$91-10-39-01-3-0 [soundStopAll] [charaSet A 1039000 1 Lakshmi] [charaSet B 1098158300 1 Nemo] [charaSet C 1098181900 1 "Nemo Marine"] [charaSet D 1098181900 1 "Nemo Marine"] [charaSet E 1098181900 1 "Nemo Marine"] [charaSet F 1098181900 1 "Nemo Marine"] [charaSet G 1098182100 1 "Nemo Professor"] [charaSet H 1098182210 1 "Nemo Engineer"] [charaSet I 6034000 1 Ushiwakamaru] [charaSet J 7016000 1 "Tamamo Cat"] [charaSet K 7016000 1 "Tamamo Cat (Clone)"] [charaSet L 7016000 1 "Tamamo Cat (Silhouette 1)"] [charaSet M 7016000 1 "Tamamo Cat (Silhouette 2)"] [charaSet N 5002001 1 Gilles] [charaSet O 98002000 1 "Dummy Effect 1"] [imageSet P back10000 1] [imageSet Q back10000 1] [charaSet R 98002000 1 "Dummy Effect 2"] [charaPut O 2000,2000] [charaEffect O bit_talk_41] [charaScale Q 1.01] [charaFilter Q silhouette E0000080] [charaScale P 1.01] [charaDepth E 1] [charaDepth F 1] [charaDepth C 5] [charaDepth D 5] [charaDepth I 8] [charaDepth B 10] [scene 66500] [fadein black 1.5] [wait fade] [wt 0.4] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 0.4] [se ad453] [seVolume ad453 0 0] [bgm BGM_EVENT_94 0.1] @Nemo That being said, we aren't experts when it comes to having fun either, so I decided to call in a professional fun-haver just to cover all our bases. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [seVolume ad453 1.2 1.0] [wt 1.6] [seStop ad453] [wt 0.1] [se ad73] [wt 0.8] [se ad223] [fowardEffect bit_talk_quickmove] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-10] [wt 0.2] [charaMove I 1 0.2] [wt 0.8] [charaFace I 6] @Ushiwakamaru Hahaha! If it's fun you're looking for, then you've come to the right (summer) Ushiwakamaru! [k] [charaFace I 1] @Ushiwakamaru There's so many games we can play. Hide-and-seek,[sr]climbing trees, red light green light... [k] @Ushiwakamaru This is going to be great! I never thought all the playing (read: training) I did in the mountains would be so useful here, too! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaFace C 3] [charaFace D 3] [charaFace E 3] [charaFace F 3] [charaFadein C 0.2 300,0] [charaFadein D 0.2 -300,0] [charaFadein E 0.2 100,0] [charaFadein F 0.2 -100,0] [wt 0.2] @Nemo Marines Master Tengu! [se adm21][seVolume adm21 0 0.2][charaMoveReturn C 300,12 0.4][wt 0.1][charaMoveReturn F -100,12 0.4][wt 0.3]Master Tengu![sr](Already enjoying themselves)[charaMoveReturn E 100,12 0.4][wt 0.1][se adm21][seVolume adm21 0 0.3][charaMoveReturn D -300,12 0.4][wt 0.6] [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 1] @Ushiwakamaru Oh, uh, I'd actually rather you didn't say that.[sr]It reminds me of my mentor telling me: [k] [charaFace I 2] @Ushiwakamaru “How dare you try those unrefined techniques on me!?”[sr][wt 0.8][charaFace I 3]right before he'd knock me upside the head. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lakshmi Thank you for your tutelage, Lady Ushiwakamaru. This is all very new to me, but I'm going to do the best I can. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Ushiwakamaru I'm glad to see you're taking your fun so seriously! [k] [charaFace I 4] @Ushiwakamaru That being said...I think I see what Nemo meant when he told me you were too earnest for your own good. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nemo That's exactly why I called you in:[sr]to do something about that. [k] @Nemo You are an expert at having fun, right?