$91-60-36-01-2-0 [soundStopAll] [charaSet A 1098144010 1 Man] [charaSet B 1098170400 1 Child] [charaSet C 98018100 1 Bandit] [charaSet D 98018100 1 "Bandit 2"] [charaSet E 98018100 1 "Bandit 3"] [charaDepth C 9] [charaDepth D 2] [charaDepth E 1] [wipeFilter cinema 0.5 0] [scene 37311] [fadein black 1.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 0,-50] [wt 0.4] [bgm BGM_EVENT_11 0.1] @Child Hey, what're you doing? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man Hm? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,-50] @Child Yikes, so many dead bodies.[sr]Did you kill them, mister? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man I would be lying if I said I didn't. [k] @Man I've resolved to kill no more than one person per day in duels, but this was nothing so honorable as that. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Child Gotcha. Are you gonna kill me too? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man Of course not.[sr]You're hardly worth raising my fists over. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Child Aww, you're no fun. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace A 0] [charaFadein A 0.1 0,-50] @ [charaTalk C] The man frowned.[sr]He had no intention of preaching about morality... [k] @ [charaTalk C] ...but he still felt that was[sr]not something a child should say. [k] @Man Go away. This is no sight for children. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Child What's the big deal? Besides, they killed my brother. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man ...I see. So they were bandits. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Child Uh-huh. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man Then you should be satisfied now. Go home. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Child But, there's still more of them. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man Oh? [k] @ [charaTalk C]According to the child... [k] @ [charaTalk C] ...these bandits had built a hideout nearby,[sr]and struck out from there, raiding nearby villages. [k] @ [charaTalk C] And since this area was too remote for the authorities to help, there was nothing the villagers could do. [k] @ [charaTalk C] He also told the man how his brother was killed for daring to fight back... [k] @ [charaTalk C] ...keeping his voice calm and measured all the while. [k] @Man I see. [k] @ [charaTalk C] The man had no interest in fighting injustice. [k] @ [charaTalk C] But he knew that if he did nothing, the child would soon end up following in his brother's footsteps. [k] @ [charaTalk C] He could see the determination in the child's eyes, could see that he was willing to fight the bandits no matter what. [k] @ [charaTalk C] The man had no obligation to help the child,[sr]and no quarrel with the bandits. [k] @ [charaTalk C]...Still... [k] @Man ...Do you mean to go kill them yourself? [k] @ [charaTalk C] The man then noticed the child was holding a small dagger close to his chest. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Child Yeah, that's right. I've gotta avenge my brother. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man You won't survive. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Child Fine by me. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man ...You're too young to decide the manner of your death. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Child But if I don't do it, who will!? [k] @Child Somebody's gotta make them pay! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man Somebody, hm. So you don't care[sr]who that someone may be. [k] @Man If a perfect stranger can go in your place[line 2]if it is not necessary that they be desirous of revenge[line 2]then there is no reason that someone cannot be me. [k] @Man Give me that dagger.[sr]I'll bury it in their hearts myself. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,-50] @Child ...! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace A 0] [charaFadein A 0.1 0,-50] @ [charaTalk C] The man continued, falteringly. [k] [messageOff] [se ad7] [seVolume ad7 0 0.4] [charaMove A -4,-75 0.5] [charaFadeout A 0.5] [wt 0.5] [charaMove A 0,-95 0.