$03-00-05-26-1-0 [soundStopAll] [charaSet A 1098158300 1 Nemo] [charaSet B 1098181900 1 "Nemo Marine"] [charaSet C 1098181900 1 "Nemo Marine"] [charaSet D 1098181900 1 "Nemo Marine"] [charaSet E 1098182700 1 "Atlantis Border Guard"] [charaSet F 1098123000 1 Meunière] [charaSet G 1098123200 1 Goredolf] [charaSet H 9005001 1 Holmes] [charaSet I 1098182210 1 "Nemo Engineer"] [charaSet J 5009000 1 "Effect Dummy"] [charaPut J 1200,1200] [charaEffect J bit_talk_10_LowLevel] [cameraMove 0 0,0 1.01] [scene 86200] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 2] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_63 0.1] @Nemo All right, we're gonna pay them back a hundred times over for how they welcomed us to this Lostbelt! [k] @Nemo First and second torpedo tubes loaded![sr]Fire! [k] [messageOff] [charaTalk J] [se ad817] [seVolume ad817 0 0.5] [wt 1.2] [charaTalk A] [charaFace A 5] @Nemo Those ships might look like the ones from ancient Greece, but they couldn't be more different! [k] @Nemo They have internal combustion engines, and their beam sails give off magical energy readings too! [k] @Nemo It might be a seriously strange mix of technology,[sr]but it also gives them a really distinct sound! [k] [charaFace A 1] @Nemo And that means all we have to do is target the sources of that sound! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace B 1] [charaFace C 1] [charaFace D 1] [charaFadein B 0.1 -300,0] [charaFadein C 0.1 300,0] [charaFadein D 0.1 1] @Nemo Marine Exactly![sr]Yaaay! [k] [messageOff] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.2] [se ade335] [seVolume ade335 0 0.4] [shake 0.01 2 2 1.6] [wt 2.4] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo We got 'em![sr]Now, hard to port! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad792] [wt 1.0] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaSet C 1038000 1 Jason] [charaSet D 4039002 1 Mandricardo] [scene 86000] [pictureFrame cut063_cinema] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.3] @Atlantis Border Guard Send out the Lamia![sr]Go, go, go! [k] [messageOff] [charaFadeout E 0.1] [wt 0.2] [se ad416] [wt 2.0] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [scene 86200] [pictureFrame] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [wt 0.5] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.3] @Meunière Aw crap! [k] @Meunière It's more of those Lamia that attacked us when we first got here! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo Tell them they should've known better than to try the same trick twice! We figured out a plan for them ages ago! [k] [charaFace A 2] @Nemo Cut the engine![sr]Launch the special torpedoes! [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [se ad817] [seVolume ad817 0 0.5] [wt 1.2] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Goredolf A-are you sure this is a good idea!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo Of course. It's all there in the report. [k] @Nemo Back when they first attacked my ship, it was the engine that suffered the most damage by far. [k] @Nemo And since Lamia are serpentine creatures,[sr]it's not hard to figure out why. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @Holmes They're drawn to heat. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] @Goredolf Ohhh! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Nemo Exactly. [k] [charaFace A 2] @Nemo So all we have to do is fire specialized decoy torpedoes that give off heat signatures as they move. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo Marine The Lamia have begun homing in on the torpedoes' heat! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Nemo Good! We'll start the engine back up once we've put enough distance between them and us! [k] [charaFace A 2] @Nemo I'm counting on you, engine room![sr]We don't have a second to waste! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut J 1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Nemo Engineer Aye, aye, sir![sr]You don't gotta tell me that! [k] [messageOff] [fadeout white 0.5] [wait fade] [charaFadeout I 0.1] [charaPut J 1200,1200] [effect bit_sepia01] [scene 85800] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] [wt 0.5] [fadein white 0.5] [wait fade] [wt 0.3] @Jason For whatever reason, most likely their fear of Poseidon, our enemy here doesn't seem to have anything in the way of submarine technology. [k] @Jason They probably figure it's fine to sail atop the sea, but to swim beneath its surface is tantamount to blasphemy. [k] [charaFace C 2] @Jason Whatever the case, it means the Storm Border has an overwhelming advantage over them there, so make sure you use it to destroy as many of them as you can! [k] [messageOff] [fadeout white 0.5] [wait fade] [effectStop bit_sepia01] [charaFadeout C 0.1] [scene 86200] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.5] [fadein white 0.5] [wait fade] [wt 0.3] @Nemo Now fire torpedoes from the third and fourth tubes too! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo Marine Aye, sir![sr]Hurry up and get those first two tubes reloaded! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_63 1.0] [wait fade] [charaFadeout B 0.1] [scene 86000] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Atlantis Border Guard We've made contact with the enemy![sr]Board the ship! Kill them all! [k] [messageOff] [se ad166] [se ad184] [wt 0.2] [wipeout rightToLeft 0.7 1.0] [seStop ad166 0.7] [seStop ad184 0.7] [wait wipe] [charaFadeout E 0.1] [scene 85800] [wt 0.6] [se ade248] [se ad223] [shake 0.02 3 3 0.8] [wt 0.2] [wipein leftToRight 0.7 1.0] [wt 0.4] [seStop ade248 0.1] [seStop ad223 0.1] [wt 0.7] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Jason Hahaha! Sorry to burst your bubble, but the only ones you'll find here are me and a buncha Nemo extras! [k] @Jason And none of us have any combat value at all! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Nemo Marine Speak for yourself! I don't know about you,[sr]but I think I have incredible value! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Atlantis Border Guard ??? [k] @Atlantis Border Guard ...[messageShake 0.02 3 3 0.4]Oh, whatever. Just kill them all! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Jason Dammit, looks like these guys don't have much in the way of humor. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [wt 0.3] [se ad223] [wt 0.5] [se ad7] [wt 0.2] [cueSe Battle bac14] [effect bit_talk_h_slash01] [wt 0.4] [flashin once 0.1 0.1 FFFFFFFF FFFFFF80] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0 1] [charaShake E 0.02 3 3 0.8] [wt 1.0] [charaMove E 0,-50 0.4] [charaFadeout E 0.4] [wt 0.4] [se ad144] [wt 1.4] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Mandricardo Phew, made it! That was close! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Jason There you have it. Now it's time to play defense![sr]Go on, get 'em! [k] @Jason And be ready to fend off a veritable mountain of them! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Mandricardo You got it! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]