$94-04-77-50-2-0 [soundStopAll] [charaSet A 98001000 1 Mash] [charaSet B 7001001 1 Heracles] [charaSet C 25005000 1 Voyager] [charaSet D 5025001 1 Edison] [charaSet E 1098192800 1 Marie] [charaSet F 2016000 1 "Emiya Alter"] [charaSet T 5009000 1 "Effect Dummy"] [scene 20700] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash (Huff, huff...)[sr]There! We managed to stop Heracles. [k] [charaFace A 4] @Mash ...But only after he'd already destroyed the tram tracks... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] [se ade264] [charaPut T 1] [charaEffect T bit_talk_06] @Heracles [image berserker_language_1]![wt 1.0] [k] [messageOff] [se ade406] [wt 0.2] [flashin once 0.1 0.6 FFFFFFAF FFFFFF00] [wt 0.1] [charaFadeout B 0.1] [wt 0.2] [charaEffectStop T bit_talk_06] [wt 0.1] [seStop ade406 0.6] [wt 1.2] [bgmStop BGM_EVENT_5 1.5] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Now he's disappearing! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Voyager He's going back to his old home. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash What do you mean?[bgm BGM_EVENT_2 0.1][sr]Are you talking about Chaldea, or the Throne of Heroes? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Voyager I'm not sure...[sr]But I think his job is over. [k] [charaFace C 0] @Voyager Now he's out of the game.[sr]And free to do what he wants. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Edison I see. So tokenized Servants have some sort of contractual relationship here in the Monde du Jeu. [k] @Edison Once they've carried out the orders given to them by their owner[line 2]that is, their Master[line 2]they're released from their contractual obligations and can return home. [k] [charaFace D 1] @Edison I must say, I'm enormously impressed by your powers of observation, Voyager my boy. How did you figure all that out at a glance? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Voyager I can just tell. [k] ?1:I remember you said something along those lines about Erice, too. ?2:That's also why you brought us to this world, isn't it? ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash You're right, Senpai. You've done an excellent job of guiding us ever since we came here, Voyager. [k] @Mash It's almost as though you can tell[sr]exactly what Erice is feeling. [k] [charaFace A 12] @Mash Then again, I also get the impression that you might have some sort of connection to this very world... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Voyager ...Maybe? I can't really tell. [k] @Voyager All I know for sure is that I'm all alone right now,[sr]just like Erice. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Marie Oh? Even though you're here with us? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Voyager ... [k] [messageOff] [charaFadeout C 0.2] [charaMove C 50,0 0.2] [se ad132] [wt 0.2] [charaTalk depthOff] [charaDepth C 1] [charaDepth E 2] [charaDepth A 3] [charaTalk C] [charaFace E 0] [charaFadein E 0.1 -320,0] [charaFace C 6] [charaFadein C 0.2 170,0] [charaFace A 0] [charaFadein A 0.1 224,0] [charaFace A 6] [charaMove C 352,0 0.6] [wt 0.5] [seStop ad132 0.2] [wt 0.7] @Mash Is something wrong, Voyager?[sr]Why are you hiding behind me? [k] [charaFace E 1] @Marie Teehee, maybe he's shy. [k] [charaFadeout A 0.1] [charaFadeout C 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Marie So, what do we do, [%1]? [k] @Marie We can't go after Erice now, and I certainly don't want to stay in this desolate wasteland any longer than I have to. [k] [charaFace E 1] @Marie I know. Why don't we go back to Akihabara and go for a walk around the city? Wouldn't that be fun? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash But, if we did that, there's no telling when[sr]we might be able to return to Chaldea... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace A 1] [charaFadein E 0.1 1] @Marie What's wrong with that?[sr]The important thing is that you're having fun♪ [k] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_2 1.5] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Voyager No. We can't do that.[sr]I have to save Erice. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Voyager... [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_70 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Marie You still want to save her that badly?