$03-00-13-15-6-1 [enableFullScreen] [soundStopAll] [charaSet A 1098257910 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098257300 1 "Da Vinci"] [charaSet D 1098255300 1 Nitocris] [charaSet E 1098255200 1 Habetrot] [charaSet F 1098256100 1 Dumuzid] [charaSet G 1098257220 1 Ninkigal] [charaSet H 1098256400 1 "Gugalanna's Leg 1"] [charaSet I 1098256400 1 "Gugalanna's Leg 2"] [charaSet J 1098256400 1 "Gugalanna's Leg 3"] [charaSet K 1098256400 1 "Gugalanna's Leg 4"] [charaSet L 1098256400 1 "Gugalanna's Leg 5"] [charaSet M 1098256400 1 "Gugalanna's Leg 6"] [charaSet N 1098256400 1 "Gugalanna's Leg 7"] [sceneSet O 173900 1] [charaTalk depthOff] [scene 173900] [cameraMove 0.1 0,0 1.01] [wt 0.1] [bgm BGM_BATTLE_105 0.1] [fadein black 1.0] [wait fade] [charaDepth H 1] [charaDepth I 2] [charaDepth J 3] [charaDepth K 4] [charaDepth L 5] [charaScale H 1.8] [charaScale I 1.8] [charaScale J 1.8] [shake 0.02 5 5 3.5] [charaTalk off] [charaFadein H 0.4 -300,350] [charaMove H -300,300 0.4] [se ade311] [se ad882] [wt 1.5] [charaFadein I 0.4 300,350] [charaMove I 300,300 0.4] [se ade311] [se ad882] [wt 2.5] ?1:Wh-wh-wh[line 2] ?2:What the hell is happeniiing!? ?! [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.1] [charaDepth A 4] [charaDepth B 3] [charaScale B 1.2] [charaScale A 0.9] [charaFace B 1] [charaFadein B 0.1 210,80] [wt 0.5] [charaFace A 29] [charaFadein A 0.2 130,-110] [charaMove A 180,-110 0.2] [se ad671] [seVolume ad671 0 0.5] [seStop ad671 1.0] [charaTalk on] @Mash Ah! Tepeu, look out! [k] [messageOff] [charaTalk off] [charaScale H 2.5] [charaDepth H 6] [charaFadein H 0.4 -420,550] [charaMove H -420,500 0.4] [se ade311] [se ad882] [se ad789] [wt 0.2] [shake 0.02 5 5 0.5] [effect bit_talk_impactlanding] [fadeout white 0.2] [se ad1015] [se ad1014] [se ad1022] [seStop ad1022 1.0] [charaMove B 270,130 0.5] [charaMove A 330,-60 0.5] [charaFadeout B 0.4] [charaFadeout A 0.4] [wait fade] [wt 0.2] [se ade338] [fadein white 0.2] [wait fade] [subCameraOn 4] [charaLayer A sub #A] [charaLayer B sub #A] [charaLayer O sub #A] [subCameraFilter #A maskEdge cut359_mask06 3 255,255,255,255] [charaScale A 1.15] [charaScale B 1.25] [charaScale O 1.2] [charaDepth A 7] [charaDepth B 6] [charaDepth O 5] [charaFace B 1] [charaFadein B 0.1 0,280] [charaFace A 29] [charaFadein A 0.1 180,240] [charaFadein O 0.1 0,100] [wt 0.1] [subRenderScale #A 1.1] [subCameraRoll #A -5 0,0] [subRenderFadein #A 0.2 -50,-320] [subRenderMove #A 0,-320 0.2] [wt 0.4] [charaTalk on] @Mash I-it's taking everything I've got just to hold back one of those legs! [k] [messageOff] [charaTalk off] [se ad75] [se ad1022] [seVolume ad1022 0 0] [seVolume ad1022 0.5 0.4] [charaFadeout H 0.4] [subCameraRollMove #A 5.0 30] [subCameraMove #A 5.0 0,-100 1.1] [subRenderMove #A 50,-120 0.4] [subRenderFadeout #A 0.4] [wt 1.0] [charaFadeout B 0.1] [charaFadeout A 0.1] [charaFadeout O 0.1] [seStop ad1022 0.7] [seStop ad75 1.0] [wt 0.6] [charaScale B 1.0] [charaScale A 1.0] [charaTalk on] [charaTalk E] [charaFace E 15] [charaFadein E 0.1 -100,0] @Habetrot Oh man, this is nuts! Those legs are freakin' huge,[sr]and there's so damn many[line 2][wt 0.7][charaFaceFade E 14 0.2]Waaah! [k] [messageOff] [charaDepth H 7] [charaDepth E 6] [charaTalk E,H] [charaFadein H 0.4 250,550] [charaMove H 250,500 0.4] [se ade311] [se ad882] [se ad789] [wt 0.2] [shake 0.02 5 5 0.5] [effect bit_talk_impactlanding] [fadeout