$94-03-66-11-1-0 [soundStopAll] [charaSet A 4032000 1 Reines] [charaSet B 6039000 1 Gray] [charaSet C 9008000 1 Astraea] [charaSet D 5011001 1 Babbage] [charaSet E 5019001 1 "El-Melloi II"] [charaSet F 6015001 1 Kerry] [charaSet G 6005001 1 Jack] [charaSet H 7028000 1 Bunyan] [charaSet I 1098164800 1 "Gray sans Add"] [charaScale H 2.2] [charaDepth B 2] [charaDepth I 1] [scene 74100] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_62 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Reines All right, I think that should[sr]be just about enough scraps... [k] [charaFace A 0] @Reines ...but I can already tell from here that the automata and ghosts are getting uncomfortably close. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Astraea There certainly are a lot of them, aren't there.[sr]So what is it you're planning to do, Gray? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Gray Well, like Mr. Babbage said,[sr]that Rhongomyniad is a fake. [k] @Gray Whoever's behind all this probably took the[sr]image of it from [%1]'s memories... [k] @Gray ...and fashioned it into an impenetrable[sr]stronghold to hide out in. [k] @Gray But since it's still based on an image of the real Rhongomyniad, I should be able to interfere with it at least a little. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @El-Melloi II Imitative magecraft. One of the basic principles of[sr]all magecraft is that like affects like. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Gray Right! Okay, I'm going to use the magical[sr]energy from all the scraps we collected! [k] [charaFace B 9] @Add Heeheehee, we really gotta concentrate for this one! [k] [messageOff] [bgmStop BGM_EVENT_62 1.0] [charaTalk off] [charaFace I 5] [charaFadein I 0.4 1] [wt 0.5] [charaFadeout B 0.7] [se ad442] [wt 1.7] [charaTalk on] [charaTalk I] [bgm BGM_EVENT_82 0.1] [se ade11] [seVolume ade11 0 0.6] [effect bit_talk_starshine -35,-5] [wt 0.1] [effect bit_talk_starshine 20,0] [wt 0.2] [effect bit_talk_starshine 0,50] [wt 0.8] [se ad39] [effect bit_talk_lightning_02t] [fowardEffect bit_talk_21] [wt 1.0] [seStop ad39 0.7] [se ad302] [backEffect bit_talk_charge_blu] [wt 2.5] [se ad85] [flashin once 1.0 0.4 FFFFFF80 00000000] [fadeout white 1.0] [bgm BGM_EVENT_82 1.0 0.5] [wait fade] [fowardEffectStop bit_talk_21] [effectStop bit_talk_lightning_02t] [backEffectStop bit_talk_charge_blu] [charaFadeout I 0.1] [scene 74401] [wt 2.0] [fadein white 1.0] [bgm BGM_EVENT_82 1.0 1.0] [wait fade] [wt 1.5] [cameraMove 1.0 100,-100 1.4] [wt 1.5] [backEffect bit_talk_06_blue -100,150] [wt 1.0] [se ad14] [shake 0.05 3 3 0] [wt 0.5] [se ad474] [flashin once 0.2 0.2 FFFFFF80 00000000] [wt 0.5] [flashin once 0.2 0.2 FFFFFF80 00000000] [wt 1.5] [flashin once 1.0 0.4 FFFFFF80 00000000] [seStop ad474 1.0] [wt 1.0] [seStop ad14 0.5] [seStop ad153 0.5] [shakeStop] [backEffectStop bit_talk_06_blue] [scene 74402 0.8] [wt 3.0] [fadeout black 0.3] [wait fade] [cameraHome 0.1] [scene 74100] [wt 0.1] [fadein black 0.3] [wait fade] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Reines She did it! The Rhongomyniad's outer shell has cracked, and there's a crystal staircase leading up to the top! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @I:Gray This was the best I could do on short notice, but we should still be able to use it to reach the interior. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Astraea In that case, I'd better go[sr]all out right from the start. [k] [messageOff] [se ad632] [charaEffect C bit_talk_charge_blu] [wt 2.0] [se ad29] [seStop ad632 2.0] [charaChange C 9008001 0 fade 1.0] [wait charaChange C] [charaEffectStop C bit_talk_charge_blu] [wt 1.5] @Astraea I don't see any point in holding back now[sr]that we've come this far, after all. [k] @Astraea What about you, El-Melloi II? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @El-Melloi II I'm afraid this is as far as I go. Zhuge Liang's Spirit Origin still hasn't recovered, so I'd only slow the rest of you down. [k] @El-Melloi II But I have every confidence that my adoptive sister and apprentice will be just as capable in my stead, if not more so. [k] [charaFace E 2] @El-Melloi II All right, Master, get going! [k] ?1:On it! ?! [messageOff] [se ad59] [fadeout black 1.0] [bgm BGM_EVENT_82 1.0 0.5] [wait fade] [seStop ad59 1.0] [wt 1.0] [charaFace E 0] [charaPut E 0,-50] [pictureFrame cut063_cinema] [fadein black 1.0] [bgm BGM_EVENT_82 1.0 1.0] [wait fade] [wt 0.7] [charaFace E 1] [wt 1.0] [se ad95] [seStop ad95 1.5] [charaMove E 50,-50 0.5] [charaFadeout E 0.4] [wt 2.0] [fadeout black 1.0] [bgmStop BGM_EVENT_82 1.0] [wait fade] [charaFadeout E 0.1] [wt 0.5] [seStop ad184 0.5] [scene 73900] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 0,-50] [se ad67] [wt 0.5] [seStop ad67 0.7] [wt 0.4] @Babbage I'm going to stay here and protect my people. Now is the time to make use of all the security devices I installed throughout my kingdom! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @El-Melloi II You're a strange man, Babbage. [k] @El-Melloi II You acknowledge that this impossible dream needs to be nipped in the bud, yet you're still determined to protect it to the very end. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Babbage Of course. This dream may be impossible,[sr]but the people living within it are very real. [k] @Babbage Thus, as a Heroic Spirit sworn to keep humanity safe, it is my duty to protect them until the dream comes to an end. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 0,-50] @El-Melloi II Well said. I may not be much help in battle,[sr]but I'll offer my tactical expertise to assist you. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [se ad73] [charaPut F 0,-50] [charaEffect F bit_talk_quickmove] [charaSpecialEffect F appearanceReverse 1 0.25] [wt 0.4] @Kerry I'll help too. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @El-Melloi II Are you sure? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Kerry It's what my client wanted.[sr]...Say, have we met before? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @El-Melloi II No, I'm quite sure we haven't. And, frankly,[sr]if we have, that is not important at the moment. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Kerry Yes, that is true. All right, tactician,[sr]I'll be counting on your help out there. [k] [messageOff] [fadeout black 0.4] [bgm BGM_EVENT_80 0.4 0.5] [wait fade] [charaFadeout E 0.1] [charaFadeout F 0.1] [scene 72800] [charaTalk depthOn] [charaSet C 5004002 1 "Nursery Rhyme"] [charaSet D 1098166100 1 "Masked Ghost"] [charaSet E 1098166100 1 "Masked Ghost"] [charaSet F 1098165800 1 "Antique Automata"] [charaSet I 7006001 1 Kintoki] [wt 0.5] [fadein black 0.4] [bgm BGM_EVENT_80 0.4 1.0] [wait fade] [wt 0.4] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-20] [wt 0.2] [se ad21] [wt 1.0] [se ad28] [seStop ad28 0.5] [effect bit_talk_throwing 0,0 V] [wipeFilter cinema 0.5 0] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [se bac17] [charaShake D 0.05 3 3 0.5] [wt 0.5] [wipeOff] [wt 0.1] [se ad42] [charaSpecialEffect D enemyErasure 1 1.5] [wait charaSpecialEffect D] [wt 0.5] [charaTalk depthOff] [charaDepth D 1] [charaDepth E 2] [charaDepth F 3] [charaFace D 0] [charaFace E 0] [charaFace F 0] [se ad21] [charaFadein D 0.4 -350,-20] [wt 0.3] [charaFadein E 0.4 350,-20] [wt 0.3] [se ad66] [charaFadein F 0.4 0,-170] [wt 0.4] [seStop ad66 0.4] [wt 1.7] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.5] [charaTalk on] [charaTalk C] [charaFace C 1] [charaFadein C 0.4 0,-50] [wt 0.4] @Nursery Rhyme Monsters and dollies and ghosts, oh my! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.4 0,-50] @Jack Oh boy, so many friends to dismember! [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1.0] [wait wipe] [charaFadeout G 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 0,10] [scene 28304] [wt 0.3] [wipein rectangleStripDownToUp 0.5 1.0] [wait wipe] @Bunyan Yay! It's like an all-you-can-squish buffet! [k] [messageOff] [wipeout rectangleStripDownToUp 0.5 1.0] [wait wipe] [charaFadeout H 0.1] [scene 72800] [wt 0.3] [wipein rectangleStripUpToDown 0.5 1.0] [wait wipe] [wt 0.5] [charaTalk off] [charaFace D 0] [charaFadein D 0.1 -256,-20] [charaFace E 0] [charaFadein E 0.1 256,-20] [wt 1.0] [se ad64] [se bac138] [effect bit_talk_12_yellow_L -250,-30] [charaShake D 0.05 3 3 0.5] [se ad63] [seStop ad63 1.0] [wipeFilter cinema 0.5 0] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [effect bit_talk_lightning_03g -210,50] [wt 0.3] [se bac138] [effect bit_talk_12_yellow_R 250,-30] [charaShake E 0.05 3 3 0.5] [se ad63] [seStop ad63 1.0] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [effect bit_talk_lightning_03g 230,50] [seStop ad64 0.5] [wt 0.8] [wipeOff] [se ad42] [charaSpecialEffect D enemyErasure 1 1.5] [charaSpecialEffect E enemyErasure 1 1.5] [wait charaSpecialEffect D] [wait charaSpecialEffect E] [wt 0.5] [charaTalk on] [charaTalk I] [charaFace I 1] [charaFadein I 0.4 0,-50] [wt 0.4] @Sakata Kintoki I like that! This is a truly golden party![sr]I could do this all night! [k] [messageOff] [fadeout black 0.4] [bgm BGM_EVENT_80 0.4 0.5] [wait fade] [charaFadeout I 0.1] [scene 73200] [charaSet C 1002000 1 Queen] [charaSet E 1098165400 1 Shakespeare] [charaSet F 1098165800 1 "Antique Automata"] [charaSet G 1098165800 1 "Antique Automata"] [charaSet H 1098165800 1 "Antique Automata"] [wt 0.5] [fadein black 0.4] [bgm BGM_EVENT_80 0.4 1.0] [wait fade] [wt 0.4] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 0,-50] [wt 0.4] @Queen I am surprised it is so quiet here. I would have thought there would be far more commotion, yet the partygoers are carrying on as if nothing is happening. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 0,-50] [wt 0.4] @Shakespeare That is because these fine patchwork people know how best to live their lives! [k] @Shakespeare All the world's a stage, and all[sr]the men and women merely players! [k] [messageOff] [charaFadeout E 0.1] [wt 0.8] [se ad21] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 0,-20] [wt 1.0] [se bac25] [wt 0.3] [se bac25] [fowardEffect bit_shot_01] [wipeFilter cinema 0.5 0] [flashin once 0.1 0.3 CC3300AF CC330000] [wt 0.1] [flashin once 0.1 0.3 CC3300AF CC330000] [charaShake D 0.05 3 3 0.5] [wt 0.6] [fowardEffectStop bit_shot_01] [wipeOff] [se ad42] [charaSpecialEffect D enemyErasure 1 1.5] [wait charaSpecialEffect D] [wt 0.7] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Shakespeare There are only so many monsters making their way towards this patchwork. The two of us should be able to see to them quite readily. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace F 0] [charaFace G 0] [charaFace H 0] [se ad66] [charaFadein F 0.4 0,-50] [wt 0.2] [charaFadein G 0.4 256,-50] [wt 0.2] [charaFadein H 0.4 -256,-50] [seStop ad66 0.4] [wt 1.0] [effect bit_talk_kengekiall02] [wt 0.1] [se bac6] [wt 0.4] [se bac7] [charaShake F 0.05 3 3 1.0] [charaShake G 0.05 3 3 1.0] [charaShake H 0.05 3 3 1.0] [wipeFilter cinema 0.5 0] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [wt 0.2] [se bac14] [wt 0.7] [wipeOff] [charaMove F 0,-100 1.0] [charaFadeout F 0.4] [wt 0.1] [se ad144] [se ad194] [charaMove G 256,-100 1.0] [charaFadeout G 0.4] [wt 0.1] [charaMove H -256,-100 1.0] [charaFadeout H 0.4] [wt 1.0] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Queen Indeed. [k] [bgmStop BGM_EVENT_80 1.0] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,-50] @Shakespeare Besides, the song I absolutely refuse[sr]to miss is just about to start! [k] [messageOff] [bgm BGM_EVENT_29 0.1] [wt 2.0] [charaFace E 1] [wt 1.0] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Queen I see. The repairs to that marionette M told us about must be finished, then. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Shakespeare I am told it will last but a moment, though that should be sufficient for the remaining life of this Singularity. [k] [charaFace E 1] @Shakespeare And what a beautiful song on[sr]which to close the curtain...! [k] [messageOff] [wt 0.5] [fadeout black 1.0] [bgmStop BGM_EVENT_29 1.0] [wait fade] [pictureFrame] [charaFadeout E 0.1] [scene 74403] [charaSet C 9008001 1 Astraea] [charaSet D 98111500 1 "Effect Dummy"] [imageSet E cut107_paper2 1] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.4] [bgm BGM_EVENT_80 0.1] [se ad59] [wt 1.5] [seStop ad59 0.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Reines This staircase is muuuch taller than it looks![sr]Good thing I'm a Servant, or this would be rough. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gray I'm okay myself, but... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Astraea My, my. You look as though you're about to keel over,[sr]yet you somehow seem oddly accustomed to this. [k] @Astraea I take it heights don't bother you? Even when up this high, where one misstep would spell your doom? [k] ?1:I mean, it doesn't bother me THAT much... ?2:I'm used to this kind of thing, but that doesn't mean I like it! ?! [charaFace C 1] @Astraea Sorry, Master, you'll just have to deal with it. Whoever's behind all this is after you and your ability to supply magical energy, right? [k] [charaFace C 0] @Astraea So instead of trying and failing to hide,[sr]it's safer if you stick with us. [k] @Astraea Though of course, there's still a very high risk of you getting caught in the cross fire and dying that way as well. [k] @Astraea So, which will it be? Are you too scared to go on? [k] ?1:I am scared, but I won't let that stop me. ?2:This isn't exactly my first rodeo. ?! @Astraea What a lovely voice you have. You're clearly afraid,[sr]yet you haven't let your fears overwhelm you. [k] [charaFace C 1] @Astraea That's just the sort of ordinary goodness I like.[sr]People like you make protecting humans worthwhile. [k] [charaFace C 0] @Astraea On a different note, it seems the invasion on the ground has stopped. The Steam King and the tactician have it. Maybe Kerry pitched in too. [k] [charaFace C 4] @Astraea I'm sure there must be other people[sr]fighting on the ground as well... [k] [bgmStop BGM_EVENT_80 1.0] [charaFace C 5] @Astraea ...Huh!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaEffect D bit_talk_blight_02] [wt 1.5] [charaPut D 1200,1200] [charaEffectStop D bit_talk_blight_02] [wt 0.4] [se ade96] [charaTalk depthOff] [charaDepth E 10] [charaFadein E 0.7 0,-200] [backEffect bit_talk_17_bl_02 0,130] [wt 0.2] [se ad31] [seVolume ad31 0 0.1] [seVolume ad31 0.5 0.2] [wt 1.2] [backEffectStop bit_talk_17_bl_02] [wt 0.6] [seStop ad31 0.5] [wt 0.5] [charaFadeout E 0.3] [wt 0.4] [bgm BGM_EVENT_72 0.1] ?1:A new paper!? ?2:What's going on!? ?! [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Gray Oh no! [k] [charaFace B 14] @Add Hey, this paper's different from[sr]the ones we've seen so far! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Reines Shit! They must be getting desperate! They're trying to imprint a new false memory directly into the top of these stairs! [k] @Reines Stay close to me and Gray![sr]No one messes with my pupil's memories on my watch! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad216] [flashin once 0.5 0.3 FFFFFFAF FFFFFF00] [wt 1.5] [se ad193] [distortionstart 0.0 0.5 0.5 0.0 0.0 100.0] [distortionstart 1.1 0.5 0.5 0.8 0.2 15.0] [wt 0.9] [distortionstart 1.3 0.5 0.5 0.8 0.4 15.0] [fadeout white 1.5] [bgmStop BGM_EVENT_72 1.5] [wait fade] [scene 10000] [charaFadeout A 0.1] [wt 1.5] [fadein white 1.0] [wait fade] [distortionstop 0.5] [fadeout black 0.1] [wait fade] [wt 0.5] [soundStopAll] [end]