[sr]Even after she told you to leave her alone? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Voyager She must have a reason.[sr]She's not herself right now. [k] @Voyager Come on. I have to hurry and catch up. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Marie But how are you going to do that? [k] ?1:We'll just have to walk. ?2:We can still follow the tracks on foot. ?! @Marie You want to walk? On what? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.8 1.0] [bgm BGM_EVENT_70 0.8 0.5] [wait wipe] [charaFadeout E 0.1] [scene 96301] [wt 0.5] [wipein rectangleStripRightToLeft 0.8 1.0] [wait wipe] [wt 2.0] [wipeout rectangleStripRightToLeft 0.8 1.0] [wait wipe] [scene 20700] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] [wt 0.5] [wipein rectangleStripLeftToRight 0.8 1.0] [bgm BGM_EVENT_70 0.8 1.0] [wait wipe] @Marie There's nothing there but starry sky. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash True... That does seem like it would[sr]be difficult to traverse on foot. [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.5] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Edison No, it's too soon to give up. [k] @Edison If a tram can travel across space, then so can we. Especially since its tracks are still present. [k] [bgm BGM_EVENT_62 0.1] [charaFace D 1] @Edison What's the harm in giving it a go? [k] @Edison We can see the path we need to take to the stars.[sr]All we have to do is follow it! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Voyager ...Yeah! [k] [charaFace C 1] @Voyager I think I can show you the way.[sr]I'm used to doing that. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Marie Well, when you put it that way, it does sound like fun. [k] @Marie But I do worry I might get exhausted on the way.[sr]I wonder if my horsey could walk on these tracks? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Emiya Alter There's no need for us to walk the whole track.[sr]We can take a shortcut. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace F 0] [charaFadein F 0.1 0] [charaFace A 6] [charaFadein A 0.1 2] @Mash We can? Do you know of one, Emiya? [k] [charaFace F 4] @Emiya Alter No. But think back to the werewolf house. [k] [charaFace A 1] @Mash ...Oh, right! There was some kind of network of shortcuts connecting the areas of the game world! [k] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Edison I see! You're talking about that teleportation technique you used! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Emiya Alter Right. I did that by stepping outside the game's rules. Maybe we can do the same thing here. [k] [charaFace F 1] @Emiya Alter After all, that girl already broke the rules[sr]when she had the tram tracks destroyed. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 1] [charaDepth F 2] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0] [charaFace C 0] [charaFadein C 0.1 2] @Emiya Alter Hey kid, you said you can take us to Erice, right?[sr]Then come stand in front with me. [k] [charaFace C 1] @Voyager Okay. [k] ?1:Then what are we waiting for? Let's go! ?2:Okay! Let's do this thing! ?! [charaFadeout C 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Right, Senpai! [k] [messageOff] [fadeout black 1.2] [bgmStop BGM_EVENT_62 1.2] [wait fade] [charaFadeout A 0.1] [wt 0.5] [fadein black 1.2] [wait fade] [wt 0.7] [charaPut T 1] [charaEffect T bit_talk_warp_starry_sky] [wt 0.4] [se ade410] [wt 3.0] [charaPut T 1200,1200] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Emiya Alter By the way, just so you know[line 2] [k] ?1:So, if this is like the area in the werewolf house... ?2:There will be enemies, won't there? ?! [charaFace F 1] @Emiya Alter Good, you get it. That saves us both time. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut T 1] [wt 1.0] [seStop ade410 0.3] [cameraMove 0.2 0,0 1.5] [cueSe Battle bac110] [wt 0.1] [fadeout white 0.2] [wait fade] [charaEffectDestroy T] [cameraHome 0] [scene 10000] [wt 1.5] [bgm BGM_EVENT_3 0.1] @Mash Here they come, Senpai. Something tells me it's better if we don't stray too far from the tracks! [k] [messageOff] [wt 0.5] [fadein white 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [fadeout black 0.1] [wait fade] [soundStopAll] [end]