$03-00-13-05-4-1 [soundStopAll] [enableFullScreen] [charaSet A 1098252900 1 Tepeu] [charaSet B 1098253600 1 ???] [charaSet C 1098253600 1 "Boy Tezca Enlarged"] [charaScale C 1.2] [charaSet D 8001410 1 Mash] [charaSet E 8001400 1 Mash_Visor] [charaSet F 1098252500 1 "Ocelotl 1"] [charaSet G 1098252510 1 "Ocelotl 2"] [charaSet H 1098252540 1 "Ocelotl 3"] [sceneSet I 169100 1] [charaScale I 1.3] [sceneSet J 169100 1] [charaScale J 1.3] [sceneSet K 169100 1] [charaScale K 1.2] [scene 169100] [bgm BGM_EVENT_80 0.1] [fadein black 1.0] [wait fade] [charaTalk off] [charaTalk depthOff] [charaDepth F 1] [charaDepth G 2] [charaDepth H 3] [charaScale H 1.3] [se ad1053] [effect bit_talk_quick_slash] [wt 0.6] [se ad32] [se ad171] [effect bit_talk_14] [wt 0.6] [effect bit_talk_h_slash01_fs] [se ad171] [wt 0.6] [se ad686] [charaEffect H bit_talk_14] [wt 0.1] [charaFace F 0] [charaFadeinFSR F 0.1 300,0] [charaFace G 0] [charaFadeinFSL G 0.1 -300,0] [se ad671] [seVolume ad671 0 0.5] [charaFace H 0] [charaFadein H 0.4 0,55] [charaMove H 0,-10 0.4] [charaMoveScale H 1.0 0.4] [charaShake H 0.05 2 2 0.5] [wt 1.4] [se ad60] [charaTalk on] [charaTalk H] [charaMove H 0,0 0.5] [charaShake H 0.05 1 1 0.5] [wt 0.2] [seStop ad60 0.3] [wt 0.6] [cueSe SE_22 22_ad1224] [seVolume 22_ad1224 0 0.7] @H:Ocelotl [image npc_language_17]! [k] [messageOff] [bgmStop BGM_EVENT_80 2.0] [cueSeStop 22_ad1224 0.5] [charaTalk off] [se ad769] [seStop ad769 2.8] [charaFadeout H 0.4] [wt 0.5] [wt 0.4] [charaFadeout F 0.4] [charaFadeout G 0.4] [wt 2.5] [charaDepth D 1] [charaDepth E 2] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.1] [se ade18] [seVolume ade18 0.0 0.5] [wt 0.5] [seStop ade18 0.8] [wt 1.2] [charaFace D 0] [charaFadein D 0.1 1] [wt 0.1] [charaFadeout E 0.4] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 0.5] [charaTalk on] [charaTalk depthOn] [charaTalk D] @Mash The ocelomeh have retreated, and there appear to be no reinforcements headed our way. What shall I do, Master? [k] ?1:Remain on standb[line 2]Wait! ?! [messageOff] [charaTalk B] [se ade64] [seVolume ade64 0 0.5] [wt 0.4] [se ade65] [seVolume ade65 0 0.5] [wt 0.7] [cueSe Battle bac208 0 0.5] [wt 0.3] [cueSe Battle bac135 0 0.5] [wt 0.3] [cueSe Battle bac210 0 0.5] [wt 0.7] [se ad464] [seVolume ad464 0 0.6] [wt 2.0] [charaTalk D] [charaFace D 7] @Mash Master, those gunshots...! [k] ?1:...Come on, Mash, let's go! ?! [messageOff] [charaMoveReturn D 0,-5 0.5] [wt 1.0] [se ad667] [seVolume ad667 0 0.8] [charaMove D -50,0 0.5] [charaFadeout D 0.4] [wt 0.2] [se ad443] [wt 0.5] [wipeout leftToRight 1.0 1.0] [seStop ad667 1.0] [seStop ad443 1.0] [wait wipe] [charaTalk off] [charaTalk depthOff] [charaDepth I 1] [charaDepth D 2] [charaDepth J 3] [charaDepth C 4] [charaDepth F 5] [charaDepth G 6] [charaDepth H 7] [charaFadein I 0.1 -195,-350] [charaScale D 1.2] [charaScale F 1.2] [charaScale G 1.2] [charaScale H 1.2] [wt 1.0] [se ad443] [seVolume ad443 0 0] [se ad667] [seVolume ad667 0 0] [seVolume ad443 1.0 1.0] [seVolume ad667 1.0 0.8] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [seStop ad443 0.5] [seStop ad667 0.5] [charaFace D 7] [charaFadeinFSSideR D 0.4 300,0] [charaMoveFSSideR D 250,0 0.5] [wt 1.0] [charaFace D 15] [wt 1.0] [charaFace C 2] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein J 1.0 -195,-300] [charaMove J -95,-300 1.0] [charaFadein F 1.0 -450,40] [charaFadein G 1.0 250,40] [charaFadein H 1.0 -100,40] [charaMove F -350,40 1.0] [charaMove G 350,40 1.0] [charaMove H 0,40 1.0] [wt 1.0] [charaFadeout I 0.1] [charaFadeout D 0.1] [charaScale D 1.0] [wt 0.5] [se ad161] [fowardEffect bit_talk_35] [charaShake H 0.05 4 3 0.5] [charaShake F 0.05 4 3 0.5] [charaShake G 0.05 4 3 0.5] [wt 1.2] [charaFadein C 0.4 1] [charaMove F -350,-10 0.5] [charaFadeout F 0.4] [wt 0.2] [charaMove G 350,-10 0.5] [charaFadeout G 0.4] [wt 0.1] [se ad144] [seVolume ad144 0 0.7] [wt 0.3] [se ad144] [seVolume ad144 0 0.7] [wt 0.9] [charaMove H 0,-10 0.5] [charaFadeout H 0.4] [wt 0.5] [se ad144] [seVolume ad144 0 0.7] [wt 1.0] [charaTalk on] [charaTalk C] [bgm BGM_EVENT_129 0.1] @C:??? If you're going to pull the trigger, then make sure to kill what you're aiming at. Some