$94-08-50-17-2-1 [soundStopAll] [enableFullScreen] [charaSet A 1098267110 1 Medusa] [charaSet B 1098124510 1 "Da Vinci"] [charaSet D 8001410 1 Mash] [charaSet E 1098268100 1 "Miss Boot Line"] [charaSet F 4001002 1 Rider] [charaSet G 1098267110 1 Medusa] [charaSet H 3046001 1 Vritra] [imageSet I cut463_portrait_vtr 1] [charaScale I 0.9] [charaSet K 4001002 1 Rider] [sceneSet L 188900 1] [charaScale L 1.4] [sceneSet M 188900 1] [charaSet N 5009000 1 "Effect 1"] [charaSet P 3048000 1 Mélusine] [charaSet Q 98002000 1 Fou] [sceneSet R 106800 1] [charaSet Z 1098120900 1 Static] [charaPut Z 2000,2000] [charaEffect Z bit_talk_10_LowLevel] [subCameraOn 2] [charaLayer A sub #A] [charaLayer F sub #A] [charaLayer R sub #A] [charaLayer G sub #A] [subCameraFilter #A maskEdge cut359_mask07 3 75,10,52,0] [charaDepth F 5] [charaDepth G 4] [charaDepth A 3] [charaDepth R 2] [charaScale A 1.4] [charaScale F 1.4] [charaScale R 1.2] [charaScale G 1.6] [charaTalk off] [charaFace F 5] [charaFadein F 0.1 -120,100] [charaFace A 3] [charaFadein A 0.1 120,250] [charaFadein R 0.1 0,0] [wt 0.1] [scene 106800] [cueSe SE_22 22_ad1151] [seVolume 22_ad1151 0 0] [seVolume 22_ad1151 1.0 1.0] [se ad556] [seVolume ad556 0 0] [seVolume ad556 1.0 0.4] [fadein black 1.0] [wait fade] [cueSeStop 22_ad1151 2.5] [seStop ad556 2.5] [wt 0.5] [bgm BGM_EVENT_65 0.1] [subRenderFadein #A 0.2 -0,-215] [subRenderMoveScale #A 1.02 0.2] [blur motion 0.4 4 10000 0.5 0.5 0.05 100] [se ade216] [wt 1.2] [charaMove F -220,80 1.0] [charaMove A 20,230 1.0] [charaMove R -100,-20 1.0] [charaFadeout F 0.7] [wt 1.2] [charaPut G 20,260] [charaEffect A bit_talk_mysticeyes_mds 0,-10] [charaEffect G bit_talk_mysticeyes_mds 0,-10] [wt 0.45] [cueSe SE_23 23_ad1296] [wt 0.1] [charaFace A 14] [charaFace G 14] [charaFadeTime G 0 1.0] [charaFadeout G 1.2] [wt 0.6] [cueSeStop 23_ad1296 0.9] [wt 0.5] [cueSe SE_23 23_ad1325] [fadeout white 0.5] [wait fade] [blurOff motion 0] [subRenderFadeout #A 0.1] [charaFadeout A 0.1] [charaFadeout F 0.1] [charaFadeout R 0.1] [subCameraOff] [charaLayer A normal] [charaLayer G normal] [charaLayer F normal] [charaLayer R normal] [charaScale F 1.0] [charaScale A 1.0] [charaScale M 1.2] [scene 188900] [wt 1.0] [charaSet A 1098267100 1 Medusa] [charaSet G 1098267100 1 Medusa] [cueSe SE_23 23_ad1326] [fadein white 0.5] [wait fade] [bgmStop BGM_EVENT_65 3.0] [wt 0.5] [charaFadein I 0.4 0,-180] [wt 2.0] [charaFadeout I 0.6] [wt 0.7] [charaTalk on] [bgm BGM_EVENT_4 0.1] [charaTalk on] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Mash They did it! They got the picture! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut Z 1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Which means we now have a clear path to the area beyond the deck. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Z 2000,2000] [charaTalk H] [charaFace H 14] [charaFadein H 0.1 1] @Vritra Damn, I lost hard. But how could I not, when you two were such a perfect team? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] [se ade158] [seVolume ade158 0 0.5] @Medusa Were we?[sr]...I didn't think it was anything special. [k] [messageOff] [charaScale K 1.1] [charaTalk depthOff] [charaDepth K 3] [charaDepth M 2] [charaDepth A 1] [charaTalk off] [charaFace K 0] [charaFadein K 0.6 -100,0] [charaFadein M 0.6 50,-220] [wt 0.6] [charaFadeout A 0.1] @Rider It's time I send him back. [k] [messageOff] [se ade145] [subCameraOn 1] [charaLayer A sub #A] [subCameraFilter #A through] [subRenderFadein #A 0 0,0] [wt 1.5] [charaMove K -250,0 1.0] [charaMove M -100,-220 1.0] [wt 1.0] [charaScale A 1.1] [charaFace A 0] [charaFadein A 0.4 280,0] [charaMove A 250,0 0.5] [charaTalk on] @Medusa Wait. [k] [messageOff] [charaMoveScale A 1.2 0.5] [charaMove A 240,10 0.5] [blur lens 0.5 2 2] [wt 0.5] [se ad183] [seVolume ad183 0 0.7] [wt 1.0] [se ad77] [seStop ad77 1.0] [charaMoveReturn A 240,7 0.6] [wt 0.6] [charaMoveReturn A 240,7 0.6] [charaFace A 4] @Medusa (Stroking Pegasus's neck) [k] [messageOff] [charaFace A 5] [wt 1.5] [charaMoveReturn A 240,5 1.0] [se ade385] [seStop ade385 1.0] [charaFace A 6] @Medusa (Rubbing her cheek against Pegasus's face) [k] [charaFace A 10] @Medusa [f small]Khh. So cute... I don't want to send him back...[sr][f small]I could pet him all day... [k] [blurOff lens 0] [charaFace K 4] @K:Rider Um... Are you done yet...? [k] [messageOff] [charaTalk off] [se ad7] [charaFace A 15] [charaMoveScale A 1.1 0.2] [charaMove A 250,10 0.2] [wt 0.5] [charaMoveReturn A 250,4 1.0] [charaTalk on] [charaTalk A] [charaFace A 13] @Medusa Ahem.[wt 1.0][sr]...Yeah, I'm done.