SERVANT_CHANGE_EXPLANATION" : "[00FFFF]请点击想要替换的从者、概念礼装", "PARTY_ORGANIZATION_SERVANT_COST_OVER" : "超过消耗上限", "PARTY_ORGANIZATION_SERVANT_EVENT_JOIN" : "限时\n从者", "PARTY_ORGANIZATION_SERVANT_EVENT_JOIN_LEADER" : "支援\n从者", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION" : "編成対象外", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_FIXED_MY_SERVANT_POSITION" : "[FF0000]配置限制对象\n从者", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_FIXED_MY_SERVANT_SINGLE" : "[FFFF00]出击限制\n仅限特定成员\n能够出击", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_FIXED_NPC" : "[FFD500]出击成员固定", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_FIXED_NPC_ONLY" : "[FFFF00]只有助战\n可以出击", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_FIXED_SUPPORT_POSITION" : "[FF0000]配置限制对象\n助战从者", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_SELECT_MY_SERVANT_OR_NPC" : "[FFFF00]编队限制\n\n{0}\n\n请从持有从者\n或者助战中\n选择编队。[-]", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_SELECT_NPC" : "[FFFF00]编队限制\n\n{0}\n\n由于未持有该从者\n请从\n助战中进行选择编队。[-]", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_SERVANT_NUM_FIXED" : "[FFFF00]限定{0}骑\n出击", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_SERVANT_NUM_FREE" : "[FFFF00]出击数量\n不得大于{0}骑", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_SUPPORT_ONLY" : "非编成对象\n仅限助战\n可出击", "PARTY_ORGANIZATION_SERVANT_QUEST_RESTRICTION_UNIEQU_SERVANT" : "[FF0000]与编制限制对象\n相同的从者", "PARTY_ORGANIZATION_SERVANT_REMOVE" : "移除", "PARTY_ORGANIZATION_SERVANT_REMOVE_LEADER" : "支援\n从者", "PARTY_ORGANIZATION_SERVANT_SAME_SERVANT" : "同一\n从者", "PARTY_ORGANIZATION_SERVANT_SELECT_EXPLANATION" : "请点击想要替换的从者\n长按可显示详细信息", "PARTY_ORGANIZATION_SERVANT_SELECT_EXPLANATION_CHOICE" : "点击图标\n选择切换\n「标记」「解除」。", "PARTY_ORGANIZATION_SERVANT_SELECT_EXPLANATION_LOCK" : "点击图标可进行\n「锁定」与「解锁」。", "PARTY_ORGANIZATION_SERVANT_SELECT_EXPLANATION_PUSH" : "点击图标\n可以设定\n『推荐!从者』。", "PARTY_ORGANIZATION_SERVANT_SELECT_EXPLANATION_STATUS" : "请点击想要替换的从者。\n可长按查看详情。", "PARTY_ORGANIZATION_SERVANT_SELECT_MY_SERVANT_OR_NPC_DAIALOG_MESSAGE" : "请从持有从者或者助战中\n选择「{0}」\n将其加入编队。", "PARTY_ORGANIZATION_SERVANT_SELECT_MY_SERVANT_OR_NPC_DAIALOG_MY_SERVANT_BUTTON" : "从持有从者中\n编队", "PARTY_ORGANIZATION_SERVANT_SELECT_MY_SERVANT_OR_NPC_DAIALOG_NPC_BUTTON" : "从助战中编队", "PARTY_ORGANIZATION_SERVANT_SELECT_MY_SERVANT_OR_NPC_DAIALOG_TITLE" : "[FFFF00]选择编队来源[-]", "PARTY_ORGANIZATION_SERVANT_SWAP" : "交换", "PARTY_ORGANIZATION_SERVANT_SWAP_EXPLANATION" : "[00FFFF]拖动修改从者配置。", "PARTY_ORGANIZATION_SERVANT_SWAP_EXPLANATION_FIXED_MY_SERVANT_POSITION" : "[00FFFF]拖动变更从者配置。", "PARTY_ORGANIZATION_SERVANT_SWAP_EXPLANATION_FIXED_MY_SERVANT_POSITION_MAIN" : "[00FFFF]{0}无法配置为支援成员。", "PARTY_ORGANIZATION_SERVANT_SWAP_EXPLANATION_FIXED_MY_SERVANT_POSITION_MAIN_DIALOG" : "{0}无法配置为支援成员。", "PARTY_ORGANIZATION_SERVANT_SWAP_EXPLANATION_FIXED_SUPPORT_POSITION" : "[00FFFF]拖动修改从者配置。助战无法配置在支援编队中。     ", "PARTY_ORGANIZATION_SINGLE_MEMBER_EXPLANATION" : "", "PARTY_ORGANIZATION_START" : "开始任务", "PARTY_ORGANIZATION_START_WARNING_MESSAGE_COST_OVER" : "消耗超过上限\n无法用该队伍执行任务。", "PARTY_ORGANIZATION_START_WARNING_MESSAGE_MEMBERS_SHORTAGE" : "首发成员需要凑足3人\n才可开始执行任务。", "PARTY_ORGANIZATION_START_WARNING_TITLE_COST_OVER" : "[FF2020]超过消耗上限", "PARTY_ORGANIZATION_START_WARNING_TITLE_MEMBERS_SHORTAGE" : "先发成员不足", "PARTY_ORGANIZATION_SUPPORT_ONLY_EXPLANATION" : "", "PARTY_ORGANIZATION_SWAP" : "变更配置", "PARTY_ORGANIZATION_TOTAL_EVENT_POINT_INFO_TITLE" : "编队效果合计", "PAYSTONE_INFO_TITLE" : "付费部分", "PAY_SUMMON_DETAIL" : "用{0}个圣晶石召唤1次", "POINT_SUMMON_DETAIL" : "用{0}P召唤1次", "PRESELECT_BASE" : "请先选择强化对象", "PRESENT_BOX_ERROR_DIALOG_GO_COMBINE" : "强化", "PRESENT_BOX_ERROR_DIALOG_GO_SHOP" : "商店", "PRESENT_BOX_EVENT_POINT_REWARD_MESSAGE" : "领取了{0}的奖励\n下一份奖励内容可在活动奖励界面进行确认", "PRESENT_BOX_EVENT_POINT_REWARD_TITLE" : "{0}所决定的奖励", "PRESENT_BOX_FILTER_COMMAND_CODE" : "指令\n纹章", "PRESENT_BOX_FILTER_EXPLANATION" : "[00FFFF]仅有被选择的项目将在列表中显示\n「全部领取」的作用为,只领取被显示着的礼物。", "PRESENT_BOX_FILTER_IMPORTANT" : "重要礼物常驻显示", "PRESENT_BOX_FILTER_IMPORTANT_INFO" : "设定为ON的话,重要的礼物\n将不受筛选设定影响常驻显示", "PRESENT_BOX_FILTER_ITEM_AP_RECOVER" : "果实", "PRESENT_BOX_FILTER_ITEM_EVENT" : "活动\n道具", "PRESENT_BOX_FILTER_ITEM_GACHA_TICKET" : "呼符", "PRESENT_BOX_FILTER_ITEM_IMPORTANT" : "重要的\n礼物", "PRESENT_BOX_FILTER_ITEM_LV_UP" : "强化道具", "PRESENT_BOX_FILTER_ITEM_MANA" : "魔力棱镜", "PRESENT_BOX_FILTER_ITEM_SELECT" : "兑换券", "PRESENT_BOX_FILTER_ITEM_STONE" : "圣晶石", "PRESENT_BOX_FILTER_OTHER" : "其他", "PRESENT_BOX_FILTER_RARITY_1" : "★1", "PRESENT_BOX_FILTER_RARITY_2" : "★2", "PRESENT_BOX_FILTER_RARITY_3" : "★3", "PRESENT_BOX_FILTER_RARITY_4" : "★4", "PRESENT_BOX_FILTER_RARITY_5" : "★5", "PRESENT_BOX_FILTER_SERVANT" : "从者", "PRESENT_BOX_FILTER_SERVANT_COMBINE_MATERIAL" : "从者\n(经验值)", "PRESENT_BOX_FILTER_SERVANT_EQUIP" : "概念礼装", "PRESENT_BOX_FILTER_SERVANT_EQUIP_COMBINE_MATERIAL" : "概念礼装\n(经验值)", "PRESENT_BOX_FILTER_SERVANT_STATUS_UP" : "芙芙", "PRESENT_BOX_FILTER_TITLE_CATEGORY" : "种类", "PRESENT_BOX_FILTER_TITLE_RARITY" : "卡牌稀有度", "PRESENT_BOX_NOTIFICATION_CLOSE" : "关闭", "PRESENT_BOX_NOTIFICATION_MESSAGE1" : "[20C0FF]获得道具!", "PRESENT_BOX_NOTIFICATION_MESSAGE2" : "请前往礼物盒领取道具。", "PRESENT_BOX_NOTIFICATION_WAR_CLEAR" : "{0}{1}\n已被发送至礼物盒。", "PRESENT_BOX_SELECTABLE_BULK_CONFIRM_DLG_DETAIL_UNDER" : "[08DEFF]同种类的兑换券一次最多使用99张[-]", "PRESENT_BOX_SELECTABLE_BULK_CONFIRM_DLG_DETAIL_UPPER" : "使用兑换券兑换选择的道具", "PRESENT_BOX_SELECTABLE_BULK_CONFIRM_DLG_TITLE" : "确认兑换", "PRESENT_BOX_SELECTABLE_BULK_DESTINATION" : "兑换", "PRESENT_BOX_SELECTABLE_BULK_DESTINATION_KIND" : "个", "PRESENT_BOX_SELECTABLE_BULK_ORIGIN" : "使用", "PRESENT_BOX_SELECTABLE_BULK_ORIGIN_KIND" : "枚", "PRESENT_BOX_SELECTABLE_CONFIRM_DLG_DETAIL" : "[08DEFF]使用兑换券兑换选择的道具[-]", "PRESENT_BOX_SELECTABLE_CONFIRM_DLG_TITLE" : "确认兑换", "PRESENT_BOX_SELECTABLE_LIST_CURRENT_HOLD" : "持有", "PRESENT_BOX_SELECTABLE_LIST_DETAIL" : "[08DEFF]{0}可用于兑换\n以下道具之中的任意一种\n请选择想兑换的道具[-]", "PRESENT_BOX_SELECTABLE_LIST_TITLE" : "选择兑换对象", "PRESENT_EXPIRED_ERROR_MESSAGE" : "道具的有效期已过\n礼物盒内的道具已删除。", "PRESENT_HISTORY_DATE_TIME_FORMAT" : "yyyy/MM/dd HH:mm:ss", "PRESENT_HISTORY_DIALOG_SUBTITLE" : "可查看过去7天内领取礼物的内容与时间", "PRESENT_HISTORY_DIALOG_TITLE" : "领取履历", "PRESENT_HISTORY_NO_HISTORY_MESSAGE" : "过去7天内没有领取礼物的履历", "PRESENT_INFO" : "{0} {1}", "PRESENT_LIST_INFO" : "{0} / {1}件", "PRESENT_LIST_NOTICE" : "※当数量超过{0}件后,会按从旧到新依次予以删除", "PRESENT_RECIEVE_DIALOG_CANCEL" : "取消", "PRESENT_RECIEVE_DIALOG_DECIDE" : "领取", "PRESENT_RECIEVE_DIALOG_SUBTITLE" : "领取全部道具吗?", "PRESENT_RECIEVE_DIALOG_SUBTITLE_SMALL" : "从最早开始,最多1次可领取{0}个", "PRESENT_RECIEVE_DIALOG_TITLE" : "确认领取", "PRESENT_SELECT_INFO" : "{0} / {1}件", "PRESENT_SELECT_ITEM_FULL_WARNING" : "[FF0000]道具所持栏位达到上限。", "PRESENT_SELECT_ITEM_OVER_WARNING" : "[FF0000]领取道具超过所持栏位上限。", "PRICE2_INFO" : "¥{0}", "PRICE_INFO" : "{0}元", "PRICE_NAME" : "价格", "PURCHASE_AFTER_COSTUME" : "兑换后将获得对象从者的灵衣开放权", "PURCHASE_AFTER_EVENT_SVT_GET" : "兑换后将获得对象从者的正式加入权", "PURCHASE_AFTER_ITEM_SET" : "※兑换后将各个道具的送达地点以对话框形式显示", "PURCHASE_AFTER_PRESENT_BOX" : "兑换后发送至礼物盒", "PURCHASE_AFTER_QP" : "兑换后追加至所持量子中", "PURCHASE_AFTER_USER_ITEM" : "兑换后追加至所持道具中", "PURCHASE_STONE_APPLE_SERVICE_UNAVAILABLE" : "与支付服务器连接中断。\n\n点击「退出」将中断购买\n并继续游戏。\n\n点击「重试」可重试与服务器连接。", "PURCHASE_STONE_AU_APP_NEED_VERSION_UP" : "au Marketアプリケーションの\nバージョンアップが必要です。\n購入処理を中断します。", "PURCHASE_STONE_AU_APP_UPDATING" : "au Marketアプリケーションの\nバージョンアップを実施中。\n購入処理を中断します。", "PURCHASE_STONE_AU_DISABLED_AUIDSETTING" : "au設定ツールを起動します。\nau IDを有効にしてください。\n\n設定後、再度、手続きを行ってください。", "PURCHASE_STONE_AU_OVER_CREDIT_LIMIT" : "今月ご利用できる金額を超えるため、\n商品の購入はできません。", "PURCHASE_STONE_AU_PC_RELATION_ERROR" : "登録済みauIDでの決済方法が\n未設定です。\n購入処理を中断します。", "PURCHASE_STONE_SERVER_MAINTENANCE" : "サーバメンテナンス中です。\n購入処理を中断します。", "QP_INFO" : "持有量子:{0:N0}", "QP_NAME" : "量子", "QP_TAKE" : "持有量子", "QP_UNIT" : "{0:N0} 量子", "QUEST_AFTER_ACTION_MESSAGE_3000607" : "玛修・基列莱特在装备\n\n灵衣『奥特瑙斯』『奥特瑙斯(改装型)』时\n\n技能将得到强化。\n\n\n\n掩体雷弹 A\n\n↓\n\n黑色槍身 B", "QUEST_AFTER_ACTION_MESSAGE_520" : "卡牌图鉴「灵基一览」已经更新。", "QUEST_AFTER_ACTION_MESSAGE_906101" : "第二部第3节剧情故事会根据\n第一部开拓15建造的是哪座雕像\n而发生微小的变化。\n\n每座雕像对应的剧情发展\n[FFC020]可通过重建第一部的雕像,[-]\n并在活动结束后,\n于卡牌图鉴中查看。\n\n※无需重建已建过的雕塑。\n※就算重建雕像,也无法在活动期间\n 重玩不同剧情的第二部第3节。", "QUEST_AFTER_ACTION_MESSAGE_94011901" : "活动道具兑换中\n\n「大门钥匙」\n\n已可进行兑换。", "QUEST_AFTER_ACTION_MESSAGE_94011902" : "活动道具兑换中\n\n「Lip之钥」\n\n已可进行兑换。\n", "QUEST_AFTER_ACTION_MESSAGE_94011903" : "活动道具兑换中\n\n「Melt之钥」\n\n已可进行兑换。\n", "QUEST_AFTER_ACTION_MESSAGE_94011904" : "活动道具兑换中\n\n「铃鹿之钥」\n\n已可进行兑换。\n", "QUEST_AFTER_ACTION_MESSAGE_94011905" : "活动道具兑换中\n\n「挠痒臂」\n\n已可进行兑换。\n", "QUEST_AFTER_ACTION_MESSAGE_94011906" : "KP商店中\n\n「Melt亲之死亡whip」\n\n已可进行兑换。\n", "QUEST_AFTER_ACTION_MESSAGE_94011907" : "KP商店中\n\n「Melt亲之死亡whip」\n\n已可进行兑换。\n", "QUEST_AFTER_ACTION_MESSAGE_94011908" : "【预告】\n\n第三幕将于[FF0000]3月17日(星期二) 17:00[-]开放。", "QUEST_AFTER_ACTION_MESSAGE_94047752" : "「第4游戏:激战军团」中,\n即便撤退或者败北,剧情也将继续推进,\n由于胜负状况,剧情将发生部分变化。\n\n※「激战军团」主线关卡通关后,\n仍然可以反复挑战。\n※未进行的剧情,\n可以在一度通关「激战军团」后,\n在活动结束后于图鉴中追加。", "QUEST_AFTER_ACTION_MESSAGE_94047814" : "GAME OVER\n\n「激战军团」中经历了三连败,\n或是累计经历了5次失败,\n因而游戏结束。\n\n将无法继续进行后续内容,\n请从第一回合开始重新来过。", "QUEST_AFTER_ACTION_MESSAGE_94047821" : "「第4游戏:激战军团 重复游玩版」已开启。\n\n「激战军团」由于胜负状况,\n剧情将发生部分变化。\n\n重复游玩版可以\n从头开始反复挑战「激战军团」。\n※无法获得报酬", "QUEST_AFTER_ACTION_MESSAGE_94050901" : "【预告】\n\n第三幕将于[FF0000]7月17日(六) 17:00[-]后开放。", "QUEST_AFTER_ACTION_MESSAGE_940534024" : "『千代纸突击队』已经\n追加至\n支援请求中!", "QUEST_AFTER_ACTION_MESSAGE_940534032" : "『齐声呐喊』已经\n追加至\n支援请求中!", "QUEST_AFTER_ACTION_MESSAGE_940534051" : "『牛王招雷击』已经\n追加至\n支援请求中!", "QUEST_AFTER_ACTION_MESSAGE_940534091" : "『PCS(Penguin Carrier Squadron)』已经\n追加至\n支援请求中!", "QUEST_AFTER_ACTION_MESSAGE_940534143" : "『对舰刀』已经\n追加至\n支援请求中!", "QUEST_AFTER_ACTION_MESSAGE_940534215" : "由虚数探查点数开放的\n所有主线关卡已经全部通关。\n\n之后,可以继续收集虚数探查点数,\n获得活动点数报酬。