[sr]I'm looking forward to seeing what you've got. [k] ?1:By the way, are you sure it's okay for us to play here? ?2:I know the dock's a pretty big place,[csr]but is it really okay to use it as a playground? ?! @Nemo The simulator can only do so much when[sr]it comes to physically active play. [k] @Nemo Every sailor knows that when you're out at sea on a long, dull voyage, it's important to go out on the deck and get enough exercise to stay in shape. [k] [charaFace B 1] @Nemo And here at Chaldea, we don't just have a ship with a deck. We also have the dock it's, uh, docked in. [k] [charaFace B 6] @Nemo That said, I wouldn't recommend playing hide-and-seek in the ship's engine room. Not unless you want Nemo Engineer to throw a wrench at your head. [k] @Nemo I might be the ship's captain, but trust me,[sr]those things hurt a lot more than my fists. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Ushiwakamaru Of course, every good game needs rules,[sr]so make sure you all follow them. [k] [charaFace I 1] @Ushiwakamaru And with that, let's get these fun times started! [k] [charaFace I 4] @Ushiwakamaru Now, what to play first... Hmm...[sr]We do have a good number of people here... [k] [messageOff] [wt 0.5] [charaFace I 1] [charaMoveReturn I 0,-10 0.4] [wt 0.3] @Ushiwakamaru I know! Why don't we try that modern version[sr]of tag you once taught me, Master? [k] @Ushiwakamaru What did you say it was called again?[sr]Oh, right. Cops and robbers! [k] ?1:Ah yes, tag and hide-and-seek, combined in one glorious game. ?2:Yup! Fun for the cops AND for the robbers. ?! @Ushiwakamaru Sounds to me like someone's pretty confident in [&his:her][sr]chances. Now that's what I'm talking about! [k] [charaFace I 0] @Ushiwakamaru Okay, Master, would you mind telling everyone the rules? [k] [messageOff] [wipeout rollRight 1.2 1.0] [bgm BGM_EVENT_94 1.2 0.7] [wait wipe] [charaFadeout I 0.1] [wt 0.4] [wipein rollLeft 1.2 1.0] [wait wipe] [wt 0.2] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] [bgm BGM_EVENT_94 1.0 1.0] @Nemo I see. So it's a team battle. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFace G 0] [charaFadein C 0.1 0] [charaFadein G 0.1 2] @Nemo Marine Sounds like fun! [k] [charaFace G 1] @Nemo Professor I'd only be a liability for whichever team I was on,[sr]so I'll be the referee. [k] [charaFadeout C 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Ushiwakamaru Well, Lady Lakshmi?[sr]Are you prepared to have fun? [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [bgmStop BGM_EVENT_94 1.2] [wt 0.6] [charaFace A 1] [charaMoveReturn A 0,-5 0.6] [wt 1.2] [charaFace A 7] @Lakshmi Heh, not to worry. I understand exactly how this works. [k] [messageOff] [se ade84] [seVolume ade84 0 0.0] [wt 0.6] [fadeout white 1.4] [seVolume ade84 0.3 1.0] [wait fade] [charaFadeout A 0.1] [wt 0.1] [scene 22000] [charaEffect R bit_sepia01_depth] [wt 0.2] [fadein white 1.4] [wait fade] [wt 0.4] [charaTalk A] [charaFace A 5] [charaFadein A 0.6 266,0] [charaMove A 256,0 0.6] [wt 0.9] [bgm BGM_EVENT_70 0.1 0.8] @Lakshmi This symbolizes the endless struggle between[sr]the authorities and the lawless criminal element. [k] @Lakshmi The fact that the efforts made to apprehend these robbers can be all for naught if they are freed from prison due to a lacking security detail... [k] [messageOff] [fadeout white 0.4] [bgmStop BGM_EVENT_70 0.4] [wait fade] [charaFadeout A 0.1] [wt 0.1] [scene 66500] [charaPut R 2000,2000] [charaEffectStop R bit_sepia01_depth] [fadein white 0.4] [wait fade] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 1] @Lakshmi ...makes this[wt 0.65][se ade98][charaPut O 0,160][charaFace A 2] game the perfect way to learn about the[sr]difficulties of enacting laws with the practical realities of law enforcement! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut O 2000,2000] [charaTalk off] [charaFace G 2] [charaFace B 6] [charaFace I 2] [charaFadein G 0.1 -280,0] [charaFadein B 0.1 -30,0] [charaFadein I 0.1 270,0] [wt 1.4] [charaFace G 4] [charaFace B 4] [charaFace I 4] @All (Looks like we've got our work cut out for us...) [k] [charaFadeout G 0.1] [charaFadeout B 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk on] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] [bgm BGM_EVENT_94 0.1] @Ushiwakamaru A-anyway, what say we get started!?[wt 0.9][charaFace I 6][sr]This fun isn't going to have itself, after all! [k] [messageOff] [fadeout black 1.4] [wait fade] [charaFadeout I 0.1] [wt 0.1] [charaMoveScale D 1.1 0.1] [charaMoveScale E 0.9 0.1] [charaMoveScale F 1.05 0.1] [fadein black 1.4] [wait fade] [wt 0.4] [charaTalk off] [se ad456] [se ad518] [seVolume ad518 0 0.2] [wt 0.3] [charaFace C 3] [charaFadein C 0.3 300,0] [charaMove C -300,0 1.6] [wt 0.7] [charaFace D 3] [charaFadein D 0.3 350,0] [charaMove D -250,0 1.6] [charaFadeout C 0.7] [wt 0.7] [charaFace E 3] [charaFadein E 0.3 250,-50] [charaMove E -350,-50 1.6] [charaFadeout D 0.9] [wt 0.7] [charaFace C 3] [charaFadein C 0.3 260,0] [charaMove C -290,0 1.6] [wt 0.2] [charaFace F 3] [charaFadein F 0.3 500,0] [charaMove F -100,0 1.6] [charaFadeout C 0.8] [charaFadeout E 0.5] [wt 0.7] [seStop ad456 0.6] [seStop ad518 0.6] [charaFadeout F 0.6] [wt 1.0] [se ad73] [wt 0.55] [se ad223] [fowardEffect bit_talk_quickmove] [charaTalk on] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 0,-5] [wt 0.2] [charaMove I 1 0.2] [wt 0.4] @Ushiwakamaru Ahahaha! Did you really think you could outrun a tengu!? I'm going to get yooou! [k] [messageOff] [charaMove I -40,0 0.5] [wt 0.5] [se ad7] [seVolume ad7 0 0.7] [charaFace I 2] [charaMove I 128,0 0.15] [wt 0.15] [charaMove I 256,0 0.15] [wt 0.3] [se ad223] [fowardEffect bit_talk_quickmove -256,0] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 -256,-5] [wt 0.2] [charaMove J 0 0.2] [wt 0.4] @Tamamo Cat Hold it! If there's a game going on today,[sr]this cat's gonna come out to play! [k] [charaFace J 1] @Tamamo Cat Now that I've decided to join, this cat's gonna lead her team to victory with this ultimate technique! Get ready, 'cause here comes my Cat Clone! [k] [messageOff] [charaFadeout J 0.1] [charaFadeout I 0.1] [wt 0.1] [charaDepth J 1] [charaDepth K 1] [charaDepth L 9] [charaDepth M 9] [charaDepth A 10] [charaTalk off] [charaFace J 0] [charaFadein J 0.1 1] [wt 0.4] [se ade223] [seVolume ade223 0 0.4] [charaShake J 0.04 4 1 0.7] [charaMoveReturn J -20,0 0.3] [wt 0.3] [se ade223] [seVolume ade223 0 0.6] [charaMoveReturn J 20,0 0.3] [wt 0.3] [se ade223] [seVolume ade223 0 0.6] [charaMoveReturn J -20,0 0.3] [wt 0.7] [charaFace J 1] [charaFace K 1] [charaFace L 1] [charaFace M 1] [charaFadein K 0.1 1] [charaFadein L 0.1 1] [charaFadein M 0.1 1] [charaFadeTime L 0.1 0.3] [charaFadeTime M 0.1 0.3] [charaFadeTime J 0.1 0.8] [charaFadeTime K 0.1 0.8] [wt 0.3] [charaMove L 256,0 0.2] [charaMove M -256,0 0.2] [wt 0.1] [se bac122] [se bac134] [seVolume bac134 0 0.1] [charaMove J 256,0 0.2] [charaMove K -256,0 0.2] [charaFadeTime J 0.2 1.0] [charaFadeTime K 0.2 1.0] [wt 0.9] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.1] [charaMove J 256,-10 0.2] [charaMove K -256,-10 0.2] [wt 0.2] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [se ad73] [fowardEffect bit_talk_quickmove -256,0] [fowardEffect bit_talk_quickmove 256,0] [wt 0.9] [charaTalk on] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Ushiwakamaru What kind of trickery is this!? Then again,[sr]I guess I can do something similar myself... [k] @Ushiwakamaru At any rate, if that's how you want to play, I'll just round up the whole lot of you! Cover me, Lady Lakshmi! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lakshmi Understood. I'll circle around from the left! [k] [messageOff] [charaFace A 4] [wt 0.4] [bgm BGM_EVENT_94 0.4 0.7] [charaFadein P 0.1 0,-200] [charaFadeTime P 0.4 0.3] [wt 0.4] @Lakshmi (That said...this is all far too chaotic.[sr]Much more so than any battlefield.) [k] @Lakshmi (I thought I was fairly experienced when it came to commanding a battle, but I'm at a loss as to what to do next...) [k] [messageOff] [charaTalk off] [charaFace L 0] [charaFadein L 0.4 186,0] [charaFadeTime L 0.4 0.7] [charaMove L 206,0 0.4] [wt 0.4] [bgm BGM_EVENT_94 1.8 0.3] @Tamamo Cat (Trying to predict your opponent's next move? Poor thing. You've clearly never trained a cat before.) [k] [charaFace A 6] @Lakshmi (W[messageShake 0.04 3 2 0.3]hat the...!?) [k] [messageOff] [charaFace L 5] [scene 83605 2.4] [wt 1.2] @Tamamo Cat (In play, whoever empties their mind is the winner.) [k] @Tamamo Cat (Understand that this is no mere game. This is a contest to see who can toss out the contents of their brain first...) [k] [charaFace L 0] @Tamamo Cat (Cats are the truth of the universe, and truth will always be by humanity's side...or at least, for as long as you can still get your hands on cans of cat food...) [k] [messageOff] [charaFace L 1] [charaFadeout L 0.4] [charaMove L 186,0 0.4] [wt 0.8] [charaFace A 10] [wt 1.1] [charaTalk on] [charaFace A 4] @Lakshmi (Empty... Empty... Emptiness is zero. Nothingness.[sr]The beginning of the entire universe...) [k] @Lakshmi (...For that matter, why was I hearing a cat's voice in my head?) [k] [messageOff] [scene 66500 1.4] [seStop ad653 1.4] [wt 1.8] [charaFace A 7] @Lakshmi Heh... Hehe... Hehehehe! [bgm BGM_EVENT_94 2.0 1.0]I don't know what to make of[sr]any of this, but I think I'm starting to enjoy myself! [k] ?1:(Did she just overthink things so much she ended up back at square one?) ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Tamamo Cat I get the feeling things didn't quite turn out how I expected, but hey, the important thing's that you're having fun, woof! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] @Ushiwakamaru Exactly! Having fun is all that matters! [k] [charaFace I 6] @Ushiwakamaru Go on, Lady Lakshmi, now's your chance![sr]Let your instincts take the wheel! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nemo It looks like we might finally have to[sr]get serious about making our escape. [k] @Nemo Hmm. Should I make a run for it like a swordfish,[sr]or lay low like a flounder? [k] [messageOff] [wt 0.8] [wipeout rightToLeft 1.6 1.0] [bgmStop BGM_EVENT_94 1.6] [wait wipe] [charaFadeout B 0.1] [wt 0.1] [pictureFrame cut063_cinema] [wt 0.4] [wipein leftToRight 1.6 1.0] [wait wipe] [se ad60] [wt 0.4] [charaTalk N] [charaFace N 0] [charaFadein N 0.4 296,-50] [charaMove N 256,-50 0.4] [wt 0.6] [seStop ad60 0.2] [wt 0.2] @Gilles Oh? Isn't that...? [k] [messageOff] [charaTalk off] [wt 0.1] [charaFace A 1] [charaFadein A 0.6 -256,-50] [charaFadeTime A 0.6 0.8] [wt 1.6] [charaFadeout A 0.4] [wt 0.8] [charaTalk on] [charaTalk N] [charaFace N 1] @Gilles I see, I see.