$03-00-13-01-3-0 [soundStopAll] [enableFullScreen] [charaSet A 8001400 1 Mash] [charaSet B 1098239320 1 Kadoc] [charaSet C 1098257400 1 Sion] [charaSet D 1098255100 1 Goredolf] [charaSet E 1098158330 1 Nemo] [sceneSet F 171300 1] [charaSet G 1098257310 1 "Da Vinci"] [charaSet H 98115000 1 Effect] [sceneSet I 171301 1] [sceneSet J 179406 1] [charaSet K 1098255200 1 Habetrot] [charaSet L 1098123000 1 Meunière] [charaSet M 1098254800 1 "Nemo Marine"] [imageSet N back10000 1 1] [charaScale N 1.3] [sceneSet P 122608 1] [charaScale P 1.01] [charaSet Q 1098182110 1 "Nemo Professor"] [charaSet R 1098182200 1 "Nemo Engineer"] [sceneSet S 179404 1] [sceneSet T 179410 1] [sceneSet U 158000 1] [sceneSet V 179402 1] [sceneSet W 179407 1] [sceneSet X 171400 1] [charaSet Y 1098255300 1 Nitocris] [sceneSet Z 168500 1] [charaScale Z 1.2] [scene 122608] [subCameraOn 3] [charaLayer J sub #A] [charaLayer S sub #A] [charaLayer T sub #A] [subCameraFilter #A mask cut359_mask08 3] [charaTalk depthOff] [charaDepth P 0] [charaDepth Z 4] [charaDepth A 3] [charaDepth H 2] [charaFadein P 0.1 0,-200] [charaDepth J 3] [charaDepth S 2] [charaDepth T 1] [charaScale J 1.05] [charaScale S 1.05] [charaScale T 1.05] [charaFadein J 0.1 0,-25] [charaFadein S 0.1 0,-25] [charaFadein T 0.1 0,-25] [subRenderFadein #A 0.1 0,-270] [fadein black 1.0] [bgm BGM_BATTLE_168 0.1] [wait fade] @U-Olga Marie Ha, hahahahaha! [k] @U-Olga Marie You're a long way off from hurting me, but a bit of pressure on my skin is nice for once! [k] [messageOff] [charaFadeout J 0.4] [wt 0.5] @U-Olga Marie Your skills are impressive. It makes the time I spent learning to play on your level worthwhile! [k] [messageOff] [charaFadeout S 0.4] [wt 0.5] @U-Olga Marie But now, I think it's time for my big move; that's right, the one you've all been waiting for. Here comes my gravitational field! [k] [messageOff] [subRenderFadeout #A 0.3] [wt 0.5] [se ade358] [effect bit_talk_31 0,250] [fadeout white 0.5] [wait fade] [se ad241] [cueSe SE_22 22_ad1194] [seVolume 22_ad1194 0 0.3] [effectStop bit_talk_31] [shake 0.05 3 3 0] [charaPut H 1] [charaEffect H bit_talk_blackhole] [fadein white 0.5] [wait fade] [wt 3.5] [charaTalk A] [charaFace A 2] [overlayFadein A 0.2 1] @Mash Not on my watch! I should be able to handle one of that size all on my own! [k] [messageOff] [se ad39] [fowardEffect bit_talk_36] [wt 2.5] [fowardEffectStop bit_talk_36] [cueSe NoblePhantasm_800100 NP_800100_24] [wt 0.3] [fowardEffect bit_talk_shield_mash] [se ad718] [se ad556] [se ad14] [wt 1.0] @Mash Shield of white, let only those without sin pass![sr]Mold Camelot! [k] [messageOff] [charaFadeout A 0.1] [fowardEffectDestroy bit_talk_shield_mash] [se ad85] [seStop 22_ad1194 2.0] [seStop ad718 0.5] [seStop ad556 0.5] [seStop ad14 0.5] [cueSeStop NP_800100_24 0.5] [fowardEffect bit_talk_gram_slash_03_fs] [wt 0.2] [flashin once 0.1 0.2 FFFFFF80 FFFFFF00] [wt 0.1] [se ad897] [se ad32] [fowardEffect bit_talk_14] [seStop ad241 0.5] [se ad246] [charaEffectStop H bit_talk_blackhole] [wt 1.0] [seStop ad246 2.0] [charaSet A 8001400 1 Mash] [charaDepth A 3] [wt 0.1] [shakeStop] [wt 1.0] [charaFadein Z 1.0 0,-250] [charaMove Z 0,-310 