$91-60-05-02-3-1 [soundStopAll] [charaSet A 6005001 1 Jack] [charaSet B 9002001 1 "Amakusa Shirou"] [charaSet C 5004001 1 "Nursery Rhyme(?)"] [charaSet D 1098181200 1 "Ms. London"] [charaSet E 98104300 1 "Giant Ghost"] [charaSet J 8001000 1 "Dummy Effect 1"] [scene 10902] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [bgm BGM_EVENT_3 0.1] [fadein black 1.0] [wait fade] [wt 0.4] [se bac6] [fowardEffect bit_talk_ichimon01re 0,-40] [charaShake E 0.03 2 3 0.6] [wt 1.0] [bgmStop BGM_EVENT_3 1.3] [wt 0.6] [se ad42] [fadeout white 0.9] [wait fade] [fowardEffectDestroy bit_talk_ichimon01re] [charaFadeout E 0.1] [wt 0.1] [fadein white 0.9] [wait fade] [wt 0.4] [charaTalk C] [charaFace C 4] [charaFadein C 0.6 1] [wt 1.0] @Nursery Rhyme(?) ...Aww, too bad. [k] [bgm BGM_EVENT_11 0.1] @Nursery Rhyme(?) I was so sure my society would have been perfect if I had just embedded you conceptually into it as an aggressor. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Amakusa Shirou Now I see. How very unusual. [k] @Amakusa Shirou I never would have thought the residual data from our combat simulations would gain consciousness and try to create its own society. [k] @Amakusa Shirou Maybe you inadvertently copied a strange spell or two when you made this perfect recreation of London? [k] @Amakusa Shirou Given how close this location is to the Clock Tower, I'm not surprised recreating it could lead to some oddities. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Nursery Rhyme(?) I guess I'll have to choose the next place I recreate more carefully then. [k] [charaFace C 0] @Nursery Rhyme(?) All right... See you later, Ms. Perpetual Victim. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Jack Bye-bye! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Nursery Rhyme(?) ...Ugh, this is so disappointing. [k] [messageOff] [se ad42] [charaSpecialEffect C enemyErasure 0,0 1.5] [wt 0.7] [wait charaSpecialEffect C] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_11 0.9] [wt 1.2] [charaPut J 0,0] [wt 0.1] [charaPut J 0,0] [charaEffect J bit_talk_11] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] @Ms. London Well, that's a relief. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jack You are[line2][bgm BGM_EVENT_6 0.1] [k] [charaPut J 0,0] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ms. London I'm nobody, Jack. Though if I had to pick something, I suppose I'd say I'm London's conscience. [k] @Ms. London No matter how coarse human society's systems may be, or how inferior its character... [k] @Ms. London ...the fact remains that everyone has at least a little conscience in them. [k] @Ms. London The same concept was present even in the society that that Nursery Rhyme made. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Amakusa Shirou That still leaves a few questions unanswered though. [k] [charaFace B 1] @Amakusa Shirou For example, why are you a woman?[sr]Why did you choose that particular personality? [k] [charaPut J 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ms. London Well... [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jack Is it because you're a mommy,[wt 0.5][charaFace A 3][sr]even if you're not our Mommy? [k] [charaPut J 0,0] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ms. London ...You know, I like that interpretation.[sr]Yes, let's go with that. [k] @Ms. London I'm someone you've dreamed about. [k] @Ms. London Someone who loves and accepts you unconditionally, and who wouldn't hesitate to take a bullet for you if necessary. [k] @Ms. London Someone who, once upon a time, just might have been your Master in a Holy Grail War. [k] @Ms. London Yes, I think that's just a lovely dream...[sr]A Träumerei. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Jack Nn... [k] [charaPut J 0,0] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ms. London Now, it's time to wake up from this simulation, and go back home. [k] @Ms. London Will you be okay now, Jack? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Jack ...Yeah. We think we'll make do. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.4] [se ad15] [wt 0.4] @Amakusa Shirou Oh good, it looks like our comms are back online. This seems as good a time as any to exit the simulation then. [k] [charaFace B 1] @Amakusa Shirou Farewell, Ms. London. [k] [messageOff] [charaPut J 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [wt 0.4] ?1:Goodbye! @Ms. London Goodbye, everyone. [k] ?2:Thank you for showing us the way. @Ms. London Not at all. I'm the one who should be thanking you. [k] ?! [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Jack ...[sr]... [k] [charaPut J 0,0] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ms. London Oh my. What's wrong, Jack? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jack Well, um... We think... [k] [charaFace A 3] @Jack ...we're really glad...we got to meet you. [k] @Jack Maybe we still haven't met you yet, or maybe we already did... [k] @Jack But now that we've met you, we...[wt 0.6][charaFace A 1][sr]On second thought, never mind that part. [k] @Jack We think...we're gonna try a little harder. [k] @Jack Goodbye, Mystery Lady. [k] [charaPut J 0,0] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ms. London Goodbye, Jack the Ripper. May you be happy to your final breath. [k] [messageOff] [wt 0.4] [se adm20] [fadeout white 1.0] [wait fade] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [fadein white 1.0] [wait fade] [wt 0.8] [fadeout black 1.5] [bgmStop BGM_EVENT_6 1.5] [wait fade] [scene 10400] [wt 1.4] [fadein black 1.5] [wait fade] [wt 0.6] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Jack Um, Mommy? [bgm BGM_EVENT_2 0.1]We're sorry for what happened today. [k] ?1:That's okay. How are you doing now? ?! [charaFace A 0] @Jack We're not sure. [k] @Jack We don't really get humanity, and we don't have any reason to work hard for them. [k] @Jack We even think the world might be better off if they were gone. [k] [charaFace A 1] @Jack But right now, we're having fun. We're happy. [k] [charaFace A 0] @Jack Not to mention, if that mysterious lady is out there somewhere... [k] @Jack ...No, even if she's gone now, and there's only traces of her left somewhere on this planet... [k] @Jack We think we have to do the best we can. [k] ?1:Thanks, Jack. [charaFace A 1] @Jack You're welcome, Mommy! [k] ?2:Then let's all do our best together, okay? [charaFace A 1] @Jack Yeah... Yeah, let's![sr]We promise we'll try really, really hard! [k] @Jack So, maybe...we can still dream together too! Okay, Mommy? [k] ?! [messageOff] [wt 1.0] [fadeout black 1.2] [bgmStop BGM_EVENT_2 1.2] [wait fade] [scene 10000] [charaFadeout A 0.1] [wt 0.1] [fadein black 1.2] [wait fade] [bgm BGM_EVENT_45 0.1] @ ...When one person kills another, that person is indelibly marked with sin. [k] @ In that sense, she has long been a grave sinner, and always will be. [k] @ But you can also look at it this way. [k] @ Now that those victims have all come together as a single entity in the form of Jack the Ripper... [k] @ ...they've finally been given the right to dream. [k] @ As she nods off by the young [&man's:woman's] side,[sr]she can hear happy, peaceful music playing nearby. [k] @ The kind of music...[wt 0.5]that children dream about. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_45 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]