$03-00-12-04-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098235000 1 Kadoc] [charaSet B 9005001 1 Holmes] [charaSet C 1098242600 1 "Zhang Jue"] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 98001000 1 Mash] [charaSet F 1098123000 1 Meunière] [charaSet G 1098123200 1 Goredolf] [charaSet H 1098234310 1 Archer-Class] [charaSet I 1098124510 1 "Transmission Dummy"] [imageSet L back10000 1] [sceneSet M 107600 1] [charaSet N 1098242600 1 "Zhang Jue_Closeup"] [charaSet O 1098158200 1 Sion] [charaScale L 1.1] [charaScale M 1.3] [charaScale N 1.3] [charaDepth L 1] [charaDepth A 2] [charaDepth H 4] [charaDepth C 2] [charaDepth M 3] [charaDepth N 4] [charaSet T 1098124510 1 "Effect Dummy"] [imageSet U back10000 1] [charaScale U 1.05] [imageSet V back10000 1] [charaScale V 1.05] [imageSet X back10000 1] [charaFilter X silhouette FF000080] [cameraMove 0.1 0,0 1.01] [charaPut T 1] [charaEffect T bit_talk_41_fs] [scene 107600] [se ad443] [seVolume ad443 0 0] [seVolume ad443 1.0 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 1.0] [wipeout rectangleStripLeftToRight 0.4 1] [seVolume ad443 0.4 0.2] [wait wipe] [charaPut T 1200,1200] [wt 0.2] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [charaScale H 1.0] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 -100,0] @Archer-Class There! I see them! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [charaFadeout H 0.1] [wt 0.2] [charaPut T 1] [wipein rectangleStripLeftToRight 0.4 1] [seVolume ad443 0.4 0.4] [wait wipe] [charaDepth H 1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Kadoc Dammit! If the bow's any indication, that's an Archer! [k] @Kadoc It'd also explain how they saw us from so far away without Clairvoyance! [k] ?1:I can't believe our luck! ?! [charaFace A 2] @Kadoc You said it! We have all this space to run, and somehow we barged right into a Servant on patrol while we're making our escape! [k] [charaFace A 5] @Kadoc ...Or was this part of Moriarty's plan all along? Ah, screw it! We just need to run! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Holmes We're almost in the clear! A little farther, and we'll be in that forest! [k] ?1:What do we do after that!? ?! [charaFace B 5] @Holmes I am sorry to say I don't have a specific plan in mind, but I can at least think of a few possibilities! [k] [charaFace B 2] @Holmes For the moment, our focus must be on survival! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [charaFadeTime L 0.2 0.5] [seVolume ad443 0.2 0.2] @Kadoc (Camouflage... A smoke screen... A flash bomb... Dammit, none of those'll be enough!) [k] @Kadoc (Maybe the smoke screen'll do it if we can make it to the woods first...?) [k] [messageOff] [charaFadeout A 0.1] [charaFadeout L 0.2] [seVolume ad443 0.1 0.4] [wt 0.4] ?1:We're almost to the forest! ?! [bgmStop BGM_EVENT_80 1.5] [seStop ad443 0.1] [se ad671] [seStop ad671 0.5] [shake 0.05 3 3 0.3] [charaPut T 1200,1200] [charaEffectStop T bit_talk_41] [wt 0.8] [cueSe SE_22 22_ad1174] [wt 1.0] [se bac31] [effect bit_talk_taoism] [se ad1009] [wt 1.0] [seStop ad1009 1.5] [wt 1.0] [se ad632] [seStop ad632 2.0] [charaScale X 1.5] [charaPut X 0,-200] [effect bit_talk_lightning_01r_fs] [charaFadeTime X 0.4 0.8] [wt 0.4] [effectStop bit_talk_lightning_01r_fs] [charaFadeout X 0.4] [wt 1.0] @C:??? My, my, this won't do at all. I thought we'd have more time before the people of Proper Human History showed up. [k] [messageOff] [effectDestroy bit_talk_taoism] [bgm BGM_EVENT_122 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.7] @C:??? I must say, this does take me back to the time of the Three Kingdoms. [k] @C:??? And yes, I'm aware of how much trouble that period was to go through. Which is exactly why I'd rather things not get any more complicated than they already are. [k] [messageOff] [se ad181] [shake 0.03 1 1 0.7] [se ad632] [seVolume ad632 0 0.5] [seStop ad632 2.0] [effect bit_talk_lightning_01r_fs] [wt 1.4] [effectStop bit_talk_lightning_01r_fs] ?1:I can't move...! ?! [charaFace C 7] @C:??? While the Azure Sky may already be dead, I'm afraid our Revenge Realm still has yet to achieve supremacy. [k] ?1:Don't worry about me, Holmes! Get out of here! ?! [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] [wt 0.7] [charaFace B 5] @Holmes ...Understood! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Kadoc Huh!? Are you serious!