$03-00-04-04-2-0 [soundStopAll] [charaSet A 3031001 1 Nezha] [charaSet B 1098123210 1 Goredolf] [charaSet C 1098127610 1 Peperoncino] [charaSet D 8001410 1 Mash] [charaSet E 1019001 1 Rama] [charaSet F 98115300 1 Holmes] [charaSet G 1098124510 1 "Da Vinci"] [charaSet H 3004001 1 Karna] [charaSet I 5009000 1 "Effect Dummy"] [charaSet J 5009000 1 "Effect Dummy 2"] [scene 28300] [wipeFilter cinema 0.5 0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_79 0.1] @ The moment I saw that thing soaring across the sky... [k] @ ...I was overcome with emotion. [k] @ Loathing as foul and putrid as excrement. Rage so hot it could blind me. And above all, some...thing I couldn't ignore no matter how hard I tried. [k] @ Which is why... Which is why... [k] @ ...I had to destroy it, no matter what. [k] [messageOff] [bgmStop BGM_EVENT_79 1.0] [wt 1.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Nezha ... [k] [messageOff] [cueSe NoblePhantasm_303100 NP_303100_3] [cueSeVolume NP_303100_3 0 0.0] [cueSeVolume NP_303100_3 1.0 1.0] [wt 1.0] [bgm BGM_EVENT_80 0.1] [charaFace A 2] @Nezha Wh-what!? [k] [messageOff] [charaFace A 5] [charaTalk depthOff] [charaDepth A 0] [charaDepth I 1] [charaDepth J 2] [se ad32] [charaPut I 0,-50] [flashin once 0.1 0.1 FFFFFFFF FFFFFF00] [wt 0.1] [charaEffect I bit_talk_14] [charaShake A 0.05 5 5 0.5] [wt 0.5] [charaEffectStop I bit_talk_14] [charaFace A 2] @Nezha ...! Who are[line 2]!? [k] [messageOff] [cueSe NoblePhantasm_303100 NP_303100_4] [wt 0.1] [charaFadeout A 0.2] [cueSeStop NP_303100_4 1.0] [wt 0.3] [charaPut I 1] [charaEffect I bit_talk_kengekiall02] [charaPut J -70,50] [charaScale J 1.2] [charaEffect J bit_talk_14] [se ad32] [wt 0.3] [charaScale J 1.1] [charaPut J 60,10] [charaEffect J bit_talk_14] [se ad32] [wt 0.2] [charaScale J 1.4] [charaPut J -50,-20] [charaEffect J bit_talk_14] [se ad32] [wt 0.1] [charaScale J 1.0] [fadeout black 1.5] [bgmStop BGM_EVENT_80 1.5] [wait fade] [scene 27710] [wipeOff] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_90 0.1] [charaPut I 1] [charaEffect I bit_talk_10_LowLevel] [se ad13] [wt 0.2] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Goredolf Scandinavia Peperoncino![sr]You're one of the Crypters! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Peperoncino Absatively. And you must be Chaldea's new director.[sr]As for you... [k] [charaFace C 1] @Peperoncino Why, you must be Mashie's Master, [%1]. [k] ?1:That's right. [charaFace C 9] @Peperoncino Oh my, how forthcoming of you. I like that. [k] ?2:... [charaFace C 4] @Peperoncino Oh my. I understand your trepidation, but it just breaks my heart to see you won't even give me the time of day. [k] ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash If you're here, Peperoncino, then... [k] @Mash ...you must be the Crypter in charge[sr]of this Lostbelt, aren't you? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Peperoncino Hmm, yes, I suppose I am. [k] ?1:So you're here to stop us from cutting down the Tree of Emptiness... ?2:So you're the one trying to grow this Lostbelt... ?! [charaFace C 9] @Peperoncino ... [k] [charaFace C 3] @Peperoncino Oh, riiight. Almost slipped my mind. Before we do that whole song and dance, there's something I really should warn you about. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama Oh? And what is that? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Peperoncino Don't get me wrong, I'm perfectly happy to sit here and chat with you all you like... [k] @Peperoncino ...but maybe you should be a little more concerned about your absent friend right now? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash Huh? What are you talking abou[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_90 0.5] [charaPut I 1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Holmes What is...