\n\n来好好探查虚数海域的各个角落吧!", "QUEST_AFTER_ACTION_MESSAGE_940534536" : "『霸王之战吼』已经\n追加至\n支援请求中!", "QUEST_AFTER_ACTION_MESSAGE_94057901" : "活动道具兑换中,已经加入\n\n灵衣「我心爱的敌对者」开放权\n灵衣「笑颜 光辉岁月」开放权。", "QUEST_AFTER_ACTION_MESSAGE_94057902" : "活动道具兑换中,已经加入\n\n灵衣「掌之星屑」开放权\n灵衣「证明」开放权\n灵衣「真是太伟大之魂呢☆」开放权\n灵衣「迷幻流离谭」开放权。", "QUEST_AFTER_ACTION_MESSAGE_94057903" : "活动道具兑换中,已经加入\n\n灵衣「镜外」开放权\n灵衣「夜里绽放的毒之花」开放权。", "QUEST_AFTER_ACTION_MESSAGE_94057904" : "活动道具兑换中,已经加入\n\n灵衣「樱歌烂漫」开放权\n灵衣「霸岚蛮娘狂想曲」开放权\n灵衣「幻想」开放权。", "QUEST_AFTER_ACTION_MESSAGE_94057905" : "谜之偶像X〔Alter〕的宝具中,\n「我的银河」开始流传。\n\n谜之偶像X〔Alter〕的舞台效果BGM将\n变更为「我的银河」。\n ※效果未发生变化。", "QUEST_AFTER_ACTION_MESSAGE_94059101" : "作为已经在达・芬奇工房中兑换过开放权的灵衣\n『常夏的泳装Ver.02』\n的关卡通关奖励,\n将返还兑换开放权时使用的5个稀有魔力棱镜\n至礼物盒。", "QUEST_AFTER_MESSAGE_SECRET_TREASURE_DEVICE" : "自「{0}」完成之后\n{1}已「奥义开眼」。\n此后,{1}首次召唤之际\n宝具便将得到强化。", "QUEST_AFTER_MESSAGE_SECRET_TREASURE_DEVICE_2" : "{0}已「奥义开眼」。\n{0}的宝具演出将产生部分变化。\n※实际效果并未发生变化。", "QUEST_AP_MAX_OVER" : "挑战该任务所需的\n行动点上限不足。\n建议提升御主等级,\n以提升行动点上限。", "QUEST_BOARD_COST_QP" : "{0}", "QUEST_BOARD_KNOCKDOWN_COUNT" : "{0:#,0}体", "QUEST_BOARD_KNOCKDOWN_DAMAGE" : "{0:#,0}", "QUEST_BOARD_KNOCKDOWN_DAMAGE_NAME" : "伤害", "QUEST_BOARD_KNOCKDOWN_PLUS" : "+", "QUEST_CALDEA_NONE" : "迦勒底之门中没有任务。", "QUEST_CHAPTER_CLOSED" : "将在今后更新中实装。\n\n更新信息将经由\n游戏内「通知」等发布。\n敬请期待。", "QUEST_CHAPTER_CLOSED_SPECIAL_308" : "通关「地狱界曼荼罗 平安京」\n后开放。", "QUEST_CLEAR_CHANGE_ACTION_COLLECTION" : "{0}的\n从者资料更新!", "QUEST_CLEAR_CHANGE_ACTION_COLLECTION_CLOSE" : "关闭", "QUEST_CLEAR_CHANGE_ACTION_COLLECTION_OPEN_DETAIL" : "确认简介", "QUEST_CLEAR_CHANGE_ACTION_POWERUP_FORMAT" : "「{0}」\n", "QUEST_CLEAR_CHANGE_ACTION_STORY" : "已开放!", "QUEST_CLEAR_CHANGE_ACTION_STORY_FORMAT" : "\n{0}的\n「{1}」\n", "QUEST_CLEAR_CHANGE_ACTION_STORY_OPEN" : "前往幕间物语", "QUEST_CLEAR_COSTUME_GET" : "{0} 获得开放权!", "QUEST_CLEAR_REWARD_GET" : "获得 {0}{1}{2:#,0}!", "QUEST_CONFIRM_CANCEL" : "取消", "QUEST_CONFIRM_DELETE_MSG" : "此外,没有被选中的以下任务将会消失[FFC020]{0}[-]", "QUEST_CONFIRM_NO_BATTLE_CONFIRM" : "是否开始任务?", "QUEST_CONFIRM_NO_BATTLE_CONSUME" : "该任务没有战斗\n要开始该任务,需消耗以下道具{0}", "QUEST_CONFIRM_NO_BATTLE_CONSUME_ICON" : "该任务没有战斗\n要开始该任务,需消耗以下道具", "QUEST_CONFIRM_NO_BATTLE_NO_CONSUME" : "该任务没有战斗", "QUEST_CONFIRM_NO_CONSUME_COUNT" : "[FF0000](-{0})[-]", "QUEST_CONFIRM_RESET_MSG" : "{0}\n[FFC020]为开拓而消耗的道具不会返还[-]", "QUEST_CONFIRM_START" : "任务开始", "QUEST_EVENT_WAR_COND_8091" : "\n\n要执行该任务,\n必须先通关\n「第一特异点 邪龙百年战争 奥尔良」。", "QUEST_EVENT_WAR_COND_8097" : "\n\n进行此关卡需要完成通关\n「第四特异点 死界魔雾都市 伦敦」。", "QUEST_EVENT_WAR_COND_8113" : "\n\n参加限时活动需要完成\n「特异点F 炎上污染都市 冬木」\n的通关。", "QUEST_EVENT_WAR_COND_8123" : "\n\n进行此关卡需要完成通关\n「第五特异点 北美神话大战 合众为一」。", "QUEST_EVENT_WAR_COND_8156" : "\n\n参加限时活动需要完成通关\n「特异点F 炎上污染都市 冬木」。", "QUEST_EVENT_WAR_COND_9001" : "\n\n要执行该任务,\n必须先通关\n「第一特异点 邪龙百年战争 奥尔良」。", "QUEST_EVENT_WAR_COND_9002" : "\n\n要执行该任务,\n必须先通关\n「特异点F 燃烧污染都市 冬木」。", "QUEST_EVENT_WAR_COND_9003" : "\n\n要执行该任务\n必须先通关\n「特异点F 燃烧污染都市 冬木」。", "QUEST_EVENT_WAR_COND_9004" : "\n\n要执行该任务,\n必须先通关\n「特异点F 燃烧污染都市 冬木」", "QUEST_EVENT_WAR_COND_9005" : "\n\n要执行该任务,\n必须先通关\n「特异点F 燃烧污染都市 冬木」", "QUEST_EVENT_WAR_COND_9006" : "\n\n要执行该任务,\n必须先通关\n「迦勒底夏日记忆 ~治愈的白色沙滩~」", "QUEST_EVENT_WAR_COND_9007" : "\n\n要执行该任务,\n必须先通关\n「特异点F 燃烧污染都市 冬木」", "QUEST_EVENT_WAR_COND_9008" : "\n\n要执行该任务,\n必须先通关\n「第一特异点 邪龙百年战争 奥尔良」。", "QUEST_EVENT_WAR_COND_9009" : "\n\n要执行该任务,\n必须先通关\n「第一特异点 邪龙百年战争 奥尔良」。", "QUEST_EVENT_WAR_COND_9010" : "\n\n参加限时活动需要完成通关\n「终局特异点」。", "QUEST_EVENT_WAR_COND_9013" : "\n\n参加限时活动需要完成通关\n「特异点F 炎上污染都市 冬木」。", "QUEST_EVENT_WAR_COND_9014" : "\n\n参加限时活动需要完成通关\n「特异点F 炎上污染都市 冬木」。", "QUEST_EVENT_WAR_COND_9015" : "\n\n参加限时活动需要完成通关\n「迦勒底夏日回忆~治愈的白沙滩~」。", "QUEST_EVENT_WAR_COND_9018" : "\n\n参加限时活动需要完成通关\n「特异点F 炎上污染都市 冬木」。", "QUEST_EVENT_WAR_COND_9021" : "\n\n参加限时活动需要完成通关\n「难分伯仲·夏日竞速!\n~梦与希望的伊什塔尔杯2018~」。", "QUEST_EVENT_WAR_END" : "限时剧情任务\n\n{0} \n至 {1} 结束。", "QUEST_EVENT_WAR_NOTICE" : "限时剧情任务\n\n{0}\n\n进行时间截至 {2}。", "QUEST_EVENT_WAR_SHOP" : "\n\n但是活动道具的交换\n将继续开放至 {0}。", "QUEST_EVENT_WAR_SHOP_BTN" : "道具交换", "QUEST_EVENT_WAR_TIME" : "{0}月{1}日 {2:D2}:{3:D2}", "QUEST_INFO_TAB_ENEMY" : "此为过去在此关卡中所遇到过的敌人一览", "QUEST_INFO_TAB_REWARD" : "之前在该关卡中获得的战利品一览。", "QUEST_INFO_TOP" : "可点击「战利品」与「敌人」的图标来切换\n显示的信息。", "QUEST_ITEM_COST_OVER" : "挑战该任务所需{0} 不足", "QUEST_MESSAGE_DLG_CANCEL" : "取消", "QUEST_MESSAGE_DLG_DECIDE" : "开始", "QUEST_MESSAGE_DLG_MOVIE_DELETE_CANCEL" : "  未保存  ", "QUEST_MESSAGE_DLG_MOVIE_DELETE_DECIDE" : "已经完成了保存", "QUEST_MESSAGE_DLG_MOVIE_DELETE_TITLE" : "影像资料保存确认", "QUEST_MESSAGE_DLG_MOVIE_DOWNLOAD_DECIDE" : "执行", "QUEST_MESSAGE_DLG_MOVIE_DOWNLOAD_SUB_MESSAGE" : "※由于资源量较大,推荐使用Wi-Fi环境进行下载。\n※下载过程中,可以进行取消。", "QUEST_MESSAGE_DLG_MOVIE_DOWNLOAD_TITLE" : "下载确认", "QUEST_MESSAGE_DLG_MOVIE_PLAY_SUB_MESSAGE" : "[FFFF00] ※影像的音量与游戏内设定无关,\n有可能因为设备的音量设定导致过大音量播放。[-]\n请事先确认设备的音量设定,尽情享受影片吧。\n※首次播放时需要进行资源下载。[-]", "QUEST_MESSAGE_DLG_MOVIE_PLAY_TITLE" : "影像播放确认", "QUEST_NONE" : "没有相关任务。", "QUEST_SHORTCUT_NONE" : "没有发现满足\n幕间物语任务条件的从者。", "QUEST_START_ACTION_TITLE_EVENT" : "活动任务", "QUEST_START_ACTION_TITLE_FREE" : "自由任务", "QUEST_START_ACTION_TITLE_HERO" : "英雄传说任务", "QUEST_START_ACTION_TITLE_LIMIT_UNSEAL" : "灵基解放关卡", "QUEST_START_ACTION_TITLE_MAIN" : "第{0}节", "QUEST_START_ACTION_TITLE_STORY" : "幕间物语", "QUEST_TIME_OVER" : "该任务的进行时间已结束。", "QUICK_START_CONFIRM_NO" : "否", "QUICK_START_CONFIRM_YES" : "是的", "QUICK_START_MAX_CONFIRM_MESSAGE" : "是否按「QuickStart」的完全版设定执行?\n※执行后将覆盖所持圣晶石数量\n以及编成完毕的队伍", "QUICK_START_MAX_CONFIRM_TITLE" : "QuickStart付与完全版", "QUICK_START_MAX_NON_CONFIRM_MESSAGE" : "生成用户数据\n并已按照「QuickStart」完整版设定执行", "QUICK_START_MAX_NON_CONFIRM_TITLE" : "QuickStart付与完全版", "QUICK_START_MIN_CONFIRM_MESSAGE" : "是否按「QuickStart」的设定执行?\n※执行后将覆盖所持圣晶石数量\n以及编成完毕的队伍", "QUICK_START_MIN_CONFIRM_TITLE" : "QuickStart付与最低限", "QUICK_START_MIN_NON_CONFIRM_MESSAGE" : "生成用户数据\n并已按照「QuickStart」设定执行", "QUICK_START_MIN_NON_CONFIRM_TITLE" : "QuickStart付与最低限", "QUICK_START_NON_CONFIRM_MESSAGE" : "生成用户数据\n并已按照「QuickStart」设定执行", "QUICK_START_NON_CONFIRM_TITLE" : "QuickStart最低付与限制", "QUSET_BOARD_EFFECT_DISAPPEAR_MESSAGE" : "「地狱界曼荼罗 平安京」已经消灭。\n\n[ffff00]※消灭后仍可以通过「主线物语」\n前往「地狱界曼荼罗 平安京」的地图,\n进行自由关卡。", "RANKUP_GRADIENT_BOTTOM" : "#FFA500", "RANKUP_GRADIENT_TOP" : "#FFFF00", "RANKUP_OUTLINE" : "#FFA500", "RARE_MATERIAL_INFO_MSG" : "[FF0000]包含★3以上的素材!", "RARE_PRI_NAME" : "稀有魔力棱镜", "RARE_PRI_NEED_INFO" : "稀有魔力棱镜", "RARE_SVTEQ_WARNING_INFO_MSG" : "包含★3以上的概念礼装。\n是否执行?", "RARE_SVT_WARNING_INFO_MSG" : "包含★3以上的从者。\n是否执行?", "RARITY_TYPE_COMMON" : "★1(C)", "RARITY_TYPE_RARE" : "★3(R)", "RARITY_TYPE_SRARE" : "★4(SR)", "RARITY_TYPE_SSRARE" : "★5(SSR)", "RARITY_TYPE_UNCOMMON" : "★2(UC)", "RECEIVE_ALL_DONE" : "已全部领取。", "RECEIVE_FILTER_NOTHING" : "没有符合筛选设定条件的对象。", "RECOMMENDED_CLASS_0" : "全部", "RECOMMENDED_CLASS_1" : "仅限ALL", "RECOMMENDED_CLASS_2" : "仅限同职阶", "RECOMMENDED_CLASS_TITLE" : "种类", "RECOMMENDED_CLEAR" : "解除所有选择", "RECOMMENDED_DIALOG_MESSAGE" : "[54FFFF]将自动选择符合条件的所持从者(经验值)。", "RECOMMENDED_DIALOG_TITLE" : "推荐素材选择", "RECOMMENDED_NOT_EXIST_MSG" : "未发现符合条件的从者(经验值)。\n请变更种类、稀有度之后再度尝试。", "RECOMMENDED_NOT_HAVE_QP" : "量子不足。", "RECOMMENDED_NOT_HAVE_QP_CONFIRM" : "量子不足。\n\n是否选择能进行的强化合成\n的最大数量从者(经验值)?", "RECOMMENDED_RARITY_0" : "★1", "RECOMMENDED_RARITY_1" : "★2", "RECOMMENDED_RARITY_2" : "★3", "RECOMMENDED_RARITY_3" : "★4", "RECOMMENDED_RARITY_4" : "★5", "RECOMMENDED_RARITY_TITLE" : "稀有度", "RECOMMENDED_RESET" : "初始化", "REJECT_ALL_TXT" : "所持道具数量已达上限,\n无法领取礼物。", "REJECT_NORMAL_TXT" : "所持道具数量已达上限,\n无法领取礼物。", "REJECT_SELECT_TXT" : "所持道具数量已达上限,\n无法领取礼物。", "RESET_BIRTHDAY_CONFIRM_MESSAGE" : "重新设定生日。\n\n变更前:{0}月{1}日\n\n↓\n\n变更后:{2}月{3}日\n\n是否确认?", "RESET_BIRTHDAY_CONFIRM_TITLE" : "重新设定生日确认", "RESET_BIRTHDAY_NOTICE" : "[FFFF00]※重新设定仅限1次。决定后,将无法变更。[-]", "RESET_BIRTHDAY_TITLE" : "重新设定生日", "RESULT_BOUNDS_GETNP" : "宝具已开放\n「{0}」\n", "RESULT_BOUNDS_GETSKILL" : "习得了新技能\n「{0}」\n", "RESULT_BOUNDS_GETVOICE" : "追加可在个人空间中播放的语音\n", "RESULT_BOUNDS_GET_COIN_COUNT" : "×{0}获得", "RESULT_BOUNDS_GET_COIN_NAME" : "{0}({1})", "RESULT_BOUNDS_OPENQUEST" : "幕间物语已开放\n「{0}」\n", "RESULT_BOUNDS_POWERUP" : "为表现更为坚定的决心,\n{0}的战斗形态变化。", "RESULT_BOUNDS_UPDATE_MATERIAL" : "从者的资料已更新\n", "RESULT_EQEXP_GETSKILL" : "习得了新技能\n「{0}」\n", "RESULT_EQEXP_UPSKILLLV" : "技能等级提升\n「{0}」等级{1}\n", "RESULT_EQUIP_MAXEXP" : "等级已满", "RESULT_FOLLOW_REQUEST_YES" : "关注", "RESULT_FOLLOW_TITLE" : "是否关注提供助战的玩家?", "RESULT_FRIENDANDFOLLOW_TITLE" : "是否对提供助战的玩家\n发出好友申请或者进行关注?", "RESULT_FRIEND_CONF" : "点击可查看从者的详细信息", "RESULT_FRIEND_COUNT" : " 你的好友 {0:D3}/{1:D3}", "RESULT_FRIEND_ERR_1" : "[FF0000]对方的好友数已达上限", "RESULT_FRIEND_ERR_2" : "[00CC00]已向该玩家发送好友申请", "RESULT_FRIEND_ERR_3" : "[FF0000]对方收到的好友申请数已达上限", "RESULT_FRIEND_ERR_SELF_1" : "[FF0000]无法继续添加好友", "RESULT_FRIEND_REQUEST_NG" : "申请好友失败。", "RESULT_FRIEND_REQUEST_NO" : "结束", "RESULT_FRIEND_REQUEST_YES" : "申请好友", "RESULT_FRIEND_TITLE" : "是否向提供支援的玩家\n发送好友申请?", "RESULT_MAXFRIEND_WARNING" : "[FF0000]到达了能够登记为好友的数量上限", "ROMAN_NUMBER_1" : "壹", "ROMAN_NUMBER_10" : "拾", "ROMAN_NUMBER_2" : "贰", "ROMAN_NUMBER_3" : "叁", "ROMAN_NUMBER_4" : "肆", "ROMAN_NUMBER_5" : "伍", "ROMAN_NUMBER_6" : "陆", "ROMAN_NUMBER_7" : "柒", "ROMAN_NUMBER_8" : "捌", "ROMAN_NUMBER_9" : "玖", "RPRECV_TITILE_DETAIL_TXT" : "消耗道具回复BP", "RPRECV_TITILE_TXT" : "BP回复", "RP_FULL_MSG" : "BP已满,无法使用{0}", "RP_RECOVER_CMDSPELL_TXT" : "消耗{0},回复BP[09FD05]+{1}[-] ", "RP_RECOVER_CONFIRM_MSG" : "消耗{0}{1}\n回复BP[09FD05]+{2}[-] \n是否执行?\n\n当前BP:{3}/{4}\n回复后BP:{5}/{4}", "RP_RECOVER_NUM_TXT" : "消耗{0},回复BP[09FD05]+{1}[-] ", "RP_UNRECOVERABLE_MESSAGE" : "活动时间已经结束。