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Holmes Follow me, Mr. Zemlupus! And as for you, here! A little parting gift! [k] [messageOff] [se ad443] [seStop ad443 0.7] [charaMove B -64,0 0.2] [charaFadeout B 0.2] [wt 0.5] [cueSe Battle bac449] [cueSeVolume bac449 0 0.7] [wt 0.4] [cueSeStop bac449 0.4] [cueSe Battle bac450] [cueSeVolume bac450 0 0.7] [wt 0.4] [charaRoll I 205] [charaPut I 150,-550] [charaEffect I bit_talk_gram_slash_03_fs] [wt 0.4] [cueSeStop bac450 0.4] [flashin once 0.1 0.3 9effffFA 9effff80] [wt 0.1] [se bac394] [charaTalk H] [charaFace H 0] [charaFadein H 0 1] [charaShake H 0.04 3 3 0.7] [wt 0.7] @Archer-Class Guh! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @C:??? Hngh! [k] [messageOff] [cueSe Battle bac450] [cueSeVolume bac450 0 0.7] [wt 0.7] [flashin once 0.1 0.3 9effffFA 9effff80] [wt 0.1] [se ad32] [effect bit_talk_14] [charaShake C 0.04 2 2 0.4] [wt 0.5] [cueSeStop bac450 0.4] [charaFadeout C 0.1] [wt 0.1] [charaRoll I 0] [charaPut I 0,0] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Archer-Class M-my eyes! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk C] [charaFace H 0] [charaFadeinFSL H 0.1 0] [charaFace C 5] [charaFadeinFSR C 0.1 2] @C:??? Leave them. [k] [charaFace H 0] @Archer-Class But Lord Zhang Jue! [k] ?1:Zhang Jue! [messageOff] [charaTalk off] [overlayFadein U 0.1 0,-850] [overlayFadein V 0.1 0,850] [charaMove U 0,-760 1.0] [charaMove V 0,760 1.0] [charaFadein M 1.0 -150,-250] [charaFace N 1] [charaFadein N 1.0 20,-20] [charaMove M -170,-250 1.0] [charaMove N 0,-20 1.0] [wt 1.0] [charaFadeout H 0.1] [charaFace C 0] [charaFadein C 0.1 1] @Zhang Jue Oho. So, you know who I am, [&boy:girl]? [k] @Zhang Jue You must be a believer then. [k] ?2:Zhang Jue...? [messageOff] [charaTalk off] [overlayFadein U 0.1 0,-850] [overlayFadein V 0.1 0,850] [charaMove U 0,-760 1.0] [charaMove V 0,760 1.0] [charaFadein M 1.0 -150,-250] [charaFace N 4] [charaFadein N 1.0 20,-20] [charaMove M -170,-250 1.0] [charaMove N 0,-20 1.0] [wt 1.0] [charaFadeout H 0.1] [charaFace C 0] [charaFadein C 0.1 1] @Zhang Jue Never heard of me, hm? Well, I can't blame you for that. [k] [charaFace N 0] [charaFace C 0] @Zhang Jue Indeed, I am Zhang Jue, the Taoist-turned-Caster of the Yellow Turbans. [k] ?! [messageOff] [charaFadeout U 1.0] [charaFadeout V 1.0] [charaFadeout N 1.0] [charaFadeout M 1.0] [wt 1.5] [charaFace C 0] [charaTalk depthOn] [charaTalk on] [charaTalk C] @Zhang Jue And you must be the Master of Proper Human History.[sr]Perhaps I should just kill you now... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Archer-Class Maybe we should present [&him:her] to Lady Kriemhild first? [k] @Archer-Class Just knowing [&he:she] fights for Proper Human History[sr]makes my blood boil too, but even so. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Zhang Jue Yes, I suppose we should. Take [&him:her] away. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Archer-Class Yes, sir! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Zhang Jue ...Oh, right. Are you accustomed to torture, [&son:girl]? [k] ?1:... ?! [charaFace C 7] @Zhang Jue You may wish to familiarize yourself sooner rather than later. Waha, wahaha, wahahaha! [k] [messageOff] [wt 1.0] [bgmStop BGM_EVENT_122 1.5] [fadeout black 1.5] [wait fade] [charaFadeout C 0.1] [wt 1.5] [pictureFrame cut063_cinema] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_81 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Holmes It seems we've managed to shake them for the time being... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Kadoc ...So what do we do now? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Holmes First, we report in.[sr]Can you hear me, Da Vinci? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut I 0,-50] [se ad13] [wt 0.2] [charaEffect I bit_talk_10] [se ad31] [wt 1.0] [seStop ad31 0.7] [se ad562 0.5] [charaEffect I bit_talk_10_LowLevel] [wt 0.1] [charaEffectDestroy I bit_talk_10] [wt 0.3] [charaTalk D] [charaFace D 22] [charaFadein D 0.1 0,-50] @Da Vinci ...Loud and clear! What in the world happened over there!? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 0,-50] [wt 1.2] [charaFace B 5] @Holmes Well... [k] [messageOff] [bgm BGM_EVENT_81 1.0 0.2] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [charaSet B 98115300 1 Holmes] [charaSet D 1098124500 1 "Da Vinci"] [scene 132900] [wt 1.0] [bgm BGM_EVENT_81 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk E] [charaFace E 15] [charaFadein E 0.1 0,-50] @Mash Oh, no! [k] [messageOff] [se ade413 0.7] [se ade46] [charaMove E 0,-40 0.2] [wt 0.4] [seStop ade46 0.2] [charaFace E 2] @Mash I'll...I'll go suit up right now! Please prep the Rayshift for me! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 0,-50] @Da Vinci W-wait! Mash, stop! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 0,-50] @Meunière The Ortinax still isn't ready for action, remember!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 0,-50] @Mash But if I don't go now, they'll...they'll kill...! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 0,-50] @Goredolf I-I'm inclined to agree. This is a disaster, no matter how you look at it. [k] @Goredolf Even if the Ortinax isn't exactly tip-top, we need to get [&him:her] out of there ASAP! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 0,-50] @Da Vinci ...No, I can't sign off on that plan. [k] [charaFace D 2] @Da Vinci Yes, [%1] is invaluable for us, but so is Mash! [k] @Da Vinci I absolutely cannot send her into battle with the Ortinax in its present state! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 0,-50] @Mash But[line 2] [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 0,-50] @Da Vinci Mash. Calm down. [k] @Da Vinci Take a look at [%1]'s vitals.[sr]What do you see? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 0,-50] @Mash ... [k] [messageOff] [se ad172] [wt 1.2] [seStop ad172 0.3] [se ad15] [wt 0.4] @Mash O-okay. I can see that all [&his:her] vitals are still[sr]trackable. [k] @Mash So we know [&he's:she's] still alive. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 0,-50] @Da Vinci And how's [&he:she] doing mentally? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Mash [&He's:She's] obviously a little concerned, but all still[sr]within standard tolerances. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 0,-50] @Goredolf So then, [&he's:she's] not worried about dying right this[sr]instant? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 5] [charaFadein O 0.1 0,-50] @Sion I am also against sending Mash on a hastily improvised rescue mission. [k] @Sion According to Sheba's future observations... [k] @Sion ...[&he:she] will remain alive for at least the next three[sr]days, seven at most, even if we do nothing. [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk G] [charaFace G 12] [charaFadein G 0.1 0,-50] @Goredolf Hmm... I see. [k] @Goredolf Well, Sheba's never been wrong before. If that's what it's telling us... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 12] [charaFadein O 0.1 0,-50] @Sion Right. We may not know the exact situation, since we are only able to see bits and pieces of it, but we do know [&he:she] will remain alive. [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk D] [charaFace D 25] [charaFadein D 0.1 0,-50] @Da Vinci So it all comes down to what we make of this situation, huh? What's your take on it, Holmes? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 0,-50] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Holmes [&Mr.:Ms.] [%1] will be safe for the time being. [k] @Holmes They won't miss a chance to question [&him:her] and learn[sr]what [&he:she] knows. Even if they do decide to kill [&him:her],[sr]it won't be without due process. [k] @Holmes That may change if [&he:she] refuses to cooperate,[sr]but I very much doubt that will be the case. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,-50] @Goredolf Mmm... Well, if all three of you are sure about this... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 0,-50] @Mash ...[sr]... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 18] [charaFadein G 0.1 0,-50] @Goredolf If you're...absolutely sure... [k] @Goredolf ...Ghh... Gnnn...! [k] [charaFace G 16] @Goredolf Mash! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Mash ...Yes, Director? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 0,-50] @Goredolf You will not be Rayshifting anywhere until the Ortinax's maintenance is complete. [k] @Goredolf With proof that [%1] is alive and well, it would be dangerously foolish to send you into battle with damaged equipment. [k] @Goredolf Since [&he'll:she'll] be safe for now, we should make[sr]certain we give our rescue attempt the best possible chance of success. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 0,-50] @Mash ...Understood... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 0,-50] @Goredolf ...[sr]... [k] [charaFace G 9] @Goredolf ...