1.0] [wt 1.2] @U-Olga Marie Wha...!? You just batted it back at me like it was a ball!? Wait... I know what this is! I've seen records of it! [k] [fowardEffectDestroy bit_talk_14] @U-Olga Marie This is tennis, right!? You didn't tell me you were a Heroic Spirit of tennis! [k] [messageOff] [charaTalk A] [charaFace A 2] [charaFadein A 0 1] [charaFadeout Z 0.5] [wt 0.7] @Mash I'm not, but I have always wanted to go to the championship![sr]Now, Command Room! [k] [messageOff] [wipeout rectangleStripDownToUp 0.5 1] [bgm BGM_BATTLE_168 0.5 0.5] [wait wipe] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [charaFadeout J 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [charaLayer J normal] [charaLayer S normal] [charaLayer T normal] [charaFadeout P 0.1] [charaFadeout A 0.1] [sceneSet P 132900 1] [wt 0.5] [scene 132900] [wipein rectangleStripUpToDown 0.5 1] [bgm BGM_BATTLE_168 0.5 1.0] [wait wipe] [charaTalk M] [charaFace M 3] [charaFadein M 0.1 1] @Nemo Marine The Foreign God is on the move after taking Mash's[line 2]uh, her own attack! She's at the outer edge of the bow! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Nemo All engines, full reverse! Ready the primary cannons![sr]Da Vinci! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 14] [charaFadein G 0.1 1] @Da Vinci I'm on it! The firing sequence is almost done! [k] @Da Vinci And it's all thanks to the time [%1] bought us! [k] [charaFace G 17] @Da Vinci Storm Border's transition to drawn sword form: complete! Anti-threat response valve: open! Initiating magical energy circulation! [k] [messageOff] [bgmStop BGM_BATTLE_168 1.0] [fadeout black 1.0] [wait fade] [sceneSet J 171000 1] [charaScale J 1.0] [charaFadeout G 0.1] [charaPut H 2000,2000] [charaEffectStop H bit_talk_10_LowLevel] [scene 10000] [wt 0.5] [charaLayer U sub #B] [charaLayer R sub #B] [charaLayer P sub #C] [charaLayer Q sub #C] [charaLayer G sub #C] [charaLayer H sub #C] [charaLayer E sub #C] [fadein black 1.0] [wait fade] [criMovie talk_mov149 bgmPlay false] [wt 5.5] [bgm BGM_BATTLE_174 1.0] [wt 20.5] [overlayFadein J 1.0 0,-200] [charaScale U 1.5] [charaEffect H bit_talk_10_LowLevel_depth] [charaTalk depthOff] [charaDepth U 1] [charaDepth R 2] [charaFadein U 0.1 -200,-50] [charaTalk R] [charaFace R 2] [charaFadein R 0.1 -510,300] [subCameraFilter #B mask cut359_mask12 3] [subCameraFilter #C mask cut359_mask11 3] [subRenderFadeinFSSideL #B 0.3 100,200] [subRenderMoveFSSideL #B 100,-200 0.3] [wt 0.6] @Nemo Engineer Virtual Triton Engines Five and Six are fully operational! Power supplied from Void Space remains stable at maximum! [k] [charaFace R 1] @Nemo Engineer We're good to go, Captain! Let 'er rip before it all comes crashing down! [k] [messageOff] [charaScale P 1.5] [charaDepth P 1] [charaDepth Q 2] [charaDepth G 3] [charaDepth E 4] [charaDepth H 5] [subRenderMoveFSSideL #B -100,-400 0.6] [subRenderFadeout #B 0.3] [wt 0.3] [charaFadeout R 0.1] [charaFadeout U 0.1] [wt 0.2] ?1:This is amazing! What is it!? ?2:This is really cool, but I have no idea what it is! ?! [charaTalk Q] [charaFadein P 0.1 200,50] [charaFace Q 5] [charaPut H 520,260] [charaFadein Q 0.1 520,260] [subRenderFadeinFSSideR #C 0.3 -100,200] [subRenderMoveFSSideR #C -100,-200 0.3] [wt 0.5] @Nemo Professor Well, we're basically applying the same principles used for the Black Barrel. [k] @Nemo Professor The Black Barrel measures a target's lifespan and inverts it into projectile energy. [k] @Nemo Professor For the sacred sword armament, we made it measure a target's threat to humanity and proportionally draw on Earth's own defenses for energy. [k] @Nemo Professor You know how a living thing sends white blood cells after threats? Earth provides energy from its core to power similar defenses. [k] [charaFaceFade Q 1 0.2] @Nemo Professor This lets both the Black Barrel and the sacred sword armament's attack power and heat usage come from something greater than we can provide ourselves. [k] [charaFadeout Q 0.1] [wt 0.1] [charaTalk G] [charaFace G 17] [charaFadein G 0.1 510,250] @Da Vinci Right. Which means using the armament doesn't actually consume too much of the Storm Border's magical energy. [k] @Da Vinci We can keep it flying without any problem.[sr]All right, Captain, you're up! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut H 2000,2000] [charaEffectStop H bit_talk_10_LowLevel_depth] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 540,280] @Nemo Gunner, lock your target and make sure you hit! We'll never get another shot at this! [k] [messageOff] [subRenderMoveFSSideR #C 100,-400 0.6] [subRenderFadeout #C 0.3] [wt 0.5] @Nemo Marine Don't worry! Our target may be on the small size, but the primary cannon's emission cone is phenomenal! [k] @Nemo Marine Correcting for margin of error! Releasing Sheba firing safety! [k] @Nemo Marine Swapping primary cannon's magazine to Hume-Barrel![sr]Rayproof, fireee! [k] [messageOff] [bgmStop BGM_BATTLE_174 1.0] [scene 10000] [criMovie talk_mov150 bgmPlay false] [wt 1.0] [charaFadeout J 1.0] [wt 26.0] [bgm BGM_BATTLE_139 0.1] [wt 10.0] [fadeout black 1.0] [bgm BGM_BATTLE_139 1.0 0.4] [wait fade] [charaFadeout J 0.1] [charaEffect H bit_talk_10_LowLevel] [charaFadeout E 0.1] [charaFadeout P 0.1] [charaLayer P normal] [charaLayer U normal] [charaLayer R normal] [charaLayer Q normal] [charaLayer G normal] [charaLayer E normal] [charaLayer H normal] [scene 132900] [wt 1.0] [fadein black 1.0] [bgm BGM_BATTLE_139 1.0 1.0] [wait fade] [charaTalk M] [charaFace M 6] [charaFadein M 0.1 1] @Nemo Marine The Foreign God is still alive![sr]If anything, she's STRONGER now! [k] @Nemo Marine She absorbed all the energy from the primary cannon's blast! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Nemo ...Huh? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 12] [charaFadein G 0.1 1] @Da Vinci But how!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk Q] [charaFace Q 6] [charaFadein Q 0.1 1] @Nemo Professor She must be cheating somehow. I bet those horns of hers are able to absorb all that energy somehow. [k] [charaFadeout Q 0.1] [wt 0.1] [charaPut H 2000,2000] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Sion ...No, that cannot be it. The Rayproof was designed to accommodate for scenarios like that. [k] [charaTalk depthOff] [charaDepth N 4] [charaDepth C 6] [charaPut N 1] [charaFadeTime