$03-00-13-14-3-1 [soundStopAll] [enableFullScreen] [charaSet A 1098253040 1 Camazotz] [charaSet B 1098256300 1 "Skeleton Soldier"] [charaSet C 1098256300 1 "Skeleton Soldier"] [charaSet D 1098256300 1 "Skeleton Soldier"] [charaSet E 1098256300 1 "Skeleton Soldier"] [charaSet F 1098256300 1 "Skeleton Soldier"] [charaSet G 1098257300 1 "Da Vinci"] [charaSet H 1098254110 1 Koyanskaya] [charaSet I 1098255200 1 Habetrot] [charaSet J 8001410 1 Mash] [charaSet K 1098252900 1 Tepeu] [charaSet L 1098252940 1 Tepeu_B] [charaSet M 1098256300 1 "Skeleton Soldier"] [imageSet N back10000 1 1] [charaScale N 1.3] [sceneSet O 173800 1] [charaSet P 1098256300 1 "Skeleton Soldier (Effects)"] [charaSet Q 1098256300 1 "Skeleton Soldier (Effects)"] [charaScale P 0.95] [charaScale Q 0.95] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [scene 173800] [bgm BGM_MAP_51 0.1] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Camazotz Truly spectacular fighting, Servants! Reminds me of the good old dark ages! [k] @Camazotz I never thought the billion souls and gallons of blood I consumed would one day be the driving force for all these skeletons! [k] [messageOff] [charaFadeout A 0.1] [wt 0.15] [charaTalk off] [charaDepth S 8] [charaDepth B 7] [charaDepth C 6] [charaDepth D 5] [charaDepth E 4] [charaDepth F 3] [charaPut S 0,-400] [charaEffect S bit_talk_impactlanding] [cueSe Battle bac351] [cueSeVolume bac351 0 0.5] [se ad804] [charaShake B 0.02 2 3 1.0] [charaFadein B 0.4 0,-50] [charaMove B 0,0 1.0] [wt 0.2] [charaShake C 0.02 2 3 1.0] [charaFadeinFSR C 0.4 150,-50] [charaMoveFSR C 150,0 1.0] [wt 0.1] [se ad802] [charaShake D 0.02 2 3 1.0] [charaFadeinFSL D 0.4 -150,-50] [charaMoveFSL D -150,0 1.0] [wt 0.2] [charaShake E 0.02 2 3 1.0] [charaFadeinFSSideR E 0.4 350,-50] [charaMoveFSSideR E 350,0 1.0] [wt 0.1] [se ad804] [seStop ad802 0.2] [cueSeStop bac351 1.0] [charaShake F 0.02 2 3 1.0] [charaFadeinFSSideL F 0.4 -350,-50] [charaMoveFSSideL F -350,0 1.0] [wt 1.8] ?1:We can't beat him like this! ?2:(Is he embedding warrior souls inside the skeletons!?) ?! [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk G] [charaFace G 14] [charaFadein G 0.1 1] @Da Vinci We can't even get near Camazotz with all these skeletons around! Do you have a shot, Koyanskaya? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Koyanskaya I'm afraid not♡ This crowd of skeletons is doing a wonderful job of making an obstruction of themselves. [k] [charaFace H 31] @Koyanskaya Unfortunately for us, this is the perfect place for a necromancer. [k] @Koyanskaya By my count, there are no fewer than a hundred thousand corpses buried here! [k] ?1:Fall back for now! ?2:Let's go! We can't fight him here! ?! [messageOff] [charaTalk A] [subCameraOn 2] [charaLayer O sub #A] [charaLayer A sub #A] [charaLayer N sub #A] [charaLayer G sub #A] [charaLayer T sub #B] [subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,0 0] [subCameraFilter #B through] [subRenderDepth #A 2] [subRenderDepth #B 3] [charaScale O 1.4] [charaScale A 1.3] [charaScale G 1.2] [charaFadein O 0.1 300,200] [charaFace A 16] [charaFadein A 0.1 -175,300] [subRenderFadein #B 0 0,0] [subRenderFadeinFSL #A 0.3 -300,-150] [subRenderMoveFSL #A -300,-250 0.3] [wt 0.4] @Camazotz That's right! I don't need the underworld to summon the dead! [k] @Camazotz And it looks like you apes can't see the blood threads I'm using to bind souls to the skeletons! [k] [messageOff] [subRenderMoveFSL #A -300,-350 0.3] [subRenderFadeout #A 0.3] [wt 0.45] [charaTalk off] [charaDepth H 8] [charaDepth B 7] [charaDepth C 6] [charaDepth D 5] [charaDepth E 4] [charaDepth F 3] [se ad804] [se ade210] [charaFadein B 0.4 1] [charaFadeinFSR C 0.4 200,0] [charaFadeinFSL D 0.4 -200,0] [charaFadeinFSSideR E 0.4 400,0] [charaFadeinFSSideL F 0.4 -400,0] [charaMoveFSR C 150,0 0.4] [charaMoveFSL D -150,0 0.4] [charaMoveFSSideR E 350,0 0.4] [charaMoveFSSideL F -350,0 0.4] [wt 0.4] [seStop ade210 0.2] [wt 0.4] [charaFace H 11] [charaFadeout O 0.1] [charaFadeout A 0.1] [wt 1.2] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Habetrot Dammit! Guy looks like an idiot, but he's REALLY good at this! He's got us boxed in! We don't have a way out! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 15] [charaFadein J 0.1 1] @Mash I can force my way past them and into the jungle, but I won't get more than a few meters! [k] @Mash I don't think retreat is an option right now, Master! [k] ?1:...Then we go after Camazotz instead! ?2:We'll just have to push through, right toward Camazotz! ?! [messageOff] [charaFadeout J 0.1] [wt 0.1] [bgmStop BGM_MAP_51 1.5] [cueSe SE_22 22_ad1210] [wt 0.4] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 50,0] [charaMove K 1 0.4] [wt 0.4] [cueSeStop 22_ad1210 0.2] [wt 0.4] @Tepeu I'm afraid that's not a good idea. [k] @Tepeu The moment Mash gets close to him, he'll retreat back up to the sky, and the skeletons will completely swarm her. [k] @Tepeu We need a decoy. Someone big and tough who won't get hurt in all this. [k] [bgm BGM_BATTLE_68 0.1] [charaFace K 3] @Tepeu Obviously, it has to be me. [k] @Tepeu All right everyone, I'll see you later. I should be able to hold out as long as the sun is here, but I would very much appreciate if you came to rescue me as soon as you can. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 6] [charaFadein J 0.1 1] @Mash Huh? Tepeu? [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 3] [charaFadein K 0.1 1] [wt 0.25] [se ad7] [se ad1006] [charaMove K -150,0 0.4] [charaFadeout K 0.4] [wt 0.35] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaTalk depthOff] [charaDepth G 6] [charaDepth N 4] [charaPut N 0,50] [charaFadeTime N 0.1 0.5] [charaFace G 26] [charaFadein G 0.1 0,300] [charaFadein O 0.1 -350,200] [charaTalk off] [charaDepth L 5] [charaDepth B 2] [charaDepth M 1] [charaDepth C 7] [charaDepth D 6] [charaDepth E 4] [charaDepth F 3] [charaScale B 0.95] [charaScale C 0.95] [charaScale D 0.95] [charaScale E 0.95] [charaScale F 0.95] [charaScale M 0.95] [overlayFadein C 0.1 225,-100] [overlayFadein D 0.1 -225,-100] [charaFadeinFSR E 0.1 350,-100] [charaFadeinFSL F 0.1 -350,-100] [charaFadeinFSSideR B 0.1 450,-100] [charaFadeinFSSideL M 0.1 -450,-100] [wt 0.3] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.1] [se ad222] [charaPut S 1] [charaEffect S bit_talk_quickmove] [charaScale L 1.2] [charaFace L 0] [charaFadein L 0.2 0,125] [charaMove