$91-60-12-01-2-0 [soundStopAll] [bgm BGM_EVENT_3 0.1] [scene 20500] [charaSet A 8001000 2 Mash] [charaSet B 98003000 2 "Dr. Roman"] [charaSet C 98002000 2 Fou] [charaSet D 6012001 0 Sanson] [charaSet E 98021000 1 Citizen] [charaSet F 98014000 1 Soldier] [charaSet G 98006000 1 Child] [charaSet H 98014000 1 Soldier] [charaTalk D] [charaFace A 0] [charaFadein A 0] [charaFace D 0] [charaFadein D 0] [fadein black 1] [wait fade] @Sanson We're good. They are unable to fight for now.[sr]Let's free the citizens at once. [k] ?1:What if they're criminals? ?2:What if they're guilty? ?! [charaFace D 0] @Sanson ...Be that as it may, the law is the law.[sr]The area should be arranged for an execution, at least. [k] [charaFace D 4] @Sanson Not believing their innocence while helping them...[sr]I must say I feel quite contradictory. [k] [charaFadeout A 0.5] [charaFadeout D 0.5] [messageOff] [fadeout black 0.5] [wait fade] [wt 0.5] [scene 20500] [charaFace F 0] [charaFadein F 0 0] [charaFace E 1] [charaFadein E 0 2] [se bac5] [wait se bac5] [fadein black 0.5] [wait fade] @Citizen Ugh...! [k] [charaFadeout E 0.4] [wt 0.5] [charaFadein H 0.1 2] @Soldier So we're done with all executions, right? [k] @Soldier Not yet.[sr]You still have this child. [k] @Child Uuh... [k] [charaFadeout H 0.1] [charaFace D 5] [charaFadein D 0.1 2] @Sanson [line 2]That's enough. [k] @Soldier ...Why do you stop us? [k] [charaFace D 2] @Sanson ...er![sr]It's obvious, isn't it! [k] @Sanson That's not the law or an execution![sr]Just one-sided, unreasonable slaughter! [k] @Soldier [line 2]You were involved, too, weren't you?[sr]Charles-Henri Sanson. [k] [charaFace D 0] @Sanson ...What...!? [k] @Soldier Right.[sr]You're in no position to say that. [k] @Soldier In the name of the King.[sr]In the name of the government. [k] @Soldier How many men did you kill?[sr]How many men did you punish? [k] @Soldier ...There were many innocent people among them, I bet. [k] [charaFace D 4] @Sanson Stop...Stop!! [k] @Soldier IT IS YOUR FAULT! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]