$91-20-13-01-1-0 [soundStopAll] [bgm BGM_EVENT_2 0.1] [charaSet A 99502600 1 Mash] [charaSet B 2013001 1 Arash] [charaSet C 98003003 1 "Dr. Roman"] [charaSet D 6009001 1 Serenity] [charaSet E 98006000 1 "Enemy A"] [charaSet F 98006000 1 "Enemy B"] [charaSet G 98006000 1 "Enemy C"] [scene 20803] [fadein black 2.0] [wait fade] [wt 1.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] @Arash ...We've got barely any equipment. Be careful, okay? [k] @Arash You need to prepare to go into the forest.[sr]You can't just walk in there. [k] @Arash But, well, I guess this isn't a real forest, right? [k] [charaFadeout B 0.1] [se ad13] [charaTalk C] [charaPut F 0,0] [charaEffect F bit_talk_10] [wt 0.05] [charaFace C 0] [charaFadein C 0.1 0,-150] @Dr. Roman Yeah, this is a battle simulation.[sr]I want combat data for forested areas, you see. [k] @Dr. Roman So I thought bringing a veteran Heroic Spirit would be good experience for [%1]. [k] [charaFadeout C 0] [charaPut F -1000,0] [charaEffectStop F bit_talk_10] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Arash What an honor. My job is keeping [%1] from being too reckless, right? [k] @Arash It'll be hard to take it slow, but I am sure you'll get something out of this. [k] ?1:Thanks! [charaFace B 1] @Arash Yeah, leave it to me. [k] ?2:It's just you and me this time. [charaFace B 1] @Arash That's right.[sr]Let's do this. [k] ?! [charaFadeout B 0.1] [charaPut E 0,0] [charaEffect E bit_talk_10] [wt 0.05] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash ...I'll be watching the Command Room this time.[sr]Sorry, Senpai. [k] [charaFace A 1] @Mash B-But I'll help in any way I can![sr]I'll watch for any enemies that might show up! [k] [charaFadeout A 0] [charaPut E -1000,0] [charaEffectStop E bit_talk_10] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Arash Hmm? Can't you guys make enemies appear and disappear? [k] [charaFadeout B 0.1] [charaTalk C] [charaPut F 0,0] [charaEffect F bit_talk_10] [wt 0.05] [charaFace C 0] [charaFadein C 0.1 0,-150] @Dr. Roman Nah, it would be boring doing that every time.[sr]This time I had them appear randomly. [k] [charaFace C 4] @Dr. Roman So if you tell them where the enemies are, all that programming work I did will be wasted... [k] [charaFadeout C 0] [wt 0.05] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash No, Doctor. Just think of this as practice for providing support from the Command Room. [k] [charaFadeout A 0] [wt 0.05] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-150] @Dr. Roman But is there any point in you doing that? [k] [charaFadeout C 0] [wt 0.05] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash We're training to be ready for everything. Isn't that right, Doctor? [k] ?1:I'm counting on you. [charaFace A 1] @Mash Thank you, I'll do my best! [k] [charaFadeout A 0] [wt 0.05] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-150] ?2:Next time, you will come too. [charaFace A 1] @Mash Yes! I'd love to! [k] [charaFadeout A 0] [charaPut F -1000,0] [charaEffectStop F bit_talk_10] [charaTalk on] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Arash Sorry, missy, I'll be borrowing your Master for a little. [k] @Arash I'll get your Master back safe... Wait a second.[sr]You don't get hurt in a combat [charaFace B 4]simulator, right? [k] [charaFadeout B 0.1] [charaPut E 0,0] [charaEffect E bit_talk_10] [wt 0.05] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash That's right, but serious injury will result in minor psychological trauma... [k] [charaFace A 0] @Mash That goes for Servants too.[sr]Arash, please be careful. [k] [charaFadeout A 0] [charaPut E -1000,0] [charaEffectStop E bit_talk_10] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Arash I'll be fine. I'll protect your Master for you. [k] [charaFadeout B 0.1] [charaPut F 0,0] [charaEffect F bit_talk_10] [wt 0.05] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-150] ?! @Dr. Roman This is practice for fighting without Mash, too.