$94-05-34-18-1-0


[soundStopAll]
[charaSet A 1098181900 1 "Nemo Marine"]
[charaSet B 1098181900 1 "Nemo Marine A"]
[charaSet C 1098181900 1 "Nemo Marine B"]
[charaSet D 1031001 1 Fran]
[charaSet E 3029001 1 Minamoto-no-Raikou]
[charaSet F 98006200 1 "Enemy 1"]
[charaSet G 98006200 1 "Enemy 2"]
[charaSet H 98006200 1 "Enemy 3"]

[scene 55700]
[fadein black 2.0]
[wt 1.5]
[se ad60]
[wait fade]

[wt 1.0]
[seStop ad60 0.4]

[charaDepth A 5]
[charaDepth B 4]
[charaDepth C 3]
[charaTalk off]
[charaFace B 4]
[charaFace A 4]
[charaFace C 4]
[charaFadein B 0.4 0]
[charaFadein A 0.4 1]
[charaFadein C 0.4 2]
[wt 0.4]

[wt 1.0]

[bgm BGM_EVENT_11 0.1]

[charaTalk depthOff]
[charaTalk on]
[charaTalk A]
@A:Nemo Marine
Oh... Hey there, Master...
[k]

?1:Hey, Marines. Something got you down?
?2:Why the long faces?
?!

@A:Nemo Marine
Well... We just saw Captain go into the cargo hold looking like he was marching to his own execution or something.
[k]

[charaTalk B]
[charaFace B 6]
@B:[FFFFFF]Nemo Marine
Of course, we can just tell how he's feeling anyway, since we're all connected.
[k]

@B:[FFFFFF]Nemo Marine
So when he feels down, we feel down, too, though we don't all feel it the same way 'cause we've got different personalities and all.
[k]

?1:So basically, Captain's in enough of[csr]a funk that you're all in it too?
?2:Sounds like Captain must be seriously bummed out then.
?!

[charaTalk A]
@A:Nemo Marine
Yeah. He's always had a strong sense of responsibility...
[k]

@A:Nemo Marine
...and he's been feeling bad about bringing us all to this place ever since we got here.
[k]

@A:Nemo Marine
Things were looking up for a while recently,[sr]but now that's all gone, right? So, you know.
[k]

[charaTalk C]
[charaFace C 0]
@C:Nemo Marine[FFFFFF]
But we're sure someone will figure out something eventually, so in the maritime, we're just keeping busy.
[k]

@C:Nemo Marine[FFFFFF]
Don't worry, things will work out! Especially with these cute charms we've got for good luck!
[k]

?1:You mean Yang Guifei's dolls?
?!

[charaTalk A]
@A:Nemo Marine
Uh-huh. Looking at mine always helps me relax.
[k]

@A:Nemo Marine
We're pretty loosely defined Phantom Spirits, so it's just really reassuring to get something like this.
[k]

[charaTalk B]
[charaFace B 0]
@B:[FFFFFF]Nemo Marine
Man, Yang Guifei's amazing. It's not just the dolls, you know. She figures out what we want and gives it to us without us having to say a word.
[k]

@B:[FFFFFF]Nemo Marine
She helps out with our jobs, even the manual labor, she hangs out with us during our breaks, plays games with us, sings with us...
[k]

@B:[FFFFFF]Nemo Marine
Honestly, Yang Guifei might be half the reason the Nemo Series[line 2]and by extension Captain[line 2]has held it together this long.
[k]

[charaTalk C]
[charaFace C 1]
@C:Nemo Marine[FFFFFF]
Forget being one of the top three beauties in the world! She's more like one of the top three nicest people! I hope we get to work with her again sometime!
[k]

?1:I'll be sure to let her know. Later, guys.
?2:I'll tell her you said that. Okay, see you guys later.
?!

[charaTalk A]
@A:Nemo Marine
Okay. Later, Master...
[k]

[messageOff]
[se ad60]
[seStop ad60 1.5]
[bgm BGM_EVENT_11 1.0 0.2]
[wipeout rightToLeft 1.0 1]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaTalk depthOn]
[scene 53600]
[wt 0.5]
[se ad8]
[wt 0.5]
[bgm BGM_EVENT_11 1.0 1.0]
[wipein leftToRight 1.0 1]
[wait wipe]

[wt 0.2]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
@Fran
Duh duuuh.
[k]

?1:Aah! Fran!
?2:What're you doing in my room?
?!

@Fran
It's cool in here.
[k]

[charaFace D 7]
@Fran
But I'll leave if you don't want me here.
[k]

?1:No, you can stay. I just have to think for a bit.
?2:No, that's okay. I just can't hang out right now, that's all.
?!

[charaFace D 1]
@Fran
Yaaay.
[k]

[messageOff]
[wt 0.4]
[cameraMove 0.7 0,10 1.0]
[wt 0.5]
[se ad78]
[wt 0.7]

[charaMove D -30,0 0.4]
[charaShake D 0.04 0 1 0.4]
[charaFace D 0]
@Fran
(Lounging around)
[k]

?1:(This situation is untenable.)
?!