N 0.2 0.5] @Sion (...But the primary cannon's power output did drop well below expected parameters right before it was fired. Which must mean[line 2]) [k] [charaFadeout C 0.1] [charaFadeout N 0.2] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Goredolf Snap out of it, dammit! All of you! Just look at her! [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1] [bgm BGM_BATTLE_139 0.5 0.5] [wait wipe] [charaLayer V sub #A] [charaLayer W sub #A] [charaScale V 1.05] [charaScale W 1.05] [charaDepth V 2] [charaDepth W 1] [charaFadein V 0.1 0,-25] [charaFadein W 0.1 0,-25] [subRenderFadein #A 0.1 0,-270] [charaFadeout D 0.1] [scene 122608] [wt 0.5] [wipein rectangleStripDownToUp 0.5 1] [bgm BGM_BATTLE_139 0.5 1.0] [wait wipe] [wt 0.5] [charaFadeout V 0.3] [wt 1.2] [wipeout rectangleStripDownToUp 0.5 1] [bgm BGM_BATTLE_139 0.5 0.5] [wait wipe] [charaFadeout W 0.1] [charaLayer W normal] [charaLayer V normal] [subRenderFadeout #A 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] [wt 0.5] [scene 132900] [wipein rectangleStripUpToDown 0.5 1] [bgm BGM_BATTLE_139 0.5 1.0] [wait wipe] @Goredolf Even she has no idea how she survived that blast, and it's pretty clear she's really, really, REALLY mad! [k] @Goredolf She's about to take her anger out on us in a big way! And she's going to use one of the gravitational fields that destroyed the Wandering Sea to do it! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 14] [charaFadein G 0.1 1] @Da Vinci Crap! Get a second round loaded! Hurry! [k] @Da Vinci I'm switching up the settings for the next shot! If we change from a photon reaction round to an armored jacket, then[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaPut H 2000,2000] [charaEffectStop H bit_talk_10_LowLevel] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.3] [bgmStop BGM_BATTLE_139 2.0] @Nemo Marine A Wait! Stop! Picking up an anomaly on the surface! A huge chunk of the ground is falling apart! [k] [charaEffect H bit_talk_10_LowLevel_depth] @Nemo Marine B There's a...a massive hollow underground! Whoa! Just how deep IS this thing!? [k] [se ad935] [seVolume ad935 0 0] @Nemo Marine C I've got a really, reeeally hot heat source heading at us from underground! Ahhh! It's right beneath us! (Crying) [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth G 1] [charaDepth H 2] [charaDepth C 4] [charaDepth L 3] [charaDepth D 5] [charaFace G 14] [charaFace C 9] [charaFace D 5] [charaFace L 8] [charaPutFSR H 115,0] [charaFadeinFSR G 0.1 115,0] [charaFadeinFSSideL C 0.1 -350,0] [charaFadeinFSSideR D 0.1 350,0] [charaFadeinFSL L 0.1 -120,0] [wt 2.0] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout G 0.1] [charaFadeout L 0.1] [wt 0.1] [charaDepth Q 1] [charaDepth Y 2] [charaDepth B 3] [charaDepth E 4] [charaFace E 8] [charaFace B 3] [charaFace Y 5] [charaFace Q 2] [charaPutFSR H 120,0] [charaFadeinFSL E 0.1 -80,0] [charaFadeinFSSideL Y 0.1 -350,0] [charaFadeinFSSideR B 0.1 350,0] [charaFadeinFSR Q 0.1 120,0] [wt 2.0] [se ad791] [cueSe SE_22 22_ad1195] [cueSeVolume 22_ad1195 0 0] [cueSeVolume 22_ad1195 1.0 1.0] [fadeout white 2.0] [wait fade] [charaPut H 2000,2000] [charaEffectStop H