$94-04-65-05-1-0 [soundStopAll] [charaSet A 5033001 1 Circe] [charaSet B 2009102 1 Orion] [charaSet C 99502600 1 Mash] [charaSet D 98111500 1 Static] [charaSet E 2015001 1 Arjuna] [charaSet F 1038000 1 Jason] [charaSet G 4006001 1 Georgios] [charaSet H 1098181810 1 Odysseus] [charaSet I 1001000 1 Effect] [imageSet J back10000 1] [charaScale J 1.02] [sceneSet K 21507 1] [charaScale K 1.4] [charaSet L 1001000 1 Effect] [scene 90600] [fadein black 1.5] [wait fade] [wt 1.0] @ Once upon a time... [k] [messageOff] [bgm BGM_EVENT_75 0.1] [scene 90900 1.0] [wt 1.5] @ ...there was a man who seemed made of iron. [k] @ He was a beloved hero, devoted to the gods,[sr]possessed of an indomitable will and a powerful soul. [k] @ With a long, protracted war finally behind him,[sr]he was at last ready to return home. [k] [messageOff] [scene 90800 1.0] [wt 1.3] @ ...He was exhausted. [k] @ Exhausted from war. Exhausted from thinking.[sr]Exhausted from killing. [k] @ As were his subordinates. [k] @ After years and years of battle,[sr]their souls were bruised and battered. [k] [messageOff] [scene 91000 1.0] [wt 1.3] @Witch Then why not become beasts? [k] [messageOff] [scene 90800 1.0] [wt 1.3] @ [lr]...Perhaps she was right. [k] @ If it would let one live their life with nothing weighing on their mind, becoming a beast could be very fun indeed. [k] @ But one man[line 2]the man like iron[line 2]adamantly refused her offer. [k] [messageOff] [scene 90900 1.0] [wt 1.3] @Man I have to return home. [k] @ [lr]He didn't say “I want to go home.”[sr]He said “I have to return home.” [k] [messageOff] [scene 91100 1.0] [wt 1.3] @ The witch tried to argue with him. [k] @Witch Why would you need to leave?[sr]Everything you could ever want is right here. [k] @Man No.[sr]Penelope isn't. [k] @ [lr]The witch was dumbfounded. [k] @ The man was willing to risk his life to go home... [k] @ ...all for one woman! [k] [messageOff] [scene 91000 1.0] [wt 1.3] @Witch ...No. I won't let you leave.[sr]I'll never let you leave. [k] @ [lr]It was the first time she had been so fixated on something in her life. She wanted the man. She wanted to make him hers. [k] @ In her twisted desire to possess him,[sr]the witch proved that she was truly a witch at heart. [k] @ ...If only she had wished to simply be with him instead. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_75 1.5] [wait fade] [scene 21507] [charaPut D 1200,1200] [charaEffect D bit_talk_10_LowLevel] [wt 0.8] [fadein black 0.5] [wait fade] [wt 1.4] [charaPut D 1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] [bgm BGM_EVENT_2 0.1] @Mash I'm not seeing anything unusual about this room. [k] [charaPut D 1200,1200] [charaEffectStop D bit_talk_10_LowLevel] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Arjuna Same here. There's no sign, no fire, no ice... Nothing. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Orion Great. Then we can just keep going. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Circe Hmm... [k] [charaFace A 0] @Circe Hey, Odysseus. Try throwing that rock over there. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus How's this? [k] [messageOff] [bgmStop BGM_EVENT_2 0.7] [charaFadeout H 0.1] [wt 0.1] [se ad28] [wt 0.4] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [wt 1.4] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] [bgm BGM_EVENT_5 0.1] @Arjuna ...I take it back. [k] [charaFace E 0] @Arjuna There may not be any fire or ice here,[sr]but there are invisible lasers. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus I'm impressed you noticed those. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Circe What can I say?[sr]You can't pull the wool over the queen witch's eyes. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Arjuna Well, what do we do now? Should we go back[sr]the way we came and try a different route? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Odysseus I doubt that will work. [k] @Odysseus Taking the rest of the labyrinth's layout into consideration, it's clear that any other path we choose ultimately leads back here. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 18] [charaFadein F 0.1 1] @Jason ...Huh, I just noticed there's a switch on the other side of the room. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaFadeout F 0.1] [charaTalk depthOff] [charaDepth K 1] [charaFadein K 0.1 0,-250] [wt 0.3] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 1.0] @Jason It's practically screaming “You wanna turn[sr]the lasers off? Go on then, flip me.” [k] [messageOff] [charaFadeout K 0.7] [wt 1.0] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Arjuna All right, I'll give it a shot. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Jason Huh? [k] [messageOff] [bgmStop BGM_EVENT_5 0.6] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.5] [wipeout rectangleStripRightToLeft 0.3 1.0] [se bac71] [seStop bac71 0.7] [wait wipe] [charaFadeout E 0.1] [charaFadein K 0.1 0,-250] [wt 0.1] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [se ad170] [effect bit_talk_14 83,-5] [wt 1.3] [wipeout rectangleStripLeftToRight 0.3 1.0] [wait wipe] [charaFadeout K 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Arjuna ...Hmm. It deflected my arrow. How odd. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [bgm BGM_EVENT_7 0.1] @Jason When you said “give it a shot,”[sr]I didn't think you meant literally! [k] @Jason How about a little warning the next time you pull a stunt like that!? That switch could've been a bomb for all you knew! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Orion You know, this clarifies something[sr]I've been mulling over for a while. [k] @Orion At a glance, Arjuna might seem like the kind of[sr]guy who keeps things from getting out of hand... [k] @Orion ...but he's actually the kind who goes around pouring gas on the fires of chaos, metaphorically speaking. [k] [charaPut I 1200,1200] [charaEffect I bit_talk_magic_circle] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Arjuna I don't know what you're talking about. [k] [charaFace E 1] @Arjuna I always keep a clear head, and serve as a calm and collected leader for the others in my group. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Orion And the worst part is, he doesn't even realize it. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut I 0,0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [bgmStop BGM_EVENT_7 1.5] @Circe Hmm... Nnn... Is this it...? [k] [messageOff] [fadeout white 0.3] [se bac66] [wait fade] [charaEffectStop I bit_talk_magic_circle] [charaEffectDestroy I bit_talk_magic_circle] [charaFadeout A 0.1] [wipeFilter openEye 0.3 0.7] [scene 21506] [wt 0.1] [fadein white 0.5] [seStop bac66 0.5] [wait fade] [wt 1.0] @Circe There we go. Now we can see those lasers no problem. [k] [messageOff] [fadeout black 0.3] [wait fade] [wipeOff] [scene 21507] [wt 0.1] [fadein black 0.3] [wait fade] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [bgm BGM_EVENT_2 0.1] @Jason Oh good, that makes this much easier. [k] @Jason All we[line 2]and by we, I mean one of you[line 2]have to do now is run over there and hit that switch. [k] @Jason It's pretty obvious that that's all[sr]we need to do to clear this room. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Circe (Sigh) All right, fine.[wt 0.6][charaFace A 0][sr]You guys, wait here. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Odysseus Are you sure you'll be okay? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Circe Hm? [k] @Circe What's that look for?[sr]You worried about me or something? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Odysseus A little, yes. [k] [charaFace H 0] @Odysseus Given all the other traps we've seen so far, I have to think there's still more to this one than meets the eye. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Circe ...Yeah, I do too.[sr]But in the meantime, let's see how this goes. [k] @Circe I'll start by doubling my protective[sr]magical energy field. [k] [messageOff] [effect bit_talk_barrier03] [se ad39] [seStop ad39 2.0] [wt 1.5] [seStop ad39 0.3] [se bac35] [flashin once 0.3 0.7 FFFFFFAF FFFFFF00] [effectStop bit_talk_barrier03] [effectDestroy] [wt 0.7] [charaFace A 5] @Circe Okay, Master, be right back! [k] [messageOff] [charaMove A 0,50 0.4] [charaFadeout A 0.4] [se ade4] [seStop ade4 1.3] [wt 0.6] ?1:See you soo[line 2] ?! [wipeout rectangleStripLeftToRight 0.3 1.0] [bgmStop BGM_EVENT_2 0.3] [wait wipe] [cameraMove 0.1 0,0 1.01] [scene 21506] [wt 0.1] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [wt 0.4] [se ad73] [effect bit_talk_quickmove 0,0 H] [charaTalk A] [charaFace A 0] [charaFadein A 0.2 0,20] [charaMove A 0,0 0.3] [wt 0.3] [charaFace A 7] @Circe Huh? [k] [messageOff] [charaEffect I bit_talk_explosion 120,-50] [se ad38] [se ad608] [shake 0.07 4 2 1.2] [wt 0.6] [seStop ad38 0.3] [seStop ad608 0.3] [charaEffect L bit_talk_explosion -100,40] [se ad608] [se ad609] [seVolume ad609 0 0.6] [shake 0.07 3 5 1.5] [wt 0.7] [seStop ad608 0.3] [seStop ad609 0.3] [charaFadeout A 0.1] [charaEffect D bit_talk_explosion] [se ad38] [se ad608] [se ad609] [seVolume ad609 0 0.6] [shake 0.07 8 10 1.5] [wt 1.0] [seStop ad38 0.3] [seStop ad608 0.3] [seStop ad609 0.3] [bgm BGM_EVENT_3 0.1] @Circe Bwah!? [k] [messageOff] [charaEffectDestroy D bit_talk_explosion] [charaEffectDestroy I bit_talk_explosion] [charaEffectDestroy L bit_talk_explosion] [charaTalk A] [charaFace A 4] [charaFadein A 0.4 0,-114] [se ade170] [seStop ade170 0.6] [charaShake A 0.05 3 3 0.6] [charaMove A 0,0 0.6] [wt 0.6] [charaFace A 2] @Circe Ow ow ow ow![sr]What the what!? The hell was that!? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.3 1.0] [bgmStop BGM_EVENT_3 0.3] [wait wipe] [charaSet K 1098189700 1 Euryale] [charaSet L 1098189600 1 Asterios] [charaFadeout A 0.1] [cameraHome 0.1] [scene 21507] [wt 0.1] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [bgm BGM_EVENT_49 0.1] @Orion Damn. Those lasers all started targeting Circe[sr]the moment she set foot in the room... [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 -50,0] [charaMove A 0,0 0.5] [se ade74] [seStop ade74 1.0] [wt 0.5] @Circe Y-yikes, that was close! [k] @Circe Those things punched through my multiple protective[sr]fields like they were nothing! [k] @Circe I think my clothes and hair are a little singed! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Odysseus Are you okay? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Circe I'm fine! But now what do we do? [k] @Circe Whoever set this room up obviously[sr]doesn't actually want us to clear it! [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_49 1.5] @??? Come now, that's not true. [k] [charaPut D 1] ?1:I recognize that beautiful voice...! ?! [messageOff] [se ad1] [charaEffect D bit_talk_10_LowLevel_green] [wt 0.3] [charaTalk K] [charaFace K 1] [charaFadein K 0.4 1] [wt 0.4] [bgm BGM_EVENT_1 0.1] @Euryale Good day, everyone. I am what happens when beauty, chastity, and purity all decided to put on a dress and walk around. [k] @Euryale Yes, it is I, the goddess Euryale.[sr]What? You got a problem with that description? [k] [charaPut D 1200,1200] [charaFadeout K 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus Problems, no. Doubts, yes. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut D 1] [charaTalk K] [charaFace K 2] [charaFadein K 0.1 1] @Euryale Oh my, I'm so scared. You look like a hunter eyeing his prey. So you're a warrior with brains AND bravery, huh? [k] [charaFace K 1] @Euryale I swear, you human so-called heroes. I can't tell any difference between you and your everyday barbaric warrior. [k] ?1:Why are you doing this? ?! [charaFace K 0] @Euryale ...