[charaMove D 30,0 0.8]
[charaShake D 0.04 0 1 0.8]
@Fran
(Lounging around)
[k]

?1:(I've got to do something about it.)
?!

[charaMove D 0,0 0.4]
[charaShake D 0.04 0 1 0.4]
@Fran
(Lounging around)
[k]

?1:(Lounge around)
?2:(Engage maximum lounge mode)
?!

[charaFace D 4]
@Fran
You're really tired, huh, Master?
[k]

@Fran
What's wrong?
[k]

?1:I can't figure out this mystery.
?2:I can't figure out who's behind this.
?!

[charaFace D 7]
@Fran
Hmm. And that'll help you?
[k]

?1:I don't know.
?2:Maybe I'm just going through the motions of thinking.

?!

[charaFace D 1]
@Fran
Uh. I get it. I do that too sometimes.[sr]'Cause I get tired.
[k]

@Fran
Then Papa and everyone else do lots of things for me. They're so easy.
[k]

[messageOff]
[wt 0.4]

?1:Mmm, that sounds nice.
?2:If only someone smart would give me a hint.
?!

[bgmStop BGM_EVENT_11 1.0]

?1:Huh?
?2:Someone smart? A hint?
?!

[se ad7]
[cameraMove 0.1 0,0 1.0]
[wt 0.7]

[charaFace D 0]
@Fran
Oh. Did you think of something?
[k]

?1:I sure did.
?2:More like remembered something, but yeah.
?!

[bgm BGM_EVENT_62 0.1]

[charaFace D 8]
@Fran
Ooh. Then I'll go with you.
[k]

?1:Okay, let's go.
?!

[messageOff]
[bgmStop BGM_EVENT_62 2.0]
[wipeout leftToRight 1.0 1]
[wait wipe]
[charaFadeout D 0.1]
[scene 55700]
[wt 0.5]
[se ad8]
[wt 0.5]
[wipein rightToLeft 1.0 1]
[wait wipe]

[wt 0.7]

?1:...It's weirdly quiet here, isn't it?
?!

[se ad60]
[wt 1.0]
[seStop ad60 0.4]
[wt 0.7]

?1:Huh?
?2:Is that...?
?!

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
@Fran
Bloodstains.
[k]

@Fran
Stand back, Master.
[k]

?1:...
?!

@E:???
My, did you think you could protect yourself on all sides alone?
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.2]

[charaEffect E bit_talk_quickmove]
[charaFace E 6]
[charaSpecialEffect E appearance 1 0.2]
[se ad73]
[wt 0.7]

[bgm BGM_EVENT_81 0.1]

@Minamoto-no-Raikou
I sensed something amiss and came as quick as my shadow prefect legs could carry me. I should be able to at least keep the two of you safe.
[k]

@Minamoto-no-Raikou
It's strange, though. Mash should have been the first one here, especially now that we're no longer on high alert...
[k]

[charaFadeout E 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_81 0.7]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
@Fran
Quiet. Something's comin[line 2]
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.2]

[charaTalk off]
[se ad42]
[charaFadein G 0.4 1]
[wt 0.2]
[charaFadein F 0.4 -320,0]
[wt 0.1]
[charaFadein H 0.4 320,0]
[wt 1.0]

[bgm BGM_EVENT_80 0.1]

[se ad21]
@???
[image berserker_language_2]!!![messageShake 0.04 5 5 0.7]
[k]

[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
@Fran
Yaaah!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
@Minamoto-no-Raikou
Ha!!!
[k]

[messageOff]
[charaFadeout E 0.1]
[wt 0.2]

[charaEffect E bit_talk_v_slash01]
[wt 0.1]
[se bac263]
[wt 0.2]
[charaTalk F]
[charaFadein F 0.1 1]
[wt 0.2]
[fowardEffect bit_talk_14]
[wt 0.1]
[se bac7]
[charaShake F 0.03 3 3 0.7]
[wt 1.2]
[se ad53]
[seVolume ad53 0 0.4]
[charaSpecialEffect F erasure 1 1.0]
[wt 0.7]

[charaTalk off]
[seStop ad53 1.6]
[charaPut G 0]
[charaPut H 2]
[charaSpecialEffect G appearance 1 1.0]
[charaSpecialEffect H appearance 1 1.0]
[wt 2.2]

[wait charaSpecialEffect G]
[wait charaSpecialEffect H]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
@Fran
Huh? There's so many!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
@Minamoto-no-Raikou
Khh... Be careful, Master! I'm going to carve a path straight to the bridge!
[k]

?1:Don't bother with the bridge.
?2:The blood leads to the cargo hold.
?!

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
@Fran
Then we go the other way!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
@Minamoto-no-Raikou
Understood! Then I shall make sure we get there, even if I must drench the path in the enemy's blood!
[k]


[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]