$03-00-07-06-3-1 [soundStopAll] [enableFullScreen] [charaSet A 7022001 1 Ibaraki-Douji] [charaSet B 6021001 1 Shuten-Douji] [charaSet C 5010001 1 Paracelsus] [charaSet D 98006200 1 "Homunculus 1"] [charaSet E 98006200 1 "Homunculus 2"] [charaSet F 6030000 1 Danzo] [charaSet G 7006300 1 "Sakata Kintoki"] [cameraMove 0.1 0,0 1.01] [imageSet H back10000 1] [charaScale H 1.05] [charaSet J 98115000 1 Effect] [scene 102001] [bgm BGM_EVENT_80 0.1] [wt 0.4] [fadein black 0.7] [wait fade] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Sakata Kintoki HrrrRAAAH! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [se ad85] [effect bit_talk_x_slash_gl_03] [wt 0.3] [charaTalk off] [charaFace D 0] [charaFadeinFSL D 0.1 0] [charaFace E 0] [charaFadeinFSR E 0.1 2] [se bac403] [effect bit_talk_14] [flashin once 0.1 0.1 FFFFFF80 FFFFFF80] [charaShake D 0.05 2 2 0.6] [charaShake E 0.05 2 2 0.6] [wt 0.4] [se ad26] [wt 0.4] [se ad42] [charaEffect D bit_talk_atomization] [charaEffect E bit_talk_atomization] [wt 0.4] [charaFadeout D 1.2] [charaFadeout E 1.2] [wt 2.4] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Paracelsus Impressive, Sakata Kintoki. You mowed down my combat homunculi like they were nothing. [k] @Paracelsus What would you have me do next, Master? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Shuten-Douji Ahh, this is so much fun! [k] @Shuten-Douji You're even more into this than usual, aren't you, brat? Ooh, you're getting me aaall worked up. [k] [charaFace B 4] @Shuten-Douji Ahhh... What a waste. [k] @Shuten-Douji Oh, it'd just be wrong for me to make something this fun a one-time only deal. [k] [messageOff] [charaFace B 1] [wt 1.2] [charaFace B 0] [wt 0.4] [bgmStop BGM_EVENT_80 2.0] @Shuten-Douji All right, Caster, do it. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadeinFSR C 0.1 2] [charaFace B 0] [charaFadeinFSL B 0.1 0] @Paracelsus As you wish. [k] @Paracelsus But please be aware that I won't be able to control where we end up if we include Lord Torakuma's significant mass. [k] @Shuten-Douji That's fine. Don't worry about it. [k] [charaFace B 1] @Shuten-Douji Well, see you later, brat! [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Sakata Kintoki Hold it! You're not going anywhere! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Paracelsus O earth, make a path. [k] [messageOff] [se ad949] [wt 0.4] [seStop ad949 1.4] [fowardEffect bit_talk_easy_spell_r] [wt 1.4] [messageOff] [se ad598] [charaSpecialEffect C wipeTime 0 1.0 0 0.2] [wt 1.4] [seStop ad598 0.3] [charaTalk off] [charaFace B 0] [charaFadeinFSL B 0.1 0] [charaFace A 5] [charaFadeinFSR A 0.1 2] [wt 1.2] [se ad598] [charaSpecialEffect B wipeTime 0 1.0 0 0.2] [charaSpecialEffect A wipeTime 0 1.0 0 0.2] [wt 1.4] [seStop ad598 0.3] [wt 1.5] [charaTalk on] [bgm BGM_EVENT_70 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Danzo I can no longer detect their magical energy signals! [k] @Danzo Whatever they did, it appears to be something very different from Command Spell-based rapid movement in standard Holy Grail Wars, or even similar pseudo-transmission techniques! [k] @Danzo As far as I can tell, it seems to be a smoke screen combined with a more typical rapid movement spell. [k] @Danzo The result is a technique that specializes in assisting multiple combatants' escape from a battlefield. [k] @Danzo It even reminds me of the earth evasion spell once used by ancient China's famed tactician, Taigong Wang. Incredible. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Sakata Kintoki So they even took the big guy with 'em. Dammit... [k] ?1:Danzo, can you survey the nearby area? ?2:We can't afford to lose sight of them. ?! [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Danzo Yes, Master. I will use my spirit form to make a quick round of the city. [k] @Danzo I won't have much time, as I'm concerned I may also be affected by the spirit form curse... [k] @Danzo ...but I will be certain to cover as much ground as I can. [k] @Danzo I will check the Imperial Palace as well and return soon with my report! [k] [messageOff] [charaEffect F bit_talk_quickmove] [charaSpecialEffect F erasureReverse 1 0.3] [se ad73] [wt 1.2] [se ad812] [wt 0.4] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Sakata Kintoki ...They were just toying with us. [k] @Sakata Kintoki Holdin' back or not, I lost that[sr]one, straight up. (Sigh)... [k] [charaFace G 2] @Sakata Kintoki Dammit! [k] [messageOff] [charaFace G 7] [wt 1.4] [charaFace G 9] [wt 0.4] @Sakata Kintoki ...But that's okay. We'll win the next one. [k] ?1:(Nod) ?! [messageOff] [cameraMove 0.4 0,5 1.01] [wt 0.4] [cameraMove 0.4 0,0 1.01] [wt 1.0] @Sakata Kintoki Damn straight. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_70 2.0] [wait fade] [soundStopAll] [end]