[&He:She] WILL be okay, right? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 0,-50] @Meunière Knowing [%1], definitely. [k] @Meunière Just look at how many times [&he's:she's] already cheated[sr]death. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 12] [charaFadein G 0.1 0,-50] @Goredolf And you don't think there's any danger of that[sr]giving [&him:her] a misplaced sense of...invincibility? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 24] [charaFadein D 0.1 0,-50] @Da Vinci If the comms interference ceases, we can try negotiating with [&his:her] captors ourselves. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,-50] @Goredolf They're holding all the cards! How can we possibly negotiate? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 26] [charaFadein D 0.1 0,-50] @Da Vinci We use the most primal and effective negotiating tactic of all time: begging for [&his:her] life. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 18] [charaFadein G 0.1 0,-50] [wt 1.2] @Goredolf ...All right![charaFace G 15] Let's call that plan B! [k] [charaFace G 5] @Goredolf Right now, I need something to calm my poor stomach! [k] [messageOff] [se ad788 0.5] [seStop ad788 1.4] [charaFadeout G 0.4] [wt 0.4] [bgmStop BGM_EVENT_81 1.0] [fadeout black 1.0] [wait fade] [charaSet B 9005001 1 Holmes] [charaSet D 1098124510 1 "Da Vinci"] [scene 107600] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Kadoc So they didn't scold you? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Holmes Oh, the director gave me a richly deserved earful. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Kadoc So what do we do now? Are we gonna go rescue [&him:her]? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Holmes No. We'd only be throwing our lives away if we tried. Did you see that Caster? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Kadoc The Taoist? I don't know much about Chinese magecraft. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Holmes Nor do I. But I did recognize his reference to the Azure Sky already being dead. [k] @Holmes It's from an ancient Chinese manifesto. It goes on to say that the Yellow Sky will soon rise. [k] @Holmes The Yellow Sky, in this case, refers not to the actual sky, but the leader of a certain religious sect, known far and wide for his exceptional skill in Taoist arts. [k] [charaFace B 5] @Holmes This leader and legendary Taoist was named “Zhang Jue.” His sect's name was Way of the Taiping, or “Great Peace.” [k] @Holmes And as long as he's around, it will be next to impossible for us to sneak in undetected. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 0,-50] @Kadoc Taoist arts, huh... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Holmes Also commonly known as sage arts. I only know of them on a superficial level myself... [k] [charaFace B 5] @Holmes ...but suffice to say, charging into his realm without some manner of advantage would be a very poor plan indeed. [k] @Holmes That much, I can say for certain. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut I 0,-50] [charaTalk D] [charaFace D 25] [charaFadein D 0.1 0,-50] @Da Vinci We'll see what we can find out on our end, too. So, what ARE you guys going to do now? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk B] [charaFace B 0] [charaFace A 0] [charaFadeinFSL A 0.1 -256,-50] [charaFadeinFSR B 0.1 256,-50] @Holmes It's a far cry from what I originally had in mind...but I think we should pay a visit to the Reinstatement Realm. [k] [charaFace A 5] @Kadoc The Reinstatement Realm? I mean, that's fine with me, but why? [k] @Kadoc Are you gonna negotiate with them or something? [k] [charaFace B 5] @Holmes I plan to, yes. [k] @Holmes There is one thing nagging at me, however. One thing I need to look into before anything else. [k] [charaFace A 0] @Kadoc What's that? [k] [charaFace B 6] @Holmes What exactly do they mean by “reinstatement”? [k] [messageOff] [bgmStop BGM_EVENT_70 1.0] [charaFace B 8] [wt 1.2] [charaFace B 5] @Holmes ...Come now. [k] [bgm BGM_KYOSU_1 0.1] @Holmes If we can convince them to help us... [k] @Holmes ...we will have many more options available with which to rescue [%1]. [k] [charaFace A 0] @Kadoc ...Yeah, I guess you're right. [k] [charaFace B 2] @Holmes Let's go, Kadoc. We've no time to lose! [k] [charaFace A 0] @Kadoc Okay. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_KYOSU_1 2.0] [wait fade] [soundStopAll] [end]