$03-00-12-11-2-0 [soundStopAll] [enableFullScreen] [charaSet A 7007001 1 "Vlad III"] [charaSet B 1035001 1 Diarmuid] [charaSet C 1098231810 1 "Xu Fu"] [charaSet D 1043000 1 Roland] [charaSet E 9005001 1 Holmes] [charaSet F 1098234230 1 Saber-Class] [charaSet G 1098234230 1 Saber-Class2] [charaSet H 1098234330 1 Archer-Class] [charaSet I 1098234330 1 Archer-Class2] [charaSet J 1098234430 1 Lancer-Class] [charaSet K 1098234430 1 Lancer-Class2] [charaSet L 1098234730 1 Assassin-Class] [charaSet M 1098234730 1 Assassin-Class2] [charaSet N 1098234530 1 Caster-Class] [charaSet O 1098234630 1 Rider-Class] [charaSet P 1098234830 1 Berserker-Class] [charaSet Q 1098234830 1 Berserker-Class] [charaSet R 1098234830 1 Berserker-Class] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [imageSet U back10000 1 1] [charaScale U 1.05] [imageSet V back10000 1 1] [charaScale V 1.05] [scene 110100] [pictureFrame cut063_cinema] [fadein black 1.5] [wait fade] [wt 1.0] [se ad940] [seVolume ad940 0 0] [wt 0.5] [scene 158900 1.0] [seVolume ad940 1.0 0.6] [charaTalk off] [charaDepth F 5] [charaDepth H 7] [charaDepth J 6] [charaDepth L 4] [charaFace F 0] [charaFace G 0] [charaFace J 0] [charaFace L 0] [charaFadeinFSSideL F 1.0 -400,-50] [charaFadeinFSL H 1.0 -200,-50] [charaFadein J 1.0 0,-50] [charaFadeinFSR L 1.0 300,-50] [wt 3.0] [wipeout rectangleStripLeftToRight 0.5 1.0] [seVolume ad940 0.5 0.3] [wait wipe] [charaFadeout F 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [charaFadeout L 0.1] [charaDepth N 3] [charaDepth O 2] [charaDepth P 1] [charaFace P 1] [charaFace O 0] [charaFace N 0] [charaFadeinFSSideL P 0.1 -300,-50] [charaFadeinFSSideR O 0.1 350,-50] [charaFadeinFSR N 0.1 50,-50] [wt 0.6] [seVolume ad940 0.5 0.6] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 3.0] [fadeout black 1.0] [seVolume ad940 1.0 0.3] [wait fade] [pictureFrame] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 1.0] [seVolume ad940 1.0 0.6] [fadein black 1.0] [wait fade] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_MAP_5 0.1] @Vlad III Good day, everyone. My True Name is Vlad III. [k] @Vlad III I come on behalf of Charles the Great, who has asked that I lend my support to the Righteous Realm. [k] @Vlad III Unfortunately, I have lost my own Servant powers due to...extenuating circumstances. [k] @Vlad III However, as a result... [k] @Vlad III ...His Imperial Majesty has seen fit to trust me with full command of this army. [k] @Vlad III You may consider me your general, marshal, or whatever other high-status position suits you. [k] [charaFace A 5] @Vlad III If any of you object, speak now. [k] [messageOff] [charaTalk S] [wt 0.2] [seStop ad940 0.8] [wt 1.6] [charaFace A 0] @Vlad III ...Hmm. I am glad to see none take issue with my leadership. [k] @Vlad III Now then, without further ado, I would like to begin your military training. [k] @Vlad III From this point on, you must act as a single army rather than individual heroes. [k] @Vlad III Together, you will form multiple units, all of which will combine to create a unified armed force. [k] [charaFace A 1] @Vlad III I am, of course, aware that it will take more than my say-so to convince you of the merits of this new direction. [k] @Vlad III I understand why this may concern you. Your individual exploits are what made you Heroic Spirits. [k] @Vlad III I'm sure many of you believe you are strong enough to be better off doing as you please. [k] [charaFace A 0] @Vlad III Which is why I would like to start with a training exercise. [k] @Vlad III I will form a unit of my own, but I will keep its numbers to a bare minimum. [k] @Vlad III Here is the scenario. My unit will defend a fortress, and the rest of you will surround and attack it. [k] @Vlad III However, my unit will also soon be receiving reinforcements. [k] @Vlad III As the attackers, your objective is to break through our defenses and claim the