$91-10-33-01-3-0 [soundStopAll] [charaSet A 1033002 1 Sigurd] [charaSet B 98001000 1 Mash] [charaSet D 1008001 1 Siegfried] [charaSet E 5038000 1 Sieg] [charaSet F 1040000 1 "Katsushika Hokusai"] [charaSet G 8001000 1 "Dummy Effect 1"] [charaSet H 8001000 1 "Dummy Effect 2"] [charaSet I 8001000 1 "Dummy Effect 3"] [charaSet J 8001000 1 "Dummy Effect 4"] [charaSet K 8001000 1 "Dummy Effect 5"] [charaSet L 8001000 1 "Dummy Effect 6"] [charaSet O 8001000 1 "Dummy Effect 7"] [charaSet P 8001000 1 "Dummy Effect 8"] [charaPut G 2000,2000] [charaEffect G bit_talk_41] [charaPut H 2000,2000] [charaEffect H bit_talk_42 0,0 H] [charaDepth A 1] [charaDepth F 5] [charaDepth D 10] [charaDepth E 10] [branchQuestNotClear lblNotClear 3000303] [flag IsClear true] [branch lblConf] [label lblNotClear] [flag IsClear false] [label lblConf] [branch lblNotClear1 IsClear false] [scene 66800] [branch lblConf1] [label lblNotClear1] [scene 10400] [label lblConf1] [fadein black 1.5] [wait fade] [wt 0.4] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_2 0.1] @Sigurd ...So please, give it to me straight, Master. [k] @Sigurd Do you think I've gotten weaker? [k] ?1:If this is you weak, I can't imagine what strong looks like. [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash It's true. [k] @Mash We would have had a much more difficult time[sr]against Fafnir without your help. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] @Siegfried There you have it, Lord Sigurd. And I too can vouch that you are still as strong as ever. [k] @Siegfried Tell us, why would you think otherwise? [k] ?2:Not even a little. [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] @Siegfried Master is right. [k] @Siegfried You are every bit as strong as you ever were. [k] @Siegfried Tell us, what in the world made you think otherwise? [k] ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd Well... [k] @Sigurd For one, the fact that I let[sr]my guard down on the battlefield. [k] @Sigurd But more significantly, it is the fact that I[sr]was once able to defeat Fafnir on my own... [k] @Sigurd ...yet this time, I was unable to do so without[sr]assistance from other Servants. [k] [charaFace A 4] @Sigurd The only explanation I could think of[sr]was that...I must have grown weaker. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Siegfried True, there are definitely cases where we Servants[sr]are weaker now than when we were alive. [k] [charaFace D 0] @Siegfried For example, as a Saber,[sr]I can no longer use my Tarnkappe. [k] @Siegfried In a vacuum, one could indeed conclude that we have grown weaker. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Sigurd I knew it... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Siegfried However... [k] @Siegfried It might sound contradictory, but I'm also certain I don't feel any weaker now than I did when I was alive. [k] [charaFace D 1] @Siegfried And the reason for that...is our Master. [k] @Siegfried Well, [&him:her] and the other companions[sr]alongside whom we've fought. [k] @Siegfried While these kinds of circumstances would never come about during an ordinary Holy Grail War, they allow us to draw on this power. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd ...[sr]... [k] [charaFace A 1] @Sigurd ...I see. Yes, you're right.