[sr]... [k] [charaFace K 1] @Euryale So, how would you like me to tell you[sr]how you can get through this room? [k] [messageOff] [charaPut D 1200,1200] [charaFadeout K 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [charaFadeTime J 0.3 0.4] [wt 0.4] @Jason (She just straight up ignored [&him:her]!) [k] [messageOff] [charaFadeout F 0.1] [charaFadeout J 0.3] [wt 0.3] [charaPut D 1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Euryale This trap[line 2]I mean, trial, requires two people[sr]to work together in perfect sync. [k] @Euryale You'll need to both step on the same floor tile at the same time, and evade the lasers like you're dancing a waltz. [k] @Euryale Here, I even wrote down the exact instructions for you. Take a moment to memorize them. [k] [charaPut D 1200,1200] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Circe G-geez, this looks pretty tough. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut D 1] [charaTalk K] [charaFace K 1] [charaFadein K 0.1 1] @Euryale It may be complicated, but it's not impossible.[sr]Trust me. I am a goddess, after all. [k] [charaPut D 1200,1200] [charaFadeout K 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Orion That's funny, 'cause if there's one thing I know about[sr]goddesses, it's that they're NOT to be trusted. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut D 1] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @Euryale Did you say something? [k] [charaPut D 1200,1200] [charaFadeout K 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Orion (Doing his best teddy bear impression) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus ...May I ask you a question, Euryale? [k] [charaFadeout H 0.1] [wt 0.1] [charaPut D 1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Euryale What is it? [k] [charaPut D 1200,1200] [charaFadeout K 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus All the other traps we've seen so far included[sr]some sort of hint on how to get past them. [k] @Odysseus So why did you not include a hint for this trap? [k] [charaFadeout H 0.1] [wt 0.1] [charaPut D 1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Euryale You think I need a reason?[sr]Don't get too full of yourself, human. [k] @Euryale Those hints were but the merciful whims of a goddess. [k] [charaFace K 1] @Euryale I offer hints if and when I feel like it. End of story. [k] [messageOff] [bgmStop BGM_EVENT_1 0.3] [charaFadeout K 0.1] [wt 0.1] [charaTalk L] [charaFace L 3] [charaFadein L 0.4 -50,0] [charaMove L 0,0 0.3] [wt 0.4] [bgm BGM_EVENT_7 0.1] @Asterios Found sign. You lost. Euryale! [k] [charaFace L 1] @Asterios H[charaMoveReturn L 0,10 0.3]ere! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFadein K 0.1 1] @Euryale Hey! Can't you see I'm in the middle of a call here!? [k] @Euryale ...Anyway, there's your answer! [k] [messageOff] [bgmStop BGM_EVENT_7 0.5] [charaPut D 1200,1200] [charaFadeout K 0.1] [charaEffectStop D bit_talk_10_LowLevel_green] [se ad562] [wt 0.5] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Jason Now I see. So basically, you just goofed up. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [bgm BGM_EVENT_2 0.1] @Arjuna ...Hmm. [k] @Arjuna In that case, this will all come down to[sr]who can best match Circe beat for beat. [k] @Arjuna Master is automatically out, of course.[sr]We can't risk putting [&him:her] in any danger. [k] @Arjuna So that just leaves us. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Jason Me? Stay in sync with Circe? Queen Witch Circe? [k] [charaFace F 18] @Jason Yeah, that's never happening. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Orion Same goes for me. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Georgios Considering that Arjuna and I come from[sr]very different times and cultures... [k] @Georgios ...Odysseus would seem the most sensible choice. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Circe ...Forget it. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Georgios Why? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Circe I can't explain why.[sr]I just don't like it. [k] [charaFace A 2] @Circe If I teamed up with Odysseus here, it would feel like the gods[line 2]er, god, has me dancing right in the palm of her hand! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Orion Well, yeah, in one sense, you definitely would be,[sr]but come on, this is no time to be selfish. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Circe I said forget it! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Jason Ugh. Go on, Master, give her a good scolding. [k] ?1:If Circe doesn't want to, we can't force her. [charaFace F 2] @Jason We can't!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Circe Ghh... D-dammit. Now that you've said that... [k] @Circe ...it really does make me feel[sr]like I'm just being selfish. [k] [charaFace A 4] ?2:So if not Odysseus, who would you be willing to dance with? [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Circe Hmm... [k] [charaFace A 0] @Circe Well, definitely not Jason or Orion.[sr]I mean, talk about being out of the question. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Jason What was that!? [k] @Jason I don't have any intention of teaming up with you either, but that doesn't mean I'm out of the question! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Orion I've never been so humiliated! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Circe Medea. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 16] [charaFadein F 0.1 1] @Jason [charaMove F 0,-20 0.4] Urk. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Circe Lady Artemis. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Orion [charaMove B 0,-20 0.4] Urk. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Circe As for Arjuna and Georgios... [k] [charaFace A 4] @Circe Nnn, something tells me we wouldn't[sr]be able to stay in sync very well... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Georgios I am uncertain how much basis that opinion has in fact, but I still agree. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] ?! [bgmStop BGM_EVENT_2 1.0] @Circe So it looks like...[sr]Nnn... [k] [charaFace A 6] @Circe You really are the only choice... [k] @Circe I guess... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] [bgm BGM_EVENT_70 0.1] @Odysseus So it would seem. But at least neither of us has anything to be embarrassed about at this point. [k] @Odysseus After all, we're already dead. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Circe Well, yeah, I know...[sr]But it's still complicated for me, all right!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus This is what we have to do to make[sr]our way through the Labyrinth. [k] [charaFace H 4] @Odysseus ...I'm sure you have your reasons for disliking me... [k] @Odysseus ...but I hope you can put them aside,[sr]at least for the moment. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Circe See!? That, right there![sr]THAT'S what I don't like about you! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus Unfortunately, this seems to just be who I am. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Circe ...(Sigh) [k] [charaFace A 6] @Circe Man, I'm glad I put these limiters on my feelings.[sr]We could've ended up killing each other here otherwise. [k] [bgmStop BGM_EVENT_70 1.8] @Circe All right, I've had enough. Besides, we'll never get[sr]anywhere if I keep going in circles like this. [k] [charaFace A 5] @Circe Let's go, Odysseus.[sr]You'd better be able to keep up with me. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Odysseus Understood. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 8] [charaDepth H 7] [charaTalk A] [charaFace H 0] [charaFadein H 0.1 -25,0] [charaFace A 6] [charaFadein A 0.1 200,0] @Circe ...Make sure you stick close. [k] [messageOff] [charaTalk off] [charaMove H 50,0 0.4] [se ade428] [seStop ade428 0.6] [wt 0.5] [charaTalk on] @Odysseus How's this? [k] [charaFace A 3] @Circe That's too close, you idiot![sr]Back off a little. [k] [messageOff] [charaTalk off] [charaMove H 0,0 0.4] [se ade428] [seStop ade428 0.6] [wt 0.4] [charaTalk on] [charaFace A 5] @Circe Okay, here goes.[sr]Let's see... [k] [messageOff] [wipeout rectangleStripRightToLeft 0.3 1.0] [wait wipe] [charaFadeout H 0.1] [charaFadeout A 0.1] [scene 21506] [wt 0.3] [wipein rectangleStripLeftToRight 0.3 1.0] [wait wipe] [bgm BGM_EVENT_63 0.1] [charaTalk off] [charaFace H 0] [charaFadein H 0.4 100,0] [charaFace A 0] [charaFadein A 0.4 300,0] [charaMove H -125,0 1.5] [charaMove A 75,0 1.5] [charaShake H 0.1 1 2 1.0] [charaShake A 0.1 1 2 1.0] [wt 1.0] [charaTalk on] @Circe First, we step here. [k] [messageOff] [charaTalk off] [charaMove H -125,-20 0.2] [charaMove A 75,-20 0.2] [wt 0.2] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [wt 0.4] [charaMove H -125,0 0.2] [charaMove A 75,0 0.2] [wt 0.3] [charaTalk on] @Odysseus ...I see. We just barely managed to dodge it.[sr]It appears the goddess was telling the truth. [k] [messageOff] [charaTalk off] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [wt 0.4] [charaTalk on] [charaFace A 5] @Circe We're not done yet.[sr]Left! [charaMove H -225,0 0.2][charaMove A -25,0 0.2][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5]Right! [charaMove H -125,0 0.2][charaMove A 75,0 0.2][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5]Center![charaMove H -175,10 0.2][charaMove A 125,10 0.2][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.3][charaMove H -125,0 0.2][charaMove A 75,0 0.2] [k] @Circe Duck! [charaMoveReturn H -125,-50 0.3][charaMoveReturn A 75,-50 0.3][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5]Jump![charaMoveReturn H -125,15 0.3][charaMoveReturn A 75,15 0.3][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5][sr]Together and turn! [k] [messageOff] [charaTalk off] [charaMove A 65,0 0.2] [wt 0.2] [se ade426] [se ade427] [charaPut I 0,0] [charaEffect I bit_talk_42_depth] [charaMove H -425,0 0.3] [charaMove A -225,0 0.3] [charaShake H 0.1 1 2 1.5] [charaShake A 0.1 1 2 1.5] [wt 0.3] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [charaFadeout H 0.4] [charaFadeout A 0.4] [wt 0.4] [charaFace H 0] [charaFadein H 0.4 100,0] [charaFace A 0] [charaFadein A 0.4 300,0] [charaMove H -125,0 0.3] [charaMove A 75,0 0.3] [wt 0.3] [charaFadeout H 0.1] [charaFadeout A 0.1] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [charaPut I 1200,1200] [seStop ade426 0.4] [seStop ade427 0.4] [wt 0.4] [charaTalk on] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Jason They really do work well together.[sr]I knew this was the right call. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut I 0,0] [se ade426] [se ade427] [charaTalk A] [charaFace H 0] [charaFadein H 0.1 -125,0] [charaFace A 2] [charaFadein A 0.1 75,0] @Circe NO COMMENTS FROM THE PEANUT GALLERY! [k] [charaFace A 5] @Circe One, two, three...