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.6 0,-95] [wt 0.4] [se ad581] [seVolume ad581 0 0.3] [wt 0.3] [seStop ad581 0.4] [wt 0.4] @Man The truth is that I have no reason to seek vengeance myself. That's why I go around searching for opportunities. [k] @Man It makes no difference to me if these bandits end up rich, or if a kid ends up throwing his life away. [k] @Man But, as luck would have it,[sr]our fates have intertwined today. [k] @Man I will honor that entangling and[sr]serve as a weapon in your stead. I'll be your spear, your fists. [k] @Man If you can swear to yourself that your anger and hatred are justified... [k] @Man ...then I will use these fists of mine to crush those bandits. [k] @Child ...You mean it? [k] @ [charaTalk C] Crouching down, the man looked[sr]the child straight in the eye. [k] @ [charaTalk C] The child then handed the man his dagger,[sr]tears spilling down his face. [k] @Child Please...avenge my brother. [k] @Man Very well. Your life is now in my hands. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_11 0.7] [wait fade] [scene 47001] [charaTalk C] [charaFadein A 0.1 0,-50] [wt 0.6] [fadein black 1.0] [wait fade] [wt 0.5] [se ad221] [seVolume ad221 0 0.2] [se ad583] [seVolume ad583 0 0.5] [wt 0.3] [se ad584] [seVolume ad584 0 0.4] [wt 0.3] [se ad583] [seVolume ad583 0 0.5] [wt 0.3] [se ad584] [seVolume ad584 0 0.4] [seStop ad221 0.7] [wt 1.8] [bgm BGM_EVENT_5 0.1] @ [charaTalk B] As the man walked towards the bandits' hideout,[sr]he let his fighting spirit grow hotter and hotter. [k] @ [charaTalk B] Not even a starving tiger would dare attack him now. [k] @ [charaTalk B] His bloodlust and delight in battle surged to their boiling points, and he made no effort to hide either. [k] @ [charaTalk B] Even the sleeping birds were startled awake by his murderous aura. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [se ad221] [seVolume ad221 0 0.2] [se ad583] [seVolume ad583 0 0.5] [wt 0.3] [se ad584] [seVolume ad584 0 0.4] [wt 0.3] [se ad583] [seVolume ad583 0 0.5] [wt 0.3] [se ad584] [seVolume ad584 0 0.4] [seStop ad221 0.7] [wt 1.5] [charaTalk C] [charaFace C 0] [charaFace D 0] [charaFadein C 0.4 -256,-50] [charaFadein D 0.4 256,-50] [wt 0.4] @C:Bandit Hah? Why're the birds makin' so[sr]much noise this late at night? [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man Hmm. Which of you will be the first to die?[sr]It makes no difference to me. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace C 0] [charaFace D 0] [charaFadein C 0.1 -256,-50] [charaFadein D 0.1 256,-50] @D:Bandit Huh? Who the hell do you think you[line 2] [k] [messageOff] [se bac10] [bgmStop BGM_EVENT_5 1.0] [charaEffect D bit_talk_13] [charaShake D 0.05 5 0 0.7] [wt 0.7] [charaShakeStop D] [wt 0.3] [se ad240] [fowardEffect bit_talk_35] [wt 1.2] [charaMove D 256,-100 0.4] [wait charaMove D] [se ad144] [charaFadeout D 0.4] [wt 0.8] [bgm BGM_EVENT_3 0.1] [charaShake C 0.05 2 2 0.5] @C:Bandit A-aaaaaah! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man There is nothing to discuss. No need for words.[sr]Bring all your comrades here. Quickly. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.2] @C:Bandit S-somebody help! Hurry! [k] [messageOff] [se ad443] [seVolume ad443 0 0.7] [charaFadeout C 0.4] [wt 0.7] [fadeout black 1.0] [seStop ad443 1.0] [wait fade] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk depthOff] [se ad443] [seVolume ad443 0 0.9] [charaFace C 0] [charaFadein C 0.4 0,-50] [wt 0.2] [charaFace D 0] [charaFadein D 0.4 -306,-50] [wt 0.2] [charaFace E 0] [charaFadein E 0.4 306,-50] [wt 0.2] [charaTalk depthOn] [seStop ad443 0.7] [wt 0.4] @E:Bandit What's goin' on? The village hire[sr]some martial artist or something? [k] [charaTalk C] @C:Bandit What're you so afraid of? He's just one man! [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Man Now, now, go easy on him.[sr]He did well, at least for a bandit. [k] @Man I'm glad you're all here now. It would be much more trouble to track you all down myself. [k] @Man I've counted all of you. If the number of corpses fails to match that count when this is over, I'll know how many of you turned tail and ran. [k] @ [charaTalk B] The man's words stoked the bandits' murderous rage further. [k] @ [charaTalk B] But it was too late. The man knew that if they truly meant to kill him... [k] @ [charaTalk B] ...they should have attacked before surrounding him. [k] @Man None of you will leave here alive. Now fight me. [k] @ [charaTalk B] The man smiled like a wolf baring its fangs. [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.5] [wait fade] [soundStopAll] [end]