L 0,75 0.2] [charaShake L 0.01 2 2 0.4] [wt 0.95] [se ad804] [charaMoveReturn C 195,-100 0.3] [charaMoveReturn D -195,-100 0.3] [charaMoveReturnFSR E 320,-100 0.3] [charaMoveReturnFSL F -320,-100 0.3] [charaMoveReturnFSSideR B 420,-100 0.3] [charaMoveReturnFSSideL M -420,-100 0.3] [wt 0.05] [fowardEffect bit_talk_14] [wt 0.05] [cueSe SE_22 22_adm89] [cueSeVolume 22_adm89 0 0.5] [se ade446] [seVolume ade446 0 0.5] [charaEffectEdgeBlur L ffffff] [wt 0.4] [cueSeStop 22_adm89 0.3] [seStop ade446 0.3] [wt 0.5] [charaPut S 2000,2500] [se ad804] [charaMoveReturn C 195,-100 0.3] [charaMoveReturn D -195,-100 0.3] [charaMoveReturnFSR E 320,-100 0.3] [charaMoveReturnFSL F -320,-100 0.3] [charaMoveReturnFSSideR B 420,-100 0.3] [charaMoveReturnFSSideL M -420,-100 0.3] [wt 0.05] [fowardEffect bit_talk_14] [wt 0.05] [cueSe SE_22 22_adm89] [cueSeVolume 22_adm89 0 0.5] [se ade446] [seVolume ade446 0 0.5] [wt 0.4] [cueSeStop 22_adm89 0.3] [seStop ade446 0.3] [wt 0.2] [se ad804] [charaMoveReturn C 195,-100 0.3] [charaMoveReturn D -195,-100 0.3] [charaMoveReturnFSR E 320,-100 0.3] [charaMoveReturnFSL F -320,-100 0.3] [charaMoveReturnFSSideR B 420,-100 0.3] [charaMoveReturnFSSideL M -420,-100 0.3] [wt 0.05] [fowardEffect bit_talk_14] [wt 0.05] [cueSe SE_22 22_adm89] [cueSeVolume 22_adm89 0 0.5] [se ade446] [seVolume ade446 0 0.5] [wt 0.4] [cueSeStop 22_adm89 0.3] [seStop ade446 0.3] [wt 0.5] [charaTalk on] [charaTalk G] [subRenderFadeinFSR #A 0.3 300,-220] [subRenderMoveFSR #A 300,-270 0.3] [wt 0.4] @Da Vinci (So that's the deinos barrier[sr][%1] mentioned in [&his:her] report![sr]It looks as strong as electromagnetic armor!) [k] [messageOff] [charaTalk off] [subRenderMoveFSR #A 300,-320 0.3] [subRenderFadeout #A 0.3] [wt 0.5] [shake 0.01 2 1 0] [se ad322] [seVolume ad322 0 0.8] [se ad882] [se ad864] [seVolume ad864 0 0.8] [se ade80] [charaDepth T 10] [charaRoll T 90] [charaPut T 700,-200] [charaEffect T bit_talk_impactlanding] [shake 0.02 2 3 1.2] [wt 2.4] [wipeout rectangleStripRightToLeft 0.4 1.0] [seStop ad322 0.8] [seStop ad882 0.8] [seStop ad864 0.8] [wait wipe] [shakeStop] [charaPut T 2500,2500] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout M 0.1] [charaFadeout L 0.1] [charaPut L 2000,2500] [charaEffectEdgeBlurStop L] [charaFadeout O 0.1] [charaFadeout N 0.1] [charaFadeout G 0.1] [wt 0.2] [subCameraOff] [charaLayer A normal] [charaLayer G normal] [charaLayer O normal] [charaLayer N normal] [charaScale A 1.0] [charaScale G 1.0] [charaScale O 1.0] [wt 0.2] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.2] [charaTalk H] [charaFace H 9] [charaFadein H 0.1 1] @Koyanskaya There! I fired a volley of my prized napalm rockets! We now have a clear path into the jungle! [k] @Koyanskaya It won't last long though, so I suggest anyone who wants to live gets moving, and quickly! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] @Mash Senpai! [k] ?1:I know! Fall back! ?2:Hang in there, Tepeu! I promise we'll come back for you! ?! [messageOff] [se ad769] [se ad443] [se ad667] [charaFadeout J 0.4] [seStop ad769 1.2] [seStop ad443 1.2] [seStop ad667 1.2] [wt 1.8] [fadeout black 2.0] [bgmStop BGM_BATTLE_68 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]