fortress as your own. [k] [charaFace A 5] @Vlad III With such overwhelming numbers on your side, your victory should be all but assured. Failure is not an option. [k] [charaFace A 1] @Vlad III As you will begin with such a tremendous advantage, you will surely not refuse, yes? [k] [messageOff] [charaFadeout A 0.1] [se ad16] [seVolume ad16 0 0] [wt 0.1] [seVolume ad16 0.4 0.8] [wt 0.9] [overlayFadein U 0.1 0,-850] [overlayFadein V 0.1 0,850] [wt 0.1] [charaMove U 0,-760 1.2] [charaMove V 0,760 1.2] [wt 1.6] [seVolume ad16 0.6 0.5] @ [lr]Vlad III's speech had the desired result: it lit a fire in the proud Servants' hearts. [k] @ “Let's do this thing!” “You messed with the wrong Servant!” “You're gonna regret this!” “That fortress is as good as ours!” [k] @ As these and other indignant war cries rang out, Vlad III instructed the Casters to construct a temporary fortress. [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_MAP_5 1.0 0.5] [seStop ad16 1.0] [wait wipe] [scene 153000] [wt 1.0] [bgm BGM_MAP_5 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.2] @ A fortress that looked, and probably actually was, much too flimsy to stand up to a Servant attack. [k] @ Nonetheless, Vlad III and his small force of Servants entered and locked the gate behind them. [k] @ In three hours, the battle would begin. [k] @ The Servants Vlad III chose for his unit ran around hurriedly to try and prepare as best they could. [k] @ One or two seemed less than happy about having been selected, though. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaMove U 0,-850 0.1] [charaMove V 0,850 0.1] [wt 0.5] [scene 153100] [fadein black 1.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Diarmuid They should carry out their duties faithfully, having been chosen ahead of time. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Indeed. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Diarmuid But if I may, Lord Vlad, can you tell me why you chose a siege? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Vlad III Because defense is where I excel. Because if we win, none of the other Servants will have any right to complain. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Diarmuid Haha, now I see! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Caster, [%1]. [k] ?1:Y-yes, sir? ?! @Vlad III As I told you earlier, you can't have your Servants use their Noble Phantasms. But, you also don't need to defeat our opponents. [k] @Vlad III This battle will be a test of endurance. I urge you to take that into consideration when creating your lineup. [k] @Vlad III I am adding Holmes, Roland, and Xu Fu to your group. [k] @Vlad III This fortress has intentionally been built with a hole in its defenses that could let the enemy easily occupy the entire fort should they break through. [k] @Vlad III Our opponents will most likely attempt to claim victory through brute force at first. If and when that fails, they will eventually notice the hole in our defenses. [k] [charaFace A 5] @Vlad III But, looking at it from a different perspective... [k] @Vlad III ...if that is where they focus their attention, their assault will become quite predictable. [k] @Vlad III Remember, whether you are playing offense or defense, analyzing and predicting your opponent's actions is the most important thing you can do. [k] [charaFace A 0] @Vlad III Now, go hide by the hole and wait for my signal. [k] ?1:Yes, sir! ?! [charaFace A 1] @Vlad III Good. I'm counting on you. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad60] [wt 0.4] [charaTalk C] [charaFace C 7] [charaFadein C 0.4 1] [wt 0.4] [seStop ad60 0.1] [wt 0.4] @Xu Fu Hey, again. So, like before, I'll be backing you up, but I'm not gonna do any fighting myself. [k] [messageOff] [wt 1.0] [charaFace C 6] @Xu Fu Why the look? You think I'm trying to get off easy again or something? [k] [charaFace C 30] @Xu Fu I don't exactly see you getting ready to jump into the fray either, you know. Bleeeah. (Sticking her tongue out) [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Roland Okay, that's enough of that. Now hit us with that spell already, would you? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Xu Fu Fiiine. Blah blah blah...and hup. [k] [messageOff] [cueSe SE_21 21_ade669] [effect bit_talk_taoism 0,-50] [wt 1.6] [cueSeStop 21_ade669 0.1] ?1:What kind of chant was that? ?! [charaFace C 6] @Xu Fu Oh, get off my case. It's not the words, it's the heart that goes into them. Capisce? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Roland It didn't really sound like your heart was in it to me, but whatever. I'm empty-minded like that! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 28] [charaFadein C 0.1 1] @Xu Fu Are you sure you don't mean “broad-minded”? Having an empty mind isn't usually a good thing. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Roland Whup, here they come. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Holmes This fortress has been built with a secret side gate on the right side of the back gate. [k] @Holmes It's not big enough for a wagon, but it could easily let a group of humans through. [k] @Holmes Or at least, that's apparently the planned scenario. And our opponents know about this as well. [k] @Holmes So we shouldn't have to worry about Riders trying to make their way through. [k] @Holmes Instead, according to Count Vlad's estimations... [k] @Holmes ...we should expect to see Servants who excel in close-range combat, like Sabers, Lancers, and Assassins. [k] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_MAP_5 1.5] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Roland ...Here they come. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [scene 153000] [charaFadeout D 0.1] [wt 0.6] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaTalk off] [charaTalk depthOff] [charaDepth F 2] [charaDepth G 3] [charaDepth J 4] [charaDepth K 5] [charaDepth L 6] [charaDepth M 7] [cueSe SE_21 21_ad1065] [charaFace F 0] [charaFace G 0] [charaFadeinFSSideL F 0.2 -410,0] [charaFadeinFSL G 0.2 -240,0] [charaMoveFSSideL F -460,0 0.4] [charaMoveFSL G -290,0 0.4] [wt 0.3] [charaFace J 0] [charaFace K 0] [charaFadeinFSL J 0.2 -50,0] [charaFadeinFSR K 0.2 50,0] [charaMoveFSL J -100,0 0.4] [charaMoveFSR K 0,0 0.4] [wt 0.3] [charaFace L 0] [charaFace M 0] [charaFadeinFSR L 0.2 330,0] [charaFadeinFSSideR M 0.2 500,0] [charaMoveFSR L 280,0 0.4] [charaMoveFSSideR M 450,0 0.4] [wt 0.4] [cueSeStop 21_ad1065 0.1] [wt 1.0] [charaTalk on] @Roland Now! [k] [messageOff] [charaTalk off] [se ad610] [wt 0.6] [se ad611] [wt 1.3] [bgm BGM_EVENT_3 0.1] [charaTalk on] [charaFace F 0] @G:Saber-Class Dammit, it's an ambush! Fall back! [k] [charaFace J 0] @K:Lancer-Class Huh!? You want us to fall back now!? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [scene 153100] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.4] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.2] [charaTalk depthOn] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Roland Hahahaha! All right, let's go to town on them, shall we!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Xu Fu Wheee! Beating up on helpless targets feels so good! [k] @Xu Fu Nice strategy, losers! You just couldn't resist that sweet, juicy bait, could you♪ [k] [charaTalk L] @Assassin-Class Khh... That Caster of theirs is just nasty! And what's with that hideous doll she's carrying!? [k] [charaFace C 7] @Xu Fu ...[wt 0.8][charaFace C 16][messageShake 0.05 4 3 0.3]You're dead!!! [k] ?1:All right, it's go time! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Diarmuid Agreed. We've got about five seconds before Lady Xu Fu rushes in and starts punching faces. We must stop them before that happens! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]