white 0.2] [se ad609] [seStop ad609 1.0] [se ad1022] [seStop ad1022 1.0] [wt 0.5] [charaMove E -200,100 0.5] [charaFadeout E 0.4] [wait fade] [wt 0.3] [se ade338] [fadein white 0.2] [wait fade] [charaLayer E sub #B] [charaLayer O sub #B] [subCameraFilter #B maskEdge cut359_mask06 3 255,255,255,255] [charaScale E 1.1] [charaDepth E 6] [charaDepth O 5] [charaFace E 14] [charaFadein E 0.1 0,440] [charaFadein O 0.1 0,100] [subRenderScale #B 1.1] [subCameraRoll #B 5 -100,-50] [wt 0.1] [subRenderFadein #B 0.2 50,-400] [subRenderMove #B 0,-400 0.2] [wt 0.7] [se ad75] [se ad1022] [seVolume ad1022 0 0] [seVolume ad1022 0.5 0.4] [charaFadeout H 0.4] [subCameraRollMove #B 5.0 -60] [subCameraMove #B 5.0 0,0 1.1] [subRenderMove #B -50,120 0.4] [subRenderFadeout #B 0.4] [wt 1.0] [charaFadeout E 0.1] [charaFadeout O 0.1] [seStop ad1022 0.7] [seStop ad75 1.0] [wt 0.6] [charaScale E 1.0] [charaScale C 0.9] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 100,-80] @Da Vinci O-oh man, we've got nowhere to run! We can't even fight back! Is this what fighting the Demon God Pillars was like!? [k] [messageOff] [charaFace C 14] [charaDepth H 7] [charaDepth C 6] [charaTalk C,H] [charaFadein H 0.4 -320,550] [charaMove H -320,500 0.4] [se ade311] [se ad882] [se ad789] [wt 0.2] [shake 0.02 5 5 0.5] [effect bit_talk_impactlanding] [fadeout white 0.2] [se ad609] [seStop ad609 1.0] [se ad1022] [seStop ad1022 1.0] [wt 0.5] [charaMove C 200,100 0.5] [charaFadeout C 0.4] [wait fade] [wt 0.3] [se ade338] [fadein white 0.2] [wait fade] [charaLayer C sub #C] [charaLayer O sub #C] [subCameraFilter #C maskEdge cut359_mask06 3 255,255,255,255] [charaScale C 1.1] [charaDepth C 6] [charaDepth O 5] [charaFace C 14] [charaFadein C 0.1 0,250] [charaFadein O 0.1 0,100] [subRenderScale #C 1.1] [subCameraRoll #C -5 0,0] [wt 0.1] [subRenderFadein #C 0.2 -50,-400] [subRenderMove #C 0,-400 0.2] [wt 0.7] [se ad75] [se ad1022] [seVolume ad1022 0 0] [seVolume ad1022 0.5 0.4] [charaFadeout H 0.4] [subCameraRollMove #C 5.0 30] [subCameraMove #C 5.0 0,0 1.1] [subRenderMove #C 50,-120 0.4] [subRenderFadeout #C 0.4] [wt 1.0] [charaFadeout C 0.1] [charaFadeout O 0.1] [seStop ad1022 0.7] [seStop ad75 1.0] [wt 0.6] [charaScale C 1.0] [charaScale D 0.9] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 -150,-80] @Nitocris C-compared to caring for Lord Ozymandias's Sphinx,[sr]this is no big deal at[line 2][wt 0.7][charaFace D 5]Eee! [k] [messageOff] [charaDepth H 7] [charaDepth D 6] [charaTalk D,H] [charaFadein H 0.4 250,550] [charaMove H 250,500 0.4] [se ade311] [se ad882] [se ad789] [wt 0.2] [shake 0.02 5 5 0.5] [effect bit_talk_impactlanding] [fadeout white 0.2] [se ad609] [seStop ad609 1.0] [se ad1022] [seStop ad1022 1.0] [wt 0.5] [charaMove D -250,100 0.5] [charaFadeout D 0.4] [wait fade] [wt 0.3] [se ade338] [fadein white 0.2] [wait fade] [charaLayer D sub #D] [charaLayer O sub #D] [subCameraFilter #D maskEdge cut359_mask06 3 255,255,255,255] [charaScale D 1.1] [charaDepth D 6] [charaDepth O 5] [charaFace D 5] [charaFadein D 0.1 0,240] [charaFadein O 0.1 0,100] [subRenderScale #D 1.1] [subCameraRoll #D 5 -50,0] [wt 0.1] [subRenderFadein #D 0.2 50,-400] [subRenderMove #D 0,-400 0.2] [wt 0.7] [se ad75] [se ad1022] [seVolume ad1022 0 0] [seVolume ad1022 0.5 0.4] [charaFadeout H 0.4] [subCameraRollMove #D 5.0 -60] [subCameraMove #D 5.0 0,0 1.1] [subRenderMove #D -50,120 0.4] [subRenderFadeout #D 