$03-00-08-11-5-0 [soundStopAll] [enableFullScreen] [charaSet A 5045000 1 Altria] [charaSet B 1098124500 1 "Da Vinci"] [charaSet C 1098210810 1 Oberon] [charaSet D 1049000 1 "Senji Muramasa"] [charaSet E 3039000 1 Gareth] [charaSet F 1098231510 1 Mash] [sceneSet H 10000 1] [charaScale H 1.01] [sceneSet J 10001 1] [charaScale J 1.01] [charaSet N 98115000 1 Effect] [charaSet M 98115000 1 "Effect 2"] [charaSet O 1098210410 1 Mors] [charaSet P 1098210410 1 "Mors 2"] [sceneSet Q 125700 1] [charaScale Q 1.01] [sceneSet R 125701 1] [sceneSet S 125701 1] [sceneSet T 119701 1] [charaScale T 2.0] [blur lens 0.1 2 30] [scene 119701] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk off] [cueSe SE_21 21_ad1071] [charaFace O 0] [charaFace P 0] [charaFadein O 0.1 0] [charaFadein P 0.1 2] [wt 1.0] [charaScale N 1.5] [charaScale M 1.5] [charaPut N 200,-150] [charaPut M -200,-150] [cueSe Servants_102800 bac657] [charaShake O 0.05 3 3 0.2] [charaEffect N bit_talk_x_slash01] [wt 0.2] [cueSe Servants_102800 bac658] [charaShake P 0.05 3 3 0.2] [charaEffect M bit_talk_x_slash02] [wt 0.5] [se ad42] [charaEffect O bit_talk_atomization] [charaEffect P bit_talk_atomization] [charaFadeout O 0.4] [charaFadeout P 0.4] [wt 3.0] [charaTalk on] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Senji Muramasa How many is that!? And how many of these things are there, anyway!? I stopped counting after fifty! [k] @Senji Muramasa How's things over there!? I'm starting to feel pretty worn out, myself! [k] ?1:[image talk_language_1] ?2:[image talk_language_2 1.6 0,-8] ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @Da Vinci [%1]!? Hang in there! Deep breaths! [k] @Da Vinci You've been overusing your Mystic Codes! You literally can't convert any more of your life force into magical energy! [k] @Da Vinci Stand back and take a break! And make sure you use a vitality ampoule right away! [k] ?1:[image talk_language_3 1.6 0,-8] ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [cueSe SE_21 21_ad1104] [wt 0.5] [wipeout openEye 1.0 0.5] [wait wipe] [blurOff] [wt 0.5] [wipein openEye 1.0 1.0] [wait wipe] [charaTalk A] [charaFace A 26] [charaFadein A 0.1 1] [wt 1.2] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Gareth Another group of mors is headed this way from the harbor! No way... There are hundreds... No, more! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] @Senji Muramasa We can't keep this up. How are we on time, Da Vinci? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 26] [charaFadein B 0.1 1] @Da Vinci We're all good there! It's been exactly an hour, and all the locals have made it out! [k] @Da Vinci Come on! It's time for us to head to the shelter, too! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Gareth ...Huh? Wait... Those aren't mors. [k] @Gareth They're faeries... All the faeries that had been hiding out indoors. [k] @Gareth Why are they coming this way? It'd be safer if they stayed insi[line 2] [k] [bgmStop BGM_EVENT_80 2.0] [charaFace E 9] @Gareth ...What...IS that? [k] ?1:Gareth...? ?2:Is there something in the harbor? ?! [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout E 0.1] [wt 1.0] [scene 125700] [charaScale Q 2.0] [charaFadein Q 0.1 0,-200] [cueSe SE_21 21_ad1082] [seVolume 21_ad1082 0 0] [seVolume 21_ad1082 1.0 0.6] [fadein black 1.5] [wait fade] [wt 1.0] [charaMove Q 100,-700 5.5] [bgm BGM_EVENT_72 0.1] [wt 6.0] [seStop 21_ad1082 3.0] [charaFadeout Q 1.5] [wt 3.5] [fadeout black 1.0] [wait fade] [charaScale Q 1.01] [scene 119701] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk E] [charaFace E 25] [charaFadein E 0.1 1] @Gareth Urk... Ghh...! [k] [messageOff] [charaMove E 0,-50 0.4] [charaFadeout E 0.4] [wt 0.4] [se ad144] [seVolume ad144 0 0.2] [wt 1.0] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Altria Gareth!