[sr]Though Mash will always be with you during Rayshifts... [k] @Dr. Roman ...it's quite possible that you two will get separated upon arrival. [k] [charaFadeout C 0] [wt 0.05] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash It's hard to imagine me leaving Senpai's side, but[line 3] [k] [charaFace A 7] @Mash But you're right. We can't be sure it won't happen. [k] ?1:That's true. [charaFace A 8] @Mash Yes. If we ever Rayshift into space, it will take us some time to rendezvous. [k] ?2:I'll never leave you, Mash. [charaFace A 13] @Mash Thank you, Senpai.[sr]I'll try my best to stay with you always... [k] ?! [charaFadeout A 0] [charaPut F -1000,0] [charaEffectStop F bit_talk_10] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Arash Hmm... What was it? It's... [k] [charaFadeout B 0.1] [charaTalk A] [charaFace B 4] [charaFadein B 0.1 0] [charaPut E 250,0] [charaEffect E bit_talk_10] [wt 0.05] [charaFace A 0] [charaFadein A 0.1 2] @Mash Arash, is something wrong? [k] [charaTalk off] @Arash I think there's a phrase to describe you two.[sr]It's on the tip of my tongue. [k] @Arash Deeply connected? Best friends?[sr]No, no, no. Um, let me see. [k] [charaFace B 0] @Arash Deeply in love? [k] [charaTalk on] [charaTalk A] [charaFace A 3] @Mash A-Arash! [k] ?1:Maybe...he's right? @Mash Not you too! [k] ?2:Y-You're making me blush! @Mash Y-Yes, um...well... [k] ?! [charaTalk off] @Arash It's important, right?[sr]A Master and Servant are[line 3] [k] @Arash No, I guess not. It doesn't matter whether you're human or not. [k] @Arash You're comrades, risking your lives together.[sr]It's best for you to get along. [k] [charaTalk on] [charaTalk A] [charaFace A 11] @Mash Y-Yes. But wait, that doesn't just go for me... [k] @Mash ...but for all the Servants who've contracted with Senpai. [k] [charaFace A 13] @Mash You too, Arash. We're all comrades, risking our lives together, right? [k] [charaTalk off] @Arash Huh? Yeah... you're right. [k] [charaFace B 1] @Arash Come to think of it, you're right.[sr]Haha, I tried to act cool, and it failed, huh? [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_2 1.5] [wait fade] [charaFadeout B 0.1] [charaFadeout A 0] [charaPut E 0,0] [charaEffectStop E bit_talk_10] [effect bit_sepia01] [wt 1.5] [charaTalk on] [wipeout leftToRight 0.1 1] [wait wipe] [fadein black 0.1] [wait fade] [scene 10400] [wipein circleIn 1.5 1] [wait wipe] [bgm BGM_EVENT_11 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] @Serenity ...Arash is a great man.[sr]Many know his name. [k] @Serenity Many know his deeds as well.[sr]Even today he is widely respected in Western Asia. [k] @Serenity His name and achievements are carved in legends, and sung in songs. [k] [charaFace D 1] @Serenity Yes, song.[sr]Did you not know this, Master? [k] @Serenity The song survives to the present day.[sr]Shall I sing a little? [k] [wt 0.7] [charaFace D 0] @Serenity “He[line 3]” [k] @Serenity “He stood on the top of Mount Damavand, and readied the arrow of fate.” [k] @Serenity “His name was Arash, and the rising sun was his friend.” [k] @Serenity “...The generals sing of his victory.” [k] @Serenity “Strong, pure Arash, with all of his life, fired but a single arrow.” [k] @Serenity “Two countries were engulfed in the flames of war, and with his arrow he saved them both.” [k] @Serenity “All eyes were shocked as his deed, and his bravery became a legend.” [k] @Serenity “His arrow was faster than the fastest comet.” [k] @Serenity “Afterwards he was never seen, and his name alone became legend.” [k] @Serenity “The other side of the Oxus River became the new border. By its clear waters both countries built peace.” [k] @Serenity “He is Arash, the strong and pure. A lonely warrior. Arash, bold like a lion.” [k] [wt 0.7] [charaFace D 1] @Serenity I changed a bit, but it was mostly like this... [k] ?1:...A lonely warrior? ?! [charaFace D 0] @Serenity Yes. Thus it is said. [k] @Serenity Arash was the great hero of Western Asia.[sr]He lived and fought alone, they say, in the distant past. [k] [charaFace D 4] @Serenity ...The truth however, is unknown. [k] [charaFace D 0] @Serenity A legend is a legend. It does not always represent the truth. [k] @Serenity Records are the same way. They are not absolute. [k] [charaFace D 4] @Serenity I cannot say for sure...