$03-00-07-01-3-1 [soundStopAll] [enableFullScreen] [charaSet A 6030000 1 Danzo] [charaSet B 6030000 1 "Katou Danzo_Effects"] [charaFilter B silhouette 00000080] [charaSet C 1098203100 1 Tsuchigumo] [imageSet D back10000 1] [charaScale D 1.05] [charaSet H 98115000 1 Effect] [scene 102201] [cameraMove 0.1 0,0 1.01] [bgm BGM_EVENT_80 0.1] [fadein black 1.0] [wait fade] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [effect bit_talk_41_fs] [se ad989] [wt 1.0] [seStop ad989 0.4] [wt 0.2] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [charaMoveScale C 1.1 0.1] [charaMove C 0,20 0.1] [charaFadeout C 0.1] [wt 0.1] [charaScale C 1.0] [effectDestroy bit_talk_41_fs] [blurOff motion 0.2] [charaDepth B 1] [charaDepth A 2] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.1] [fowardEffect bit_talk_x_slash_bk_03 0,100] [wt 0.1] [se bac7] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.2] [charaFadeout A 0.2] [se ad488] [wt 0.9] [charaFadeout B 0.3] [wt 0.6] [charaTalk A] [charaFace A 0] [se ad73] [fowardEffect bit_talk_quickmove] [charaSpecialEffect A appearance 1 0.25] [wt 0.4] @Danzo You fell for my decoy. [k] [messageOff] [charaFace A 5] [se ad1021] [se ad896] [seStop ad896 1.5] [wt 1.5] [charaFace A 2] @Danzo Fuuma Missile! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.1] [effect bit_shot_01 -250,0] [fowardEffect bit_talk_impactlanding -250,0] [se ade337] [wt 0.5] [effect bit_shot_01 250,0] [fowardEffect bit_talk_impactlanding 250,0] [charaShake C 0.05 3 3 0.8] [wt 0.5] [effect bit_shot_01] [wt 1.0] [seStop ade337 0.5] [wt 1.0] [effectDestroy bit_shot_01] [se ad990] [shake 0.02 3 3 1.7] [wt 1.7] [seStop ad990 0.3] [wt 0.3] [effect bit_talk_dark_blade] [se ad974] [seVolume ad974 0 0.7] [wt 0.5] [seStop ad974 1.0] [wt 1.0] [charaFadeout C 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Danzo A mass of black blades!?[sr]Master!!! [k] [messageOff] [charaMoveScale A 1.1 0.1] [charaMove A 0,20 0.1] [se ad7] [wt 0.2] [charaEffect A bit_talk_x_slash_bk_01] [charaShake A 0.05 3 3 0.3] [wt 0.1] [se bac6] [wt 0.1] [charaEffect A bit_talk_x_slash_bk_02] [charaShake A 0.05 3 3 0.3] [wt 0.1] [se bac7] [wt 0.5] [fowardEffect bit_talk_35] [charaShake A 0.05 3 3 0.2] [se ad161] [charaCrossFade A 1098204400 4 0.1] [wait charaCrossFade A] [wt 1.5] @Danzo ...! [k] [charaFace A 5] @Danzo This is...nothing... All right, foul spider monsters, try this on for size! [k] [messageOff] [se ad39] [charaPut H 1] [charaEffect H bit_talk_36] [wt 1.5] [charaFace A 2] [charaEffectStop H bit_talk_36] @Danzo Evil Wind Death Storm! [k] [messageOff] [charaPut H 1200,1200] [charaFadeout A 0.1] [wt 0.1] [charaScale A 1.0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.1] [fowardEffect bit_talk_windstorm] [se ad1052] [wt 1.5] [se ad1038] [fowardEffectStop bit_talk_windstorm] [seStop ad1052 1.0] [fowardEffect bit_talk_aerial_wave] [charaShake C 0.05 3 3 0.5] [se ad990] [wt 1.5] [bgmStop BGM_EVENT_80 1.7] [charaSpecialEffect C enemyErasure 1 1.7] [wt 0.5] [se ad191] [wait charaSpecialEffect C] [wt 0.5] [charaTalk A] [charaFace A 5] [se ad73] [fowardEffect bit_talk_quickmove] [charaSpecialEffect A appearance 1 0.25] [wt 0.4] @Danzo Are you all right, Master!?[bgm BGM_EVENT_81 0.1] [k] ?1:Are you okay, Danzo!? ?2:What about you!? You're obviously hurt! ?! [charaFace A 0] @Danzo Oh, no, this is not a problem. [k] [messageOff] [effect bit_talk_release] [se bas2] [wt 0.2] [charaCrossFade A 6030000 0 0.4] [wait charaCrossFade A] [wt 1.5] [charaFace A 1] @Danzo As you can see, my self-repair function remains intact. I will be fine. [k] @Danzo There is nothing to worry about, since my Spirit Core remains undamaged. Rest assured, I am not about to fall now. [k] [charaFace A 5] @Danzo If Lady Mash and Lord Kotarou are not here, then it falls to me to keep you just as safe as they would. [k] ?1:Oh, thank goodness... I'm glad you're all right. [charaFace A 3] @Danzo Thank you, Master, but I assure you, this is not sufficient to harm any shinobi. [k] ?2:Wow, Danzo, you're amazing. [messageOff] [charaFace A 1] [wt 1.2] ?! [charaFace A 4] @Danzo All that aside... [k] [charaFace A 5] @Danzo These creatures we encountered were[sr]truly terrifying opponents. [k] @Danzo I do not have many records of these large spider creatures in my database, nor do I remember seeing them myself during the age of war. [k] @Danzo It is as though they are Demonic Beasts straight from the Age of Gods... [k] @Danzo Or at least, that is the closest thing they remind me of from the many opponents I have fought in the simulator. [k] ?1:I can't believe those things are just a fact of life in Heian period Japan. ?2:Either way, it looks like we'd better[csr]avoid fighting them as much as possible. ?! [charaFace A 4] @Danzo Agreed. [k] [charaFace A 0] @Danzo Lady Da Vinci has told me that Japan was home to many ancient Mystics. [k] @Danzo Even during the age of war,[sr]I remember seeing oni and monsters. [k] @Danzo But even so... [k] @Danzo ...I never would have expected such ferocious beasts to be wandering around a city only a few hundred years earlier. [k] @Danzo If this is any indication of the current state of affairs, this land may be far more nightmarish than we had dared imagine. [k] [charaFace A 4] @Danzo Truth be told, I am still reeling from the shock. [k] ?1:A nightmarish land, huh... ?2:I guess the local warriors must be pretty strong then. ?! [charaFace A 4] @Danzo ...[sr]... [k] [charaFace A 5] @Danzo ...Indeed. I only hope we can win one over to our side soon. Such an ally would be a great boon. [k] [messageOff] [charaFace A 0] [wt 1.0] [charaFadeTime D 0.2 0.5] [charaFace A 5] @Danzo (But, on the chance they prove foe rather than friend...) [k] @Danzo (I will do whatever I must to protect Master,[sr]even if it should cost me my life!) [k] ?1:Danzo? ?! [charaFadeout D 0.1] [wt 0.1] [charaFace A 1] @Danzo ...Never mind. It is not important. [k] [charaFadeTime D 0.2 0.5] [charaFace A 5] @Danzo (No matter the opponents we face,[sr]my duty remains the same.) [k] @Danzo (I must keep Master safe.[sr]That is all that matters.) [k] [messageOff] [wt 0.5] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]