[sr]Look out! [k] @Holmes Something's plummeting right towards you! [k] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_24 0.1] [charaTalk G] [charaFace G 22] [charaFadein G 0.1 1] @Da Vinci They're Servants. [k] @Da Vinci One of them's Nezha...but her vital signs are dropping like a rock! [k] [charaFace G 21] @Da Vinci And the other one is...is...[sr]What in the world!? [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1.0] [wait wipe] [charaFadeout G 0] [charaPut I 1200,1200] [scene 28300] [se ad75] [effect bit_talk_43h] [wipein rectangleStripDownToUp 0.5 1.0] [wait wipe] [wt 1.0] [wipeout rectangleStripDownToUp 0.3 1.0] [wait wipe] [seStop ad228 1.0] [effectStop bit_talk_43h] [scene 27710] [wt 0.1] [charaSet J 1098166400 1 "Dark Nezha"] [wipein rectangleStripUpToDown 0.3 1.0] [wait wipe] [effect bit_talk_impactlanding] [shake 0.05 0 7 0.7] [se ad608] [wt 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 0,-60] [charaMove A 1 0.4] [charaShake A 0.08 6 1 0.6] @Nezha Khh... Ah... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Mash Nezha! Master, it's Nezha![sr]But, her body is...! [k] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_24 1.5] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [effect bit_talk_06] @Nezha I failed. I was. Careless...[sr]Master. I'm sorry... [k] @Nezha This is. Beyond terrible. It would. Be one.[sr]Thing if. I had. Only lost. But this... [k] @Nezha Master... I'm so. Sorry...[sr]I wish. I could. Have helped. You more... [k] [messageOff] [wt 0.7] [se ad52] [charaSpecialEffect A flashErasure 1 2.0] [wait charaSpecialEffect A] [effectStop bit_talk_06] [wt 2.5] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Mash Ah...! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Rama Keep your guard up, Master. We can mourn for her later. Those dust clouds are clearing away, and whoever killed Nezha is about to step out. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaSet B 8001400 1 "Armored Mash"] [wt 0.7] [charaTalk J] [charaFace J 0] [charaFadein J 0.2 0,60] [charaMove J 0,-10 0.2] [wt 0.2] [se ad223] [wt 0.2] [charaMove J 0,0 0.5] [wt 2.0] [charaFadeout J 0.1] [wt 0.1] [bgm BGM_EVENT_72 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash Huh? Nezha...? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Holmes I'm afraid not.[sr]Yes, that is Nezha, but she is not the one we know. [k] @Holmes I will be direct. The Nezha you know is gone.[sr]Her Spirit Origin has completely vanished. [k] @Holmes The Nezha before you now is not the one summoned at the Wandering Sea, nor the one who was once present at Chaldea. [k] @Holmes I suspect that Servant there is a different side of Nezha...and an enemy who serves this Lostbelt. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @J:Nezha ... [k] @J:Nezha Report: Individual exercise complete.[sr]Hereby returning to my duty as a divine general... [k] [bgmStop BGM_EVENT_72 1.0] [charaFace J 5] @J:Nezha ...eliminating foreign elements. [k] [messageOff] [se ad442] [wt 0.6] [charaFace J 2] [bgm BGM_EVENT_80 0.1] @J:Nezha Commencing operation. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Karna I have a report to make. That tall man is gone.[sr]I didn't even see him leave. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama Hmm. That's concerning too...but we don't have time to go looking for him now. [k] @Rama I don't know if this Nezha is his Servant or not,[sr]but her intentions couldn't be more hostile. [k] @Rama We'll have to focus on dealing with her first. [k] [charaFace E 2] @Rama Here she comes, Master and Mash! I know how you feel right now, but you need to get your heads in the game! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @B:Mash ...R-right! Disengaging Ortinax limiters.[sr]Preparing for full-powered Anti-Servant combat! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]