bit_talk_10_LowLevel_depth] [charaScale F 1.4] [charaFadein F 0.1 -200,-135] [charaFadeout E 0.1] [charaFadeout B 0.1] [charaFadeout Y 0.1] [charaFadeout Q 0.1] [charaTalk depthOn] [scene 171300] [wt 1.0] [seVolume ade393 1.0 1.0] [seVolume ad935 1.0 0.5] [fadein white 1.0] [charaShake F 0.05 2 2 4.4] [charaMove F -260,-420 5.4] [wait fade] [charaEffect H bit_talk_10_LowLevel] [wt 3.0] [cueSeVolume 22_ad1195 1.4 0.3] [seVolume ade393 1.4 0.3] [seVolume ad935 1.4 0.1] [bgm BGM_BATTLE_78 0.1] [shake 0.04 1 1 0] [charaFadeout F 1.4] [wt 2.4] @Goredolf What is THAT!? Don't tell me that's the Foreign God's new attack!? [k] @Sion No, it is something else! The Foundation of Humanity rating just gave it a negative value! [k] @Sion It came from this Lostbelt! [k] @Sion Internal pressure, two hundred billion. Temperature, sixteen million degrees. Density, one-hundred and sixty times that of water... That is a sun, no doubt about it! [k] [messageOff] [fadeout black 0.7] [cueSeVolume 22_ad1195 0.7 0.1] [seVolume ade393 0.7 0.1] [seVolume ad935 0.7 0.05] [wait fade] [shakeStop] [scene 132900] [wt 0.6] [charaSet A 1098257920 1 Mash] [fadein black 1.0] [wait fade] [charaPut H 1] [charaTalk G] [charaFace G 25] [charaFadein G 0.1 1] @Da Vinci Wha[line 2][sr]Meunière! What's the situation on the deck!? [k] [charaFadeout G 0.1] [wt 0.1] [charaPut H 2000,2000] [charaTalk L] [charaFace L 2] [charaFadein L 0.1 1] @Meunière The Foreign God and that pillar are facing each other! [k] @Meunière Mash is standing by! She's ready to react to either of them! Honestly, she's pushing herself way too hard! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Nemo Mash, get back inside! Stand by in the Shadow Border's hangar! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut H 1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Understood! Falling back to Hangar One! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaEffectStop H bit_talk_10_LowLevel] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Nemo [%1], Kadoc, and Meunière![sr]That goes for you, too! [k] @Nemo In fact, the entire rest of the Chaldea staff should hurry to the Shadow Border's hangar! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Goredolf You mean, you want them to retreat!? But, what about me!? And Sion!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Nemo It's still too soon for the commander to leave. As for Sion, she has to stay here to keep me around. [k] @Nemo Da Vinci, leave the computer room and head for the hangar as soon as you get the chance, too! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Goredolf Th-then...you're saying I'm the only staff member staying!? B-b-but commander or not, I'm still only human! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk Y] [charaFace Y 5] [charaFadein Y 0.1 1] @Nitocris Get ahold of yourself! You have nothing to worry about! I'll be here to protect you! [k] [messageOff] [charaFadeout Y 0.1] [wt 0.1] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] [wt 1.2] [charaFadeout D 0.1] [wt 0.4] ?1:But, what about the Nemos? ?! [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Kadoc Nemo IS the Storm Border, remember? And he's telling us he's sensing danger coming! Just do what he says! [k] @Kadoc Once we meet back up with Mash, he'll be able to act that much more freely! Isn't that right!