[wt 0.65][charaFace A 10][sr]Thank you, Lord Siegfried. [k] @Sigurd How can I repay you for your help? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Siegfried If you'd like to repay me, you can do so by sparring with a couple of people I know. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd Oh? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Siegfried ...Hehehe. [k] @Siegfried In fact, this sparring session might just[sr]help you truly understand what I mean. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd ...? [k] [messageOff] [wt 0.4] [fadeout black 1.6] [bgmStop BGM_EVENT_2 1.6] [wait fade] [scene 31501] [wt 0.4] [fadein black 1.6] [wait fade] [wt 0.4] [se ade126] [charaFace A 7] [wt 0.8] @Sigurd Good day. [bgm BGM_EVENT_62 0.1]My name is Sigurd,[sr]and I'll be your sparring partner today. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaFace E 6] [charaFace F 26] [charaFadein E 0.4 0] [charaFadein F 0.4 2] [wt 0.6] [charaTalk on] [charaTalk A] @Katsushika Hokusai Hell yeah! Siegfried told me all aboutcha. [k] @Katsushika Hokusai This oughta get me another step closer[sr]ta bein' a bona fide swordmaster! [k] @Sieg I'm a Caster, not a Saber...but I still tend to get involved in a lot of sword fights. [k] [charaFace E 1] @Sieg So I think this sparring session will[sr]be extremely educational for me. [k] [messageOff] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.8] [charaFace A 1] @Sigurd ...[sr]...Hehe. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Katsushika Hokusai Somethin' wrong, Sigurd? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd Oh, sorry. Not to worry, everything is fine. [k] [charaFace A 10] @Sigurd Now, shall we get started? [k] ?1:I'm gonna fight on their side, 'kay? ?! @Sigurd Understood. [k] [charaFace A 2] @Sigurd Then let us begin! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaFace E 5] [charaFace F 24] [charaFadein E 0.1 0] [charaFadein F 0.1 2] [wt 0.6] [charaMoveReturn E -256,-6 0.6] [charaMoveReturn F 256,-6 0.6] [wt 0.8] [fadeout black 1.4] [bgm BGM_EVENT_62 1.4 0.6] [wait fade] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [fadein black 1.4] [wait fade] [wt 0.2] [bgm BGM_EVENT_62 0.6 1.0] [charaFace E 5] [charaFace F 11] [charaFadein E 0.1 0] [charaFadein F 0.1 2] [wt 0.6] [se ad443] [charaFadeout E 0.4] [charaMove E -800,0 0.6] [wt 0.6] [seStop ad443 0.8] [wt 0.6] [charaMoveScale F 0.98 0.1] [charaMove F 256,-5 0.1] [wt 0.15] [se bac1] [charaPut G 156,0] [charaFace F 2] [charaMoveScale F 1.2 0.3] [charaMove F 156,50 0.3] [charaFadeout F 0.3] [wt 0.3] [charaPut G 2000,2000] [wt 0.1] [charaRoll I -13] [charaMoveScale F 1.0 0.1] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.6] [se bac5] [effect bit_talk_Slash_white_01 110,0 H] [charaMoveReturn A -80,-10 0.4] [wt 0.45] [se bac5] [charaEffect I bit_talk_Slash_white_01 -20,0 V] [charaMoveReturn A 40,0 0.4] [wt 0.45] [effect bit_talk_h_slash01] [wt 0.1] [se bac417] [fadeout white 0.2] [wait fade] [charaFadeout A 0.1] [wt 0.1] [charaFace A 0] [charaFace F 12] [charaFadein A 0.1 -130,0] [charaFadein F 0.1 180,0] [charaShake A 0.04 3 3 0.8] [charaShake F 0.04 3 3 0.8] [fadein white 0.2] [wait fade] [wt 0.8] [charaFace A 5] [charaMove A -140,0 0.1] [wt 0.25] [se bac11] [charaMove A 0,0 0.3] [fowardEffect bit_talk_13 180,40] [charaFace F 3] [charaShake F 0.04 2 2 0.4] [wt 0.15] [charaFadeout F 0.3] [charaMove F 600,0 0.3] [wt 0.7] [charaTalk depthOn] [charaTalk on] [charaTalk A] @Sigurd You're fast, but your strokes are all over the place! [k] @Sigurd It's natural to hesitate at times[sr]when using multiple weapons... [k] @Sigurd ...so your first step is to make choosing[sr]which one to use as natural as breathing! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Katsushika Hokusai G-gotcha! [k] [messageOff] [se ad443] [charaFadeout F 0.1] [wt 0.1] [charaPut H 0,0] [wt 0.9] [seStop ad443 0.4] [charaPut H 2000,2000] [se ad671] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 100,0] [charaMove E -266,0 0.3] [wt 0.3] [charaMove E -256,0 0.2] @Sieg Y[messageShake 0.04 3 3 0.4]ou're mine! [k] [messageOff] [charaTalk off] [charaTalk depthOff] [se ad39] [fowardEffect bit_talk_charge_blu -216,0] [wt 1.4] [charaFadeout E 0.6] [charaFace D 5] [charaFadein D 0.3 -226,0] [wt 0.9] [seStop ad39 0.4] [fowardEffectStop bit_talk_charge_blu] [wt 0.7] [charaMoveScale D 0.98 0.1] [charaMove D -256,-5 0.1] [wt 0.15] [se bac1] [charaFace D 2] [charaMoveScale D 1.2 0.3] [charaMove D 50,50 0.3] [charaFadeout D 0.3] [wt 0.3] [charaMoveScale D 1.0 0.1] [wt 0.1] [effect bit_talk_h_slash01 0,0 H] [wt 0.1] [se bac417] [fadeout white 0.2] [wait fade] [charaFadeout D 0.1] [wt 0.1] [charaFace A 5] [charaFace D 5] [charaFadein A 0.1 50,0] [charaFadein D 0.1 -180,0] [charaShake A 0.04 3 3 0.8] [charaShake D 0.04 3 3 0.8] [fadein white 0.2] [wait fade] [wt 0.8] [se bac41] [se bac166] [fowardEffect bit_talk_charge_blu -176,0] [wt 1.1] [seStop ad41 0.4] [fowardEffectStop bit_talk_charge_blu] [charaFadeout D 0.4] [charaFace E 5] [charaFace A 0] [charaFadein E 0.2 -226,0] [wt 1.1] [charaMove A -10,-5 0.2] [wt 0.2] [se bac9] [fowardEffect bit_talk_13 -150,-280] [charaMove A 1 0.4] [wt 0.25] [charaFace E 2] [charaShake E 0.04 4 2 0.4] [charaMove E -226,-40 0.4] [wt 0.1] [se ade75] [seVolume ade75 0 0.8] [charaFadeout E 0.3] [wt 0.8] [charaTalk depthOn] [charaTalk on] [charaTalk A] @Sigurd You're still overly reliant on Lord[sr]Siegfried's sheer strength. [k] @Sigurd I can understand why you'd be in a hurry to end the fight, since you can only transform for a moment[line 2] [k] @Sigurd But there's no need to rush. You still have plenty[sr]of breathing room to use that technique. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 0,-50] [wt 0.4] [se ad7] [seVolume ad7 0 0.8] [charaMove E 1 0.4] [charaShake E 0.04 3 3 0.4] [wt 0.7] [charaFace E 2] @Sieg R-right! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] [wt 0.4] [charaMoveScale F 0.98 0.1] [charaMove F 0,-5 0.1] [wt 0.15] [se bac1] [charaPut G 0,0] [charaFace F 2] [charaMoveScale F 1.2 0.3] [charaMove F 0,50 0.3] [charaFadeout F 0.3] [wt 0.3] [charaPut G 2000,2000] [wt 0.1] @Katsushika Hokusai H[messageShake 0.04 4 3 0.5]raaaaaah! [k] [charaMoveScale F 1.0 0.1] [wt 0.1] [messageShakeStop] [charaRoll K 90] [charaRoll O 90] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd Hmm. [k] [messageOff] [charaMove A 20,-10 0.2] [wt 0.2] [charaMove A -30,20 0.3] [wt 0.1] [se ad471] [charaEffect J bit_bolg_01b 0,-80] [charaEffect K bit_bolg_01b -250,200] [charaMove A 1 0.3] [charaShake A 0.04 2 2 0.4] [wt 0.05] [charaMove K -330,-400 0.2] [wt 0.18] [charaMove K -630,-600 0.15] [wt 0.9] [charaEffectDestroy J] [charaEffectDestroy K] @Sigurd You're not hesitating, but that's made your attack patterns too simplistic. [k] @Sigurd An effective combat strategy relies on a mixture of both truth and lies. I want you to come up with at least three options for attacking your opponent at any given time. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 20] [charaFadein F 0.1 1] [charaShake F 0.04 3 2 0.6] @Katsushika Hokusai Y-yikes! That sounds way too complicated for me! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Sigurd If it helps, you could try thinking of[sr]these options as conditional reflexes. [k] [charaFace A 0] @Sigurd Perhaps you could try assigning numbers to each move. For example, four, seven, two, five... [k] [messageOff] [wt 0.3] [charaMoveScale A 0.98 0.1] [charaMove A 0,-5 0.1] [wt 0.15] [se bac1] [charaPut G 0,0] [charaMoveScale A 1.2 0.3] [charaMove A 0,50 0.3] [charaFadeout A 0.3] [wt 0.3] [charaPut G 2000,2000] [wt 0.1] [wipeout circleIn 0.2 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [charaMoveScale A 1.0 0.1] [scene 10000] [wipein circleOut 0.2 1.0] [wait wipe] [se bac85] [se bac308] [charaEffect L bit_bolg_02b] [wt 0.25] [se bac85] [se bac308] [charaEffect P bit_bolg_01b] [wt 0.25] [se bac86] [se bac308] [charaEffect O bit_bolg_01b -100,100] [wt 0.25] [se bac308] [se bac474] [seVolume bac474 0 0.7] [effect bit_talk_gram_slash_03] [wt 0.4] [fadeout white 0.2] [wait fade] [scene 31501] [cameraMove 0.1 0,0 1.02] [fadein white 0.2] [wait fade] [wt 0.6] [se ad223] [fowardEffect bit_talk_quickmove] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-10] [wt 0.2] [charaMove A 1 0.2] [wt 0.8] [charaEffectDestroy L] [charaEffectDestroy O] [charaEffectDestroy P] [se ade80] [wt 2.7] [se ad716] [shake 0.04 3 2 0.9] [wt 1.2] @Sigurd ...could be something like that.[sr]Easy, right? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace E 2] [charaFace F 20] [charaFadein E 0.1 0] [charaFadein F 0.1 2] @Both ...[sr]... [k] [charaTalk on] [charaFace E 8] @Sieg I think we still have a long way to go before[sr]I can start thinking like that... [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sigurd Oh? Hmm... Well, there's nothing wrong with associating them with something else, either. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace E 6] [charaFace F 29] [charaFadein E 0.1 0] [charaFadein F 0.1 2] @Katsushika Hokusai Yeah? In that case, do ya think I could try[sr]to think of 'em as paintins', Sigurd? [k] [charaFace F 6] @Katsushika Hokusai I'm just startin' ta get the faintest[sr]picture of how it could work here... [k] @Katsushika Hokusai But I'm definitely way more familiar with paintins' than I am numbers. [k] [charaFace E 1] @Sieg In that case, I'll try thinking of[sr]my techniques as Servant classes. [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Sigurd That sounds fine to me. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace E 1] [charaFace F 7] [charaFadein E 0.1 0] [charaFadein F 0.1 2] @Katsushika Hokusai All right, Sieggy, whaddaya say we do this thing!?[sr]I'll go first! [k] [charaFace E 8] @Sieg “Sieggy”? [k] [charaFace E 2] @Sieg Well, all right. But I'll be going right after you![sr]Come on, let's do it! [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Sigurd That's it! Show me what you've got! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_62 0.5] [wait fade] [soundStopAll] [end]