[charaFace A 7] [k] [charaFace A 4] [charaFace K 0] @Medusa Bye, Pegasus. [k] @Medusa ...Your brothers say they were happy to see you, too. [k] [messageOff] [se ad83] [wt 1.5] [se ad646] [seStop ad646 1.4] [wipeout rectangleStripUpToDown 0.7 1] [wait wipe] [charaFadeout A 0.1] [charaFadeout K 0.1] [charaFadeout M 0.1] [charaScale A 1.0] [subRenderFadeout #A 0] [subCameraOff] [charaLayer A normal] [scene 106800] [wt 0.1] [charaTalk depthOn] [se ade216] [wipein rectangleStripDownToUp 0.7 1] [wait wipe] [wt 2.0] [wipeout rectangleStripDownToUp 0.7 1] [wait wipe] [scene 188900] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.1] [bgmStop BGM_EVENT_4 3.0] [wipein rectangleStripUpToDown 0.7 1] [wait wipe] [wt 0.2] @Rider Goodbye. You're almost at the end now. Hang in there. [k] [messageOff] [se ad800] [seStop ad800 1.6] [charaFadeout F 0.4] [wt 2.5] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa ...[sr]... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Mash You know... [k] @Mash I get the impression Rider Medusa isn't working with Baobhan Sith because she wants to. [k] @Mash I'm pretty sure she's just going along with her because she thinks it's the quickest way to resolve this. [k] @Mash Which makes me think what happened in the forest was probably just because of some kind of deal they struck. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 10] [charaFadein E 0.1 1] @Miss Boot Line Oh, yes, I suppose so. [k] [charaFace E 0] @Miss Boot Line But I don't think you need to worry about that too much. [k] @Miss Boot Line The important thing is, giving Baobhan Sith what she wants will bring this situation to an end. [k] @Miss Boot Line That much is certain. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut Z 1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Da Vinci Man, this last trial sure was a pain in the ass, though. [k] @Da Vinci It would've been so much easier if we could have just fought her or had a normal race. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Z 2000,2000] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Vritra What would be the point of putting an obstacle in front of you if it was easy to overcome? [k] [charaTalk off] [charaTalk depthOff] [charaDepth H 5] [charaDepth P 4] [charaPut P 390,0] [charaFadeTime P 0.4 0.6] [charaMove P 420,0 10.0] @Vritra I saw that dragon faerie flying around here when I first arrived. [k] [charaFace H 0] @Vritra She was so fast and strong that I knew this trial had to be one she couldn't easily pass. [k] ?1:So that's why you made this challenge so tough. ?! [charaFadeout H 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaPut Z 1] [charaTalk B] [charaFace B 18] [charaFadein B 0.1 1] @Da Vinci Well, we did get through it in the end, but I think we deserve a little more help after what you put us through! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Z 2000,2000] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Vritra Huh? Well, I suppose I can help out as a sort of bonus reward. I did really enjoy watching you struggle so much. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut Z 1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Since this place is so open and spacious... Yeah, let's put up some benches, patios, and such to make a proper rest spot. [k] @Da Vinci As for you, I'd like you to stay here and maintain those safety barriers to keep people from falling off the edge. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Z 2000,2000] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Vritra Ugh, what a hassle. [k] [charaFace H 6] @Vritra But, since I'm in such a good mood, I suppose I can at least do that much. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Mash Okay, now that we can access the deck's hatch... [k] @Mash ...we can go back to exploring the Border and looking for more Servants. [k] @Mash Once we photograph about thirty more, we should have enough data on footwear to satisfy Baobhan Sith's requirements. [k] ?1:This is the home stretch! Let's keep the momentum going! ?! [charaTalk off] [messageOff] [charaScale G 1.25] [charaMoveReturn D 0,-6 1.0] [charaFace D 13] [charaFace G 12] [wt 1.5] [charaFadeout D 0.1] [wt 0.1] [charaFadein Q 0.1 1] [wt 0.1] [charaMoveReturn Q 0,20 0.7] [se adm21] [wt 1.5] [charaFadeout Q 0.1] [wt 0.1] [charaFace D 1] [charaFadein E 0.1 1] [wt 1.8] [charaTalk depthOff] [charaDepth G 3] [charaDepth M 2] [charaDepth E 1] [bgmStopEnd BGM_EVENT_77 2.0] [charaFadein M 1.0 -50,-220] [charaFadein G 1.0 230,-10] [charaMove M -100,-220 1.5] [charaMove G 180,-10 1.5] [wt 3.5] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]