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Nemo Exactly, Kadoc. Now, go on. All of you, hurry to the hangar. [k] @Nemo Here, I'll send a Marine with you. If you need to contact me, you can do so through him. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Nemo Marine Aye, aye, Captain! You can count on me! [k] [messageOff] [se ad771] [seStop ad771 1.2] [charaFadeout M 0.4] [wt 1.5] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [wt 0.5] [scene 171300] [cueSeVolume 22_ad1195 0.6 0.3] [seVolume ade393 0.6 0.3] [seVolume ad935 0.6 0.1] [wipein rectangleStripLeftToRight 0.4 1] [wait wipe] [wt 1.2] [charaLayer V sub #A] [charaLayer W sub #A] [charaScale V 1.05] [charaScale W 1.05] [charaDepth V 2] [charaDepth W 1] [charaFadein V 0.1 0,-25] [charaFadein W 0.1 0,-25] [charaTalk V] [subRenderFadein #A 0.4 0,-270] [wt 0.4] @U-Olga Marie ...What is this light? I didn't see anything like this in that subterranean worl[line 2] [k] [messageOff] [charaFadeout V 0.4] [wt 0.5] @U-Olga Marie Huh!? [k] [messageOff] [subRenderFadeout #A 0.1] [wt 0.1] [cueSeVolume 22_ad1195 0.7 1.0] [seVolume ade393 0.7 1.0] [seVolume ad935 0.7 0.8] [wt 1.2] [cueSe SE_22 22_ad1196] [se ad875] [seVolume ad875 0 0.8] [fadeout white 0.5] [cueSeStop 22_ad1195 0.3] [seStop ade393 0.3] [seStop ad935 0.3] [wait fade] [scene 171301] [wt 0.5] [charaFadeout W 0.1] [charaLayer W normal] [charaLayer V normal] [wt 1.5] [cueSe SE_22 22_ade783] [cueSeVolume 22_ade783 0 0] [cueSe SE_22 22_adm89] [cueSeVolume 22_adm89 0 0] [cueSeVolume 22_ade783 1.5 1.0] [cueSeVolume 22_adm89 1.5 0.1] [charaScale I 1.4] [charaFadein I 0.1 -260,-135] [charaMove I -260,-425 6.2] [fadein white 1.5] [wait fade] [wt 3.5] [charaFadeout I 1.2] [wt 1.6] @U-Olga Marie What do you think you're doing!? [k] @U-Olga Marie This ship is MY quarry! Leave it alone, or[line 2] [k] [bgmStop BGM_BATTLE_78 1.0] [messageOff] [cueSe SE_22 22_ad1197 0 1.0] [cueSe SE_22 22_ade778] [se ad477] [seVolume ad477 0 0.7] [se ad875] [se ade393] [seVolume ade393 0 1.0] [cueSeVolume 22_adm89 1.0 0.3] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [blur motion 0.1 4 100 0.5 0.6 0.03 100] [wt 0.1] [charaScale X 1.7] [charaFadein X 0 460,-460] [charaShake X 0.04 3 3 3.4] [scene 171400] [wt 0.8] [cueSeStop 22_ade778 1.0] [wt 2.6] [blurOff motion 1.2] [charaFadeout X 1.2] [shake 0.04 1 1 0] [wt 1.6] @U-Olga Marie This sensation... It's not light, or fire, but...a fusion of plant and mineral!? [k] @U-Olga Marie So, it's a sun, and a plant, and fire, and mineral, all in one...? [k] @U-Olga Marie But, nothing like that should exist anywhere in[line 2] [k] @U-Olga Marie Damn! I can't hold it off! Is it actually more powerful than me!? [k] [messageOff] [fadeout black 1.0] [cueSeStop 22_ad1197 1.0] [cueSeStop 22_adm89 1.0] [cueSeStop 22_ade783 1.0] [wait fade] [shakeStop] [backEffect bit_talk_light_window] [scene 168600] [cameraMove 0.1 0,0 1.01] [wt 1.0] [se ad771] [seVolume ad771 0 0] [seVolume ad771 1.0 1.0] [cueSe SE_22 