0.4] [wt 1.0] [charaFadeout D 0.1] [charaFadeout O 0.1] [seStop ad1022 0.7] [seStop ad75 1.0] [wt 0.6] [charaScale D 1.0] [subCameraOff] [charaLayer A normal] [charaLayer B normal] [charaLayer E normal] [charaLayer C normal] [charaLayer D normal] [charaLayer O normal] [wt 1.0] [charaTalk depthOn] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Ninkigal Heh. See? I told you I went out of my way to trample you personally. [k] [charaFace G 2] @Ninkigal This is my Boundless Gorge, the Heavenly Echo Shrine. Ishtar used Gugalanna as a Divine Beast... [k] @Ninkigal I don't need a Divine Beast that only goes around wreaking havoc, though. Terrible use of resources. [k] @Ninkigal No, all I need for my shrine are its legs. And as you can see... [k] [charaFaceFade G 16 0.2] @Ninkigal ...for the cost of a single Gugalanna, I can command a bunch of its legs at once! [k] ?1:I can't believe you're only using Gugalanna's legs! ?2:This is terrible! What happened to your kind heart!? ?! [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Dumuzid Ouch. We're completely outmatched, aren't we? I never thought she would gather every Gugalanna in the underworld in one place. [k] @Dumuzid It seems we're surrounded by leg walls. Looks like we'll have to try our luck again some other time. [k] [messageOff] [se ad236] [cueSe SE_21 21_ade603] [fowardEffect bit_talk_smoke_pon] [charaCrossFade F 1098122300 0 0] [wait charaCrossFade F] [wt 1.0] @Dumuzid Don't give up! The only thing I can do for you now is pray for your success. Dumuzid out. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [effect bit_talk_arrow_back_y 0,100 V] [se ad856] [seStop ad856 1.8] [wt 2.0] [effect bit_talk_starshine_golden -350,200] [se ade126] [seVolume ade126 0 0.6] [wt 2.0] ?1:Dumuziiiiiid! ?2:I'll say this for him: that was some real fancy flying! ?! [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Ninkigal Damn, he got away! [k] @Ninkigal Ugh, if he's not pilfering my magical energy reserves, he's fanning the flames of dissent among my followers! [k] [charaFaceFade G 16 0.2] @Ninkigal But never mind him for now! His punishment can wait! [k] @Ninkigal It's over, [%1]! There's no escaping my[sr]Gugalanna walls! But don't worry! [k] @Ninkigal Once I capture you, I'm going to be nice and make you my permanent, personal divine gemstone artisan! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth H 7] [charaDepth M 6] [charaDepth N 5] [charaDepth L 2] [charaDepth J 3] [charaDepth I 2] [charaDepth K 1] [charaScale M 1.8] [charaScale N 1.8] [shake 0.02 0 5 1.5] [charaTalk off] [charaFadein H 0.4 20,550] [charaMove H 20,500 0.4] [effect bit_talk_impactlanding] [se ade311] [se ad882] [se ad789] [wt 0.2] [charaFadein I 0.4 -180,350] [charaMove I -180,300 0.4] [charaFadein J 0.4 220,350] [charaMove J 220,300 0.4] [se ade311] [wt 0.2] [charaFadein K 0.4 -380,50] [charaMove K -380,0 0.4] [charaFadein L 0.4 420,50] [charaMove L 420,0 0.4] [se ade311] [wt 0.2] [charaFadein M 0.4 -580,350] [charaMove M -580,300 0.4] [shake 0.05 0 5 3.5] [charaFadein N 0.4 620,350] [charaMove N 620,300 0.4] [effect bit_talk_impactlanding] [se ade311] [se ad882] [se ad789] [se ad628] [wt 1.0] [fadeout white 2.0] [bgmStop BGM_BATTLE_105 2.0] [wait fade] [scene 10000] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 1.5] [fadein white 1.0] [wait fade] [fadeout black 0.1] [wait fade] [wt 0.5] [soundStopAll] [end]