\n无法回复BP。", "SAME_SERVANT" : "同一\n从者", "SAME_SVTEQUIP_COMBINE" : "突破极限", "SCRIPT_ACTION_BACK_LOG_TALK_END" : "」", "SCRIPT_ACTION_BACK_LOG_TALK_START" : "「", "SCRIPT_ACTION_CODE_CLASS_SPLIT" : ":", "SCRIPT_ACTION_CODE_COMMENT" : "*", "SCRIPT_ACTION_CODE_INSERT" : "%!", "SCRIPT_ACTION_CODE_LABEL" : "$", "SCRIPT_ACTION_CODE_RETURN" : "¥", "SCRIPT_ACTION_CODE_SCENE" : "#", "SCRIPT_ACTION_CODE_SWITCH_CASE" : "?", "SCRIPT_ACTION_CODE_SWITCH_CASE_SPLIT" : ":", "SCRIPT_ACTION_CODE_SWITCH_END" : "?!", "SCRIPT_ACTION_CODE_TALK" : "@", "SCRIPT_ACTION_CODE_VOICE" : "%%", "SCRIPT_ACTION_LOG_SELECT_COLOR" : "[FF4040]", "SCRIPT_ACTION_LOG_SELECT_MESSAGE" : "Select[r]", "SCRIPT_ACTION_LOG_SELECT_MESSAGE2" : " {0}", "SCRIPT_ACTION_SELECT_COLOR" : "[FFFFFF]", "SCRIPT_ACTION_SKIP_CONFIRM_DETAIL" : "是否跳过该段剧情?", "SCRIPT_ACTION_SKIP_CONFIRM_EXIT" : "返回图鉴", "SCRIPT_CHAPTER_SUB_TITLE_BASE" : "{0} - {1}", "SELECTED_COMMAND_CODE" : "选择中", "SELECT_BASE_INFO" : "请选择\n想要强化的\n从者", "SELECT_BONUS_SKILL_INVALID" : "特效技能无效", "SELECT_CANNOT" : "不可选择", "SELECT_CHOICE" : "选择\n标记中", "SELECT_EFFECT_COLOR" : "#FE4545FF", "SELECT_FAVORITE" : "中意", "SELECT_FIGURE_INFO" : "左右滑动更换性别", "SELECT_FP_NUM_UP" : "[FFFF00]获得FP{0}倍", "SELECT_INFO" : "[00FFFF]选择数 [-]{0}/{1}", "SELECT_LOCK" : "锁定中", "SELECT_MATERIAL_INFO" : "请选择用于合成的从者", "SELECT_MATERIAL_SUM" : "已选择 {0}/{1}", "SELECT_NO_SORTIE" : "无法出击", "SELECT_NO_SORTIE_FATIGURE" : "距离痊愈还需\n{0}", "SELECT_NO_SORTIE_FATIGURE_NARROW_FIGURE" : "\n无法出击\n\n距离痊愈还需\n{0}\n", "SELECT_NO_SORTIE_FATIGURE_RECOVER" : "[FFA500]痊愈剩余\n{0}\n(休息中)", "SELECT_NO_SORTIE_FATIGURE_RECOVER_NARROW_FIGURE" : "\n无法出击\n\n[FFA500]痊愈剩余\n{0}\n(休息中)", "SELECT_NO_SORTIE_REASON_FATIGUE" : "无法出击", "SELECT_NO_SORTIE_TITLE" : "无法出击", "SELECT_PARTY" : "队伍成员", "SELECT_PARTY_EQUIP" : "队伍\n使用中", "SELECT_PROTECTED_EVENT_SVT" : "无法选择\n2022/05/10\n为止", "SELECT_PUSH" : "推荐!", "SELECT_SERVANT_EVENT_JOIN" : "期间限定\n从者", "SELL_EXCEEDED_MATERIAL_INFO_MSG" : "[FFFF00]包含已进行圣杯转临的素材!", "SELL_LAST_EQUIP_CMD_SVT_INFO" : "已经选择的灵基中,\n包含已经开启了指令纹章刻印槽的从者。", "SELL_LAST_EQUIP_CMD_SVT_MESSAGE" : "[FFFF00]添加显示的从者的话\n同一灵基将全部消失,将无法消除指令纹章刻印槽。\n\n此外,已经刻印了指令纹章的情况下,指令纹章将全部分离、返还。", "SERIAL_CODE_DECIDE" : "决定", "SERIAL_CODE_EXPLANATION" : "请输入4~12个字的半角英数字", "SERIAL_CODE_TITLE" : "请输入序列码。", "SERVANT_AFTER_IN_NOT_FATIGUE_TIME" : "无", "SERVANT_AFTER_OUT_NOT_FATIGUE_TIME" : "无", "SERVANT_ALL_EMPTY" : "未持有", "SERVANT_ALL_SELL_MESSAGE_END" : "已变还对象。", "SERVANT_ALL_SELL_MESSAGE_START" : "通过变还选中对象,\n以完成灵基变还。\n是否确认操作?", "SERVANT_ALL_SELL_REQUEST_RARITY_MESSAGE" : "[FF0000]包含★4以上的对象", "SERVANT_ALREADY_RECOVER_NOT_SELECT" : "\n[FFA500](休息中)", "SERVANT_BEFORE_IN_NOT_FATIGUE_TIME" : "无", "SERVANT_BEFORE_OUT_NOT_FATIGUE_TIME" : "无", "SERVANT_CHANGE_RECOVERY_FATIGUE_MSG" : "各位痊愈所需时间将变为如上时间。", "SERVANT_CHANGE_RECOVERY_FATIGUE_TEXT" : "轮替", "SERVANT_CHANGE_RECOVERY_FATIGUE_TITLE" : "{0}使用对象轮替", "SERVANT_CHARA_GRAPH_EX_OPEN_MANAGER_2800100" : "在从者详情界面中\n可以扩大{0}的最终再临的灵基肖像立绘,\n用以鉴赏显示范围扩大版本的立绘。\n\n", "SERVANT_CHECK_COMBINE_DIALOG_MESSAGE" : "[FFFF00]如果执行了概念礼装强化,选中的概念礼装将消失。[-]\n是否确定执行?", "SERVANT_CHECK_COMBINE_DIALOG_TITLE" : "装备中的强化素材确认(再度确认)", "SERVANT_CHECK_EQUIP_COMBINE_TITLE" : "装备中的强化素材确认", "SERVANT_CHECK_EQUIP_COMBINE_WARNING_MESSAGE" : "选择了装备中的概念礼装。\n[FFDF00]如果执行了概念礼装强化,选中的概念礼装消失。[-]", "SERVANT_CHECK_EQUIP_SELL_TITLE" : "装备中的变还对象确认。", "SERVANT_CHECK_EQUIP_SELL_WARNING_MESSAGE" : "选择了装备中的概念礼装。。\n[FFDF00]如果执行了灵基变还,选中的概念礼装将消失。[-]", "SERVANT_CHECK_MASK_PARTY_MESSAGE" : "PARTY {0}\n使用中", "SERVANT_CHECK_MASK_SUPPORT_MESSAGE" : "SUPPORT {0}\n使用中", "SERVANT_CHECK_SELL_DIALOG_MESSAGE" : "[FFFF00]如果执行了灵基变还,选中的概念礼装将消失。[-]\n是否确定执行?", "SERVANT_CHECK_SELL_DIALOG_TITLE" : "装备中的变还对象确认(再度确认)", "SERVANT_COIN_CONFIRM_GET_DESCRIPTION" : "领取上述从者币。", "SERVANT_COIN_CONFIRM_GET_TITLE" : "从者币获得", "SERVANT_COIN_CONFIRM_OVERFLOW_DESCRIPTION" : "由于超出持有上限,上述从者币将\n被送至礼物盒。", "SERVANT_COIN_CONFIRM_OVERFLOW_TITLE" : "从者币持有上限", "SERVANT_COMMANDCODE_SELL_MSG_START" : "对新增选中的指令纹章,\n进行变还。\n确定这样操作么?", "SERVANT_COMMAND_CODE_SELLE_MSG_ERROR" : "[00FFFF]指令纹章无法进行变还。", "SERVANT_COMMAND_CODE_SELL_MSG_NO_SELECT" : "[00FFFF]请选择需要进行变还的指令纹章。", "SERVANT_COMMAND_CODE_SELL_REQUEST_RARITY_MSG" : "[FF0000]包含有★3以上的对象。", "SERVANT_EMPTY" : "没有契约从者", "SERVANT_EQUIP_EFFECT_FILTER_BUTTON_DESELECT_ALL" : "选择全部解除", "SERVANT_EQUIP_EFFECT_FILTER_BUTTON_SELECT_ALL" : "全选", "SERVANT_EQUIP_EFFECT_FILTER_GROUP_ATTACK" : "攻击系", "SERVANT_EQUIP_EFFECT_FILTER_GROUP_DEFENCE" : "防御系", "SERVANT_EQUIP_EFFECT_FILTER_GROUP_OTHER" : "辅助系・及其他", "SERVANT_EQUIP_EFFECT_FILTER_GROUP_STATUS_EFFECT" : "状态异常系", "SERVANT_EQUIP_EFFECT_FILTER_TITLE" : "效果类型", "SERVANT_EQUIP_EMPTY" : "没有概念礼装", "SERVANT_EQUIP_FILTER_WARNING" : "[FFFF00]对象不存在", "SERVANT_EQUIP_FRAME_PURCHASE" : "提升持有上限", "SERVANT_EQUIP_FRAME_PURCHASE_CANCEL" : "取消", "SERVANT_EQUIP_FRAME_PURCHASE_CLOSE" : "关闭", "SERVANT_EQUIP_FRAME_PURCHASE_DECIDE" : "增加", "SERVANT_EQUIP_FRAME_PURCHASE_INFO1" : "当前数量", "SERVANT_EQUIP_FRAME_PURCHASE_INFO2" : "增加后数量", "SERVANT_EQUIP_FRAME_PURCHASE_MESSAGE_END" : "概念礼装持有数上限已提升。\n※最多可提升到{0}张。", "SERVANT_EQUIP_FRAME_PURCHASE_MESSAGE_ERROR" : "[00FFFF]无法继续提升概念礼装持有数上限。", "SERVANT_EQUIP_FRAME_PURCHASE_MESSAGE_INFO_NONE" : "没有购买商品的信息。", "SERVANT_EQUIP_FRAME_PURCHASE_MESSAGE_MAX_FRAME" : "概念礼装持有数上限已达最高值。", "SERVANT_EQUIP_FRAME_PURCHASE_MESSAGE_START" : "是否要使用1颗圣晶石\n提升概念礼装持有数上限?\n※最多可提升到{0}张", "SERVANT_EQUIP_FRAME_PURCHASE_NUMBERO1" : "<{0}张>", "SERVANT_EQUIP_FRAME_PURCHASE_NUMBERO2" : "[00FFFF]<{0}张>", "SERVANT_EQUIP_FRAME_PURCHASE_NUMBERO3" : "[FFFF00]<{0}张>", "SERVANT_EQUIP_FRAME_PURCHASE_REQUEST_STONE_MESSAGE" : "[FF0000]圣晶石不足。", "SERVANT_EQUIP_FRAME_PURCHASE_STONE" : "购买圣晶石", "SERVANT_EQUIP_FRAME_PURCHASE_TITLE" : "提升概念礼装持有数上限", "SERVANT_EQUIP_INFO" : "概念礼装 {0}/{1}", "SERVANT_EQUIP_OPERATION_EXPLANATION" : "请点击选择想要装备的概念礼装\n长按可确认详细信息\n点击决定按钮以完成装备", "SERVANT_EQUIP_OPERATION_EXPLANATION_CHOICE" : "点击图标\n选择切换「标记」「解除」。", "SERVANT_EQUIP_OPERATION_EXPLANATION_LOCK" : "点击图标可进行\n「锁定」与「解锁」。", "SERVANT_EQUIP_OPERATION_EXPLANATION_STATUS" : "请点击想要装备的概念礼装。\n可长按查看详情。\n点击【确定】进行装备。", "SERVANT_EQUIP_RARITY_FILTER_TITLE" : "稀有度筛选", "SERVANT_EQUIP_SELL_MESSAGE_END" : "已变还概念礼装。", "SERVANT_EQUIP_SELL_MESSAGE_ERROR" : "[00FFFF]无法变还概念礼装。", "SERVANT_EQUIP_SELL_MESSAGE_NO_SELECT" : "[00FFFF]请选择想要变还的概念礼装", "SERVANT_EQUIP_SELL_MESSAGE_START" : "即将变还选中概念礼装,\n以完成灵基变还。\n是否确认操作?", "SERVANT_EQUIP_SELL_REQUEST_RARITY_MESSAGE" : "[FF0000]包含★4以上的对象", "SERVANT_EQUIP_STORAGE_PURCHASE_MESSAGE" : "使用{1}个{0}\n增加概念礼装的保管栏位?\n最多可以增加至{2}栏。", "SERVANT_EQUIP_STORAGE_PURCHASE_RESULT" : "概念礼装保管栏位已经增加了。\n最多可以增加至{0}栏。", "SERVANT_EQUIP_STORAGE_PURCHASE_TITLE" : "扩充概念礼装保管室栏位", "SERVANT_EQUIP_TAKE" : "概念礼装", "SERVANT_EQUIP_UNIT" : "{0}张", "SERVANT_EQUIP_WAREHOUSE_EMPTY" : "没有处于保管状态的概念礼装", "SERVANT_FRAME_PURCHASE" : "提升持有上限", "SERVANT_FRAME_PURCHASE_CANCEL" : "取消", "SERVANT_FRAME_PURCHASE_CLOSE" : "关闭", "SERVANT_FRAME_PURCHASE_DECIDE" : "增加", "SERVANT_FRAME_PURCHASE_INFO1" : "当前数量", "SERVANT_FRAME_PURCHASE_INFO2" : "增加后数量", "SERVANT_FRAME_PURCHASE_MESSAGE_END" : "从者持有数上限已提升。\n※最多可提升到{0}人。", "SERVANT_FRAME_PURCHASE_MESSAGE_ERROR" : "[00FFFF]无法继续提升从者持有数上限。", "SERVANT_FRAME_PURCHASE_MESSAGE_INFO_NONE" : "没有购买商品的信息。", "SERVANT_FRAME_PURCHASE_MESSAGE_MAX_FRAME" : "从者持有数上限已达最高值。", "SERVANT_FRAME_PURCHASE_MESSAGE_START" : "是否要使用1颗圣晶石\n提升从者持有数上限?\n※最多可提升到{0}人。", "SERVANT_FRAME_PURCHASE_NUMBERO1" : "<{0}人>", "SERVANT_FRAME_PURCHASE_NUMBERO2" : "[00FFFF]<{0}人>", "SERVANT_FRAME_PURCHASE_NUMBERO3" : "[FFFF00]<{0}人>", "SERVANT_FRAME_PURCHASE_REQUEST_STONE_MESSAGE" : "[FF0000]圣晶石不足。", "SERVANT_FRAME_PURCHASE_STONE" : "购买圣晶石", "SERVANT_FRAME_PURCHASE_TITLE" : "提升从者持有数上限", "SERVANT_HIDE_NAME" : "Unknown", "SERVANT_INFO" : "从者 {0}/{1}", "SERVANT_IN_RECOVERY_FATIGUE_MSG" : "痊愈所需时间将发生如上变化", "SERVANT_IN_RECOVERY_FATIGUE_TEXT" : "开始使用", "SERVANT_IN_RECOVERY_FATIGUE_TITLE" : "选择使用对象", "SERVANT_LIST_EXPLANATION_CHOICE" : "点击图标\n选择切换「标记」「解除」。", "SERVANT_LIST_EXPLANATION_LOCK" : "点击图标\n切换「锁定」与「锁定解除」。", "SERVANT_LIST_EXPLANATION_PUSH" : "点击图标后,\n可以设定『推荐!从者』。", "SERVANT_LIST_EXPLANATION_STATUS" : "点击图标可确认详情。", "SERVANT_MATERIAL_SELL_REQUEST_RARITY_MESSAGE" : "[FF0000]包含★4以上对象。", "SERVANT_MATERIAL_UNIT" : "{0}枚", "SERVANT_OUT_RECOVERY_FATIGUE_MSG" : "{0}\n{1}\n与温泉中离开。\n离开温泉将使得疲劳回复速度回到通常状态。\n\n入浴中所需的回复时间\n{2}\n↓\n[FFA500]非入浴中所需的回复时间\n{3}[-]\n\n是否确定执行?", "SERVANT_OUT_RECOVERY_FATIGUE_TEXT" : "解除", "SERVANT_OUT_RECOVERY_FATIGUE_TITLE" : "解除使用对象", "SERVANT_RECOVERY_FATIGUE_DIALOG_CONFIRM" : "是否确认?", "SERVANT_RECOVERY_FATIGUE_DIALOG_INDIVIDUALITY" : "[FFA500]相性佳[-]:{0}", "SERVANT_RECOVERY_FATIGUE_INDIVIDUALITY" : " [FFFF00](相性佳)", "SERVANT_RECOVERY_FATIGUE_INDIVIDUALITY_DELIMITER" : "、", "SERVANT_RECOVERY_FATIGUE_LIST_INDIVIDUALITY" : "[FFFF00]相性佳", "SERVANT_RECOVERY_FATIGUE_LIST_PICKUP_COLOR" : "[FFA500]", "SERVANT_RECOVERY_FATIGUE_REST_TIME" : "[FFA500]距离痊愈还需\n{0}", "SERVANT_RECOVER_CAN_NOT_SELECT" : "无法选择", "SERVANT_RECOVER_FATIGUE_GUIDE_HELP" : "请点击想要让其休息的从者。\n长按可以显示详细情报。", "SERVANT_SELECT_NO_SORTIE_FATIGURE" : "距离痊愈还需\n{0}", "SERVANT_SELECT_NO_SORTIE_FATIGURE_RECOVER" : "[FFA500]痊愈剩余\n{0}\n(休息中)", "SERVANT_SELL_BUTTON_TXT" : "前往变还", "SERVANT_SELL_CANCEL" : "取消", "SERVANT_SELL_CLOSE" : "关闭", "SERVANT_SELL_DECIDE" : "变还", "SERVANT_SELL_EQUIP_CMD_CODE_LAST_SVT_MSG" : "[FF0000]新增添选中的从者\n由于无法对该从者的指令纹章\n进行分离,\n因此无法进行变还。", "SERVANT_SELL_EQUIP_CMD_CODE_LAST_SVT_MSG1" : "[FF0000]添加已选择的从者[-]", "SERVANT_SELL_EQUIP_CMD_CODE_LAST_SVT_MSG2" : "[FF0000]该从者的指令纹章[-]", "SERVANT_SELL_EQUIP_CMD_CODE_LAST_SVT_MSG3" : "[FF0000]并未进行分离,[-]", "SERVANT_SELL_EQUIP_CMD_CODE_LAST_SVT_MSG4" : "[FF0000]因而无法进行变还。[-]", "SERVANT_SELL_EQUIP_CMD_CODE_WARNING_MSG" : "[FFA500]包含有已经开启指令纹章刻印槽的对象。", "SERVANT_SELL_INFO0" : "变还所得量子:{0}", "SERVANT_SELL_INFO1" : "变还所得魔力棱镜:{0}个", "SERVANT_SELL_INFO2" : "持有量子:{0}", "SERVANT_SELL_INFO2_ALERT" : "所持量子:[FF0000]{0}[-]量子", "SERVANT_SELL_INFO2_NORMAL" : "所持量子:{0}量子", "SERVANT_SELL_INFO3" : "持有魔力棱镜:{0}个", "SERVANT_SELL_INFO4" : "变还所得稀有魔力棱镜:{0}个", "SERVANT_SELL_INFO5" : "所持稀有魔力棱镜:{0}个", "SERVANT_SELL_INFO6" : "通过变还后将获得的道具", "SERVANT_SELL_INFO7" : "是否确认执行?", "SERVANT_SELL_MANA_TEXT" : "量子 魔力棱镜:", "SERVANT_SELL_MESSAGE_END" : "已变还从者。", "SERVANT_SELL_MESSAGE_ERROR" : "[00FFFF]无法变还从者。", "SERVANT_SELL_MESSAGE_NO_SELECT" : "[00FFFF]请选择想要变还的从者", "SERVANT_SELL_MESSAGE_START" : "即将变还选中从者,\n以完成灵基变还。