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Oberon It's okay! She's not hurt! She's just sick from looking directly at that thing! [k] @Oberon It looks like that thing induces some kind of mental aberration in faeries! [k] @Oberon Now all the faeries that were hiding in the harbor district are running this way scared out of their minds! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Da Vinci Crap! There's not nearly enough room for all of them in the shelter! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Senji Muramasa Never mind the shelter. If that thing makes land, it'll destroy the whole city! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 21] [charaFadein B 0.1 1] @Da Vinci You mean it moves!? No, right, of course it moves.[sr]How else would it show up in the first place!? [k] @Da Vinci Does this mean that THING is the calamity!? And if it is, then what about the rain cloud!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Senji Muramasa Questions can wait, Da Vinci! Altria,[sr][%1], what do you want to do? [k] [charaFace D 17] @Senji Muramasa I know I said we should abandon the north side earlier, but that's no longer an option. [k] @Senji Muramasa We can either stay here and disappear along with Norwich, or we can save our own skins. [k] @Senji Muramasa It's one or the other. Which'll it be? Not too late to make our escape. [k] @Senji Muramasa Remember, your job is to get rid of the calamity. Protecting Norwich is just a bonus. [k] @Senji Muramasa Keep that in mind when you make your choice. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 18] [charaFadein A 0.1 1] @Altria ... [k] ?1:... ?2:...(Even I know. I can tell we can't beat that thing now...) ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Oberon I know how you feel, but we have to run! We can't possibly beat that thing right now! [k] @Oberon Once we pull back, we can work on figuring out a weakness! [k] @Oberon It's not your fault that Norwich is going to be destroyed! There's nothing anyone can do about it! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 27] [charaFadein A 0.1 1] @Altria I know... I know.[sr]There's no way we can defea[line 2] [k] [charaFace A 10] @Altria Defea[line 2] [k] ?1:Altria...? ?2:What are you looking at? ?! [messageOff] [bgmStop BGM_EVENT_72 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [pictureFrame cut063_cinema] [scene 123102] [effect bit_talk_light_loop] [wt 1.5] [fadein black 3.0] [wait fade] [bgm BGM_EVENT_11 0.1] @ [lr]...I woke to the faint sound... [k] @ ...of a bell ringing far off in the distance. [k] [messageOff] [effectForceStop bit_talk_light_loop] [fadeout black 1.0] [wait fade] [effectDestroy bit_talk_light_loop] [scene 119702] [wt 0.5] [fadein black 1.0] [wait fade] @ I had a bad feeling about what was to come the moment I woke up in my warm bed. [k] @ “The calamity's probably going to come today.” [k] @ This happens every time I wake to the sound of a bell. A storm appears without any warning. [k] @ Just like what happened in Tintagel. [k] @ My everyday life ended on what began as a normal day, just like any other. [k] @Altria ...Oh man. I really don't know if I can do this... [k] @ [lr]I've come a long way with everyone's help, but this[sr]is still beyond me. [k] @ I can't do