$91-30-42-01-4-1 [soundStopAll] [enableFullScreen] [charaSet A 3042002 1 Romulus=Quirinus] [charaSet B 1005001 1 Nero] [charaSet C 7010001 1 Caligula] [charaSet D 1013001 1 Caesar] [charaSet E 4011001 1 Boudica] [charaSet F 99502600 1 Mash] [charaSet G 3039000 1 Gareth] [charaSet H 1009002 1 Mordred] [charaSet I 6008000 1 Cleopatra] [charaSet J 2001000 1 Emiya] [charaSet K 98104300 1 "Great Vengeful Spirit"] [charaSet L 6005001 1 Jack] [charaSet M 5004001 1 "Nursery Rhyme"] [charaSet N 3026000 1 "Jeanne Alter Santa Lily"] [charaSet O 7028000 1 Bunyan] [charaSet V 99502600 1 Transmission] [cameraMove 0 0,0 1.01] [wt 0.1] [scene 107401] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] [wt 0.4] [se ad21] [wt 0.1] [shake 0.03 4 4 0.7] [wt 1.2] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [charaMoveScale A 1.05 0.3] [charaMove A 0,7 0.15] [wt 0.15] [se ad54] [wt 0.15] [charaFace A 2] @Romulus=Quirinus Come forth, our four limbs! [k] @Romulus=Quirinus The divine power... The power of light...[sr]The power that shall reach beyond the stars... [k] [se ad733] [se ad39] [seVolume ad39 0 0.5] @Romulus=Quirinus [f large]Per Aspera Ad Astra! [k] [messageOff] [charaFadeout A 0.1] [effect bit_talk_light_rain2_fs] [se ad962] [wt 1.5] [se ad965] [se ad891] [fadeout white 2.0] [wait fade] [effectStop bit_talk_light_rain2_fs] [charaScale A 1.0] [se ad876] [se ad875] [se ad886] [seVolume ad886 0 0.4] [se ad864] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] [charaPut K 0,0] [charaEffect K bit_talk_barrier] [se ade404] [seVolume ade404 0 0] [seVolume ade404 2.0 0.3] [wt 1.0] [seStop ad886 2.0] [fadein white 2.0] [wait fade] [wt 0.7] [charaFadeout K 0.1] [wt 0.1] [charaPut K 1200,1200] [charaEffectDestroy K bit_talk_barrier] [seStop ade404 1.0] [wt 1.0] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Boudica Yaaah! [k] [messageOff] [charaFadeout E 0.1] [effect bit_talk_x_slash01] [wt 0.2] [cueSe Battle bac139] [shake 0.03 3 3 0.4] [wt 0.7] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Ghost of Vercingetorix G-ghh... [k] @Ghost of Vercingetorix Graaaaaaah!!! [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [charaSpecialEffect K erasure 1 1.7] [se ad42] [wait charaSpecialEffect K] [charaFadeout K 0] [wt 1.5] [effect bit_talk_20] [cueSe Battle bac35] [cueSeVolume bac35 0 0] [cueSeVolume bac35 0.5 0.7] [wt 1.5] [effectStop bit_talk_20] [wt 1.0] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Boudica ...That should do it. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaEffect V bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Mash It did. The hostile signal is gone. [k] [bgm BGM_EVENT_2 0.1] [charaFace F 0] @Mash We still have to do something about Holy Grail No. Five, though. Do you think you can collect it? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Boudica Yes, we should be fine. Can you get things set up to put it back into storage, Mash? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut V 1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Mash Of course. Good luck, Senpai![sr]Good luck, you two! [k] ?1:Don't worry, we've got this. [charaFace F 13] @Mash I'll ask Da Vinci to increase security on it as well. [k] ?2:Thanks for all your help too, Mash! [charaFace F 13] @Mash Not at all! [k] ?! [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut V 1200,1200] [effect bit_talk_20] [wt 2.0] [effectStop bit_talk_20] [wt 1.0] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Boudica Now then, how do we do this...? [k] @Boudica It's probably better if I don't touch it, so... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Romulus=Quirinus Leave it to us. [k] [messageOff] [fowardEffect bit_talk_20] [se ad733] [se ad39] [seVolume ad39 0 0.5] [wt 1.5] [seStop ad733 1.0] [seStop ad39 1.0] [fowardEffectStop bit_talk_20] [wt 1.0] @Romulus=Quirinus We have enveloped it in our magical energy. It should no longer be susceptible to outside influence. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Boudica Great. [k] [messageOff] [wt 1.0] [charaFace E 4] @Boudica ...Thank...you. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [wt 1.2] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Boudica ...[sr]... [k] @Boudica ...Honestly, I would've been helpless against that guy on my own. And not because there was a Holy Grail inside him. [k] @Boudica I mean, he was also a ghost. [k] [charaFace E 0] @Boudica Ghosts do something to your mind, right?