jaguar warriors you were. [k] @C:??? You're not going to get anywhere near your dream of eradicating the deinos if this is how you do it. [k] @C:??? You haven't learned a thing, have you? What's the Crypter doing, anyway? [k] [charaFace B 0] [charaFadein B 0.1 1] [charaFaceFade C 0 0.2] @C:??? ...Hm? [k] [messageOff] [charaTalk off] [charaFadeout J 1.0] [charaFadeout C 1.0] [wt 2.2] [charaTalk on] [charaTalk depthOn] [charaTalk B] ?1:...A human child? ?2:...Those gunshots... ?! [charaFaceFade B 5 0.2] @??? Hey. [k] [messageOff] [flashin once 0.1 0.1 FFFFFFFF FFFFFF00] [se ade64] [wt 0.2] [charaFadeout B 0.1] [wt 0.1] [se ad1032] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 50,0] [charaMove D 0,0 0.1] [fowardEffect bit_talk_14] [wt 0.5] @Mash Look out, Master! He has a gun! Please, get behind me! [k] [charaFadeout D 0.1] [wt 0.1] [charaSet D 1098257910 1 Mash] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @??? Why aren't you wearing your masks? Don't your rules require you to hide your faces? [k] @??? You shouldn't be wandering around here looking like that. The deinos'll kill you if they find you. [k] [messageOff] [se ad527] [charaMove B -30,0 0.5] [charaFadeout B 0.4] [wt 0.3] [seStop ad527 1.2] [wt 1.2] [charaTalk D] [charaFace D 28] [charaFadein D 0.1 1] @Mash W-wait! Who are[line 2] [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [subCameraOn 1] [charaLayer K sub #A] [charaLayer B sub #A] [charaDepth K 1] [charaDepth B 2] [charaFadein K 0.1 -120,200] [wt 0.1] [blur lens 0.5 2 20] [subCameraFilter #A maskEdge cut359_mask13 3] [subRenderFadein #A 0.4 100,-300] [subRenderMove #A 0,-300 0.3] [wt 1.0] [se ad527] [charaScale B 1.5] [charaTalk B] [charaFace B 5] [charaFadeinFSL B 0.4 -260,330] [wt 0.2] [seStop ad527 0.2] [wt 0.4] @??? You want to know who I am, and why I killed them? Are you serious? What kind of idiot would tell you that? [k] @??? You don't let an enemy escape. If someone points a gun at you, you kill them. It's that simple. [k] @??? You're not aiming a gun at me, so I'll let you go. But come after me, and I'll kill you. [k] @??? Now quit wasting time. Mictlān hasn't got much left. [k] @??? All the deinos and ocelomeh need to worry about is trying to win the war. [k] [messageOff] [se ad527] [wt 0.4] [seStop ad527 1.2] [blurOff lens 0.5] [subRenderMove #A -100,-300 0.3] [subRenderFadeout #A 0.4] [wt 0.4] [charaFadeout B 0.1] [charaFadeout K 0.1] [wt 1.6] [fadeout black 1.0] [bgmStop BGM_EVENT_129 1.0] [wait fade] [charaSet D 8001410 1 Mash] [subCameraOff] [charaLayer K normal #A] [charaLayer B normal #A] [wt 1.0] [fadein black 1.5] [wait fade] [wt 0.5] ?1:...He's gone. ?2:...An ocelotl without a mask... ?! [messageOff] [se ade255] [wt 0.7] [cueSe SE_22 22_ad1210 0.5 1.0] [wt 1.2] [cueSeStop 22_ad1210 0.2] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_77 0.1] @Tepeu Good news. I found the perfect tree. Thank you for guarding me while I[line 2][wt 1.0][charaFace A 0]Oh? [k] @Tepeu Did something bad happen? You both look crestfallen. [k] ?1:Oh, no, we're fine. ?2:There was a human boy out here in the jungle. [charaFace A 3] @Tepeu A human boy...? You mean an ocelotl? No, that can't be right. [k] @Tepeu You must have been seeing things. Have you been chewing on peyotl, perhaps? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Mash Um, what's peyotl, Tepeu? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Tepeu A fuzzy plant about the size of your head. The priests are fond of chewing it for the hallucinations it gives. [k] ?! @Tepeu Hmm. Anyway, we should be heading back. We still have to make enough balls for everyone before the ritual begins. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Mash ...Yes, I guess you're right. [k] @Mash I'm still wondering who that boy was, but right now, we need to focus on rendezvousing with the Storm Border. [k] @Mash So tomorrow, we need to win the ritual, gain an audience with the King of Dinosaurs, and be granted passage across the plains. [k] [charaFace D 7] @Mash Let's stay on our toes, Master. This is one mission we absolutely can't afford to fail. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]