$03-00-06-03-1-0 [soundStopAll] [sceneSet A 93400 1] [charaSet B 9005001 1 Holmes] [charaSet C 8001410 1 "Armored Mash (No Goggles)"] [charaSet D 1017001 1 Musashi] [charaSet E 8001400 1 Mash] [charaSet S 5009000 1 "Effect Dummy 1"] [charaSet T 5009000 1 "Effect Dummy 2"] [charaScale A 1.01] [scene 91900] [charaFadein A 0 0,-200] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_71 0.1] @ [f large]Intruders detected. [k] @ [f large]Initiating elimination. [k] [messageOff] [wipeout rectangleStripDownToUp 0.6 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [wipein rectangleStripUpToDown 0.6 1.0] [wait wipe] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] [wt 0.1] @Holmes A bronze giant![sr]According to myth, it is a monster... [wt 0.5][charaFace B 2]Now I see! [k] @Holmes It must have incorporated legends from the island of Rhodes... So the gods themselves must have minted this bronze giant! [k] @Holmes And now, in Olympus, they've no doubt deployed it as an automatic defensive system for the purpose of eliminating intruders! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad674] [wt 0.25] [se ad674] [wt 0.5] [charaTalk C] [charaFace C 15] [charaFadein C 0.1 1] @C:Mash Its magical energy readings are too[sr]high for my sensors to measure! [k] @C:Mash This output is on par with a Divine Spirit! And its[sr]magical energy type isn't like any other kind of giant! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Musashi A bronze giant, huh![bgmStop BGM_EVENT_71 1.0][sr]I guess this means we really are in Greece! [k] [charaFace D 5] @Musashi It doesn't look like blades'll be much use against it, either...or that it's about to let us go without a fight! [k] [bgm BGM_EVENT_80 0.1] [charaFace D 2] @Musashi [%1]! Mash! [k] @Musashi Now that it's found us, we've got no choice[sr]but to send this hardhead packing! [k] ?1:Got it! ?2:Get ready to fight, Mash! ?! [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 1] [charaDepth E 2] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] [wt 0.5] [se ade57] [seStop ade57 0.14] [wt 0.1] [se ad658] [charaTalk off] [charaFace E 7] [charaFadein E 0.4 1] [wt 0.5] [charaFadeout C 0] @Mash Raising Ortinax output![sr]Engaging combat mode! [k] @Mash All functions are fine-tuned and working properly! Spirit Origin awakening rate is well within standard parameters! [k] [messageOff] [se ad668] [wt 0.1] [charaMove E 0,5 0.2] [charaMoveScale E 1.05 0.2] [wt 0.1] [seStop ad668 0.1] [charaFace E 2] @Mash ...Here goes nothing! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] [wt 0.5] [charaMove D 0,-5 0.3] [cueSe Battle bac305] [wt 0.5] @Musashi I've fought and trained in all sorts of different worlds! I've lost track of how many monsters I've cut down! [k] @Musashi I'm sure I've never fought a Greek bronze giant before, but now's as good a time as any to see if I can cut through it! [k] [charaFace D 2] @Musashi Now...have at you! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]