22_ad1197] [cueSe SE_22 22_ad1197 0 0] [cueSe SE_22 22_ade783] [cueSeVolume 22_ade783 0 0] [cueSe SE_22 22_adm89] [cueSeVolume 22_adm89 0 0] [cueSeVolume 22_ad1197 1.0 0.4] [cueSeVolume 22_ade783 1.0 0.4] [cueSeVolume 22_adm89 1.0 0.1] [fadein black 1.0] [wait fade] [wt 1.0] [seStop ad771 0.3] [charaTalk L] [charaFace L 8] [charaFadein L 0.1 1] @Meunière Oh man, I don't like the sound of that at all! And then there's the heat! What's going on out there!? [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Kadoc No gawking! Running time now! [k] @Kadoc Nemo wants us in the hangar so we can get on the Shadow Border! [k] @Kadoc And that means he thinks we might crash![sr]Right, [%1]? [k] ?1:...Yeah, that's right. ?2:Huh? [charaFace B 4] @Kadoc Don't give me that! You've used the Shadow Border to parachute to the ground plenty of times! [k] @Kadoc Really didn't expect to get the same experience myself quite so soon! [k] ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk M] [charaFace M 6] [charaFadein M 0.1 1] @Nemo Marine Wait, really!? Oh my gosh! You're so cool under pressure, Captain! [k] @Nemo Marine That's way outside our area, though! We just carry supplies, clean, give reports, and stuff! [k] [messageOff] [cueSe SE_22 22_ad1198] [charaFadeout M 0.1] [cueSeStop 22_ad1197 0.3] [cueSeStop 22_ade783 0.3] [cueSeStop 22_adm89 0.3] [wt 0.8] [se ad1015] [se ad882] [cueSe SE_22 22_ad1199] [cameraMove 0.02 0,0 1.5] [shake 0.02 100 100 1.5] [wt 0.5] [se ade393] [seVolume ade393 0 0.4] [se ad898] [se ad815] [seVolume ad898 0 0.4] [se ad608] [fadeout white 0.9] [wait fade] [seStop ad776 0.8] [seStop ad815 0.8] [scene 168601] [backEffectStop bit_talk_light_window] [cameraMove 0.1 0,0 1.01] [wt 1.6] [se ad135] [seVolume ad135 0 0] [se ad556] [seVolume ad556 0 0] [cueSe SE_22 22_ad1151] [cueSeVolume 22_ad1151 0 0] [seVolume ad135 1.0 0.2] [seVolume ad556 1.0 0.6] [cueSeVolume 22_ad1151 1.0 1.0] [shake 0.05 4 4 2.5] [fadein white 3.0] [wait fade] [wt 0.6] ?1:...Ah. ?! [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Kadoc Oh shit. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk L] [charaFace L 8] [charaFadein L 0.1 1] @Meunière No way. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk M] [charaFace M 5] [charaFadein M 0.1 1] @Nemo Marine (Gasp) [k] [messageOff] [se ad7] [charaMove M 0,10 0.2] [charaMoveScale M 1.1 0.2] [charaFadeout M 0.2] [wt 0.5] [se ad876] [se ad728] [shake 0.05 4 4 1.0] [fadeout white 0.3] [wait fade] [scene 168602 0.5] [fadein white 0.3] [wait fade] [wt 1.0] [se ade338] [cameraMove 0.6 0,0 1.2] [fadeout black 0.6] [seStop ad135 0.6] [seStop ad556 0.6] [cueSeStop 22_ad1151 0.6] [wt 0.5] [seStop ade338 1.0] [wait fade] [cameraHome 0.1] [wt 0.5] [masterBranch _Male _Female] [label _Male] [sceneSet F 171500 1] [scene 171500] [branch _branchEnd] [label _Female] [sceneSet F 171501 1] [scene 171501] [branch _branchEnd] [label _branchEnd] [wt 1.5] [charaScale F 1.4] [charaFadein F 0.1 0,-425] [charaMove F 0,-250 5.7] [seStop ade393 6.0] [fadein black 1.5] [wait fade] [wt 3.0] [charaFadeout F 1.2] [wt 1.8] ?1:...I guess this is it for me. ?2:...I'm sorry, everyone. ?! [messageOff] [wt 1.0] [fadeout