\n是否确认操作?", "SERVANT_SELL_MP_TITLE" : "获得魔力棱镜", "SERVANT_SELL_NUM_TEXT" : "{0:#,0}", "SERVANT_SELL_QP_MAX_CLOSE" : "关闭", "SERVANT_SELL_QP_MAX_DECIDE" : "确定", "SERVANT_SELL_QP_TEXT" : "量子:", "SERVANT_SELL_QP_TITLE" : "获得量子", "SERVANT_SELL_RARE_TEXT" : "个 稀有魔力棱镜:", "SERVANT_SELL_RARE_TEXT2" : "个", "SERVANT_SELL_REQUEST_RARITY_MESSAGE" : "[FF0000]包含★4以上的对象", "SERVANT_SELL_TITLE" : "灵基变还", "SERVANT_SELL_TRANSITION_COMBINE" : "前往强化", "SERVANT_SORT_ALL_DISPLAY" : "全部显示", "SERVANT_SORT_BONUS_FILTER_BUTTON_TITLE" : "活动加成\n过滤", "SERVANT_SORT_BONUS_KIND_ALL" : "全部", "SERVANT_SORT_BONUS_KIND_CAMPAIGN" : "特别活动", "SERVANT_SORT_BONUS_KIND_CAMPAIGN_EXP" : "获得EXP{0}倍", "SERVANT_SORT_BONUS_KIND_CAMPAIGN_SUCCESS" : "大成功&极大成功概率{0}倍", "SERVANT_SORT_BONUS_KIND_CLOSE_EVENT" : "活动结束", "SERVANT_SORT_BONUS_KIND_EVENT_1" : "活动加成1", "SERVANT_SORT_BONUS_KIND_EVENT_2" : "活动加成2", "SERVANT_SORT_BONUS_KIND_EVENT_3" : "活动加成3", "SERVANT_SORT_BONUS_KIND_EVENT_4" : "活动加成4", "SERVANT_SORT_BONUS_KIND_FINISH_EVENT" : "活动接近结束", "SERVANT_SORT_BONUS_KIND_ONLY" : "活动加成", "SERVANT_SORT_BONUS_KIND_SERVANT" : "下次活动对象", "SERVANT_SORT_BONUS_KIND_SERVANT_1" : "下次活动1对象", "SERVANT_SORT_BONUS_KIND_SERVANT_2" : "下次活动3对象", "SERVANT_SORT_BONUS_KIND_SERVANT_3" : "下次活动2对象", "SERVANT_SORT_BONUS_KIND_SERVANT_4" : "下次活动4对象", "SERVANT_SORT_CANCEL" : "取消", "SERVANT_SORT_CLEAR" : "回到初始设定", "SERVANT_SORT_COSTUME_NOT_OPEN" : "未获得开放权", "SERVANT_SORT_COSTUME_OPEN" : "已获得开放权", "SERVANT_SORT_DECIDE" : "决定", "SERVANT_SORT_EXPLANATION" : "[00FFFF]切换用于排序的条件", "SERVANT_SORT_EXPLANATION2" : "[00FFFF]仅在列表中显示选择的项目", "SERVANT_SORT_EXPLANATION3" : "[00FFFF]仅在列表中显示选择的项目", "SERVANT_SORT_EXPLANATION4" : "[00FFFF]选择只显示装备了最大解放后\n的概念礼装的从者", "SERVANT_SORT_EXPLANATION5" : "[00FFFF]不在列表中显示,未装备活动加成\n概念礼装的从者", "SERVANT_SORT_FILTER2_DEFAULT" : "全", "SERVANT_SORT_FILTER2_EQUIP_1" : "隐藏不可选对象", "SERVANT_SORT_FILTER2_EXCEED_1" : "可进行圣杯转临", "SERVANT_SORT_FILTER2_LIMIT_UP_1" : "可进行灵基再临", "SERVANT_SORT_FILTER2_LIMIT_UP_2" : "隐藏已完成最终再临", "SERVANT_SORT_FILTER2_NP_1" : "可强化宝具", "SERVANT_SORT_FILTER2_OPERATION_1" : "隐藏不可选对象", "SERVANT_SORT_FILTER2_SKILL_UP_1" : "可进行技能强化", "SERVANT_SORT_FILTER_ALL_RELEASE" : "已开放\n全灵衣", "SERVANT_SORT_FILTER_ATKMAX" : "攻击力强化\n达到最大值", "SERVANT_SORT_FILTER_ATK_FIRST" : "攻击力强化\n0~999", "SERVANT_SORT_FILTER_ATK_SECOND" : "攻击力强化\n1,000~1,999", "SERVANT_SORT_FILTER_CANT_SELECT" : "非选择对象", "SERVANT_SORT_FILTER_CAN_SELECT" : "可以选择", "SERVANT_SORT_FILTER_CATEGORY_TITLE_CLASS" : "职阶", "SERVANT_SORT_FILTER_CATEGORY_TITLE_COSTUME" : "灵衣", "SERVANT_SORT_FILTER_CATEGORY_TITLE_NP_EFFECT" : "宝具效果", "SERVANT_SORT_FILTER_CATEGORY_TITLE_NP_TYPE" : "宝具类型", "SERVANT_SORT_FILTER_CATEGORY_TITLE_OTHER" : "其他", "SERVANT_SORT_FILTER_CATEGORY_TITLE_RARITY" : "稀有度", "SERVANT_SORT_FILTER_CATEGORY_TITLE_SERVANT_COMBINE_BASE" : "强化", "SERVANT_SORT_FILTER_CATEGORY_TITLE_SERVANT_KIND" : "种类", "SERVANT_SORT_FILTER_CHOICE" : "已标记", "SERVANT_SORT_FILTER_EXIST_NOT_OPEN_COSTUME" : "存在未开放灵衣", "SERVANT_SORT_FILTER_HPMAX" : "生命值强化\n达到最大值", "SERVANT_SORT_FILTER_HP_FIRST" : "生命值强化\n0~999", "SERVANT_SORT_FILTER_HP_SECOND" : "生命值强化\n1,000~1,999", "SERVANT_SORT_FILTER_KIND_1" : "剑士", "SERVANT_SORT_FILTER_KIND_10" : "芙芙", "SERVANT_SORT_FILTER_KIND_19" : "活动加成\n从者", "SERVANT_SORT_FILTER_KIND_2" : "弓兵", "SERVANT_SORT_FILTER_KIND_20" : "装备活动加成\n概念礼装", "SERVANT_SORT_FILTER_KIND_21" : "未持有\n活动加成", "SERVANT_SORT_FILTER_KIND_3" : "枪兵", "SERVANT_SORT_FILTER_KIND_4" : "骑兵", "SERVANT_SORT_FILTER_KIND_5" : "魔术师", "SERVANT_SORT_FILTER_KIND_6" : "暗匿者", "SERVANT_SORT_FILTER_KIND_7" : "狂战士", "SERVANT_SORT_FILTER_KIND_8" : "额外职阶", "SERVANT_SORT_FILTER_KIND_8_2" : "其他", "SERVANT_SORT_FILTER_KIND_9" : "经验值", "SERVANT_SORT_FILTER_KIND_COLLECTION_ENCOUNT" : "已遭遇", "SERVANT_SORT_FILTER_KIND_COLLECTION_FIND" : "未契约", "SERVANT_SORT_FILTER_KIND_COLLECTION_GET" : "已契约", "SERVANT_SORT_FILTER_KIND_COLLECTION_NOT_GET" : "未遭遇", "SERVANT_SORT_FILTER_KIND_SERVANT" : "从者", "SERVANT_SORT_FILTER_LVMAX" : "等级达到最大值", "SERVANT_SORT_FILTER_LV_NOTMAX" : "Lv.MAX以外", "SERVANT_SORT_FILTER_NOT_HAVE_ITEM" : "未获得开放权", "SERVANT_SORT_FILTER_NP_ARTS" : "Arts宝具", "SERVANT_SORT_FILTER_NP_BUSTER" : "Buster宝具", "SERVANT_SORT_FILTER_NP_ENEMY_ALL" : "全体攻击宝具", "SERVANT_SORT_FILTER_NP_ENEMY_ONE" : "单体攻击宝具", "SERVANT_SORT_FILTER_NP_QUICK" : "Quick宝具", "SERVANT_SORT_FILTER_NP_SUPPORT" : "辅助宝具", "SERVANT_SORT_FILTER_RARITY_COMMON" : "★1", "SERVANT_SORT_FILTER_RARITY_RARE" : "★3", "SERVANT_SORT_FILTER_RARITY_SRARE" : "★4", "SERVANT_SORT_FILTER_RARITY_SSRARE" : "★5", "SERVANT_SORT_FILTER_RARITY_UNCOMMON" : "★2", "SERVANT_SORT_FILTER_RESULT_EMPTY" : "没有符合设定条件的对象。", "SERVANT_SORT_FILTER_SAME_CLASS" : "与选中对象\n职阶相同", "SERVANT_SORT_INDIVIDUAL_CLEAR" : "初始化", "SERVANT_SORT_INDIVIDUAL_DISPLAY" : "显示", "SERVANT_SORT_INDIVIDUAL_NOT_DISPLAY" : "不显示", "SERVANT_SORT_KIND_ALL" : "全部", "SERVANT_SORT_KIND_AMOUNT" : "持有数顺序", "SERVANT_SORT_KIND_ATK" : "攻击力顺序", "SERVANT_SORT_KIND_ATK_ADJUST" : "攻击力强化", "SERVANT_SORT_KIND_BUTTON" : "顺序", "SERVANT_SORT_KIND_CLASS" : "职阶顺序", "SERVANT_SORT_KIND_COST" : "消耗顺序", "SERVANT_SORT_KIND_COSTUME" : "按灵衣数量排序", "SERVANT_SORT_KIND_CREATE" : "获得顺序", "SERVANT_SORT_KIND_EVENT_ORDER" : "活动顺序", "SERVANT_SORT_KIND_FRIENDSHIP" : "羁绊等级顺序", "SERVANT_SORT_KIND_HAVING_COSTUME" : "已开放\n灵衣数量排序", "SERVANT_SORT_KIND_HP" : "生命值顺序", "SERVANT_SORT_KIND_HP_ADJUST" : "生命值强化", "SERVANT_SORT_KIND_ID" : "ID", "SERVANT_SORT_KIND_LEVEL" : "等级顺序", "SERVANT_SORT_KIND_LIMIT_COUNT" : "灵基再临次数", "SERVANT_SORT_KIND_LIMIT_COUNT_2" : "按再临阶段排序", "SERVANT_SORT_KIND_LOGIN_ACCESS" : "登录顺序", "SERVANT_SORT_KIND_NOT_HAVING_COSTUME" : "未开放\n灵衣数量排序", "SERVANT_SORT_KIND_NOT_HAVING_ITEM" : "开放权\n未获得数排序", "SERVANT_SORT_KIND_NP_LEVEL" : "宝具等级顺序", "SERVANT_SORT_KIND_PARTY" : "组队顺序", "SERVANT_SORT_KIND_RARITY" : "稀有度顺序", "SERVANT_SORT_KIND_RECOVERY_FATIGUE" : "痊愈所需时间顺序", "SERVANT_SORT_KIND_SERVANT_NAME" : "从者名顺序", "SERVANT_SORT_KIND_USER_LEVEL" : "等级", "SERVANT_SORT_MAX_ONLY_DISPLAY" : "只显示最大解放", "SERVANT_SORT_RESET" : "全选", "SERVANT_SORT_TITLE" : "分类设定", "SERVANT_SORT_TITLE2" : "筛选设定", "SERVANT_SORT_TITLE3" : "活动加成过滤", "SERVANT_SORT_TITLE4" : "活动加成 全部筛选设定", "SERVANT_SORT_TITLE5" : "概念礼装 已最大解放筛选设定", "SERVANT_SORT_TITLE6" : "活动加成概念礼装 个别筛选设定", "SERVANT_STATUS_BATTLE_CHANGE_CONFIRM_MESSAGE" : "战斗角色变更的情况下\n保有技能・宝具将发生变化。\n是否确认变更战斗角色?", "SERVANT_STATUS_BATTLE_CHANGE_CONFIRM_MODIFY_COLOR" : "[FFEC00]", "SERVANT_STATUS_BATTLE_CHANGE_CONFIRM_NP_NAME" : "宝具", "SERVANT_STATUS_BATTLE_CHANGE_CONFIRM_NP_TITLE" : "[00F0FF]宝具[-]", "SERVANT_STATUS_BATTLE_CHANGE_CONFIRM_SKILL_NAME" : "持有技能", "SERVANT_STATUS_BATTLE_CHANGE_CONFIRM_SKILL_TITLE" : "[00F0FF]持有技能[-]", "SERVANT_STATUS_BATTLE_CHANGE_CONFIRM_SPLIT" : "・", "SERVANT_STATUS_BATTLE_EXPLANATION" : "[00FFFF]※通过灵基再临,可随意选择战斗外观。\n(外观变更不会导致能力下降)", "SERVANT_STATUS_BATTLE_EXPLANATION2" : "", "SERVANT_STATUS_BATTLE_EXPLANATION3" : "", "SERVANT_STATUS_BATTLE_EXPLANATION_LIMIT_COUNT_SEALED_MSG" : "\n[00FFFF]※『灵基解放关卡 芦屋道满』通关后,\n将解放第3阶段以后战斗形象的封印。[-]", "SERVANT_STATUS_BATTLE_LEVEL" : "第{0}阶段", "SERVANT_STATUS_BATTLE_VOICE_AFTER" : "真名判明后", "SERVANT_STATUS_BATTLE_VOICE_BEFORE" : "真名判明前", "SERVANT_STATUS_BATTLE_VOICE_MESSAGE" : "[00FFFF]※设定变更之后,可以选择在战斗中需要播放的语音。", "SERVANT_STATUS_CLASS_NAME_COMMAND_CODE" : "COMMAND CODE", "SERVANT_STATUS_CLASS_NAME_SERVANT_EQUIP" : "概念礼装", "SERVANT_STATUS_EXPLANATION_COMMAND_CARD" : "[00FFFF]※完成相应灵基再临后,可选择指令卡的图案。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_COMMAND_CARD2" : "[00FFFF]※完成相应灵基再临后,可选择指令卡的图案。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_COMMAND_CARD3" : "[00FFFF]※完成相应灵基再临后,可选择指令卡的图案。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_COMMAND_CARD_LIMIT_COUNT_SEALED_MSG" : "\n[00FFFF]※『灵基解放关卡 芦屋道满』通关后,\n将解放第3阶段以后指令卡的封印。[-]", "SERVANT_STATUS_EXPLANATION_EQUIP_ICON" : "[00FFFF]点击可查看详细信息", "SERVANT_STATUS_EXPLANATION_FACE" : "[00FFFF]※完成相应灵基再临后,可选择图标的图案。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_FACE2" : "[00FFFF]※完成相应灵基再临后,可选择图标的图案。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_FACE3" : "[00FFFF]※完成相应灵基再临后,可选择图标的图案。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_FACE_LIMIT_COUNT_SEALED_MSG" : "\n[00FFFF]※『灵基解放关卡 芦屋道满』通关后,\n将解放第3阶段以后头像框的封印。[-]", "SERVANT_STATUS_EXPLANATION_PORTRAIT" : "[00FFFF]※完成灵基再临后,即可在能力界面自由选择相应的图标。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_PORTRAIT2" : "[00FFFF]※完成灵基再临后,即可在能力界面自由选择相应的图标。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_PORTRAIT3" : "[00FFFF]※完成灵基再临后,即可在能力界面自由选择相应的图标。\n(图案的变更不会导致能力下降)", "SERVANT_STATUS_EXPLANATION_PORTRAIT_LIMIT_COUNT_SEALED_MSG" : "\n[00FFFF]※『灵基解放关卡 芦屋道满』通关后,\n将解放第3阶段以后再临阶段图标的封印。[-]", "SERVANT_STATUS_EXPLANATION_SERVANT_QUEST_DARK" : "无", "SERVANT_STATUS_EXPLANATION_SERVANT_QUEST_INTERLUDE" : "幕间物语", "SERVANT_STATUS_EXPLANATION_SERVANT_QUEST_LIMIT_LIBERATION" : "灵基解放关卡", "SERVANT_STATUS_EXPLANATION_SERVANT_QUEST_RAINFORCEMENT" : "强化关卡", "SERVANT_STATUS_EXPLANATION_SKILL_ACTIVE" : "[00FFFF]可在战斗中任意手动发动的技能", "SERVANT_STATUS_EXPLANATION_SKILL_COMMAND_CODE" : "[00FFFF]被刻印的指令卡将获得以下效果", "SERVANT_STATUS_EXPLANATION_SKILL_PASSIVE" : "[00FFFF]在战斗中自动发动效果的技能", "SERVANT_STATUS_EXP_LATE" : "还差 {0}", "SERVANT_STATUS_FAVORITE_CONFIRM_CANCEL" : "取消", "SERVANT_STATUS_FAVORITE_CONFIRM_DECIDE" : "决定", "SERVANT_STATUS_FAVORITE_CONFIRM_EVENT_JOIN_MESSAGE" : "\n[ffd200]※限时加入从者在超过时限未能正式加入的情况下\n在中意从者中的设定将会强制解除。[-]", "SERVANT_STATUS_FAVORITE_CONFIRM_MESSAGE" : "现在\n{0} {1}\n{2}\n\n↓\n\n变更后\n{3} {4}\n{5}\n\n是否确认变更中意从者?", "SERVANT_STATUS_FAVORITE_CONFIRM_TITLE" : "中意从者的变更", "SERVANT_STATUS_FAVORITE_EVENT_JOIN_MESSAGE" : "无法将限时加入的从者\n设定为中意从者。