$03-00-06-03-2-0 [soundStopAll] [charaSet A 8001400 1 Mash] [charaSet B 1017001 1 Musashi] [charaSet C 8001410 1 "Armored Mash (No Goggles)"] [charaSet D 98002000 1 Fou] [charaSet E 9005001 1 Holmes] [charaSet S 5009000 1 "Effect Dummy 1"] [charaSet T 5009000 1 "Effect Dummy 2"] [scene 10000] [fadein black 0.5] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk depthOff] [charaDepth S 0] [charaDepth T 1] [charaPut S 1] [charaEffect S bit_talk_kengekiall02] [charaPut T -70,50] [charaScale T 1.2] [charaEffect T bit_talk_14] [se ad32] [wt 0.3] [charaScale T 1.1] [charaPut T 60,10] [charaEffect T bit_talk_14] [se ad32] [wt 0.2] [charaScale T 1.4] [charaPut T -50,-20] [charaEffect T bit_talk_14] [se ad32] [wt 0.1] [charaScale T 1.0] [fadeout black 0.1] [wait fade] [scene 91900] [charaTalk B] [charaFace B 2] [charaFadein B 0 1] [fadein black 0.2] [wait fade] [charaPut S 1] [charaEffect S bit_talk_v_slash01] [se ad618] [wt 0.3] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [wt 0.1] [charaFadeout B 0] [wt 0.1] [charaPut S 1200,1200] [charaEffectDestroy S] [se ad625] [wt 0.2] [shake 0.03 4 4 1.2] [wt 1.5] [seStop ad625 0.3] [se ad85] [wt 0.2] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] [se bac170] [wt 0.6] [se ade345] [se ad882] [se ad881] [charaPut S -50,10] [charaEffect S bit_talk_impactlanding] [effect bit_talk_14] [shake 0.03 7 7 1.5] [wt 1.6] [se ade345] [charaPut T 100,0] [charaEffect T bit_talk_impactlanding] [effect bit_talk_14] [shake 0.03 7 7 1.5] [charaShake A 0.05 2 2 0.6] [se ad608] [se ad468] [wt 1.4] [seStop ad608 0.3] [seStop ad57 0.2] [wt 0.5] [charaFace A 2] @Mash Musashi! [k] [charaEffectDestroy A] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Musashi Nice cover there, Mash![sr]Okay, you handle defense! [k] [charaFace B 2] @Musashi I'm going to try an all-or-nothing, full power,[sr]five strike combo there on its right arm! [k] [messageOff] [se ad73] [charaFadeout B 0.1] [effect bit_talk_quickmove] [wt 0.6] [se ad976] [wt 0.5] [se ad980] [wt 0.4] [se ad618] [effect bit_talk_x_slash01 0,0 V] [wt 0.2] [se ad618] [effect bit_talk_x_slash03] [effect bit_talk_14] [wt 0.1] [se ad618] [effect bit_talk_x_slash03 0,0 H] [wt 0.1] [se ad618] [effect bit_talk_14] [effect bit_talk_x_slash02] [wt 0.5] [charaPut S 1] [charaEffect S bit_talk_v_slash01] [se ad878] [wt 0.3] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [wt 0.2] [charaPut S 1200,1200] [charaEffectDestroy S] [se ad885] [wt 1.0] [seStop ad885 1.0] [wt 0.5] [cueSe Battle bac234] [shake 0.05 0 4 1.5] [wt 2.0] [charaTalk off] [charaFace A 6] [charaFadein A 0.1 1] @Mash Amazing! She made a crack in its arm with a combo[sr]using the flat side of her swords... [k] [messageOff] [charaTalk depthOff] [charaDepth C 1] [charaDepth A 2] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.1] [charaFadeout A 0.4] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 1.2] [charaFace C 7] @C:Mash ...and actually managed to[sr]completely sever its right arm! [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [charaTalk on] [charaTalk B] [shake 0.05 0 2 1.5] [se ad885] [seVolume ad885 0 0.1] [seVolume ad885 1.0 0.6] [wt 1.5] [seStop ad885 1.0] @C:Mash The bronze giant's magical energy[sr]readings are fading rapidly! [k] [messageOff] [charaFadeout C 0.1] [wt 0.5] [charaTalk B] [charaFace B 12] [se ad223] [fowardEffect bit_talk_quickmove 0,0 V] [charaSpecialEffect B appearanceReverse 1 0.25] [wt 1.5] [cueSe Battle bac306] [wt 1.0] [bgm BGM_EVENT_70 0.1] [charaFace B 0] @Musashi If you can't cut 'em with one strike, keep hitting 'em until you can! Split in half just like Old Man Yagyu's stone lantern! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @C:Mash I-I see. I'll have to remember that one! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fou fou.[sr]Fou. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Musashi No problem. This sort thing's a piece of[line 2][wt 0.1][bgmStop BGM_EVENT_70 0.7][charaFace B 9]Hm?[sr]Hmmm? [k] [charaFace B 12] @Musashi ...Something doesn't feel right.[sr]It's almost as if this battle still isn't over... [k] [messageOff] [wt 0.3] [charaMove B 0,-5 0.2] [cueSe Battle bac305] [wt 1.0] [bgm BGM_EVENT_81 0.1] ?1:Musashi? [charaFace B 7] [wt 1.0] [charaFace B 12] @Musashi Sorry, [%1].[sr]It looks like my gambit didn't work at all. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] ?2:Mash, get ready for battle again!!! [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaFace C 6] [charaFadein C 0.1 1] [wt 0.7] [charaFace C 7] [charaTalk depthOff] [charaDepth C 1] [charaDepth A 2] [se ade57] [seStop ade57 0.14] [wt 0.1] [se ad658] [charaFace A 7] [charaFadein A 0.4 1] [wt 0.5] [charaFadeout C 0] [wt 0.5] [cueSe Battle bac170] [wt 1.0] [charaFace A 2] @Mash Understood, Master! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] ?! [wt 0.3] [se ad426] [shake 0.05 0 2 1.5] [wt 1.2] [se ad898] [seVolume ad898 0 0.3] [wt 1.0] [se ad883] [wt 1.5] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash The giant's severed right arm is...[sr]reattaching itself... [k] [charaFace A 15] @Mash It's been completely restored! And the bronze giant's[sr]magical energy readings are rising back to unknown levels! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Holmes A self-restoration mechanism! While I would be truly fascinated to learn more about how it works[line 2] [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Musashi Well damn! This is exactly what I hate about[sr]fighting things that don't bleed! [k] [charaFace B 0] @Musashi How're you guys holding up?[sr]You ready for round two with this thing!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash I'm ready! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Musashi How about you, [%1]!? [k] ?1:I'm still good to go! ?2:This time, we'll take it down for real and make our getaway! ?! [charaFace B 1] @Musashi Now that's what I like to hear![wt 0.4][charaFace B 7][sr]Thanks for getting me fired up! [k] [charaFace B 0] @Musashi Unfortunately, there's no way we can take this[sr]thing down without attracting more soldiers... [k] @Musashi ...so let's find some way to do that as fast as we[sr]possibly can, whatever it takes, and beat a hasty retreat! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad625] [se ad423] [seVolume ad423 0 0.5] [wt 1.5] [seStop ad625 1.0] [se ad57] [shake 0.03 4 4 1.2] [wt 1.4] [seStop ad57 0.2] [wt 0.5] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Musashi Oh shut up![sr]I wasn't talking to you! [k] [messageOff] [bgmStop BGM_EVENT_81 0.7] [charaFace B 5] [wt 1.0] [charaMove B 0,10 0.2] [charaMoveScale B 1.05 0.2] [charaMove B 0,5 0.2] [se ad443] [wt 0.2] [seStop ad443 0.1] [wt 0.5] [bgm BGM_EVENT_63 0.1] [charaFace B 2] @Musashi All right, big guy, get ready![sr]This time, I'm taking your head right off! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_63 0.4] [wait fade] [soundStopAll] [end]