black 3.0] [wait fade] [scene 132900] [charaSet E 1098158320 1 Nemo] [imageSet A black_fade_re 1] [imageSet B black_fade_re 1] [sceneSet C 10000 1] [charaFilter C silhouette FF000080] [charaScale A 2.0] [charaScale B 2.0] [charaScale P 1.2] [charaScale E 1.2] [charaTalk depthOff] [charaDepth A 9] [charaDepth B 8] [charaDepth C 4] [charaDepth E 5] [charaDepth P 1] [charaFadein A 0 0,-1000] [charaFadein B 0 0,200] [charaFadein P 0.1 0,-130] [charaScale C 2.0] [charaPut C 0,-200] [charaFadeTime C 0.1 0.4] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,220] [wt 1.5] [se ad813] [seVolume ad833 0 0.5] [se ad632] [seVolume ad632 0 0.1] [fadein black 1.0] [wt 0.5] [se ad833] [seVolume ad833 0 0.5] [charaMove P 0,-190 4.0] [charaMove E 0,160 4.0] [wait fade] [wt 1.0] [se ad61] [seVolume ad61 0 0.7] [seStop ad61 1.0] [wt 1.0] [se ad813] [seVolume ad833 0 0.5] [seStop ad632 3.5] [wt 1.0] [se ad833] [seVolume ad833 0 0.6] [wt 1.0] @Nemo (Huff... Huff...) [k] [messageOff] [charaMove B 0,250 4.0] [charaMove A 0,-1050 4.0] [charaMove P 0,-300 4.0] [charaMove E 0,50 4.0] [wt 4.0] [se ade302] [se ad874] [seVolume ad874 0 0] [seVolume ad874 0.5 0.4] [wt 0.5] [seStop ad874 1.2] [charaFace E 3] @Nemo ...All hands, the Storm Border has sustained massive damage. It cannot stay airborne. [k] @Nemo I'm going to attempt to bring us down on the surfac[line 2]no, inside the hole that opened up beneath us. Brace for impact. [k] [charaFace E 5] @Nemo I've also used our remaining magical energy resources to summon the three other Heroic Spirits as planned. [k] @Nemo They should be able to help Master [%1]. [k] [charaFace E 2] [charaShake E 0.05 2 2 0.3] @Nemo ...Khh...[sr]...I'm sorry. That's all. [k] [charaFace E 4] @Nemo I'm going to use all the magical energy I have left to try to land safely. Whatever it takes to keep you all alive. [k] @Nemo After that...I wish you luck. [k] [messageOff] [wt 1.0] [se ad920] [fowardEffect bit_talk_switch_off] [wt 0.6] [fadeout black 0.2] [wait fade] [charaFadeout P 0.1] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [scene 10000] [fowardEffectDestroy bit_talk_switch_off] [skip false] [wt 2.0] [fadein black 1.0] [wait fade] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [charaPut H 2000,2000] [effectDestroy bit_talk_31] [fowardEffectDestroy bit_talk_36] [charaEffectDestroy H bit_talk_blackhole] [charaEffectDestroy H bit_talk_10_LowLevel] [charaEffectDestroy H bit_talk_10_LowLevel_depth] [backEffectDestroy bit_talk_light_window] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout G 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout Y 0.1] [charaFadeout N 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout F 0.1] [charaFadeout P 0.1] [charaFadeout U 0.1] [charaFadeout F 0.1] [charaFadeout I 0.1] [charaFadeout X 0.1] [charaFadeout Z 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [charaFadeout V 0.1] [charaFadeout W 0.1] [charaFadeout C 0.1] [charaFadeout J 0.1] [subCameraOff] [shakeStop] [scene 10000] [wt 0.4] [maskin black 1.0] [wait mask] [label selectBranch] [wt 0.5] [fowardEffect bit_chapterstart311] [wait fowardEffect] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]