\n\n正式加入后才可进行设定。", "SERVANT_STATUS_FAVORITE_EVENT_JOIN_TITLE" : "关于限时加入的从者", "SERVANT_STATUS_IMAGE_LIMIT_COUNT_LEVEL_0" : "第1阶段", "SERVANT_STATUS_IMAGE_LIMIT_COUNT_LEVEL_1" : "第2阶段", "SERVANT_STATUS_IMAGE_LIMIT_COUNT_LEVEL_2" : "第3阶段", "SERVANT_STATUS_IMAGE_LIMIT_COUNT_LEVEL_3" : "最终再临", "SERVANT_STATUS_IMAGE_LIMIT_COUNT_LEVEL_CLOSE" : "通过灵基再临解放", "SERVANT_STATUS_IMAGE_LIMIT_COUNT_LEVEL_NORMAL_FRAME_COLOR" : "#000000FF", "SERVANT_STATUS_IMAGE_LIMIT_COUNT_LEVEL_SELECT_FRAME_COLOR" : "#FE4545FF", "SERVANT_STATUS_NP_GUAGE_MESSAGE" : "最大值 {0}%", "SERVANT_STATUS_PROFILE_CONDITION" : "[FFff20]{0}[-] ", "SERVANT_STATUS_PROFILE_CV_TITLE" : "声优:", "SERVANT_STATUS_PROFILE_ILLUST_TITLE" : "画师:", "SERVANT_STATUS_PROFILE_VOICE_BUTTON" : "VOICE", "SERVANT_STATUS_PUSH_CONFIRM_CANCEL" : "不", "SERVANT_STATUS_PUSH_CONFIRM_DECIDE" : "是", "SERVANT_STATUS_PUSH_CONFIRM_MESSAGE" : "现在\n{0} {1}\n{2}\n\n↓\n\n变更后\n{3} {4}\n{5}\n\n是否变更『推荐!从者』?\n※所选从者在助战列表时,\n将对好友强调显示。", "SERVANT_STATUS_PUSH_CONFIRM_TITLE" : "变更『推荐!从者』", "SERVANT_STATUS_QUEST_NOT_RELEASED_BECAUSE_DONT_HAVE_SERVANT" : "从者正式加入&满足条件后开放", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_ALL_SETTING_INFO_COMBINE" : "灵基再临后。将可以使用\n再临阶段随机设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_CONFIRM_DIALOG_CANCEL" : "关闭", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_CONFIRM_DIALOG_DECIDE" : "移动", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_DIALOG_MASHU_CONFIRM" : "是否确定为开启?", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_DIALOG_MASHU_EXPLANATION" : "再临阶段随机设定为开启的情况下,\n将根据主线关卡进度,\n随机选择再临阶段以及灵衣设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_DIALOG_SETTING_OWN" : "再临阶段随机设定为开启。\n\n若要变更再临阶段,请将设定了再临阶段随机的\n所持从者修改为关闭。\n\n是否移动至再临阶段随机设定界面?\n", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_FRIEND_ALL_SET_INFO" : "从者再临阶段随机统一设定为开启。\n若要变更好友&关注用再临阶段,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_FRIEND_COMBINE_INFO" : "灵基再临后,将可以使用好友&关注用再临阶段设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_FRIEND_ENABLE_INFO" : "再临阶段随机设定为开启。\n若要变更好友&关注用再临阶段设定,\n请关闭再临阶段随机设定的好友&关注用设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_FRIEND_EXPLANATION" : "[00FFFF]※对成为好友或者关注的御主显示的助战从者,\n将以指定的再临阶段出现。\n自己设定的选择内容,包括圣肖像、战斗形象,\n将按照自己设定再临阶段对好友和关注显示。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_ALL_SETTING_BATTLE" : "从者的再临阶段随机统一设定为开启。\n若要变更战斗时的身姿,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_ALL_SETTING_COMMAND" : "从者的再临阶段随机统一设定为开启。\n若要变更指令卡的立绘,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_ALL_SETTING_FACE" : "从者的再临阶段随机统一设定为开启。\n若要变更头像的立绘,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_ALL_SETTING_STATUS_ICON" : "从者的再临阶段随机统一设定为开启。\n若要变更显示详情的立绘,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_OWN_SETTING_BATTLE" : "再临阶段随机设定为开启。\n若要变更战斗时的身姿,请将设定了再临阶段随机的\n所持从者修改为关闭。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_OWN_SETTING_COMMAND" : "再临阶段随机设定为开启。\n若要变更指令卡的立绘,请将设定了再临阶段随机的\n所持从者修改为关闭。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_OWN_SETTING_FACE" : "再临阶段随机设定为开启。\n若要变更头像的立绘,请将设定了再临阶段随机的\n所持从者修改为关闭。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_INFO_OWN_SETTING_STATUS_ICON" : "再临阶段随机设定为开启。\n若要变更显示详情的立绘,请将设定了再临阶段随机的\n所持从者修改为关闭。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_MASHU_CONFIRM_DIALOG_CANCEL" : "不", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_MASHU_CONFIRM_DIALOG_DECIDE" : "是", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_MASHU_CONFIRM_DIALOG_MESSAGE" : "再临阶段随机设定为开启。\n将根据主线关卡进度,\n随机选择再临阶段、灵衣以及其对应的技能。\n\n是否设定为开启?", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_REFLECT_OWN" : "显示自己的设定", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_INFO_ALL" : "从者的再临阶段随机统一设定为开启。\n若要变更再临阶段随机设定,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_INFO_ALL_OWN" : "从者的再临阶段随机统一设定为开启。\n若要变更再临阶段随机设定,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_INFO_ALL_SUPPORT" : "从者的再临阶段随机统一设定为开启。\n若要变更再临阶段随机设定,\n请关闭从者再临阶段随机统一设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_INFO_COMBINE" : "灵基再临后,\n可以使用灵基再临阶段随机设定。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_OWN" : "所持从者用设定", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_OWN_EXPLANATION" : "[00FFFF]※若设定为开启,所持从者的再临阶段\n将在所持从者的再临阶段已强化范围内\n随机显示。", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_SUPPORT" : "好友&关注用设定", "SERVANT_STATUS_RANDOM_LIMIT_COUNT_SETTING_SUPPORT_EXPLANATION" : "[00FFFF]※设定为开启的情况下,好友和关注的御主助战所显示的\n从者再临阶段将在已经强化范围内随机显示。", "SERVANT_STATUS_SERVANT_QUEST_CONFIRM_CANCEL" : "取消", "SERVANT_STATUS_SERVANT_QUEST_CONFIRM_DECIDE" : "确定", "SERVANT_STATUS_SERVANT_QUEST_INTERLUDE2_CONFIRM_MESSAGE" : "离开当前界面\n移动至\n[ffff00]『{0}』[-]。", "SERVANT_STATUS_SERVANT_QUEST_INTERLUDE2_CONFIRM_TITLE" : "确认是否移动至故事的舞台", "SERVANT_STATUS_SERVANT_QUEST_INTERLUDE_CONFIRM_MESSAGE" : "离开当前界面\n移动至\n[ffff00]『{0}』[-]。", "SERVANT_STATUS_SERVANT_QUEST_INTERLUDE_CONFIRM_TITLE" : "确认是否移动至幕间物语", "SERVANT_STATUS_SERVANT_QUEST_RAINFORCEMENT_CONFIRM_MESSAGE" : "离开当前界面\n移动至\n[ffff00]『{0}』[-]。", "SERVANT_STATUS_SERVANT_QUEST_RAINFORCEMENT_CONFIRM_TITLE" : "确认是否移动至强化关卡", "SERVANT_STATUS_TD_SPEED_ACTUAL" : "等速固定", "SERVANT_STATUS_TD_SPEED_DIALOG_CANCEL" : "取消", "SERVANT_STATUS_TD_SPEED_DIALOG_DECIDE" : "确定", "SERVANT_STATUS_TD_SPEED_DIALOG_MESSAGE" : "是否确认变更宝具演出速度固定设定?\n{0} → {1}\n\n[FFFF00]设定为「等速固定」或者「倍速固定」的情况下,\n将会优先于战斗中战斗速度所设定的宝具演出等速设定。", "SERVANT_STATUS_TD_SPEED_FREE" : "不进行固定", "SERVANT_STATUS_TD_SPEED_MESSAGE" : "[00FFFF]※变更设定,将能够固定战斗中的宝具演出速度。\n设定为「等速固定」或者「倍速固定」的情况下,\n将无视战斗中的BATTLE SPEED设定,宝具演出速度等速设定,\n以该设定为优先。", "SERVANT_STATUS_TD_SPEED_TWICE" : "倍速固定", "SERVANT_STATUS_TITLE_DEFENSE" : "耐久", "SERVANT_STATUS_TITLE_LIMIT_COUNT" : "灵基再临", "SERVANT_STATUS_TITLE_LUCK" : "幸运", "SERVANT_STATUS_TITLE_NP" : "宝具", "SERVANT_STATUS_TITLE_NP_LEVEL" : "[20F020]宝具等级:[-]", "SERVANT_STATUS_TITLE_NP_RANK" : "[20F020]宝具阶级:[-]", "SERVANT_STATUS_TITLE_POWER" : "筋力", "SERVANT_STATUS_TOTAL_EXP" : "累计经验:{0}", "SERVANT_STATUS_TOTAL_FRIENDSHIP" : "累计羁绊点数:{0}", "SERVANT_STATUS_UNKNOWN_NAME_QUEST_INTERLUDE" : "通关前一个幕间物语&满足条件后开放", "SERVANT_STATUS_UNKNOWN_NAME_QUEST_INTERLUDE2" : "通关前一个幕间物语&满足条件后开放", "SERVANT_STATUS_UNKNOWN_NAME_QUEST_RAINFORCEMENT" : "通关前一个强化关卡后追加", "SERVANT_STATUS_UNKNOWN_NAME_QUEST_RAINFORCEMENT2" : "通关前一个强化关卡后追加", "SERVANT_STATUS_VOICE_EXPLANATION" : "[00FFFF]点击列表可播放语音", "SERVANT_STATUS_VOICE_KIND_COLOR" : "[000000]{0}[-]", "SERVANT_STORAGE_PURCHASE_MESSAGE" : "使用{1}个{0}\n增加从者的保管栏位?\n最多可以增加至{2}栏。", "SERVANT_STORAGE_PURCHASE_NUM" : "<{0}栏位>", "SERVANT_STORAGE_PURCHASE_RESULT" : "从者保管栏位已经增加了。\n最多可以增加至{0}栏。", "SERVANT_STORAGE_PURCHASE_TITLE" : "扩充从者保管室栏位", "SERVANT_TAKE" : "从者", "SERVANT_UNIT" : "{0}位", "SERVANT_WAREHOUSE_EMPTY" : "没有处于保管状态的从者", "SERVER_CERTIFICATE_ERROR_ANDROID" : "アプリが更新されましたのでストアから\nダウンロードの上、再接続をお願いします。\n\nストアにて、更新ボタンが表示されない場合、\n時間をおいて再度お試しください。", "SERVER_CERTIFICATE_ERROR_IOS" : "アプリが更新されましたのでストアから\nダウンロードの上、再接続をお願いします。\n\nストアのアップデートタブで情報を更新し、\nアップデートボタン(更新)が表示されない場合、\n時間をおいて再度お試しください。\niOSの更新についてはこちら", "SERVER_CERTIFICATE_ERROR_TITLE" : "应用版本错误", "SET_BIRTHDAY_CONFIRM_MESSAGE" : "将生日设定为{0}月{1}日。\n是否确认?", "SET_BIRTHDAY_CONFIRM_NOTICE" : "[FFFF00]※决定后,将无法变更。[-]", "SET_BIRTHDAY_CONFIRM_TITLE" : "生日设定确认", "SET_ITEM_GET_ITEM_MSG" : "\n已获得。", "SET_ITEM_GET_SERVANT_MSG" : "\n已送至礼物盒。", "SET_ITEM_INDIVIDUAL" : "『{0}』", "SHOP_ALREADY_GET" : "已入手", "SHOP_BULK_WINDOW_DESTINATION" : "交换", "SHOP_BULK_WINDOW_DESTINATION_KIND" : "个", "SHOP_BULK_WINDOW_MAX_LABEL" : "最大", "SHOP_BULK_WINDOW_MIN_LABEL" : "最小", "SHOP_BULK_WINDOW_ORIGIN" : "需要", "SHOP_BULK_WINDOW_ORIGIN_KIND" : "个", "SHOP_BUY_ACCOUNT_ITEM" : "付费环境购买(DEBUG用)", "SHOP_BUY_ANONYMOUS_CONFIRM_WARNING" : "无记名灵基不足。", "SHOP_BUY_BANK_ITEM" : "购买圣晶石", "SHOP_BUY_CONFIRM_NOT_PREPARATION_WARNING" : "未满足条件,无法进行兑换。", "SHOP_BUY_CONFIRM_PERIOD_WARNING" : "交换时间已结束。", "SHOP_BUY_CONFIRM_PREPARATION_WARNING" : "开放条件:{0}", "SHOP_BUY_CONFIRM_QUEST_CLAER" : "※只有在未拥有通关记录的情况下,才能够进行兑换。", "SHOP_BUY_CONFIRM_QUEST_HOLD" : "※已完成兑换。", "SHOP_BUY_CONFIRM_SOLD_OUT_WARNING" : "已全部交换完毕!", "SHOP_BUY_DURING" : "交换有效期内!", "SHOP_BUY_EVENTSHOP_PREPARATION" : "准备中", "SHOP_BUY_EVENT_ITEM" : "用活动道具交换", "SHOP_BUY_EVENT_ITEM_CONFIRM_WARNING" : "{0}不足。", "SHOP_BUY_EVENT_ITEM_NOT_ENOUGH_WARNING" : "道具不足。", "SHOP_BUY_ITEM_FULL_WARNING" : "[FF0000]道具持有数达到上限。", "SHOP_BUY_ITEM_HOLD" : "持有", "SHOP_BUY_ITEM_OVER_WARNING" : "[FF0000]购买后,将超过道具持有数上限。", "SHOP_BUY_MANA_CONFIRM_WARNING" : "魔力棱镜不足。", "SHOP_BUY_MANA_ITEM" : "用魔力棱镜交换", "SHOP_BUY_PREPARATION" : "[FF8080]----", "SHOP_BUY_PRESENT_BOX_FULL_WARNING" : "[FF0000]礼物盒空栏使用数已达上限。", "SHOP_BUY_PRESENT_BOX_OVER_WARNING" : "[FF0000]购买之后将超过礼物盒上限。", "SHOP_BUY_QP_ITEM" : "用量子交换", "SHOP_BUY_RARE_PRI_CONFIRM_WARNING" : "稀有魔力棱镜不足。", "SHOP_BUY_SERVANT_EQUIP_FRAME" : "增加概念礼装持有数上限", "SHOP_BUY_SERVANT_EQUIP_FULL_WARNING" : "[FF0000]概念礼装持有数达到上限。", "SHOP_BUY_SERVANT_EQUIP_OVER_WARNING" : "[FF0000]购买后,将超过概念礼装持有数上限。", "SHOP_BUY_SERVANT_FRAME" : "增加从者持有数上限", "SHOP_BUY_SERVANT_FULL_WARNING" : "[FF0000]从者持有数达到上限。", "SHOP_BUY_SERVANT_OVER_WARNING" : "[FF0000]购买后,将超过从者持有数上限。", "SHOP_BUY_SOLD_OUT" : "[FF8080]售罄", "SHOP_BUY_STONE_CONFIRM_WARNING" : "圣晶石不足。", "SHOP_BUY_STONE_FRAGMENTS_CONFIRM_WARNING" : "圣晶片不足。", "SHOP_BUY_STONE_ITEM" : "用圣晶石交换", "SHOP_BUY_SUCCESS" : "成功获得\n『{0}』。", "SHOP_BUY_SUCCESS_EVENT_QUEST" : "『{0}』已开放。", "SHOP_BUY_SUCCESS_MULTIPLE" : " x{0}", "SHOP_BUY_SUCCESS_QUEST" : "『{0}』\n已经开放。\n请在迦勒底之门中确认。", "SHOP_BUY_SUCCESS_SEND_MIX" : "有种甜蜜的感觉……!", "SHOP_BUY_SUCCESS_SEND_PRESENT_BOX" : "『{0}』\n已被发送至礼物盒。", "SHOP_CANT_BUY" : "无法兑换", "SHOP_EVENT_LIST_EMPTY" : "请等待新商品进货", "SHOP_EVENT_NO_ITEMS_REQUIRED" : "无需道具", "SHOP_EVENT_RETURN_ERROR" : "{0}的\n活动时间已结束。