[sr]But... [k] [messageOff] [wipeout circleIn 1.5 1] [bgmStop BGM_EVENT_11 1.5] [wait wipe] [charaFadeout D 0.1] [effectStop bit_sepia01] [wt 1.5] [fadeout black 0.1] [wait fade] [wipein circleIn 0.1 1] [wait wipe] [scene 20803] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_5 0.1] [wt 0.4] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] @Arash What's wrong, Master? Space out in the forest and you'll walk right into a tree. [k] @Arash Don't drop your guard even in a battle simulation, or else you'll get hurt. Even here, you'll go numb, right? [k] @Arash It's not just trees you'll be running into.[sr]There's beasts and monsters about too. [k] ?1:Monsters? ?2:Like chimeras and stuff? ?! @Arash Yeah, a forest is nature's home.[sr]So of course, there are monsters here. [k] @Arash The mages would call it... “Mystics,” was it?[sr]They may be rare, but monsters are a part of nature. [k] [charaFace B 1] @Arash They were common in my day.[sr]The king I served was a descendant of a dragon slayer. [k] ?1:A dragon? [charaFace B 0] @Arash That's right, and a strong one, too. [k] ?2:...A wyvern, or something? [charaFace B 0] @Arash You mean the subspecies of western dragons?[sr]No, I think it was worse than that. [k] ?! @Arash Real dragons are rare, but they do exist out there. [k] @Arash They say there aren't many left these days, but the Rayshifts send you to the past, right? [k] @Arash So stay focused in the forest. Mash, the Doctor, and the other Servants can protect you. [k] @Arash You're the core of the battle, [%1]. We need your power to summon Heroic Spirits and use Command Spells. [k] @Arash Win or lose, it's up to[line 3] [k] [bgmStop BGM_EVENT_5 1.0] [charaFace B 5] @Arash Your orders... Whoa! [k] [charaFadeout B 0.1] [wt 0.1] [messageOff] [se bac20] [charaEffect E bit_shot_01] [wt 0.2] [se bac20] [charaPut F -250,0] [charaEffect F bit_shot_01] [wt 0.2] [se bac20] [charaPut G 250,0] [charaEffect G bit_shot_01] [wt 0.7] [wipeout rightToLeft 0.2 1] [wait wipe] [wipein leftToRight 0.2 1] [wait wipe] [charaTalk off] [charaFadein E 0.4 1] [charaFadein F 0.4 0] [charaFadein G 0.4 2] [wt 0.4] [charaEffect E bit_shot_01] [wt 0.2] [se bac15] [charaShake E 0.05 3 3 0.25] [charaPut F -250,0] [charaEffect F bit_shot_01] [wt 0.2] [se bac15] [charaShake F 0.05 3 3 0.25] [charaPut G 250,0] [charaEffect G bit_shot_01] [wt 0.2] [se bac16] [charaShake G 0.05 3 3 0.25] [wt 1.0] [charaSpecialEffect E enemyErasure 1 1.4] [charaSpecialEffect F enemyErasure 1 1.4] [charaSpecialEffect G enemyErasure 1 1.4] [se ad24] [wait charaSpecialEffect G] [wt 0.7] [bgm BGM_EVENT_3 0.1] [charaTalk on] [charaPut E 0,0] [charaEffect E bit_talk_10] [wt 0.05] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash I've detected random monsters![sr]Wait, [charaFace A 6]some have already been defeated? [k] [charaFadeout A 0] [wt 0.05] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 0,-150] @Dr. Roman Arash's Arrow Construction skill! [k] @Dr. Roman He was blessed by the goddess Armaiti, and is a legendary bowyer too! [k] @Dr. Roman He can make and fire arrows using magical energy in real time! [k] [charaFadeout C 0] [charaPut E -1000,0] [charaEffectStop E bit_talk_10] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Arash There's your explanation.[sr]They're coming, Master! Let's do this! [k] [charaFace B 5] @Arash Give me your orders. First we take some out, and then... [k] @Arash We retreat as fast as we can. [k] ?1:Retreat? ?2:Couldn't we just wipe them out? ?! @Arash They're random monsters. There's probably no need to, but... [k] @Arash If these things are “natural,” then a larger pack might be nearby. [k] @Arash It's like seeing an enemy scout.[sr]There might be an army nearby. [k] [charaFace B 0] @Arash Always go into training like it's the real deal![sr]Picture the risks you might face on the battlefield! [k] ?1:You may be right! [charaFace B 1] @Arash Haha! Right? [k] ?2:Aren't we just tiring ourselves out for nothing? [charaFace B 1] @Arash Hahahaha! Come on, don't be like that! [k] ?! [charaFace B 5] @Arash First, we fight! Then we retreat at top speed! Let's go! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]