this. I'm not strong. I'm not ready. I still don't feel as though I can actually save Britain. [k] @ Every time I wake up, I think about sneaking away and leaving all this behind. [k] @ But, I'm the Child of Prophecy. That's what everyone who raised me is counting on me to be. [k] @ They believed in me so much that they sacrificed their own lives to send me on my way. [k] @ So I have to at least try. I have to overcome my timid nature. [k] @ Honestly...I couldn't care less about all the other things... [k] @ ...but betraying that star is the one thing I can never ever do. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadein Q 0.1 0,-280] [wt 1.0] [fadein black 1.0] [wait fade] @ That said... I can't beat that thing. I just can't.[sr]I don't even have a chance. [k] @Senji Muramasa It's one or the other. Which'll it be? Not too late to make our escape. [k] @ [lr]Everyone's saying it's okay to run away.[sr]No one would blame me if I did. [k] @ They'd just be disappointed, that's all. And you can always come back from disappointment. [k] @ As soon as you do something impressive, they forget all about it. [k] @ So why am I so hesitant to say we should run? [k] @ I want to run. I can't do this. I'm scared. I don't want to. But... But... But... [k] @ Turning to the side, I saw [%1] looking up at that thing with the same expression I wore. [k] @ [&He's:She's] just like me. [k] @ [&He's:She's] been given an impossible task. [&He's:She's] been sent[sr]out to the battlefield even though [&he:she] can't fight[sr]on [&his:her] own. [k] @ But [&he:she] can't say no, so [&he's:she's][sr]just standing here, saying nothing. [k] @ So then, I'll just have to say it for [&him:her].[sr]I'll be the one to say it's okay to run. [k] @ Yeah, that's right. I'll make this choice for [&him:her].[sr]But, just as I open my mouth to say we should run for it... [k] [messageOff] [bgmStop BGM_EVENT_11 1.5] [fadeout white 1.0] [wait fade] [charaFadeout Q 0.1] [charaDepth T 1] [charaDepth F 2] [charaFadein T 0.1 120,-200] [charaScale F 2.0] [charaFace F 15] [charaFadein F 0.1 0,280] [wt 1.0] [fadein white 1.5] [wait fade] [wt 0.5] [charaFaceFade F 2 0.5] [wt 1.0] @ ...I see her. [k] @ A shining star pushing her way through the crowd into the heart of the disaster. [k] @ I see the other Child of Prophecy swallowing her fears... [k] @ ...and running straight at that thing with fierce determination. [k] @ And, I see life return to [%1]'s[sr]eyes as [&he:she] watches her go. [k] [messageOff] [fadeout black 2.0] [wait fade] [charaFadeout T 0.1] [charaScale F 1.0] [charaFadeout F 0.1] [pictureFrame] [wt 1.0] [scene 119701] [fadein black 1.0] [wait fade] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oberon ...Oh Mash... What a shame.[sr]I guess nobody could stop her... [k] @Oberon But, I guess it's no surprise. She really is a Child of Prophecy at this point. [k] @Oberon That's what everyone around her expected of her, and she chose to try to live up to their hopes. [k] @Oberon She must have chosen a story for herself that ends with her dying here. [k] @Oberon [%1]... I'm really sorry to say this, but[line 2] [k] ?1:...Hold down the fort for me, guys! ?2:I'll be right back, Da Vinci! ?! [bgm BGM_EVENT_82 0.1] [charaFace C 3] @Oberon Huh!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] [wt 1.0] [charaFace B 26] @Da Vinci What are you talking about? I'm coming too! Oberon! Make sure these faeries get out of here safely! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Oberon ...Well I'll be damned. I never saw this twist coming. [k] [charaFace C 2] @Oberon All right, get going! Sometimes you gotta throw caution to the wind! [k] @Oberon You Chaldeans have made it this far, so I'm gonna trust you'll make it out of this, too! [k] [messageOff] [se ad55] [cueSe SE_21 21_ad1077] [seVolume 21_ad1077 0 0.3] [wipeout leftToRight 0.7 1] [wait wipe] [seStop ad55 1.0] [charaFadeout C 0.1] [scene 119604] [wt 1.0] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.5] [cueSe SE_21 21_ad1082] [seVolume 21_ad1082 0 0.5] [shake 0.05 3 3 1.8] [wipein rightToLeft 0.7 1] [wait wipe] [wt 1.1] [shake 0.05 1 1 1.0] [wt 1.0] [seStop 21_ad1082 2.0] [seStop ade393 5.0] [charaTalk B] [charaFace B 26] [charaFadein B 0.1 1] @Da Vinci That giant's going to fall on the harbor! That's one hell of a way to attack! Is it trying to prostrate itself or something!? [k] @Da Vinci Still, crude as it might be, it'll definitely be[sr]strong enough to blow the whole harbor away! Any[sr]questions, [%1]!? [k] ?1:Where's Mash!? ?! @Da Vinci She's already on the pier with her round shield released! [k] @Da Vinci She's going to try and stop that thing by herself! But even she can't hold that thing back on her own! [k] @Da Vinci As Chaldea's technical advisor, my official advice is: “If you head back now, you can still make it out of here alive, [%1]!” [k] @Da Vinci Well? Have you got a good reason to ignore that advice!? [k] [messageOff] [se ad592] [seVolume ad592 0 0.3] [fadeout white 1.0] [bgmStop BGM_EVENT_82 1.0] [wait fade] [cameraFilter gray] [charaFadeout B 0.1] [charaSet C 1098209610 1 Oberon] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 1.0] [scene 58600] [fadein white 1.0] [wait fade] @Oberon So I have to ask... Do you still need to concern yourself with Mash? [k] @Oberon Even though she might never remember you, or go back to being the Mash you knew? [k] [messageOff] [fadeout white 1.0] [wait fade] [cameraFilter normal] [charaFadeout C 0.1] [wt 1.0] [scene 119604] [fadein white 1.0] [wait fade] ?1:...So what? ?! ?1:So what!? ?! [messageOff] [bgm BGM_EVENT_91 0.1] [cameraMove 2.0 0,0 1.2] [se ad7] [seVolume ad7 0 0.3] [wt 0.1] [se ad55] [seVolume ad55 0 0] [seVolume ad55 1.0 1.0] [shake 0.05 0 1 0] [wt 1.0] [shakeStop] [fadeout black 1.0] [bgm BGM_EVENT_91 1.0 0.4] [seStop ad55 1.0] [wait fade] [cameraHome 0.1] [pictureFrame cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] @ [lr]Now then, let's return to the girl's story,[sr]just for a little bit. [k] @ “Just do what I say, and the other clan heads will never need to know about you. I can even keep you safe from the queen's prying eyes.” [k] @ Spriggan did his best to convince her to stay inside, but she was having none of it. [k] @ As soon as she learned the mors had arrived, she chose to leave, though not through the heavily guarded exit on the ground floor. [k] @ Instead, she leaped from the bell tower in the castle keep all the way down to Norwich without any hesitation! [k] @ Such daring! Such bravery! Such couragery! Wait, what's couragery? I got a little carried away. Forget that bit. [k] @ Anyway, upon landing in Norwich, the girl drew most of the mors' attention away from the local faeries, giving them a chance to escape. [k] @ Now, there was just the big guy from the sea. The cursed hand of ■■■■■■■■■, rising up from the ocean. [k] @ Even the girl couldn't help but flinch upon seeing it, but on hearing the faeries' screams, she found her nerve once more. [k] @ She ran for the harbor as fast as she could to face down the monster on the pier. [k] [messageOff] [fadeout