$03-00-12-07-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098235000 1 Kadoc] [charaSet B 9005001 1 Holmes] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 99502600 1 Mash] [charaSet E 1098124510 1 "Transmission Dummy"] [charaPut E 1200,1200] [charaEffect E bit_talk_10_LowLevel] [scene 131400] [fadein black 1.0] [wait fade] [wt 0.4] [cueSe SE_21 21_ade613] [wt 1.5] [cueSe SE_21 21_ade613] [wt 1.0] [bgm BGM_MAP_2 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Kadoc ...! [k] [messageOff] [charaFadeout A 0.2] [wt 0.3] [cueSe SE_21 21_ade613] [wt 0.2] [se ad811] [wt 0.2] [se ad892] [seStop ad892 1.0] [wt 0.1] [seStop ad811 0.1] [wt 0.7] [charaTalk A] [charaFace A 7] [charaFadein A 0.2 1] @Kadoc ...Phew. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Are you all right, Kadoc? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Kadoc More or less. But damn, this mountain's even steeper than I imagined. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut E 1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Da Vinci Too bad steep isn't all it is... [k] [messageOff] [bgmStop BGM_MAP_2 0.7] [charaTalk D] [cueSe SE_22 22_ad1157] [wt 1.5] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash Look out! You have flying monsters heading toward you at high speed! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut E 1200,1200] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes Then, we'd best hurry. [k] @Holmes They need only knock us off and that will most assuredly be the end for all of us. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Kadoc Yeah. I know. But I can only go so damn fast! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Holmes ...There, I can see a crag! Not as stable footing as I'd like, but it's far better than a climb. [k] [charaFace B 5] @Holmes I suspect they'll give up and leave us alone if we can reach the crag and stay there awhile. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Kadoc You'd better be right about this, Detective! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]