[bgm BGM_EVENT_70 0.1][sr]Yes, it's all perfectly clear. [k] @Gilles What a joy to see Jeanne getting[sr]in touch with her inner child. [k] @Gilles Well I, for one, am certainly not about to disturb her. [k] [charaFace N 4] @Gilles However...as far as I can tell, her side would[sr]seem to be significantly outnumbered. [k] [charaFace N 1] @Gilles Well, we can't have that. Jeanne shines brightest in[sr]battle when she's up against a fearsome foe, after all. [k] @Gilles I'm sure she won't mind if her dear Daddy Longlegs[sr]helps her out just a little bit. [k] [charaFace N 3] @Gilles Ahh, how wonderful it feels to do a good deed.[sr]Truly, no one understands Jeanne better than me! [k] [charaFace N 0] @Gilles Now, let's go ahead [charaMoveReturn N 260,-50 0.4][se ade277][seVolume ade277 0 0.6][wt 0.4][charaMoveReturn N 252,-50 0.3]and turn this page. [k] [messageOff] [wipeout leftToRight 1.6 1.0] [bgmStop BGM_EVENT_70 1.6] [wait wipe] [charaFadeout N 0.1] [wt 0.1] [charaSet K 98006100 1 "Enemy A"] [charaSet L 98006100 1 "Enemy B"] [charaSet M 98006100 1 "Enemy C"] [charaDepth K 9] [charaDepth L 1] [charaDepth M 1] [charaMoveScale D 1.0 0.1] [charaMoveScale E 1.0 0.1] [charaMoveScale F 1.0 0.1] [pictureFrame] [wt 0.2] [wipein rightToLeft 1.6 1.0] [wait wipe] [wt 0.2] [se ade59] [effect bit_talk_06b2] [wt 1.2] [seStop ade59 0.4] [effectStop bit_talk_06b2] [wt 0.4] [se ad177] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [charaSpecialEffect K appearance 60,0 1.2] [wt 2.2] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Lakshmi Huh!?[bgm BGM_EVENT_80 0.1] [k] [messageOff] [charaFace A 5] [wt 0.5] [charaPut O 0,0] [se bac1] [charaFace A 2] [charaFadeout A 0.3] [charaMove A 0,10 0.2] [charaMoveScale A 1.2 0.2] [wt 0.2] [charaPut O 2000,2000] [charaEffectStop O bit_talk_41] [wt 0.2] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] [wt 0.6] [charaMoveScale A 1.0 0.1] [se bac511] [effect bit_talk_h_slash01] [charaShake K 0.04 4 3 1.2] [wt 0.9] [se ade244] [wt 1.1] [seStop ade244 0.4] [charaFadeout K 0.1] [wt 0.1] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 1] @Ushiwakamaru Nicely done! You sliced through those starfish monsters that showed up out of nowhere like they were nothing! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] @Tamamo Cat (Hang on... Where's that severed starfish arm gonna land? I'm getting a bad feeling about this, woof!) [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [se ade244] [wt 1.5] [seStop ade244 0.4] [wt 0.4] [se ad50] [seVolume ad50 0 0.4] [wt 0.25] [seStop ad50] [wt 0.7] [charaTalk off] [bgm BGM_EVENT_80 1.2 0.6] [wt 0.7] [se ad9] [seVolume ad9 0 0.3] [charaTalk Q] [charaFadein Q 0.6 0,-200] [charaFadeTime Q 0.6 0.4] [wt 0.2] [charaFadeout Q 0.9] [wt 0.2] [charaFadein Q 0.6 0,-200] [charaFadeTime Q 0.6 0.4] [wt 0.6] [se ade157] [seVolume ade157 0 0.6] [se ade307] [seVolume ade307 0 0.5] [effect bit_talk_rain01] [wt 0.2] [charaFadeout Q 0.9] [wt 0.9] [charaFadein Q 0.6 0,-200] [charaFadeTime Q 0.6 0.4] [wt 0.6] [charaFadeout Q 0.9] [wt 0.4] [charaTalk on] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [seVolume ade307 1.0 0.2] [seVolume ad9 1.0 0.2] [bgm BGM_EVENT_80 1.0 1.0] @Nemo Gah! It hit the ceiling so hard it turned on the sprinklers! [k] @Nemo And now it's...! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaFace K 0] [charaFadein K 0.1 1] [wt 0.6] [se ade59] [effect bit_talk_06b2] [wt 1.2] [seStop ade59 0.4] [effectStop bit_talk_06b2] [wt 0.4] [se ad177] [charaFace L 0] [charaFace M 0] [charaFadein L 0.4 256,0] [charaFadein M 0.4 -256,0] [charaSpecialEffect L appearance 256,0 1.2] [charaSpecialEffect M appearance -256,0 1.2] [wt 2.5] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.1] [charaTalk on] [charaTalk D] [charaFace D 7] [charaFace E 7] [charaFadein D 0.1 150,0] [charaFadein E 0.1 -150,0] @D:Nemo Marine Aaah, groooss! [charaMoveReturn D 150,15 0.2][wt 0.2][charaMoveReturn D 150,15 0.2][wt 0.2]I like regular starfish,[sr]but those things are abominations![charaMoveReturn D 150,15 0.2][wt 0.2][charaMoveReturn D 150,15 0.2][wt 0.2] [k] [clear] [charaShake E 0.04 3 3 0.6] @E:Nemo Marine Now they're sucking up all the water[sr]to increase their numbers! [k] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaShakeStop E] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Nemo Professor Welp... This was quite the unfortunate turn of events. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaMoveScale D 1.1 0.1] [charaMoveScale E 0.9 0.1] [charaMoveScale F 1.05 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [charaShake A 0.04 3 2 0.3] [wt 0.8] [charaFace A 4] [wt 0.7] @Lakshmi Dammit. I did it again... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Nemo We know why this happened. It's got to be that Caster[sr]that looks like a pop-eyed goldfish. I swear... [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [se ad754] [seVolume ad754 0 0.6] [se ade235] [seVolume ade235 0 0.4] [charaFace C 7] [charaFace F 2] [charaFadein C 0.4 -400,0] [charaFadein F 0.4 500,0] [charaMove C 300,0 1.2] [charaMove F -400,0 1.2] [wt 0.8] [charaFadeout C 0.4] [charaFadeout F 0.4] [charaFace D 7] [charaFace E 7] [charaFadein D 0.4 400,0] [charaFadein E 0.4 -200,0] [charaMove D -350,0 1.2] [charaMove E 550,0 1.2] [wt 0.8] [charaFadeout D 0.4] [charaFadeout E 0.4] [charaFace C 2] [charaFace F 7] [charaFadein C 0.4 300,0] [charaFadein F 0.4 -400,0] [charaMove C -400,0 1.2] [charaMove F 400,0 1.2] [wt 0.8] [charaFadeout C 0.4] [charaFadeout F 0.4] [wt 1.0] [seVolume ad754 0.8 0.4] [charaPut O 0,0] [charaEffect O bit_talk_10_LowLevel] [wt 0.2] [se ad13] [charaTalk on] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] [wt 0.2] @Nemo Engineer H[messageShake 0.03 3 3 0.6]ey! Keep it down out there, will ya!? [k] [messageShakeStop] [charaFace H 4] [charaShake H 0.04 2 4 0.4] @Nemo Engineer Oh shit! The hell're those freaky things!? [wt 0.4][charaFace H 5]You lot[sr]better not let 'em into the engine room, you hear me!? [k] @Nemo Engineer M-make sure you take care of 'em all on the dock! [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaPut O 2000,2000] [seStop ad754 1.0] [seStop ade235 1.0] [wt 0.4] [se ade157] [seVolume ade157 0 0.6] [wt 1.2] [se ade157] [seVolume ade157 0 0.6] [seVolume ade307 1.0 0.6] [wt 1.8] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Nemo Professor Another set of sprinklers just went off. And with all that water making their numbers increase even faster... [k] [charaFace G 1] @Nemo Professor Yeah, I know. It's just like one of those[sr]monster movies they've got in the library. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 1] @Ushiwakamaru Well hey, this kind of thing happens[sr]in Chaldea all the time! [k] [charaFace I 2] @Ushiwakamaru Personally, I'm happy to start a new game (read: training session) where I'll get to practice my swordplay! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nemo Whatever else happens next,[sr]I think we need to take care of these things first. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Lakshmi Yes, you're right.[sr]I'm so sorry things turned out this way! [k] [messageOff] [fadeout black 0.5] [seStop ad9 0.5] [seStop ade307 0.5] [bgmStop BGM_EVENT_80 0.5] [wait fade] [soundStopAll] [end]