\n返回管理室画面。", "SHOP_HELP_ANONYMOUS_SHOP_EXPLANATION" : "使用无记名灵基交换英灵圣肖像。", "SHOP_HELP_EQUIP_FRAME_EXTENSION_EXPLANATION" : "使用魔力棱镜,可提升拥有概念礼装的上限数。", "SHOP_HELP_EQUIP_STORAGE_EXTENSION_EXPLANATION" : "使用圣晶石,可提升收纳概念礼装的仓库上限数。", "SHOP_HELP_EVENT_SHOP_EXPLANATION" : "使用在限时活动中获得的各种专用道具,\n可交换各种道具。", "SHOP_HELP_GRAIL_FRAGMENTS_SHOP_EXPLANATION" : "可以将圣杯之滴兑换为圣杯。", "SHOP_HELP_MANA_SHOP_EXPLANATION" : "使用魔力棱镜交换各种道具。", "SHOP_HELP_RARE_PRI_SHOP_EXPLANATION" : "使用稀有魔力棱镜交换各种道具之外,\n还可以打开特殊任务。", "SHOP_HELP_SELL_SERVANT_EXPLANATION" : "通过灵基变还,可获得量子或魔力棱镜。", "SHOP_HELP_SERVANT_FRAME_EXTENSION_EXPLANATION" : "使用魔力棱镜,可提升拥有从者的上限数。", "SHOP_HELP_SERVANT_STORAGE_EXTENSION_EXPLANATION" : "使用圣晶石,可提升收纳从者的仓库上限数。", "SHOP_HELP_SHOP04_SHOP_EXPLANATION" : "可以使用魔力棱镜或稀有魔力棱镜\n兑换从者的灵衣开放权。", "SHOP_HELP_SPECIAL_ITEM_SHOP_EXPLANATION" : "可以变还\n活动限定从者的灵基再临素材。", "SHOP_HELP_STONE_FRAGMENTS_SHOP_EXPLANATION" : "使用圣晶片交换各种道具。", "SHOP_HELP_STONE_PURCHASE_EXPLANATION" : "可购买「圣晶石」。", "SHOP_HELP_STONE_SHOP_EXPLANATION" : "使用圣晶石交换各种道具。", "SHOP_INDEFINITE_PERIOD" : "无期限", "SHOP_ITEM_CHANGE" : "用{0}交换", "SHOP_ITEM_TIME_LIMIT" : "距离时间结束", "SHOP_LIST_EMPTY" : "请等待新商品进货", "SHOP_MAX_ALERT" : "{0}所持数量已经到达上限,\n无法进行交换。", "SHOP_NOAH" : "玩游戏\n免费获得圣晶石!", "SHOP_QUEST_ALREADY_CLEARED" : "已完成", "SHOP_QUEST_NOT_CLEAR" : "任务尚未完成", "SHOP_QUEST_OPEN" : "正在举办中", "SHOP_RECOVER_USER_GAME_ACT" : "回复行动点", "SHOP_RETURN_EXCHANGE_ITEM" : "\n({0}已返还)", "SHOP_SELL_SERVANT" : "灵基变还", "SHOP_SELL_SERVANT_MAX_ALERT" : "{0}所持数量已经到达上限,\n无法进行变还。", "SHOP_SELL_SERVANT_QP_MAX_ALERT_MESSAGE" : "[FFFF00]再进行灵基变还,\n也无法继续获得量子。[-]\n是否确认?\n\n\n现在所持量子为\n[FFFF00]{0}[-]/{1}", "SHOP_SELL_SERVANT_QP_MAX_ALERT_TITLE" : "量子已到达上限。", "SHOP_SELL_SERVANT_QP_WILL_BE_MAX_ALERT_GETABLE" : "能够获得的量子:{0}量子", "SHOP_SELL_SERVANT_QP_WILL_BE_MAX_ALERT_MESSAGE" : "[FFFF00]将无法获得超过所持上限部分的量子。[-]\n是否确认?\n\n\n\n现在所持量子为\n[FFFF00]{0}[-]/{1}", "SHOP_SELL_SERVANT_QP_WILL_BE_MAX_ALERT_TITLE" : "再进行灵机变化,\n量子将到达上限。", "SHOP_SPECIAL_LIST_EMPTY" : "不存在符合条件的商品。", "SHORT_COMMAND_CODE_FRAME_QUEST" : "{0}的持有数到达上限。\n{0}无法超过持有数的上限,\n无法执行{1}。\n\n目前的持有数为\n[FF0000]{2}[-]/{3}", "SHORT_DLG_TITLE" : "", "SHORT_HAVE_CHARGE_STONE" : "本召唤只可使用从商店购买的\n{0}个付费圣晶石才可执行。\n\n是否购买圣晶石?\n\n持有圣晶石(付费):{1}个\n持有圣晶石(免费):{2}个", "SHORT_HAVE_POINT" : "友情点数不足。\n\n持有友情点数:{0:N0}点", "SHORT_HAVE_STONE" : "圣晶石不足。\n是否购买圣晶石?\n\n持有圣晶石:{0:N0}个", "SHORT_ITEM_INFO_MSG" : "[DB0052]所需道具不足", "SHORT_QP_INFO_MSG" : "[DB0052]量子不足!", "SHORT_RELEASE_COND_MSG" : "[DB0052]未满足开放条件", "SHORT_SERVANT_CANCEL" : "关闭", "SHORT_SERVANT_COMBINE" : "强化", "SHORT_SERVANT_COMMAND_CODE" : "指令纹章", "SHORT_SERVANT_COMMAND_CODE_SELL" : "变还", "SHORT_SERVANT_EQUIP" : "概念礼装", "SHORT_SERVANT_EQ_COMBINE" : "强化", "SHORT_SERVANT_EQ_SELL" : "变还", "SHORT_SERVANT_EQ_WAREHOUSE" : "灵基保管室", "SHORT_SERVANT_FORMATION" : "编队", "SHORT_SERVANT_FRAME" : "{0}空间已达上限。\n请至少留1个以上{0}空位,\n否则无法执行{1}。\n\n当前持有数\n[FF0000]{2}[-]/{3}", "SHORT_SERVANT_FRAME_LIMIT" : "{0}栏位(+{1}栏位)已达到上限。\n{0}栏位(+{1}栏位)在拥有1个以上空余之前,\n{2}将无法执行。\n\n现在所持数量为\n[FF0000]{3}[-]/{4}", "SHORT_SERVANT_FRAME_QUEST" : "{0}数已超上限。\n请至少留1个以上{0}空位,\n否则无法执行{1}。\n\n当前持有数\n[FF0000]{2}[-]/{3}", "SHORT_SERVANT_QUEST" : "任务出击", "SHORT_SERVANT_SELL" : "变还", "SHORT_SERVANT_SERVANT" : "从者", "SHORT_SERVANT_SUMMON" : "开始召唤", "SHORT_SERVANT_WAREHOUSE" : "灵基保管室", "SHORT_SHOP_INSUFFICIENCY_CONFIRM" : "该交换需要使用\n从商店购买的{0}个付费圣晶石\n才可进行。\n\n是否购买圣晶石?\n\n持有圣晶石(付费):{1}个\n持有圣晶石(免费):{2}个", "SKILLCHARGETURN_TXT" : "充能时间", "SKILL_COMBINE_EFFFECT_UNRELEASE" : "未解放", "SKILL_COMBINE_EFFFECT_UNSUMMON" : "未召唤", "SKILL_COMBINE_EFFFECT_UNSUMMON_DETAIL" : "※召唤作为对象的从者时\n技能将为已强化状态。", "SKILL_EFFECT_LEVEL_TITLE" : "{0} 等级{1}", "SKILL_EFFECT_TITLE" : "{0}", "SKILL_LVDISP_ENABLE_SINGLE_TXT" : "[FCF050]{0}[-]", "SKILL_LVDISP_ENABLE_TXT" : "[FCF050]{0}[-]/", "SKILL_LVDISP_SINGLE_TXT" : "{0}", "SKILL_LVDISP_TXT" : "{0}/", "SMART_SORT_DETAIL" : "设定为开启时,不可选的对象将排序至最后,\n变为更为方便选取的排序", "SMART_SORT_NAME" : "智能筛选", "SORT_WINDOW_DETAIL" : "可切换排列条件", "SORT_WINDOW_TITLE" : "筛选设定", "SOUNDPLAYER_DIALOG_CANCEL" : "取消", "SOUNDPLAYER_DIALOG_MIDDLE" : "试听", "SOUNDPLAYER_DIALOG_OK" : "实行", "SOUNDPLAYER_HAVE_ITEM_NUM" : "所持数\n", "SOUNDPLAYER_ITEM_COST_WARNING" : "\n开放操作将消耗以下道具。\n", "SOUNDPLAYER_ITEM_DISP" : "{0} {1}\n", "SOUNDPLAYER_LOCK" : "未满足开放条件", "SOUNDPLAYER_LOCK_ITEM" : "消耗道具即可解锁开放 (可欣赏)", "SOUNDPLAYER_LOCK_NAME" : "???", "SOUNDPLAYER_OPEN_CHECK" : "\n是否执行?", "SOUNDPLAYER_SOUND_CAN_PLAY_MAX" : "可播放乐曲数量", "SOUNDPLAYER_SOUND_CAN_PLAY_NUM" : "{0}/{1}", "SOUNDPLAYER_SOUND_NAME" : "{0}", "SOUNDPLAYER_SOUND_OPEN" : "「{0}」\n已开放。", "SOUNDPLAYER_SOUND_OPEN_TITLE" : "「{0}」的开放", "SPECIAL_ASCENSION_CONFIRM_TXT" : "对已选择的从者执行,\n不消耗「素材道具」与「量子」的,\n强化至最终再临的「特别再临」。\n\n是否确认执行?", "SPECIAL_ASCENSION_DIALOG_TXT" : "仅有1骑可以进行「特别再临」的强化。", "SPECIAL_ASCENSION_TIME_OVER2_TXT" : "特别再临的使用期限已经结束。\n将返回强化界面。", "SPECIAL_ASCENSION_TIME_OVER_TXT" : "特别再临使用期限已经结束。", "SPECIAL_ASCENSION_WARNING1_TXT" : "当前持有与所选的从者不同的\n已经培养了的同一从者。\n[FFFF00]※至最终再临前的强化\n将仅能对选择了的从者执行[-]\n\n是否确认对选择的从者\n执行「特别再临」强化?", "SPECIAL_ASCENSION_WARNING2_TXT" : "当前所选从者至最终再临为止所需的\n「素材道具」以及「量子」[FFFF00]全部拥有[-]。\n不使用「特别再临」,使用通常的「灵基再临」\n也可以进行强化。\n\n是否确认执行「特别再临」强化?", "SPEND_LIMIT_CLOSE" : "OK", "SPEND_LIMIT_MESSAGE" : "本月可使用的金额已超上限,\n无法购买该商品。\n\n设定\n{0}\n\n本月的金额上限\n{1}", "SPEND_LIMIT_TITLE" : "超过可使用金额", "SPEND_NUM_TXT" : "个消耗", "SPOT_FREE_QUEST_LAST_TIME" : "上一次", "STATUS_ATK_OVER_DIALOG_MSG" : "「ATK强化」达到了1000的上限。\n在选择了超过该上限的素材进行强化的情况下,将排除超过部分的内容。", "STATUS_HP_OVER_DIALOG_MSG" : "「HP强化」达到了1000的上限。\n在选择了超过该上限的素材进行强化的情况下,将排除超过部分的内容。", "STATUS_OVER_DIALOG_MSG" : "「HP・ATK强化」达到了1000的上限。\n在选择了超过该上限的素材进行强化的情况下,将排除超过部分的内容。", "STONE_FRAGMENTS_NEED_INFO" : "圣晶片", "STONE_FRAGMENTS_UNIT" : "{0}个", "STONE_INFO" : "持有圣晶石 {0}个", "STONE_INFO_NOTICE" : "圣晶石将优先消耗免费部分。\n购买圣晶石时赠送的额外部分算作免费部分。", "STONE_INFO_TITLE" : "圣晶石持有内容", "STONE_NAME" : "圣晶石", "STONE_NEED_INFO" : "圣晶石", "STONE_PURCHASE" : "购买圣晶石", "STONE_PURCHASE_BUSY_STORE" : "正对圣晶石的购买进行认证,无法购买。", "STONE_PURCHASE_CLOSE" : "取消", "STONE_PURCHASE_EXPLANATION" : "关于特定商品交易法、资金结算法", "STONE_PURCHASE_RESULT_BLOCK" : "", "STONE_PURCHASE_RESULT_CANCEL" : "取消购买圣晶石。", "STONE_PURCHASE_RESULT_CLOSE" : "关闭", "STONE_PURCHASE_RESULT_DUPLICATE_TRANSACTION_MESSAGE" : "選択された聖晶石は、前回のご購入が正しく完了\nされませんでした。前回のご購入を完了させる\nためにはアプリの再起動を行ってください。\n\n再起動を行っても問題が解決しない場合、\n公式サイト上部のMENUにある「お問い合わせ」\nよりお問い合わせください。 www.fate-go.jp/", "STONE_PURCHASE_RESULT_DUPLICATE_TRANSACTION_TITLE" : " ", "STONE_PURCHASE_RESULT_FAIL" : "圣晶石的购买已被取消。", "STONE_PURCHASE_RESULT_SUCCESS" : "圣晶石购买完成。\n\n所持圣晶石:[20C0FF]{0:N0}[-]个\n(付费部分:[20C0FF]{1:N0}[-]个 免费部分:[20C0FF]{2:N0}[-]个)\n\n购买后的圣晶石:[FFA500]{3:N0}[-]个\n(付费部分:[FFA500]{4:N0}[-]个 免费部分:[FFA500]{5:N0}[-]个)", "STONE_PURCHASE_RESULT_SUSPEND" : "结算被保留。\n\n请稍后重启游戏\n再进行尝试。", "STONE_PURCHASE_RESULT_WAIT" : "监护人控制\n\n本游戏无法使用该功能\n。", "STONE_PURCHASE_TITLE" : "购买圣晶石", "STONE_SHOP_PAY_CONFIRM" : "使用{0}个圣晶石进行交换。\n是否确定交换?\n[FFFF00]优先消耗免费圣晶石的部分。[-]\n\n持有圣晶石:[20C0FF]{1:N0}[-]个\n(付费部分:[20C0FF]{3:N0}[-]个 免费部分:[20C0FF]{2:N0}[-]个)\n\n交换后圣晶石:[FFA500]{4:N0}[-]个\n(付费部分:[FFA500]{6:N0}[-]个 免费部分:[FFA500]{5:N0}[-]个)", "STONE_TAKE" : "持有圣晶石", "STONE_UNIT" : "{0:N0}个", "STORAGE_SHOP_NOTIFICATION" : "所需道具不足。", "STORAGE_SHOP_SOLD_OUT" : "已全部兑换!", "SUMMON_APPEND_END" : "已召唤", "SUMMON_AUTOSALE_BUTTON" : "自动变还设定", "SUMMON_AUTOSALE_EQUIP_TXT" : "概念礼装", "SUMMON_AUTOSALE_EXP_TXT" : "经验值", "SUMMON_AUTOSALE_FOU_TXT" : "芙芙", "SUMMON_AUTOSALE_MSG" : "[00FFFF]所选中的各个稀有度范围的卡牌,\n将在执行召唤之后自动变还为魔力棱镜与量子。", "SUMMON_AUTOSALE_TITLE" : "自动变还的对象设定", "SUMMON_EVENT_SERVANT_TITLE_GET" : "~关于暂时加入状态从者的正式加入~", "SUMMON_EVENT_SERVANT_TITLE_JOIN" : "~关于暂时加入状态的从者~", "SUMMON_HELP_MESSAGE" : "[00FFFF]可左右滑动来切换召唤卡池。[-]", "SUMMON_LIMIT_OVER_BTN" : "售罄", "SUMMON_LIMIT_WARNING_CANCEL" : "关闭", "SUMMON_MANA_LIMIT_WARNING_DECIDE" : "前往达・芬奇工房", "SUMMON_MANA_LIMIT_WARNING_MSG" : "目前持有魔力棱镜\n[FFFF00]{0:#,0}[FFFFFF]/{1:#,0}", "SUMMON_MANA_LIMIT_WARNING_TITLE" : "魔力棱镜达到上限。\n解除自动变还的设定。\n直到魔力棱镜消耗为止,无法进行召唤。", "SUMMON_OPEN_FRIENDQUEST_INFO" : "[FFFF00]可以在迦勒底之门中的\n「幕间物语」进行关卡[-]", "SUMMON_OPEN_FRINEDQUEST_NAME" : "「{0}」 \n已开放!", "SUMMON_OPEN_FRINEDQUEST_TITLE" : "[00FFFF]幕间物语[-]", "SUMMON_QP_LIMIT_WARNING_CONFIRM" : "是否确认?", "SUMMON_QP_LIMIT_WARNING_DECIDE" : "前往强化", "SUMMON_QP_LIMIT_WARNING_MSG" : "目前持有量子\n[FF0000]{0:#,0}[FFFFFF]/{1:#,0}", "SUMMON_QP_LIMIT_WARNING_TITLE" : "量子达到上限。\n解除自动变还的设定。\n 直到量子消耗为止,无法进行召唤。", "SUMMON_QP_LIMIT_WARNING_TITLE2" : "再进行友情召唤,\n量子将可能到达上限。", "SUMMON_QP_LIMIT_WARNING_WARNING" : "[FFFF00]再进行友情点数召唤,\n也无法继续获得量子。[-]", "SUMMON_QP_LIMIT_WARNING_WARNING2" : "[FFFF00]将无法获得超过所持上限部分的量子。[-]", "SUMMON_RESULT_AUTOSALE_MSG" : "设定为自动变还对象的灵基已经被变还了。", "SUMMON_RESULT_COIN_FORMAT" : "+{0:#,0}", "SUMMON_TICKET_END" : "无呼符", "SUM_INFO" : "{0}/{1}", "SUM_OVER_INFO" : "[FF0000]{0}[-]/{1}", "SUPPORTMAIL_ADDRESS" : "fgo_support@bilibili.com", "SUPPORTMAIL_BODY" : "用户ID:{0}\n使用OS:{1}\n使用设备:{2}\n------------------------------\n请详细填写以下内容。\n留下【】需要的信息,删除其他内容。\n\n网络环境:【3G/4G/Wi-Fi】\n运营商:【移动/联通/电信/其他】\n详细:\n", "SUPPORTMAIL_SUBJECT_INQUIRY" : "FGO 问题反馈", "SUPPORTMAIL_SUBJECT_SUGGEST" : "FGO 意见、建议", "SUPPORT_CURRENT_DECKID" : "【现在的助战编队】", "SUPPORT_DECKID_FREE" : "(SET {0})", "SUPPORT_DECKID_QUESTION" : " 是否取消现在的编队,回到变更前的状态?", "SUPPORT_DECK_ID_FIXED" : "SET {0}固定", "SUPPORT_EQUIP" : "支援\n使用中", "SUPPORT_EVENTQUEST" : "活动关卡:", "SUPPORT_FOLLOWER_HELP" : "点击可选择支援从者。\n长按可查看该从者详细信息。", "SUPPORT_INFO_HELP" : "点击查看详细信息。", "SUPPORT_KIND_0" : "全职阶", "SUPPORT_KIND_1" : "剑士", "SUPPORT_KIND_2" : "弓兵", "SUPPORT_KIND_3" : "枪兵", "SUPPORT_KIND_4" : "骑兵", "SUPPORT_KIND_5" : "魔术师", "SUPPORT_KIND_6" : "暗匿者", "SUPPORT_KIND_7" : "狂战士", "SUPPORT_KIND_8" : "额外职阶", "SUPPORT_LAST_DECKID" : "【变更前的助战编队】", "SUPPORT_MAINQUEST" : "通常关卡:", "SUPPORT_MEMBER" : "支援用\n从者", "SUPPORT_SELECT_ALL_CLEAR_TITLE" : "解除全部选择", "SUPPORT_SELECT_ALL_CLEAR_WARNING" : "解除所有设定为\n支援的从者与概念礼装。\n是否确定解除?", "SUPPORT_SELECT_CANCEL_DIALOG_TITLE" : "取消支援编制", "SUPPORT_SELECT_CONFIRM_DECK_MENU_CANCEL" : "取消", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_CONFIRM_BASE_DECK" : "复制对象", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_CONFIRM_CANCEL" : "取消", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_CONFIRM_DECIDE" : "执行", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_CONFIRM_MESSAGE" : "[FFFF00]将解除复制前的编队,覆盖为复制对象的编队。