black 1.0] [wait fade] [pictureFrame] [scene 125700] [wt 0.5] [fadein black 1.0] [wait fade] [wt 1.0] [cueSe SE_21 21_ad1082] [se ad644] [se ad638] [seVolume ad638 0 0.3] [scene 125701 1.5] [wt 3.0] [seStop 21_ad1082 1.0] [fadeout black 1.0] [wait fade] [scene 119602] [wt 0.5] [fadein black 1.0] [wait fade] [charaTalk depthOff] [charaDepth F 2] [charaDepth H 1] [charaPut H 0,-00] [charaFadeTime H 0.2 0.5] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Mash (I...) [k] [charaFadeout H 0.2] [charaFadeout F 0.1] [wt 0.1] @ [lr]She knew at once that she couldn't stop it from[sr]destroying the harbor, no matter how hard she tried. [k] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Mash But, even so...! [k] [messageOff] [bgm BGM_EVENT_91 1.0 1.0] [wt 0.2] [se ade393] [seVolume ade393 0 0] [seVolume ade393 2.0 0.6] [se bac170] [charaMove F 0,7 0.5] [wt 0.6] [wt 0.2] [se ad686] [se ad688] [se bac284] [seVolume bac284 0 0.4] [charaMove F 0,0 0.2] [wt 0.5] [cueSe NoblePhantasm_800100 NP_800100_24] [wt 0.3] [charaPut N 1] [charaEffect N bit_talk_shield_mash] [wt 0.8] [se ad928] [wt 0.9] [cameraMove 0.3 0,0 1.1] [fadeout white 0.5] [seStop ad718 1.0] [wt 0.3] [cameraMove 0.2 0,0 1.3] [wait fade] [scene 10001] [charaFadeout F 0.1] [charaPut N 1200,1200] [charaScale F 1.5] [charaScale N 1.5] [cameraHome 0.1] [wt 0.5] [fadein white 0.1] [wait fade] [seStop ad928 2.0] [wt 0.2] [fadeout white 0.5] [wait fade] [charaDepth R 1] [charaDepth S 4] [charaScale R 1.6] [charaScale S 1.6] [charaFadein R 0.1 0,-400] [wt 0.1] [se ad246] [se ad247] [se ad886] [seVolume ad886 0 0.5] [fadein white 0.5] [shake 0.05 5 4 2.0] [wait fade] [wt 1.5] [se ade8] [wt 0.2] [seStop ad246 1.0] [seStop ad247 1.0] [seStop ad886 1.0] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [cameraMove 0.5 35,-50 1.3] [wt 0.3] [cueSe NoblePhantasm_401900 NP_401900_7] [cueSe NoblePhantasm_2300200 NP_2300200_8] [se ad632] [se ad828] [fadeout white 0.5] [cameraMove 0.2 50,-80 1.5] [wait fade] [blurOff] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaPut N 0,-300] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [scene 10001] [cameraMove 0.1 0,0 1.01] [effect bit_talk_light_front2] [wt 1.5] [fadein white 2.0] [shake 0.05 3 3 0] [wait fade] [wt 1.5] [seVolume ad632 2.0 0.6] @ [lr]Even so, she could still absorb some of the impact. [k] @ Even if the whole harbor was crushed, she might still be able to save some of its residents. [k] @ That hope was enough for her to release her shield. But then, she saw something unbelievable. [k] [charaFace F 6] @Mash It's [&him:her]... [k] @ [lr]The human she had met at the town square[sr]yesterday came running into the harbor. [k] @ The girl was so overcome with indescribable feelings of joy and relief that she couldn't help but say something. [k] [charaFace F 15] @Mash Stop! You need to get out of here! In a few seconds, the entire harbor will be destroyed! [k] @ [lr]She shouted as loudly as she could,[sr]but the human didn't stop. [k] @ Why not? Could [&he:she] not hear her over the sound of[sr]her shield and the curse clashing? [k] @ No, that wasn't it at all. As [&he:she] ran down the pier[sr]towards her, [&he:she] shouted even more loudly than the[sr]girl that [&he:she] wasn't going to give up. [k] @ [&He:She] placed [&his:her] hand on the girl's back. Without a[sr]word, it told her [&he:she] wasn't going to leave her[sr]alone; that [&he:she] would be there to support her. [k] [bgmStop BGM_EVENT_91 1.0] [charaFace F 18] @Mash Ah... [k] @ [lr]The girl was so moved by the kind gesture that