[sr]But you prevented that. [k] @Boudica And not just for me, but for [%1], too. So... [k] @Boudica Thank you. You were...a big help. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Romulus=Quirinus It is all right. [k] @Romulus=Quirinus You need not forgive us. We accept your spite. [k] @Romulus=Quirinus You[line 2]all of you, have a right to do so,[sr]and we have an obligation to accept that. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Boudica Just you, huh?[sr]So you intentionally didn't say “Rome” there? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Romulus=Quirinus Correct. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Boudica I see. [k] ?1:... ?! [charaFace E 4] @Boudica ...(Sigh) [k] @Boudica It's okay, [%1]. You don't have to look at me like that. I'm calm now. I'm not gonna act up anymore. [k] [charaFace E 0] @Boudica But I will say this, Romulus=Quirinus. [k] [charaFace E 5] @Boudica Boudica of Britannia will never forgive you for what you did to us. Never. [k] @Boudica ...[sr]... [k] [charaFace E 0] @Boudica ...[sr]...But. [k] @Boudica I'm Boudica of Chaldea. We may have a lot in common, but we're not the same person. [k] @Boudica So... [k] @Boudica So I'll only hold my grudge against you to the extent it doesn't cause trouble for Master. [k] @Boudica You and I will never be friends;[sr]not even as the enemy of my enemy. [k] [messageOff] [wt 0.7] [charaFace E 3] @Boudica But, we're both [%1]'s Servants.[sr]For now, that's what really matters. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.7] [charaFace A 1] @Romulus=Quirinus ... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Boudica Well? Say something. [k] [charaFace E 3] @Boudica No... On second thought, don't. [k] [messageOff] [wt 0.7] [bgmStop BGM_EVENT_2 1.5] [fadeout black 1.5] [wait fade] [charaFadeout E 0.1] [charaSet A 3042000 1 Romulus=Quirinus] [branchQuestNotClear lblNotClear01 3000303] [scene 105900] [branch lblConf01] [label lblNotClear01] [scene 105600] [label lblConf01] [wt 1.5] [fadein black 1.5] [wait fade] [se ade396] [seVolume ade396 0 0] [seVolume ade396 0.5 0.6] [se adm75] [seVolume adm75 0 0] [seVolume adm75 0.5 1.0] [wt 2.0] [seStop ade396 1.4] [seStop adm75 1.4] [wt 1.4] [bgm BGM_EVENT_7 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Boudica Okay, whooo's hungry!? [k] @Boudica 'Cause we've got all the chicken you can eat tonight! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaDepth O 1] [charaDepth L 4] [charaDepth M 3] [charaDepth N 2] [charaFace O 1] [charaFace L 1] [charaFace M 1] [charaFace N 6] [charaFadein O 0.1 -380,0] [charaFadein L 0.1 -110,0] [charaFadein M 0.1 150,0] [charaFadein N 0.1 375,0] @Children Yaaay! [k] [charaFadeout O 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.1] [charaDepth G 1] [charaDepth H 2] [charaFace G 1] [charaFace H 1] [charaFadeinFSL G 0.1 0] [charaFadeinFSR H 0.1 2] @Children? Wooo! [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk on] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Caesar Ahh, what a delectable aroma. Come, Cleopatra, surely you can permit me to partake of not just one, but four of these delicious birds, no? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth I 1] [charaDepth D 2] [charaTalk I] [charaFace I 1] [charaFace D 1] [charaFadeinFSL I 0.1 0] [charaFadeinFSR D 0.1 2] @Cleopatra Yes, well, while that scent is indeed tantalizing, Lord Caesar, I'm afraid four is still three too many. [k] [charaFace D 4] @Caesar Awww. [k] [charaFadeout I 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Caligula Chickeeeeeeeeeen!!! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Nero Ooh! So this is the chicken I have heard so much about! [k] @Nero Does this mean you will be treating us to another scrumptious feast tonight, Boudica!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Boudica Yes, yes, help yourself. [k] @Boudica You know, I could have sworn you Romans were a bit more...reserved about eating my cooking at one point... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Emiya Boudica, mind if I use the big plate to serve it? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Boudica Oh gosh, I'm sorry! I forgot all about plating it![sr]Yes, the big plate will do fine, thanks! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace O 5] [charaFace L 5] [charaFace M 5] [charaFace N 5] [charaFadein O 0.1 -380,0] [charaFadein L 0.1 -110,0] [charaFadein M 0.1 150,0] [charaFadein N 0.1 375,0] @Children We're hungryyy! [k] [charaFadeout O 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.1] [charaTalk on] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Emiya Last I checked, Heroic Spirits don't actually need to eat... But, okay. Just sit down and behave, all right? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk off] [charaFace O 1] [charaFace L 1] [charaFace M 1] [charaFace N 6] [charaFadein O 0.1 -380,0] [charaFadein L 0.1 -110,0] [charaFadein M 0.1 150,0] [charaFadein N 0.1 375,0] @Children We will! [k] [charaFadeout O 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Boudica Very good![sr]That goes for you too, you know! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Nero What? You were speaking to me!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Caesar No, she meant me! She must have known that I planned to use all the guile I possess to sneak as much chicken as I possibly[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk I] [charaFace I 2] [charaFace D 1] [charaFadeinFSL I 0.1 0] [charaFadeinFSR D 0.1 2] @Cleopatra Lord Caesar! [k] [messageOff] [charaFadeout I 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [se ad5] [seVolume ad5 0 0] [seVolume ad5 0.7 0.5] [wt 1.5] [bgm BGM_EVENT_7 1.5 0.6] [seStop ad5 2.5] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] @Romulus=Quirinus ...Good. It seems all is well here. [k] [messageOff] [charaFadeout A 0.7] [charaMove A 32,0 0.7] [wt 1.2] ?1:Huh? ?2:Are you going somewhere, Holy Progenitor? ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] @Romulus=Quirinus Mm. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFace A 0] [charaFadeinFSL E 0.1 0] [charaFadeinFSR A 0.1 2] @Boudica Oh no, you don't. This dinner wouldn't be possible if not for you, so you're going to stay and enjoy it. [k] @Romulus=Quirinus Hm? [k] [charaFace E 0] @Boudica Don't get me wrong.[sr]I'm still never going to forgive you. [k] @Boudica But I'm not about to mistreat you, either.[sr]Especially when there are children around. [k] @Boudica People always try not to do something they know they'll regret. [k] @Boudica So, one day... [k] [messageOff] [wt 1.0] [charaFace E 1] @Boudica When all this business with humanity is properly taken care of... [k] @Boudica ...then I will be coming for your head. [k] [messageOff] [charaTalk off] [charaFace A 1] [wt 1.5] [charaFadeout E 0.1] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.5 1.0] [charaTalk on] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nero I'm sorry, what's this about a head?[sr]Was I simply hearing things? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaFace O 0] [charaFace L 0] [charaFace M 0] [charaFace N 0] [charaFadein O 0.1 -380,0] [charaFadein L 0.1 -110,0] [charaFadein M 0.1 150,0] [charaFadein N 0.1 375,0] @Children ? [k] [charaFadeout O 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOff] [charaTalk H] [charaFace G 0] [charaFace H 1] [charaFadeinFSL G 0.1 0] [charaFadeinFSR H 0.1 2] @Mordred What, you wanna have a little pre-meal workout or somethin'? Fine with me. [k] [charaFace G 1] @Gareth I don't think that's what they're talking about, Mordred. I think they're talking about the potatoes that go with the chicken. [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nero Oh, I see. Is that what this is about? Potatoes? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [wt 0.7] @Romulus=Quirinus Heh. [k] @Romulus=Quirinus ...That, too, is[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Boudica Please don't say “Rome.” [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [wt 1.0] @Romulus=Quirinus ...romantic. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [wt 1.0] [charaFace E 1] @Boudica Oh, fine, I can live with that! [k] @Boudica Yes, yes, it's very romantic! Now come on, everyone![sr]Eat up while it's hot! [k] [se ad6] [seVolume ad6 0 0] [seVolume ad6 0.2 0.7] @V:All Yaaay![twt 0.2][seStop ad6 2.5] [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [wt 2.0] [fadeout black 2.0] [bgmStop BGM_EVENT_7 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]