[-]\n是否确认执行?\n", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_CONFIRM_TARGET_DECK" : "复制目标", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_CONFIRM_TITLE" : "确认复制助战编队", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_SELECT_CANCEL" : "取消", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_SELECT_MESSAGE" : "请先指定复制目标", "SUPPORT_SELECT_CONFIRM_DECK_MENU_COPY_SELECT_TITLE" : "助战编队复制目标指定", "SUPPORT_SELECT_CONFIRM_DECK_MENU_DECIDE" : "确定", "SUPPORT_SELECT_CONFIRM_DECK_MENU_INIT_ALL_DECK_NAME" : "作为对象的助战编队名 : [FFFF00]{0}[-]", "SUPPORT_SELECT_CONFIRM_DECK_MENU_INIT_ALL_MESSAGE" : "清除助战编队名,并将助战编队中设定的\n从者以及概念礼装全部解除\n是否确认执行?\n\n", "SUPPORT_SELECT_CONFIRM_DECK_MENU_INIT_ALL_TITLE" : "助战解散", "SUPPORT_SELECT_CONFIRM_DECK_MENU_REMOVE_ALL_EQUIP_MESSAGE" : "解除已设定的全部概念礼装\n是否确认执行?", "SUPPORT_SELECT_CONFIRM_DECK_MENU_REMOVE_ALL_EQUIP_TITLE" : "解除概念礼装选择", "SUPPORT_SELECT_CONFIRM_DECK_MENU_REMOVE_ALL_MESSAGE" : "将助战编队中设定的\n从者以及概念礼装全部解除\n是否确认执行?", "SUPPORT_SELECT_CONFIRM_DECK_MENU_REMOVE_ALL_TITLE" : "解散助战", "SUPPORT_SELECT_CONFIRM_DECK_SUPPORT_NUM" : "[0C2B8D]SUPPORT SET {0}[-]", "SUPPORT_SELECT_CURRENT_STATE" : "当前支援从者", "SUPPORT_SELECT_DECK_NAME_INIT" : "命名初始化", "SUPPORT_SELECT_EDIT_MENU_BUTTON_CANCEL" : "取消", "SUPPORT_SELECT_EDIT_MENU_BUTTON_CHANGE_DECK_NAME" : "变更助战名", "SUPPORT_SELECT_EDIT_MENU_BUTTON_COPY" : "复制助战编队", "SUPPORT_SELECT_EDIT_MENU_BUTTON_INIT_ALL" : "清除助战名\n并解散", "SUPPORT_SELECT_EDIT_MENU_BUTTON_REMOVE_ALL" : "解散助战编队", "SUPPORT_SELECT_EDIT_MENU_BUTTON_REMOVE_EQUIP" : "解除所有的\n助战概念礼装", "SUPPORT_SELECT_EDIT_MENU_DECK_NAME" : "作为对象的助战编队名:[FFFF00]{0}[-]", "SUPPORT_SELECT_EDIT_MENU_MESSAGE" : "请选择想要执行的项目", "SUPPORT_SELECT_EDIT_MENU_TITLE" : "助战编队", "SUPPORT_SELECT_EQUIP_CHANGE_MESSAGE" : "现在设定中的职阶\n{0}\n↓\n变更后设定的职阶\n{1}\n\n是否变更概念礼装设定的职阶?", "SUPPORT_SELECT_EQUIP_CHANGE_TITLE" : "概念礼装的设定变更", "SUPPORT_SELECT_EQUIP_CLEAR_TITLE" : "解除概念礼装的选择", "SUPPORT_SELECT_EQUIP_CLEAR_WARNING" : "解除所有设定为支援的概念礼装。\n是否确定解除?", "SUPPORT_SELECT_HELP" : "这里可设定各职阶支援用从者以及概念礼装。\n全职阶类内可无视职阶设定任意从者。", "SUPPORT_SELECT_INPUT_DECK_NAME_EXPLANATION" : "请输入助战名\n※最多输入20字。", "SUPPORT_SELECT_INPUT_DECK_NAME_TITLE" : "更改助战名", "SUPPORT_SELECT_NAME" : "[FFFFFF]〜{0}[FFFFFF]〜", "SUPPORT_SELECT_NAME_BASE" : "助战{0}", "SUPPORT_SELECT_NAME_CLEAR" : "助战名清除", "SUPPORT_SELECT_NO_SERVANT_TITLE" : "支援编制", "SUPPORT_SELECT_NO_SERVANT_WARNING" : "支援用从者必须设定\n至少1名以上", "SUPPORT_SELECT_OLD_STATE" : "变更前的支援从者", "SUPPORT_SELECT_SERVANT_CLEAR_TITLE" : "解除从者的选择", "SUPPORT_SELECT_SERVANT_CLEAR_WARNING" : "解除所有设定为支援的从者。\n是否确定解除?", "SUPPORT_SELECT_SWAP" : "[00FFFF]拖动变更概念礼装的配置。", "SUPPORT_SELECT_USE_SUPPORT" : "选择中", "SUPPORT_SELECT_WARNING_DIALOG_CANCEL" : "取消", "SUPPORT_SELECT_WARNING_DIALOG_CLOSE" : "关闭", "SUPPORT_SELECT_WARNING_DIALOG_DECIDE" : "决定", "SUPPORT_SERVANT_SELECT_EXPLANATION" : "点击可选择支援从者\n长按可查看该从者详细信息", "SVTEQ_LVMAX_INFO_TXT" : "[DB0052]无法继续获得经验值", "SVT_ATK" : "[FFB900]攻击[-] {0}", "SVT_HP" : "[FFB900]生命[-] {0}", "SYSTEM_AU_BIND_ERROR" : "无法连接服务器\n将返回标题界面", "SYSTEM_ERROR_NON_SUPPORTED_TERMINAL" : "您使用的设备不支持本游戏。\n\n关于支持设备的详细信息\n敬请参见「Fate/Grand Order 官方网站」。", "SYSTEM_ERROR_SERVER_TIME_LIMIT_OVER" : "下载文件已更新。\n即将返回标题画面。", "TAKEOVER_DETAIL_TXT" : "通过输入继承码与密码\n可将数据继承到其他设备继续游戏。\n继承码在使用过1次后将失效。", "TAKEOVER_ID_TXT" : "继承码", "TAKEOVER_PW_TXT" : "密码", "TALKRESUME_CONFIRM_CANCEL" : "不继续", "TALKRESUME_CONFIRM_DECIDE" : "继续", "TALKRESUME_CONFIRM_MESSAGE_AFTER_BATTLE" : "正在进行战斗后的剧情\n由于发生了中断情况。\n是否从中断的地方继续?\n[ffdf00](不从中断处继续的话,剧情将被跳过\nAP,道具将被消耗。)[-]", "TALKRESUME_CONFIRM_MESSAGE_AFTER_BATTLE_NO_CONSUME" : "正在进行战斗后的剧情\n由于发生了中断情况。\n是否从中断的地方继续?\n[ffdf00]不从中断处继续的话,剧情将被跳过\n关卡执行时使用的{0}将被消耗。[-]", "TALKRESUME_CONFIRM_MESSAGE_AFTER_NONE_BATTLE" : "由于发生了剧情中断情况。\n是否从中断的地方继续?\n[ffdf00](不从中断处继续的话,剧情将被跳过\nAP,道具将被消耗。)[-]", "TALKRESUME_CONFIRM_MESSAGE_AFTER_NONE_BATTLE_NO_CONSUME" : "正在进行战斗后的剧情\n由于发生了中断情况。\n是否从中断的地方继续?\n[ffdf00]不从中断处继续的话,剧情将被跳过\n关卡执行时使用的{0}将被消耗。[-]", "TALKRESUME_CONFIRM_MESSAGE_AFTER_NONE_BATTLE_NO_CONSUME_AP0" : "在剧情进行中游玩中断。\n是否从中断的地方继续?\n\n[ffdf00]不从中断处继续的话,剧情将被跳过。[-]", "TALKRESUME_CONFIRM_MESSAGE_APQP_PART" : "AP、量子", "TALKRESUME_CONFIRM_MESSAGE_AP_PART" : "AP、道具", "TALKRESUME_CONFIRM_MESSAGE_BEFORE_BATTLE" : "正在进行战斗前的剧情\n由于发生了中断情况。\n是否从中断的地方继续?\n[ffdf00](不从中断处继续的话,关卡进度将中断\nAP、道具将不会消耗。)[-]", "TALKRESUME_CONFIRM_MESSAGE_BEFORE_NONE_BATTLE" : "由于发生了剧情中断情况。\n是否从中断的地方继续?\n[ffdf00](不从中断处继续的话,关卡进度将中断\nAP、道具将不会消耗。)[-]", "TALKRESUME_CONFIRM_MESSAGE_ITEM_PART" : "道具", "TALKRESUME_CONFIRM_MESSAGE_QPITEM_PART" : "道具、量子", "TALKRESUME_CONFIRM_MESSAGE_QP_PART" : "量子", "TALKRESUME_CONFIRM_MIDDLE_AFTER_BATTLE" : "从开头处重新开始", "TALKRESUME_CONFIRM_MIDDLE_AFTER_NONE_BATTLE" : "从开头处重新开始", "TALKRESUME_CONFIRM_MIDDLE_BEFORE_BATTLE" : "从开头处重新开始", "TALKRESUME_CONFIRM_MIDDLE_BEFORE_NONE_BATTLE" : "从开头处重新开始", "TALKRESUME_CONFIRM_TITLE" : "确认", "TERMINAL_NETWORK_ERROR_DIALOG_MESSAGE" : "通讯失败。\n将移动至标题界面。", "TERMINAL_NETWORK_ERROR_DIALOG_TITLE" : "通讯错误", "TERMS_OF_PRIVACY_SHOW" : "隐私政策", "TERMS_OF_USE_CANCEL" : "不同意", "TERMS_OF_USE_DECIDE" : "同意", "TERMS_OF_USE_DENIAL_MESSAGE" : "进行『Fate/Grand Order』\n需要同意用户协议。", "TERMS_OF_USE_DENIAL_TITLE" : "用户协议确认", "TERMS_OF_USE_LOCATION_CANCEL" : "关闭", "TERMS_OF_USE_LOCATION_DECIDE" : "千金", "TERMS_OF_USE_LOCATION_MESSAGE" : "この機能は、ご使用の端末の位置情報機能を\n使用します。\n取得した位置情報は本キャンペーンへの\n応募資格確認にのみ使用し、本キャンペーン\n終了後に直ちに削除します。\nその他位置情報の利用に関しては\n利用規約をご確認ください。", "TERMS_OF_USE_LOCATION_TITLE" : "位置情報機能の利用", "TERMS_OF_USE_MESSAGE1" : "请您仔细阅读并充分理解相关条款。\n\n您点击「同意」即表示您已阅读并同意条款内容。", "TERMS_OF_USE_MESSAGE2" : "本游戏的用户协议及隐私政策已更新。\n\n请您仔细阅读并充分理解相关条款。\n您点击「同意」即表示您已阅读并同意条款内容。", "TERMS_OF_USE_SHOW" : "用户协议", "TERMS_OF_USE_TITLE" : "用户协议及隐私政策确认", "TICKET_NUM" : "呼符持有数:{0}张", "TICKET_SUMMON_DETAIL" : "用呼符召唤", "TIME_BEFORE_DAYS" : "{0}天前", "TIME_BEFORE_HOURS" : "{0}小时前", "TIME_BEFORE_MINUTES" : "{0}分钟前", "TIME_BEFORE_OVER_YEARS" : "1年以上", "TIME_BEFORE_TITLE_COLOR" : "{0}", "TIME_BEFORE_TITLE_LOGIN" : "[00FFFF]最后登录[-]", "TIME_OVER_EVENTREWARD" : "兑换期限", "TIME_OVER_USER_ITEM" : "使用期限", "TIME_OVER_WORD" : "用完", "TIME_REST2_DAYS" : "{0}天", "TIME_REST2_HOURS" : "{0}小时", "TIME_REST2_MINUTES" : "{0}分钟", "TIME_REST2_NONE" : "----", "TIME_REST2_OVER_YEARS" : "1年以上", "TIME_REST2_TIMEOVER" : "已过期", "TIME_REST5_DAYS" : "剩余 {0}日", "TIME_REST5_HOURS" : "剩余 {0}小时", "TIME_REST5_MINUTES" : "剩余 {0}分", "TIME_REST5_NONE" : "----", "TIME_REST5_OVER_YEARS" : "剩余 1年以上", "TIME_REST5_TIMEOVER" : "持续时间结束", "TIME_REST_ACHIVE" : "领取期限", "TIME_REST_DAYS" : "剩余 {0}天", "TIME_REST_EVENT" : "举办期间 ", "TIME_REST_EVENTREWARD" : "兑换期限 还剩", "TIME_REST_HOURS" : "剩余 {0}小时", "TIME_REST_MINUTES" : "剩余 {0}分钟", "TIME_REST_NONE" : "----", "TIME_REST_OVER_YEARS" : "剩余 1年以上", "TIME_REST_PRESENT" : "领取期限 剩余", "TIME_REST_PRESENT_INDEFINITE_PERIOD" : "领取时限", "TIME_REST_PRESENT_INDEFINITE_PERIOD_TEXT" : "无时间限制", "TIME_REST_PRESENT_LIMITED" : "使用期限・领取期限", "TIME_REST_QUEST" : "举办期间 ", "TIME_REST_QUEST_BOARD_CAMPAIGN" : "{0} 举办期间 {1}", "TIME_REST_QUEST_BOARD_CAMPAIGN_WITH_ITEM" : "持有×{0} 剩余 {1}", "TIME_REST_QUEST_BOARD_EVENT" : "活动举办时间 剩余 {0}", "TIME_REST_QUEST_BOARD_QUEST" : "关卡举办时间 剩余 {0}", "TIME_REST_RAID" : "{0:D2}:{1:D2}:{2:D2}", "TIME_REST_STRING" : "剩余 ", "TIME_REST_TIMEOVER" : "已过期", "TIME_REST_USER_ITEM" : "使用期限 剩余", "TIME_STR_DAYS" : "日", "TIME_STR_EXPIRED" : "持续时间结束", "TIME_STR_HOURS" : "小时", "TIME_STR_MINUTES" : "分钟", "TIME_STR_OVER_YEARS" : "年以上", "TIME_STR_TIMEOVER" : "时间结束", "TITLE_COPYRIGHT" : "[133493]©TYPE-MOON / FGO PROJECT", "TITLE_INFO_RAID_TOTALHP" : "总生命值:{0}", "TITLE_INFO_SUPERBOSS_TOTALHP" : "Episode Countdown:{0:#,0}", "TUTORIAL_ARROW_MARK_MESSAGE" : "点击", "TUTORIAL_CANCEL_CONFIRM_MESSAGE" : "是否要离开新手教程?", "TUTORIAL_CANCEL_CONFIRM_TITLE" : "跳过新手教程的确认", "TUTORIAL_IMAGE_DIALOG_CLOSE" : "关闭", "TUTORIAL_IMAGE_DIALOG_NEXT" : "前进", "TUTORIAL_IMAGE_DIALOG_PREV" : "返回", "TUTORIAL_MESSAGE_BATTLE_000" : "\n", "TUTORIAL_MESSAGE_BATTLE_110" : "开始模拟战斗\n\n请点击攻击\n向从者下达行动指示", "TUTORIAL_MESSAGE_BATTLE_111" : "向从者下达指示\n请选择3张「指令卡」\n\n重新点击已选中的指令卡\n可取消选中", "TUTORIAL_MESSAGE_BATTLE_120" : "越靠后选中的指令卡\n效果加成越大", "TUTORIAL_MESSAGE_BATTLE_121" : "每回合会有5张指令卡\n指令卡是随机分配的\n\n越靠后选中的指令卡\n效果加成越大", "TUTORIAL_MESSAGE_BATTLE_122" : "若选择的3张指令卡为同一从者\n则会发动攻击次数追加效果\n「追击连携」", "TUTORIAL_MESSAGE_BATTLE_130" : "显示「克制」的指令卡\n可以给对手更大的伤害", "TUTORIAL_MESSAGE_BATTLE_131" : "若选择的3张都是相同颜色\n则会根据颜色\n发动「连携」效果", "TUTORIAL_MESSAGE_BATTLE_140" : "[00FF00]绿色「迅指令卡连携」[-]\n获得额外的暴击星\n\n[FF0000]红色「力指令卡连携」[-]\n本回合攻击力提升\n\n[00A2FF]蓝色「技指令卡连携」[-]\n获得宝具发动所需的能量", "TUTORIAL_MESSAGE_BATTLE_141" : "选中的第1张指令卡的效果\n会影响第2张和第3张\n\n接下来请自己\n向从者下达指令吧", "TUTORIAL_MESSAGE_BATTLE_150" : "第1张为[00FF00]绿色「迅指令卡」[-]的加成\n提升暴击星掉落率\n\n第1张为[FF0000]红色「力指令卡」[-]的加成\n本回合攻击力提升\n\n第1张为[00A2FF]蓝色「技指令卡」[-]的加成\n获得宝具发动所需的能量", "TUTORIAL_MESSAGE_BATTLE_151" : "能量达到100%时\n即可发动宝具。\n这次破例让阿尔托莉雅的\n能量直接提升至100%", "TUTORIAL_MESSAGE_BATTLE_152" : "让我们使用\n阿尔托莉雅的宝具吧", "TUTORIAL_MESSAGE_BATTLE_153" : "从者的能量\n攒到100%后\n「宝具」指令卡就会出现\n\n请点击选择\n「誓约胜利之剑」", "TUTORIAL_MESSAGE_BATTLE_210" : "[00FF00]绿指令卡[-]的特征\n暴击星掉落率提升\n\n[FF0000]红指令卡[-]的特征\n本回合攻击力提升\n\n[00A2FF]蓝指令卡[-]的特征\n更容易获得能量", "TUTORIAL_MESSAGE_BATTLE_220" : "从者拥有各种「技能」\n不同的技能有不同的效果\n\n请点击图标\n发动技能", "TUTORIAL_MESSAGE_BATTLE_222" : "技能在使用后需要经过一定回合\n才能再次使用\n\n此外,1回合内可使用的技能数没有限制", "TUTORIAL_MESSAGE_BATTLE_223" : "可将战斗速度\n切换为高速模式", "TUTORIAL_MESSAGE_BATTLE_230" : "越往后选择的指令卡\n指令卡的效果加成越高\n\n此外,选择的第1张指令卡的效果\n会影响第2、3张\n\n请仔细考虑选择指令卡的顺序", "TUTORIAL_MESSAGE_BATTLE_320" : "通过点击敌人\n可更换攻击的目标", "TUTORIAL_MESSAGE_BATTLE_321" : "画面右下角积攒的星\n可提升暴击率\n\n这些暴击星会在下一回合\n随机分配给各指令卡\n暴击率会根据被分配到的暴击星数量相应提升", "TUTORIAL_MESSAGE_COMBINE" : "这里可通过将从者\n和道具进行合成,\n来强化从者,以及其自身的技能、宝具。", "TUTORIAL_MESSAGE_COMBINE1" : "接下来去进行从者强化吧\n请移动至主菜单中的「强化」", "TUTORIAL_MESSAGE_COMBINE2" : "来对从者进行强化吧\n请选择之前获得的从者", "TUTORIAL_MESSAGE_COMBINE3" : "接下来选择强化素材吧\n这次特别准备了强化素材以供使用", "TUTORIAL_MESSAGE_COMBINE4" : "从者强化需要消耗量子\n这次也特别准备了量子以供使用\n请点击「强化」吧", "TUTORIAL_MESSAGE_COMBINE5" : "这样就完成了从者强化了\n不断进行强化让从者越来越强吧", "TUTORIAL_MESSAGE_FAVORITE1" : "中意从者的说明", "TUTORIAL_MESSAGE_FOLLOWER1" : "在「支援选择」画面中\n可选择任务中助战的从者\n\n通过邀人支援\n可获得友情点数", "TUTORIAL_MESSAGE_FOLLOWER2" : "这次可以选择剧情助战从者\n作为支援从者出战!