it[sr]made her remember she was human, too. [k] @ That's right. Humans feel pain when they're hurt, and they're frightened by terrifying monsters. [k] @ And what's even scarier is the idea of harm coming to someone who cares about you...supports you. [k] [charaFaceFade F 28 0.2] @Mash You don't need to worry about me! I'm the Child of Prophecy! Please, just save yoursel[line 2] [k] @ [lr]So she tried to put on a brave face one last time,[sr]like a child lying about being okay. [k] [bgm BGM_EVENT_120 0.1] @[%1] By my Command Spell! [k] [messageOff] [masterBranch _Male1 _Female1] [label _Male1] [effect bit_talk_CommandMantra_13] [se bac41] [wt 3.0] [branch _branchEnd1] [label _Female1] [effect bit_talk_CommandMantra_16] [se bac41] [wt 3.0] [branch _branchEnd1] [label _branchEnd1] [charaFace F 6] @Mash Huh? [k] @[%1] I don't care if you're the Child of Prophecy or not. [k] [messageOff] [masterBranch _Male2 _Female2] [label _Male2] [effect bit_talk_CommandMantra_14] [se bac41] [wt 3.0] [branch _branchEnd2] [label _Female2] [effect bit_talk_CommandMantra_17] [se bac41] [wt 3.0] [branch _branchEnd2] [label _branchEnd2] @ [lr][&His:Her] voice resonated through her back. The fire in her[sr]veins spread from her heart down to her fingertips. [k] @[%1] Just show this thing what you're really made of, Mash!!! [k] [messageOff] [masterBranch _Male3 _Female3] [label _Male3] [se bac41] [effect bit_talk_CommandMantra_15] [wt 1.5] [se ad822] [wt 0.7] [seStop ad822 0.1] [se bas16] [wt 3.6] [branch _branchEnd3] [label _Female3] [se bac41] [effect bit_talk_CommandMantra_18] [wt 1.5] [se ad822] [wt 0.7] [seStop ad822 0.1] [se bas16] [wt 3.6] [branch _branchEnd3] [label _branchEnd3] @ [lr]This is how a prophecy is defied. [k] @ Not even Ainsel could have seen this scene coming. [k] [charaFace F 22] @Mash (Yes... That's right. That's exactly right, Master.) [k] [messageOff] [cueSe NoblePhantasm_800100 NP_800100_25] [effectStop bit_talk_light_front2] [fadeout white 1.5] [wait fade] [seStop ad632 2.0] [seStop ade393 2.0] [cueSe NoblePhantasm_800100 NP_800100_26] [shakeStop] [charaScale F 1.0] [scene 10001] [cameraHome 0.1] [charaFadeout F 0.1] [charaEffectStop N bit_talk_shield_mash] [charaPut N 1200,1200] [wt 1.5] [cueSe NoblePhantasm_503600 NP_503600_6] [se ad828] [fadein white 1.0] [wait fade] @ [lr]The white walls of Camelot repelled the curse's[sr]hands. They proved most effective against it. [k] @ Its collapse prevented, the calamity recognized the creature standing before it as its enemy... [k] @ A small, impudent enemy who dared to protect the land of the fae in the face of the threat it posed. [k] [messageOff] [scene 125701 1.0] [wt 1.5] @[%1] Come on, Mash! Let's send this thing packing! [k] @ [lr]The familiar voice jolted her mind. She was no[sr]longer Anice, nor the Child of Prophecy. [k] @ She was the knight who had inherited the holy shield, the Servant of Chaldea. [k] [messageOff] [scene 119602 1.0] [wt 1.5] [charaTalk F] [charaFace F 13] [charaFadein F 0.1 1] @Mash Right, Master! [k] [charaFace F 2] @Mash Please, lend me your strength! Together, I'm sure we can repel this calamity! [k] @Mash I may not be the Child of Prophecy... [k] @Mash But right now, in this moment, what I want more than anything is to keep this city safe! [k] @ [lr]The girl's name is Mash Kyrielight. [k] @ She's the Child of Prophecy everyone everywhere believed in...and who has finally found something she wanted to fight for, for herself. [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_120 0.4] [wait fade] [soundStopAll] [end]