[sr]And turn! [k] [messageOff] [charaTalk off] [charaPut D 1200,1200] [charaEffect D bit_talk_10_LowLevel] [charaMove A 205,0 0.2] [wt 0.2] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [wt 0.2] [charaMove A 75,0 0.3] [wt 0.3] [charaPut I 1200,1200] [charaFadeout H 0.1] [charaFadeout A 0.1] [seStop ade426 0.3] [seStop ade427 0.3] [wt 0.3] [charaTalk on] [charaPut D 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash It really does look like ballroom dancing. [k] [messageOff] [charaPut D 1200,1200] [charaEffectStop D bit_talk_10_LowLevel] [charaFadeout C 0.1] [wt 0.1] [charaPut I 0,0] [se ade426] [se ade427] [charaTalk A] [charaFace H 0] [charaFadein H 0.1 -125,0] [charaFace A 2] [charaFadein A 0.1 75,0] @Circe Hey, this isn't as easy as we make it look![sr]We're fighting for our lives out here! [k] @Odysseus Indeed. [k] @Odysseus If a goddess is behind this disturbance,[sr]then these lasers must pack quite a punch. [k] @Circe Duck! [k] [charaFace H 2] @Odysseus Riiiight! [k] [messageOff] [charaTalk off] [charaMove H -125,-50 0.2] [charaMove A 75,-50 0.2] [wt 0.2] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [wt 0.4] [charaMove H -125,0 0.2] [charaMove A 75,0 0.2] [wt 0.3] [charaMove H -225,0 0.3] [charaMove A -25,0 0.3] [charaShake H 0.1 1 2 1.5] [charaShake A 0.1 1 2 1.5] [wt 0.3] [charaPut I 1200,1200] [charaFadeout H 0.1] [charaFadeout A 0.1] [seStop ade426 0.2] [seStop ade427 0.2] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Jason Hahaha, looks like Odysseus is[sr]fighting pretty desperately too[line 2] [k] [messageOff] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [wt 0.3] [charaShake F 0.03 2 0 0.3] [wt 1.0] [charaFace F 11] @Jason ...Hey. How did a lock of my prized blond hair just burn away? [k] [charaFace F 14] @Jason A[messageShake 0.03 5 5 0.7]re you telling me this is an actual death trap!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace H 5] [charaFadein H 0.1 -125,0] [charaFace A 2] [charaFadein A 0.1 75,0] [charaPut I 0,0] [se ade426] [se ade427] @Circe Why do you think we're fighting[sr]for our lives right now!? [k] [charaPut I 1200,1200] [seStop ade426] [seStop ade427] [charaFadeout A 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Georgios All that said, it really is a lovely dance. [k] @Georgios Okay, you two, let's see those pearly whites. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 -125,0] [charaFace A 5] [charaFadein A 0.1 75,0] [charaPut I 0,0] [se ade426] [se ade427] @Odysseus Now!? [k] [charaFace A 2] @Circe Fine! You want us to smile? We'll smile![sr]But we're also gonna duck...now! [k] [messageOff] [charaTalk off] [charaFace H 1] [charaFace A 1] [charaMove H -125,-50 0.3] [charaMove A 75,-50 0.3] [wt 0.3] [se bac162] [seStop bac162 0.8] [flashin once 0.3 0.4 FFFFFFAF FFFFFF00] [wt 0.2] [charaMove H -125,0 0.3] [charaMove A 75,0 0.3] [wt 0.4] [charaFace H 0] [charaFace A 5] [charaMove H -225,0 0.3] [charaMove A -25,0 0.3] [charaShake H 0.1 1 2 1.0] [charaShake A 0.1 1 2 1.0] [wt 0.3] [charaFadeout A 0.1] [charaFadeout H 0.1] [wt 0.1] [charaFace H 0] [charaFadein H 0.4 225,0] [charaFace A 5] [charaFadein A 0.4 275,0] [charaMove H -125,0 0.5] [charaMove A 75,0 0.5] [wt 0.5] [charaEffectStop I bit_talk_42_depth] [charaEffectDestroy I bit_talk_42_depth] [charaTalk on] [charaFace A 2] [seStop ade426] [seStop ade427] @Circe There, we made it![sr]Time to shut this thing down! [k] [messageOff] [bgmStop BGM_EVENT_63 1.4] [charaFadeout A 0.1] [charaFadeout H 0.1] [wt 0.1] [se ade302] [wt 0.3] [scene 21508 0.8] [se ade132] [seStop ade132 1.5] [wt 1.3] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Arjuna It looks like the lasers are gone.[sr]Shall we be on our way then? [k] [messageOff] [se ad14] [seStop ad14 1.5] [shake 0.03 0 4 1.5] [wt 1.5] [charaFace E 5] @Arjuna Hm? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [se ade366] [flashin loop 0.2 0.3 FF000080 FF000000] [wt 1.4] [seStop ade366 0.1] [wt 0.1] [flashOff] [bgm BGM_EVENT_3 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Circe Guess it was too much to hope we wouldn't[sr]have to fight another battle, too. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Odysseus I see the goddess wasn't exaggerating about her whims. All right then, we'll just have to end this quickly. [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.5] [wait fade] [soundStopAll] [end]