\n这就让我们完成选择吧!", "TUTORIAL_MESSAGE_FOLLOWER_ORGANIZATION1" : "准备就绪\n\n请点击「开始任务」按钮\n挑战任务吧!", "TUTORIAL_MESSAGE_FOLLOWER_ORGANIZATION2" : "像刚才那样,随着剧情推进\n部分剧情助战从者\n可被邀请为支援从者!", "TUTORIAL_MESSAGE_FOLLOW_OFFER" : "关注提供了助战的玩家吧!\n\n关注后在进行第1部主线剧情时,\n将可以将其选作助战", "TUTORIAL_MESSAGE_FORMATION1" : "「队伍编制」界面中\n可编制从者与概念礼装", "TUTORIAL_MESSAGE_PARTY_ORGANIZATION1" : "在这个界面中\n可编制队伍", "TUTORIAL_MESSAGE_PARTY_ORGANIZATION1_2" : "点击「选择」\n让从者加入这支队伍", "TUTORIAL_MESSAGE_PARTY_ORGANIZATION2" : "请点击「选择」按钮", "TUTORIAL_MESSAGE_PARTY_ORGANIZATION3" : "请点击刚才召唤的从者", "TUTORIAL_MESSAGE_PARTY_ORGANIZATION4" : "这样该从者就加入队伍了\n\n请按下「决定」按钮", "TUTORIAL_MESSAGE_PARTY_ORGANIZATION5" : "下面将用这支队伍挑战任务\n\n请按照画面指示继续进行操作", "TUTORIAL_MESSAGE_RAID_100" : "{0}除了每次战斗会重置的「生命值」以外,\n还存在「总生命值」。\n\n「总生命值」是所有御主共通的,\n削减的「总生命值」将会延续到下次战斗。", "TUTORIAL_MESSAGE_RAID_200" : "与{0}的战斗有回合数限制。\n\n当剩余回合数归0后,无论敌我双方状况如何,战斗都将结束。\n截止结束前对敌人造成的伤害会转化为「伤害点数」并记录。\n\n此外,当我方全灭时,不可续关,\n撤退时也无法获得伤害点数,请务必注意。", "TUTORIAL_MESSAGE_SHOP1" : "在这里可以购买圣晶石、\n灵基变还\n提升持有数上限、\n以及使用魔力棱镜。", "TUTORIAL_MESSAGE_SUMMON1" : "使用圣晶石或友情点数\n可进行召唤\n\n赠送您{0}个圣晶石\n现在就来尝试一下召唤吧!", "TUTORIAL_MESSAGE_SUMMON2" : "成功召唤从者!\n\n下面将这位从者编入队伍吧", "TUTORIAL_MESSAGE_TERMINAL_FAVORITE" : "中意从者的设置功能开放。可在从者详细界面进行设置。\n\n中意从者会显示在个人空间界面内。", "TUTORIAL_MESSAGE_TERMINAL_GACHA" : "您可以通过主菜单\n跳转到各个其他界面\n\n请前往「召唤」界面", "TUTORIAL_MESSAGE_TERMINAL_MENU" : "「主菜单」已开放\n\n请点击菜单按钮", "TUTORIAL_MESSAGE_TERMINAL_QUEST1" : "点击开始任务", "TUTORIAL_MESSAGE_TERMINAL_QUEST2" : "每当通关一次任务\n任务的进度就会前进一个阶段", "TUTORIAL_MESSAGE_TERMINAL_QUEST3" : "部分任务由\n复数「任务进度」组成", "TUTORIAL_MESSAGE_TERMINAL_SPOT1" : "请点击标有下一步的地标\n来进行下一个剧情任务", "TUTORIAL_MESSAGE_TERMINAL_SPOT2" : "地标上显示的数字\n代表尚未通关的任务数", "UNIT_INFO" : "{0}个", "UNIT_REST_NONE" : "----", "UNIT_REST_NUM" : "剩余{0}个", "UNKNOWN_NAME" : "???", "UNKNOWN_NAME_CV" : "???", "UNKNOWN_NAME_ILLUST" : "???", "UPDATE_FRIENDPOINT_GACHA_ERROR" : "免费召唤的内容已变更。\n请再次尝试。", "UPDATE_FRIENDPOINT_GACHA_ERROR_TITLE" : "召唤错误", "USER_ACTION_POINT" : "{0}/{1}", "USER_ACTION_POINT_MAX_TIME" : "完全回复剩余 ", "USER_ACTION_POINT_MAX_TIME_FORMAT" : "{0:D2}:{1:D2}:{2:D2}", "USER_ACTION_POINT_NEXT_TIME" : "距离下一次回复剩余 ", "USER_ACTION_POINT_NEXT_TIME_FORMAT" : "{0:D2}:{1:D2}", "USER_ACTION_POINT_RECOVER" : "还剩 {0:D2}:{1:D2}", "USER_EXP_NAME" : "经验", "USER_EXP_UNIT" : "{0} 经验", "USER_FRIEND_CODE" : "[133493]ID : {0}", "USER_GAME_ACT_RECOVER_CANCEL" : "取消", "USER_GAME_ACT_RECOVER_CLOSE" : "关闭", "USER_GAME_ACT_RECOVER_DECIDE" : "回复", "USER_GAME_ACT_RECOVER_INFO" : "[00FFFF]{0,2}[-]/[00FFFF]{1,2}[-]", "USER_GAME_ACT_RECOVER_INFO_BEFORE_AFTER" : " 现在的行动点 {0}\n回复后的行动点 {1}", "USER_GAME_ACT_RECOVER_MESSAGE_END" : "行动点已回复完毕。", "USER_GAME_ACT_RECOVER_MESSAGE_ERROR" : "[00FFFF]无法回复行动点。", "USER_GAME_ACT_RECOVER_MESSAGE_INFO_NONE" : "未找到购买商品的信息。", "USER_GAME_ACT_RECOVER_MESSAGE_MAX_ACT" : "[00FFFF]行动点不需要回复。", "USER_GAME_ACT_RECOVER_MESSAGE_START" : "是否使用1颗圣晶石\n以回复行动点?", "USER_GAME_ACT_RECOVER_REQUEST_STONE_MESSAGE" : "[FF0000]圣晶石不足。", "USER_GAME_ACT_RECOVER_STONE" : "购买圣晶石", "USER_GAME_ACT_RECOVER_TITLE" : "AP回复", "USER_SERVANT_COIN_LIST_EMPTY" : "未持有从者币", "USE_ITEM_CONFIRM_MSG" : "使用{0}。\n是否确认?", "USE_MASTER_SPELL" : "消耗令咒:", "VOICE_EMPTY_MESSAGE" : "无语音", "VOTE_QUEST_CONFIRM_INFO" : "0,从五个投票关卡中选择一个进行投票。\n基于投票结果,最受御主们支持的研究将作为正篇结尾公布!\n(未入选的结局将在日后于图鉴中公布),是否确认投票给该结尾?,投票,21", "VOTE_QUEST_CONFIRM_RESULT_MESSAGE" : "{0}。", "WARBOARD_ACTION_COUNT_DECREASE_NOTICE_CLOSE" : "关闭", "WARBOARD_ACTION_COUNT_DECREASE_NOTICE_MESSAGE" : "消耗行动次数\n从无法行动状态中回复。", "WARBOARD_ATTACK_CONFIRMATION_MESSAGE" : "是否进行攻击?\n(行动力:[FFD524,FFFF7E]‐{0}[--])", "WARBOARD_ATTACK_CONFIRMATION_NO" : "不", "WARBOARD_ATTACK_CONFIRMATION_YES" : "是", "WARBOARD_GET_TREASURE_DIALOG_MESSAGE" : "[FFFF00]※获得宝箱报酬是圣杯战线获胜条件之一。\n※宝箱报酬仅能获得一次。\n已经获得宝箱报酬将无法再次获得。[-]", "WARBOARD_GET_TREASURE_DIALOG_TITLE_GET" : "宝箱发现", "WARBOARD_GET_TREASURE_DIALOG_TITLE_RESULT" : "宝箱报酬获得", "WARBOARD_INFO_POPUP_SVT_ATK" : "攻击力:", "WARBOARD_INFO_POPUP_SVT_DETAIL_BUTTON" : "详情", "WARBOARD_INFO_POPUP_SVT_HP" : "生命值:", "WARBOARD_INFO_POPUP_SVT_LV" : "[FCC300,FFDC00]等级[ffffff,ffffff]{0}", "WARBOARD_MENU_BACK_BUTTON_LABEL" : "返回", "WARBOARD_MENU_RETIRE_BUTTON_LABEL" : "战线脱离", "WARBOARD_MENU_RETIRE_CONFIRMATION_MESSAGE" : "若进行战线脱离,圣杯战线开始时\n[FFDF00]消耗的AP将不会退还。[-]\n是否进行战线脱离?", "WARBOARD_MENU_RETIRE_CONFIRMATION_MESSAGE_GET_TREASURE" : "该从者持有宝箱。\n\n当战线脱离时\n[FFDF00]将无法获得宝箱报酬。[-]\n是否确认?", "WARBOARD_MENU_RETIRE_CONFIRMATION_NO" : "不", "WARBOARD_MENU_RETIRE_CONFIRMATION_TITLE" : "战线脱离", "WARBOARD_MENU_RETIRE_CONFIRMATION_YES" : "是", "WARBOARD_MENU_SUSPEND_BUTTON_LABEL" : "中断", "WARBOARD_MENU_SUSPEND_CONFIRMATION_MESSAGE" : "若中断,将记录圣杯战线的进度状况\n并返回标题界面。\n是否进行中断?", "WARBOARD_MENU_SUSPEND_CONFIRMATION_NO" : "不", "WARBOARD_MENU_SUSPEND_CONFIRMATION_TITLE" : "中断", "WARBOARD_MENU_SUSPEND_CONFIRMATION_YES" : "是", "WARBOARD_MENU_TITLE_LABEL" : "菜单", "WARBOARD_PARTY_COST_OVER_MESSAGE" : "由于费用限制\n无法以当前成员出击。", "WARBOARD_PARTY_COST_OVER_TITLE" : "[FF2020]超出费用限制[-]", "WARBOARD_PARTY_ORGANIZATION_COST_COLOR" : "", "WARBOARD_PARTY_ORGANIZATION_COST_OVER_COLOR" : "[FF2020]", "WARBOARD_PARTY_ORGANIZATION_COST_SPLIT" : "/", "WARBOARD_PIECE_ICON_SVT_LV" : "[FCC300,FFDC00]等级[ffffff,ffffff]{0}", "WARBOARD_PLAYING_UI_ACTION_NO_POINT_COLOR" : "[FF2020]", "WARBOARD_RESUME_CONFIRM_DIALOG_MESSAGE" : "正在圣杯战线中。\n是否继续圣杯战线?\n\n[ffdf00](如不继续,仅将消耗AP)", "WARBOARD_RESUME_CONFIRM_DIALOG_NO" : "不", "WARBOARD_RESUME_CONFIRM_DIALOG_TITLE" : "确认", "WARBOARD_RESUME_CONFIRM_DIALOG_YES" : "是", "WARBOARD_RETURN_CONFIRM_MESSAGE" : "是否返回前一个界面?\n\n[FFFF00]※这种情况下,编成・配置状况将取消。", "WARBOARD_RETURN_CONFIRM_NO" : "不", "WARBOARD_RETURN_CONFIRM_TITLE" : "", "WARBOARD_RETURN_CONFIRM_YES" : "是", "WARBOARD_SERVANT_INFO_ENEMY_ATK" : "???", "WARBOARD_SORTIE_CONFIRMATION_MESSAGE" : "是否开始圣杯战线?\n\n[FFFF00]※如若开始圣杯战线,该战斗结束前\n将无法进行「强化」「召唤」等,圣杯战线以外活动。[-]", "WARBOARD_SORTIE_CONFIRMATION_MESSAGE_FREE_SQUARE" : "[FFFF00]仍残留可以配置从者的出击格。[-]\n\n是否确认不将所有出击格都配置上从者,\n就开始圣杯战线?\n\n※圣杯战线开始后,直至该战斗结束为止,\n将无法进行「强化」「召唤」等,圣杯战线以外的行动。", "WARBOARD_SORTIE_CONFIRMATION_NO" : "不", "WARBOARD_SORTIE_CONFIRMATION_TITLE" : "", "WARBOARD_SORTIE_CONFIRMATION_YES" : "是", "WARBOARD_SQUARE_COST" : "-{0}", "WARBOARD_SWAP_CONFIRMATION_MESSAGE" : "是否进行位置替换?\n(行动力:[FFD524,FFFF7E]‐{0}[--])", "WARBOARD_SWAP_CONFIRMATION_NO" : "不", "WARBOARD_SWAP_CONFIRMATION_YES" : "是", "WARBOARD_TURN_BASE" : "Turn {0}", "WARBOARD_TURN_END_CONFIRMATION_MESSAGE" : "仍然有可以进行的行动\n是否确认结束战线回合?", "WARBOARD_TURN_END_CONFIRMATION_NO" : "不", "WARBOARD_TURN_END_CONFIRMATION_YES" : "是", "WAREHOUSE_CONFIRM_PUT_IN_CANCEL" : "取消", "WAREHOUSE_CONFIRM_PUT_IN_DECIDE" : "执行", "WAREHOUSE_CONFIRM_PUT_IN_MESSAGE" : "已选择的灵基\n从所持栏位转移到灵基保管室。\n是否进行操作?", "WAREHOUSE_CONFIRM_PUT_IN_TITLE" : "所持栏位→灵基保管室移动", "WAREHOUSE_CONFIRM_PUT_OUT_CANCEL" : "取消", "WAREHOUSE_CONFIRM_PUT_OUT_DECIDE" : "执行", "WAREHOUSE_CONFIRM_PUT_OUT_MESSAGE" : "已选择的灵基\n从灵基保管室转移到所持栏位。\n是否进行操作?", "WAREHOUSE_CONFIRM_PUT_OUT_TITLE" : "灵基保管室→所持栏位移动", "WAREHOUSE_EXPLANATION_CHOICE" : "点击图标\n选择切换「标记」「解除」。", "WAREHOUSE_EXPLANATION_LOCK" : "点击图标\n切换「锁定」与「锁定解除」。", "WAREHOUSE_EXPLANATION_PUSH" : "点击图标可以设定\n『推荐!从者』。", "WAREHOUSE_EXPLANATION_PUT_IN" : "请选择「所持栏位」→「灵基保管室」移动的灵基。\n※长按对象之后,可以通过拖动进行复数对象的选定。", "WAREHOUSE_EXPLANATION_PUT_OUT" : "请选择「灵基保管室」→「所持栏位」移动的灵基。\n※长按对象之后,可以通过拖动进行复数对象的选定。", "WAREHOUSE_NOTIFICATION_PUT_IN_CLOSE" : "关闭", "WAREHOUSE_NOTIFICATION_PUT_IN_MESSAGE" : "已选择的灵基\n已从所持栏位转移到灵基保管室。", "WAREHOUSE_NOTIFICATION_PUT_IN_TITLE" : "所持栏位→灵基保管室移动", "WAREHOUSE_NOTIFICATION_PUT_OUT_CLOSE" : "关闭", "WAREHOUSE_NOTIFICATION_PUT_OUT_MESSAGE" : "已选择的灵基\n已从灵基保管室转移到所持栏位。", "WAREHOUSE_NOTIFICATION_PUT_OUT_TITLE" : "灵基保管室→所持栏位移动", "WAREHOUSE_OVER_PUT_IN_CLOSE" : "关闭", "WAREHOUSE_OVER_PUT_IN_SERVANT_EQUIP_MESSAGE" : "正在转移超过灵基保管室上限的灵基。\n[FF2020]无法对超过灵基保管室上限的灵基进行转移。[-]\n\n所持概念礼装数量[FF2020]{0}[-]/{1}", "WAREHOUSE_OVER_PUT_IN_SERVANT_MESSAGE" : "正在转移超过灵基保管室上限的灵基。\n[FF2020]无法对超过灵基保管室上限的灵基进行转移。[-]\n\n所持从者数量[FF2020]{0}[-]/{1}", "WAREHOUSE_OVER_PUT_IN_TITLE" : "所持栏位→灵基保管室移动", "WAREHOUSE_OVER_PUT_OUT_CLOSE" : "关闭", "WAREHOUSE_OVER_PUT_OUT_SERVANT_EQUIP_MESSAGE" : "正在转移超过所持栏位上限的灵基。\n[FF2020]无法对超过所持栏位上限的灵基进行转移。[-]\n\n所持概念礼装数量[FF2020]{0}[-]/{1}", "WAREHOUSE_OVER_PUT_OUT_SERVANT_MESSAGE" : "正在转移超过所持栏位上限的灵基。\n[FF2020]无法对超过所持栏位上限的灵基进行转移。[-]\n\n所持从者数量[FF2020]{0}[-]/{1}", "WAREHOUSE_OVER_PUT_OUT_TITLE" : "灵基保管室→所持栏位移动", "WAR_CLEAR_CLOSED_108" : " 神殿已然消失,仅有玉座残留,再也没有兽的迹象了。", "WAR_CLEAR_CLOSED_300" : "空想之根落下。最后的希望存于虚空之中。", "WAR_CLEAR_CLOSED_8347" : "『漂流电影空间好莱坞』的拍摄已经结束了。杀青!", "WAR_CLEAR_MOVIE_100" : "ops00100", "WAR_CLEAR_MOVIE_300" : "ops00300", "WAR_CLEAR_MOVIE_306" : "intro001", "WAR_CLEAR_REWARD_GET" : "{0}{1}{2:#,0}", "WEB_VIEW_TITLE_BOXGACHA" : "抽奖详情", "WEB_VIEW_TITLE_CONTACT_US" : "问题反馈", "WEB_VIEW_TITLE_CREDIT" : "开发团队", "WEB_VIEW_TITLE_HELP" : "游戏说明", "WEB_VIEW_TITLE_INFOMATION" : "游戏公告", "WEB_VIEW_TITLE_RIGHT_NOTATION" : "著作权", "WEB_VIEW_TITLE_SERIAL_CODE" : "输入序列码", "WEB_VIEW_TITLE_STONE_PURCHASE" : "关于特定商品交易法、资金结算法", "WEB_VIEW_TITLE_SUMMON" : "召唤详情", "WEB_VIEW_TITLE_TERMS_OF_AGE" : "适龄提示说明", "WEB_VIEW_TITLE_TERMS_OF_PRIVACY" : "隐私政策", "WEB_VIEW_TITLE_TERMS_OF_USE" : "用户协议", "CHOICE_SERVER_TITLE" : "区服选择", "CHOICE_SERVER_MESSAGE" : "请进行服务器的选择", "CHOICE_SERVER_NAME_BILI" : "哔哩安卓", "CHOICE_SERVER_NAME_IOS" : "iOS", "CHOICE_SERVER_NAME_UNITY" : "Unity", "CHOICE_SERVER_NAME_CPS" : "享游安卓", "CHOICE_SERVER_NAME_UO" : "渠道服", "WINDOWTITLE_COMMANDSPELL_BATTLE" : "请点击想要向从者下达的命令", "WINDOWTITLE_COMMANDSPELL_NO_BATTLE" : "战斗中,可通过消耗令咒来向从者下达特殊命令。\n消耗的令咒会在每天0:00回复1划。(直到3划为止)" }